AMD FirePro S4000X
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD FirePro S4000X Specifications
FirePro S4000X GPU Core
Shader units and compute resources
The AMD FirePro S4000X GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FirePro S4000X Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the FirePro S4000X's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro S4000X by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's FirePro S4000X Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro S4000X's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FirePro S4000X by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the FirePro S4000X, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
FirePro S4000X Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD FirePro S4000X against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD FirePro S4000X is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro S4000X will perform in GPU benchmarks compared to previous generations.
AMD's FirePro S4000X Power & Thermal
TDP and power requirements
Power specifications for the AMD FirePro S4000X determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro S4000X to maintain boost clocks without throttling.
FirePro S4000X by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD FirePro S4000X are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD FirePro S4000X. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
FirePro S4000X Product Information
Release and pricing details
The AMD FirePro S4000X is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro S4000X by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
FirePro S4000X Benchmark Scores
No benchmark data available for this GPU.
About AMD FirePro S4000X
The AMD FirePro S4000X is an end-of-life mobile workstation GPU built on the 28 nm GCN 1.0 architecture, using the Venus chip with 1,500 million transistors on a 123 mm² die. Its benchmark percentile of 50 places it exactly at the median of all GPUs tracked, indicating a mid-pack performer that delivers balanced, if not class-leading, results for its generation. The data shows a GPU designed for professional mobile use, with specifications that prioritize efficiency and portability over raw compute extremes.
How It Compares
The FACT PACK lists no nearest rivals for the AMD FirePro S4000X, meaning the comparison set is empty. Consequently, there are no direct competitor scores, deltaPct values, or names to reference. Benchmark results must be interpreted solely against the global percentile field, which shows this GPU sitting at the 50th percentile of all GPUs. This position suggests it outperforms roughly half of the database’s tracked hardware, while trailing the other half. Without rival data, the analysis relies on its own absolute metrics, such as 640 shading units, 40 texture mapping units, and 16 raster output units, to frame its standing as a mid-tier mobile solution.
Memory Subsystem
The FirePro S4000X comes equipped with 2 GB of GDDR5 memory, paired with a 128-bit bus width. This configuration yields a memory bandwidth of 72.00 GB/s, a figure that reflects the GPU’s mobile-oriented design. For high-resolution workloads, the 2 GB capacity is a limiting factor; modern professional applications at 4K or higher can exceed this allocation, causing texture swapping or reduced performance. The 72.00 GB/s bandwidth supports 1080p and modest 1440p tasks without bottlenecking, but the data indicates that memory-intensive scenes at 4K will strain the subsystem. The effective memory clock is listed at 4.5 Gbps, which, combined with the 128-bit interface, produces a throughput that is adequate for its era but not competitive with later, wider-bus designs.
Ray Tracing and Feature Set
This GPU does not include dedicated ray tracing cores or tensor cores, as those fields are null in the FACT PACK. Instead, the FirePro S4000X relies on GCN 1.0’s standard compute units for all graphics and compute tasks. API support includes DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170, which provides modern driver-level compatibility for a range of applications. The DirectX 12 (11_1) designation means feature level 11_1 is supported, not the full DirectX 12 Ultimate feature set. Vulkan 1.2.170 offers low-overhead access for compatible software, while OpenGL 4.6 ensures broad legacy support. Ray tracing, if required by a workload, would be emulated or unsupported due to the lack of RT cores; the GPU’s 992.0 GFLOPS of FP32 performance indicates its compute capability is modest, limiting any software-based ray tracing to simple scenes.
Who Should Consider It
Benchmark results indicate the FirePro S4000X suits users working at 1080p resolution with medium to high settings in professional CAD or DCC applications. The 50th percentile ranking suggests it handles mainstream tasks without exceptional speed, but it is not intended for high-end simulation or 4K rendering. The 2 GB VRAM and 72.00 GB/s bandwidth are sufficient for single-display workflows with moderate texture loads, but large assemblies or multi-layer composites will exceed its capacity. For users prioritizing portability, given its MXM Module slot width and 45 W TDP, this GPU fits thin, mobile workstations where power constraints are critical. Conversely, those needing 4K performance or heavy compute should look elsewhere, as the data shows no headroom for such demands.
Benchmark Performance
With no benchmark scores or average score listed (avgBenchmarkScore is 0), the FirePro S4000X’s performance must be inferred from its theoretical metrics. The pixel rate is 12.40 GPixel/s, and the texture rate is 31.00 GTexel/s, which are derived from the 725 MHz base and 775 MHz boost clocks. FP32 compute is 992.0 GFLOPS, a figure that places it below many desktop GPUs of its time but reasonable for a mobile part. The 50th percentile ranking confirms it sits mid-table, but without rival deltas, exact comparisons are impossible. The 640 shading units process 992.0 GFLOPS, yielding roughly 1.55 GFLOPS per shading unit, which is a balanced ratio for GCN 1.0. The 16 ROPs output 12.40 GPixel/s, meaning fill-rate-bound scenes at high resolutions will be a bottleneck. Texture work is handled by 40 TMUs at 31.00 GTexel/s, which is adequate for 1080p but not for heavy anisotropic filtering at 4K. Overall, the data suggests a GPU that delivers consistent, predictable performance for its class, but it lacks the headroom to exceed its 50th percentile status.
Power and Cooling
The FirePro S4000X has a TDP of 45 W, which is notably low for a workstation GPU, enabling its MXM Module form factor for slim laptops. The FACT PACK lists no suggested PSU and no power connectors, indicating that power is drawn through the MXM interface rather than external cables. This low TDP means thermal management is straightforward, a capable air cooler or heatpipe solution would suffice, though the data does not specify any cooling hardware. The 45 W envelope allows for passive cooling in some chassis, but the end-of-life status suggests modern systems would use more efficient designs. The absence of a suggested PSU figure reinforces that this is a mobile component, not a desktop card, so system integrators handle power delivery through the motherboard.
FAQ
Q: What is the memory bandwidth of the AMD FirePro S4000X?
A: The GPU has 72.00 GB/s of memory bandwidth, derived from 2 GB of GDDR5 memory on a 128-bit bus with an effective 4.5 Gbps memory clock.
Q: Does this GPU support hardware ray tracing?
A: No. The FACT PACK lists no ray tracing cores or tensor cores, so ray tracing is not hardware-accelerated; API support includes DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.
Q: What is the production status of the FirePro S4000X?
A: It is marked as end-of-life, with a release date of 2014-08-06 and a successor named Radeon Pro Mobile.
Q: What is the maximum power draw of this GPU?
A: The TDP is 45 W, and the slot width is MXM Module, with no external power connectors listed.
Q: How many shading units does the FirePro S4000X have?
A: It has 640 shading units, 40 texture mapping units, and 16 raster output units, with a base clock of 725 MHz and boost clock of 775 MHz.
Q: What is the GPU’s performance percentile?
A: The percentile vs. all GPUs is 50, meaning it performs at the median of the tracked database, with an average benchmark score of 0 (no scores recorded).
Q: What process node is used for this chip?
A: The Venus chip is fabricated on a 28 nm process at TSMC, with a die size of 123 mm² and 1,500 million transistors.
The NVIDIA Equivalent of FirePro S4000X
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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