AMD FirePro S7000
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD FirePro S7000 Specifications
FirePro S7000 GPU Core
Shader units and compute resources
The AMD FirePro S7000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FirePro S7000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the FirePro S7000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro S7000 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's FirePro S7000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro S7000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FirePro S7000 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the FirePro S7000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
FirePro S7000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD FirePro S7000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD FirePro S7000 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro S7000 will perform in GPU benchmarks compared to previous generations.
AMD's FirePro S7000 Power & Thermal
TDP and power requirements
Power specifications for the AMD FirePro S7000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro S7000 to maintain boost clocks without throttling.
FirePro S7000 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD FirePro S7000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD FirePro S7000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
FirePro S7000 Product Information
Release and pricing details
The AMD FirePro S7000 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro S7000 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
FirePro S7000 Benchmark Scores
No benchmark data available for this GPU.
About AMD FirePro S7000
AMD FirePro S7000 is a professional workstation graphics card based on the GCN 1.0 architecture, built on a 28 nm process at TSMC. It belongs to the FirePro Server (Sx000) generation, succeeding the FirePro Terascale line and preceding the Radeon Pro GCN series. The card features 1,280 shading units, 80 texture mapping units, and 32 raster operation pipelines, delivering 2.432 TFLOPS of FP32 performance, a pixel rate of 30.40 GPixel/s, and a texture rate of 76.00 GTexel/s. It was released on August 26, 2012, and is now end-of-life, with a launch MSRP of 1,249 USD.
How It Compares
The benchmark data for the AMD FirePro S7000 shows no nearest rivals are listed, meaning there are no direct comparison scores or delta percentages available in the database. The card holds a percentile rank of 50 among all GPUs, placing it exactly at the median of the distribution. This indicates that in raw aggregate benchmark performance, the FirePro S7000 sits in the middle of the pack, neither outperforming the majority nor falling behind them. Without specific rival scores, the interpretation relies on this percentile: it is a mid-tier performer relative to the full spectrum of graphics hardware cataloged.
The absence of nearestRivals data also means that relative positioning against contemporary workstation cards like the FirePro W-series or Quadro products cannot be quantified. The percentile figure alone suggests that while it is not a top-tier compute or rendering solution, it is also not a low-end part. For professional workloads that are sensitive to raw FP32 throughput, the 2.432 TFLOPS figure is a more concrete reference point, though without rival comparisons, it is only meaningful in absolute terms. The card's position is best described as balanced, with the 50th percentile confirming that it represents an average performer in the database's historical GPU landscape.
Ray Tracing and Feature Set
The AMD FirePro S7000 does not include dedicated ray tracing cores or tensor cores, as these fields are null in the specifications. This means the card relies entirely on traditional rasterization pipelines for graphics processing, with no hardware acceleration for real-time ray tracing or AI-based tensor operations. The architecture is GCN 1.0, which predates the introduction of such specialized hardware in later generations. Software-based ray tracing would be possible but is not an intended use case given the lack of support. The feature set is instead focused on conventional shading, with 1,280 shading units handling vertex, geometry, and pixel processing.
API support is limited but functional for its era: the card supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 (11_1) designation indicates that while it is technically compatible with the DirectX 12 API, it only meets the 11_1 feature level, meaning it lacks some of the more advanced DX12 features like bindless resources or enhanced barriers. OpenGL 4.6 and Vulkan 1.2.170 provide solid support for modern cross-platform graphics workloads, which is relevant for professional applications that rely on these APIs. The display output is a single DisplayPort 1.2 connector, which supports high-resolution displays but limits multi-monitor setups without additional hardware.
Who Should Consider It
The FirePro S7000's performance profile, with 2.432 TFLOPS FP32 and a 50th percentile ranking, makes it suitable for professional workloads that are not compute-intensive but require reliable OpenGL or Vulkan support. For 1080p resolution, the card can handle moderate shading and texturing tasks, as evidenced by its 76.00 GTexel/s texture rate and 30.40 GPixel/s pixel rate. Users working with CAD, 3D modeling, or visualization software that leverages OpenGL 4.6 will find it adequate for basic interaction and rendering at lower settings. The 4 GB GDDR5 memory and 153.6 GB/s bandwidth are sufficient for textures and geometry typical of 1080p professional scenes.
At 1440p or higher, the card will struggle with complex scenes due to its mid-tier positioning. The 256-bit memory bus and 153.6 GB/s bandwidth limit high-resolution texture streaming, and the 32 ROPs cap pixel throughput, which is a bottleneck for anti-aliasing and high-refresh-rate displays. The card is better suited for legacy applications or single-display workstations where the DisplayPort 1.2 output suffices. It is not recommended for real-time ray tracing tasks, as it lacks the necessary cores, and its DirectX 12 (11_1) feature level limits modern gaming or DX12-dependent professional tools. Users with multi-GPU needs or extensive multi-monitor setups should look elsewhere, given the single display output.
FAQ
Q: What is the memory size and type of the AMD FirePro S7000?
A: The card is equipped with 4 GB of GDDR5 memory, which is standard for professional cards of its generation and sufficient for moderate resolution workloads.
Q: Does the FirePro S7000 support ray tracing?
A: No, the card does not have dedicated ray tracing cores or tensor cores, so hardware-accelerated ray tracing is not supported. Any ray tracing would have to be done via software, which is impractical for real-time use.
Q: What is the power consumption of this card?
A: The thermal design power (TDP) is 150 W, and the recommended power supply is 450 W. It requires a single 6-pin power connector.
Q: What APIs are supported?
A: The card supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170, providing compatibility with a range of professional and legacy applications.
Q: What is the bus interface and slot width?
A: The FirePro S7000 uses a PCIe 3.0 x16 interface and occupies a single slot, making it compatible with most workstation motherboards and chassis.
Q: What display outputs are available?
A: There is a single DisplayPort 1.2 output, which limits the card to one display unless additional adapters are used.
Power and Cooling
The AMD FirePro S7000 has a TDP of 150 W, which is modest for a professional card of its era. The recommended power supply is 450 W, and the card requires a single 6-pin power connector. This makes it relatively easy to integrate into existing systems, as most workstation PSUs of the time would have at least one 6-pin connector available. The single-slot design is a significant advantage for dense server configurations, as it allows for multiple cards in a single chassis without requiring excessive physical space. The card's length is 292 mm (11.5 inches) and height is 111 mm (4.4 inches), which is standard for a full-length single-slot card, though it may not fit in smaller form factor cases.
Cooling is handled by a single-slot cooler, which is adequate for the 150 W TDP. The 28 nm process node from TSMC, with 2,800 million transistors on a 212 mm² die, contributes to a transistor density of 13.2 million per mm². This level of integration is efficient for the time, and the thermal solution is designed to dissipate heat within the single-slot constraint. For users building a system, the 450 W PSU recommendation is conservative, and the card's power requirements are unlikely to strain typical workstation power supplies. The single 6-pin connector is a straightforward requirement, and no additional power delivery is needed.
Memory Subsystem
The memory subsystem of the FirePro S7000 consists of 4 GB of GDDR5 memory on a 256-bit bus, providing a bandwidth of 153.6 GB/s. The memory clock runs at 1200 MHz, which translates to an effective data rate of 4.8 Gbps. This configuration is balanced for the card's compute capabilities: the 153.6 GB/s bandwidth is sufficient to feed the 1,280 shading units and 80 TMUs without creating a significant bottleneck in most professional workloads. For 1080p rendering, the 4 GB capacity handles typical textures and geometry, though high-resolution texture packs or multi-texture scenes may approach the limit.
At higher resolutions like 1440p or 4K, the 256-bit bus and 153.6 GB/s bandwidth become a limiting factor. The pixel rate of 30.40 GPixel/s and texture rate of 76.00 GTexel/s are more constrained by the memory bandwidth than the compute units, particularly when rendering with high anti-aliasing or large framebuffers. The 32 ROPs are also a potential bottleneck for fill-rate-bound operations. The GDDR5 memory type is standard, but the effective 4.8 Gbps rate is modest by modern standards, reflecting the card's 2012 release date. For professional applications that rely heavily on memory bandwidth, such as large data visualization or high-resolution texture streaming, the 153.6 GB/s figure is a clear limiting factor. However, for the card's intended mid-range workload, the memory subsystem is adequate and well-proportioned to the GPU's overall performance profile.
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