RADEON

AMD FirePro S10000 Passive 12GB

AMD graphics card specifications and benchmark scores

6 GB
VRAM
950
MHz Boost
375W
TDP
384
Bus Width

At a Glance

AMD
VRAM 6 GB
Boost Clock 950 MHz
Shaders 1,792
Bus Width 384-bit
TDP 375W
Memory Type GDDR5
Architecture GCN 1.0
nm
Process 28 nm
Released Mar 2014

AMD FirePro S10000 Passive 12GB Specifications

FirePro S10000 Passive 12GB GPU Core

Shader units and compute resources

The AMD FirePro S10000 Passive 12GB GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,792
Shaders
1,792
TMUs
112
ROPs
32
Compute Units
28

FirePro S10000 Passive 12GB Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the FirePro S10000 Passive 12GB's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro S10000 Passive 12GB by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
825 MHz
Base Clock
825 MHz
Boost Clock
950 MHz
Boost Clock
950 MHz
Memory Clock
1250 MHz 5 Gbps effective
GDDR GDDR 6X 6X

AMD's FirePro S10000 Passive 12GB Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro S10000 Passive 12GB's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
6 GB
VRAM
6,144 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
384 bit
Bus Width
384-bit
Bandwidth
240.0 GB/s

FirePro S10000 Passive 12GB by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the FirePro S10000 Passive 12GB, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
768 KB

FirePro S10000 Passive 12GB Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD FirePro S10000 Passive 12GB against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
3.405 TFLOPS
FP64 (Double)
851.2 GFLOPS (1:4)
Pixel Rate
30.40 GPixel/s
Texture Rate
106.4 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD FirePro S10000 Passive 12GB is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro S10000 Passive 12GB will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Tahiti
Process Node
28 nm
Foundry
TSMC
Transistors
4,313 million
Die Size
352 mm²
Density
12.3M / mm²

AMD's FirePro S10000 Passive 12GB Power & Thermal

TDP and power requirements

Power specifications for the AMD FirePro S10000 Passive 12GB determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro S10000 Passive 12GB to maintain boost clocks without throttling.

TDP
375 W
TDP
375W
Power Connectors
2x 8-pin
Suggested PSU
750 W

FirePro S10000 Passive 12GB by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD FirePro S10000 Passive 12GB are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
305 mm 12 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x mini-DisplayPort 1.2
Display Outputs
1x DVI1x mini-DisplayPort 1.2

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD FirePro S10000 Passive 12GB. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

FirePro S10000 Passive 12GB Product Information

Release and pricing details

The AMD FirePro S10000 Passive 12GB is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro S10000 Passive 12GB by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Mar 2014
Launch Price
3,599 USD
Production
End-of-life
Predecessor
FirePro Terascale
Successor
Radeon Pro GCN

FirePro S10000 Passive 12GB Benchmark Scores

No benchmark data available for this GPU.

About AMD FirePro S10000 Passive 12GB

Who Should Consider It

The AMD FirePro S10000 Passive 12GB is a specialized server-grade compute card from 2014, built on the GCN 1.0 architecture with the Tahiti chip. It sits in the 50th percentile of all GPUs in the database, indicating a mid-pack overall standing despite its professional positioning and substantial 375 W TDP. This card targets workloads where raw FP32 compute — rated at 3.405 TFLOPS — matters more than modern feature support or efficiency.

For gaming, the data does not support this card as a primary choice. Its 6 GB of GDDR5 memory on a 384-bit bus provides 240.0 GB/s of bandwidth, which is adequate for 1080p and some 1440p titles from its era, but the lack of dedicated ray tracing or tensor cores places it firmly behind contemporary options. The 1792 shading units and 32 ROPs deliver a pixel rate of 30.40 GPixel/s and a texture rate of 106.4 GTexel/s, figures that are modest by current standards. Resolution-wise, the 6 GB frame buffer is sufficient for 1080p with high textures, but 4K gaming would strain both the bandwidth and the compute throughput.

Professional users, however, may find relevance. The card was designed for server and workstation deployments, evidenced by its passive cooling (no fan in the name), dual-slot width, and 2x 8-pin power connectors. It supports PCIe 3.0 x16, which is backward compatible but not cutting-edge. The display outputs — 1x DVI and 1x mini-DisplayPort 1.2 — are minimal, reinforcing that this is not a multi-monitor desktop card but a compute accelerator. The end-of-life production status further narrows its appeal to legacy system upgrades or specific compute tasks that benefit from GCN 1.0's characteristics.

Benchmark results indicate a card that is outclassed in gaming by any modern mid-range option, but for compute workloads that are not heavily dependent on newer instruction sets or ray tracing, the 3.405 TFLOPS FP32 figure remains usable. The 12 GB in the name is misleading; the actual memory is 6 GB, so any workload requiring more than that will fail. The 28 nm process from TSMC, with 4,313 million transistors on a 352 mm² die, yields a transistor density of 12.3M / mm² — a figure that is now several generations old, impacting both performance per watt and thermal behavior.

Ray Tracing and Feature Set

There are no ray tracing cores or tensor cores in this GPU. The architecture is GCN 1.0, which predates hardware-accelerated ray tracing by several years. The API support includes DirectX 12 (11_1), which is a partial implementation — the 11_1 feature level means many DirectX 12 Ultimate features, such as mesh shaders or variable rate shading, are unavailable. OpenGL 4.6 and Vulkan 1.2.170 are supported, providing some modern API access, but the underlying hardware lacks dedicated fixed-function units for ray traversal or AI acceleration.

The absence of tensor cores means no DLSS-style upscaling or AI-based denoising. Any ray tracing workload must be handled by the shader units, which is inefficient given the 1792 shading units and 3.405 TFLOPS FP32 throughput. The pixel rate of 30.40 GPixel/s and texture rate of 106.4 GTexel/s further limit any ray-traced rendering, as these operations are highly bandwidth and compute intensive. The 240.0 GB/s memory bandwidth would become a bottleneck in hybrid rendering scenarios.

The feature set is therefore oriented toward compute and rasterization, not modern graphics effects. The card does support Vulkan 1.2.170, which is respectable for its age, and OpenGL 4.6, which covers many professional visualization applications. DirectX 12 (11_1) is a limited subset, so any game or application requiring DirectX 12 Ultimate features will not run optimally. The display outputs are minimal — 1x DVI and 1x mini-DisplayPort 1.2 — supporting only basic display configurations, which is consistent with a server accelerator rather than a consumer graphics card.

How It Compares

The nearestRivals field is empty in the provided data, so there are no direct comparison points with scores or deltaPct values. However, the percentileVsAllGpus of 50 indicates that this card performs better than half of all GPUs in the database and worse than the other half. This places it in a middle tier, where it would likely be outperformed by any modern entry-level card but could still exceed older or lower-end parts.

Given the 2014 release date and the GCN 1.0 architecture, the card's 3.405 TFLOPS FP32 is roughly comparable to early-to-mid generation GCN products. The 6 GB VRAM and 384-bit bus, yielding 240.0 GB/s, were high-end specs in its time but are now common in mid-range cards. The 375 W TDP is notably high, which would make it less attractive in power-constrained environments compared to modern cards that achieve similar or better performance at lower wattage.

The lack of nearestRivals data means no specific percentage deltas can be cited. The 50th percentile is the only positional reference. This suggests a balanced but unremarkable standing — a card that is neither a performance leader nor a laggard. For gaming, its 30.40 GPixel/s pixel rate and 106.4 GTexel/s texture rate would limit high-refresh-rate gaming at 1080p, while the 6 GB VRAM prevents high-texture 4K. For compute, the 3.405 TFLOPS is usable for FP32 workloads but not competitive with newer accelerators that feature dedicated tensor cores or higher throughput.

The productionStatus is end-of-life, so no new units are expected. The predecessor is FirePro Terascale, and the successor is Radeon Pro GCN, indicating a clear generational shift. The card's passive cooling requires adequate chassis airflow, and the dual-slot width plus 305 mm length (12 inches) means it fits only in larger server cases or workstations.

FAQ

Q: How much VRAM does the AMD FirePro S10000 Passive 12GB have?

A: It has 6 GB of GDDR5 memory on a 384-bit bus, providing 240.0 GB/s of bandwidth. The "12GB" in the name is not reflected in the memory size.

Q: Does this GPU support hardware ray tracing?

A: No. There are no ray tracing cores or tensor cores. It relies on GCN 1.0 shader units for all rendering, with DirectX 12 (11_1) as the highest DirectX feature level.

Q: What is the power requirement for this card?

A: The TDP is 375 W, and the suggested PSU is 750 W. It requires 2x 8-pin power connectors and is a dual-slot card.

Q: What display outputs are available?

A: There is 1x DVI and 1x mini-DisplayPort 1.2. This is minimal, consistent with a server or compute-focused card.

Q: Is this card good for modern gaming at 4K?

A: No. The 6 GB VRAM and 240.0 GB/s bandwidth are insufficient for 4K textures, and the 3.405 TFLOPS FP32 is low by modern standards. The 50th percentile ranking confirms mid-pack performance.

Q: What APIs does it support?

A: It supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 support is partial, limited to the 11_1 feature level.

Memory Subsystem

The memory configuration is 6 GB of GDDR5 on a 384-bit bus, running at 1250 MHz with 5 Gbps effective data rate. This yields a bandwidth of 240.0 GB/s. The 384-bit bus is wide, which helps mitigate the relatively low clock speed, but the total bandwidth is now considered modest. For high resolutions, 6 GB is a limiting factor — 4K textures can exceed this capacity, causing stuttering or texture pop-in. The bandwidth of 240.0 GB/s is sufficient for 1080p and light 1440p workloads, but it becomes a bottleneck in memory-intensive scenarios such as large compute datasets or high-resolution rendering.

The 32 ROPs and 112 TMUs work with this memory subsystem to produce a pixel rate of 30.40 GPixel/s and texture rate of 106.4 GTexel/s. These figures are low for modern gaming, where 1440p or 4K requires significantly higher fill rates. The 6 GB capacity is also below the 8 GB or 12 GB found in current mid-range cards, further limiting high-resolution texture quality. The memory type is GDDR5, not GDDR6 or HBM, which means lower efficiency and higher latency compared to newer memory technologies.

The 240.0 GB/s bandwidth is roughly half of what a modern mid-range card offers, and the 384-bit bus does not compensate for the older memory generation. For compute workloads, the 6 GB capacity may be sufficient for certain tasks, but the bandwidth is a hard ceiling for data-intensive operations. The 5 Gbps effective speed is a 2014-era figure, and the 1250 MHz base clock is fixed — there is no overclocking headroom mentioned in the data.

Power and Cooling

The TDP is 375 W, which is high by current standards. The suggested PSU is 750 W, a reasonable recommendation given the card's power draw and the need for headroom in a system with other components. The power connectors are 2x 8-pin, which is standard for high-wattage cards but requires a power supply with sufficient PCIe power cables. The card is dual-slot, meaning it occupies two expansion slots in a chassis, and its passive cooling design means no fan is attached — heat must be dissipated through the heatsink and case airflow.

The 28 nm process node from TSMC, with 4,313 million transistors, contributes to the high power draw. The die size is 352 mm², and the transistor density is 12.3M / mm², both figures that are lower than modern nodes, explaining the relatively high TDP for the performance level. The card's length is 305 mm (12 inches) and height is 111 mm (4.4 inches), so it requires a case with sufficient clearance. The passive cooling is a double-edged sword: it ensures silent operation in server environments but demands strong directed airflow to prevent thermal throttling under sustained load.

The 375 W TDP is not accompanied by any measured thermal or power data in the pack, so no efficiency metrics can be cited. However, the 750 W PSU recommendation indicates that the card's peak power draw could be higher than the TDP under transient loads. The dual-slot design and passive cooler are typical for server accelerators, where noise is less of a concern than in a desktop gaming rig. Users must ensure their power supply has two 8-pin connectors and that their case can move enough air across the heatsink.

Benchmark Performance

The benchmark data is sparse: the avgBenchmarkScore is 0, and the nearestRivals list is empty. This means no direct performance deltas can be computed against specific rivals. The only positional metric is percentileVsAllGpus, which is 50 — indicating that the card performs better than 50% of all GPUs in the database and worse than the other 50%. This is a median ranking, suggesting that the card is neither a standout performer nor a bottom-tier option.

Given the hardware specifications, the performance profile is predictable. The 3.405 TFLOPS FP32 is the card's peak compute throughput, and the 30.40 GPixel/s pixel rate is the fill-rate ceiling. These figures are in line with a 2014 high-end card but are now considered low-end. For gaming, this translates to playable frame rates at 1080p in older titles, but modern games at higher settings will likely exceed the card's capabilities. The 106.4 GTexel/s texture rate is sufficient for 1080p but not for higher resolutions with heavy texture filtering.

The lack of benchmark scores means no percentage deltas can be stated. The 50th percentile is the only comparative data point. This suggests that the card is a "middle-of-the-road" option — it will outperform integrated graphics and older discrete GPUs, but it will be outperformed by any modern mid-range card, often by significant margins. The 6 GB VRAM and 240.0 GB/s bandwidth are the primary bottlenecks for modern workloads, not the compute throughput. The card's end-of-life status and 2014 release date further cement its position as a legacy product, not a competitive modern GPU.

The NVIDIA Equivalent of FirePro S10000 Passive 12GB

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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