AMD FirePro S10000 Passive
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD FirePro S10000 Passive Specifications
GPU Core
Shader units and compute resources
The AMD FirePro S10000 Passive GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FirePro S10000 Passive Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the FirePro S10000 Passive's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro S10000 Passive by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's FirePro S10000 Passive Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro S10000 Passive's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FirePro S10000 Passive by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the FirePro S10000 Passive, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
FirePro S10000 Passive Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD FirePro S10000 Passive against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD FirePro S10000 Passive is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro S10000 Passive will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD FirePro S10000 Passive determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro S10000 Passive to maintain boost clocks without throttling.
FirePro S10000 Passive by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD FirePro S10000 Passive are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD FirePro S10000 Passive. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
FirePro S10000 Passive Product Information
Release and pricing details
The AMD FirePro S10000 Passive is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro S10000 Passive by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD FirePro S10000 Passive
The AMD FirePro S10000 Passive is a dual-slot server-oriented graphics card built on the GCN 1.0 architecture, fabricated on a 28 nm process at TSMC. It integrates 4,313 million transistors on a 352 mm² die, yielding a transistor density of 12.3M per mm². The card runs at a base clock of 825 MHz and a boost clock of 950 MHz, with memory clocked at 1250 MHz (5 Gbps effective). Released on November 11, 2012, it is now end-of-life, and its launch MSRP was 3,599 USD.
Benchmark Performance
No synthetic benchmark scores are recorded in the database for this product, so the performance analysis below relies on the theoretical throughput figures and the card’s percentile rank of 50 among all GPUs. That percentile places the FirePro S10000 exactly at the median of the entire GPU population, indicating that, while not a flagship, it delivers a balanced compute profile for its era.
The raw compute metrics are substantial for a 2012 card. The FP32 throughput is 3.405 TFLOPS, which corresponds to 1792 shading units operating at the boost clock. This level of single-precision performance would have been competitive with contemporary workstation accelerators, though the absence of nearest-rival data prevents a direct percentage comparison. The pixel rate of 30.40 GPixel/s and texture rate of 106.4 GTexel/s further quantify the card’s fill-rate capabilities, derived from 32 ROPs and 112 TMUs respectively. These numbers suggest that the card can sustain high-resolution rasterization workloads, but the lack of benchmark scores means we cannot state how it performs relative to specific competitors.
The card’s boost clock of 950 MHz is only 15% above the base clock, a modest headroom that indicates thermal or power constraints typical of passive-cooled server parts. The TDP of 375 W and the recommended 750 W PSU underscore the power appetite, but no wattage comparisons to rivals are available. Given the 50th percentile standing, the FirePro S10000 likely sits near the middle of the performance spectrum for GPUs released around 2012–2013, but without explicit benchmark deltas, we can only infer that its compute throughput is competitive with other high-end cards of that generation.
Ray Tracing and Feature Set
The FirePro S10000 does not include dedicated ray tracing cores or tensor cores, as these hardware units were not part of the GCN 1.0 architecture. Consequently, any ray tracing workloads would rely on general-purpose compute shaders, which is significantly less efficient than hardware-accelerated RT. The card’s API support includes DirectX 12 (11_1), which means it supports the Direct3D 11.1 feature level, not the full DirectX 12 feature set. This is an important distinction: while the driver may expose a DirectX 12 interface, the hardware lacks the asynchronous compute and other features required for full DX12 compliance. OpenGL 4.6 and Vulkan 1.2.170 are supported, providing modern cross-platform graphics APIs for compute-oriented tasks.
The absence of tensor cores also means that any machine learning or AI inference workloads would have to be executed on the 1792 shading units, which are not optimized for matrix operations. The card’s FP32 throughput of 3.405 TFLOPS could be used for some neural network inference, but it would be far slower than a dedicated tensor-core GPU. For professional 3D rendering, the card’s support for OpenGL 4.6 and Vulkan 1.2.170 ensures compatibility with current software, but the lack of hardware RT limits its suitability for ray-traced content creation.
Who Should Consider It
Given its passive cooling, dual-slot design, and server-oriented FirePro branding, the FirePro S10000 is intended for workstation or server environments where sustained compute throughput is more important than interactive gaming. The 3 GB GDDR5 memory, paired with a 384-bit bus and 240.0 GB/s bandwidth, provides ample capacity for large datasets in scientific visualization or CAD workloads, but the memory size is modest by modern standards. At 1080p and 1440p resolutions, the card’s fill rates (30.40 GPixel/s, 106.4 GTexel/s) and 3.405 TFLOPS would be sufficient for many professional applications, though high-detail gaming would likely be limited by the lack of modern feature support and the relatively small VRAM.
The card’s display outputs—1x DVI and 1x mini-DisplayPort 1.2—are minimal, reinforcing its role as a compute accelerator rather than a multi-monitor workstation. The 375 W TDP and 750 W suggested PSU indicate that this is not a card for typical desktop systems; it belongs in a rack-mounted server or a high-end workstation with robust cooling. Users who require hardware ray tracing or tensor acceleration should look elsewhere, as the FirePro S10000 lacks these capabilities. Conversely, users with legacy compute workloads that rely on OpenCL or OpenGL 4.6 might find the card’s 3.405 TFLOPS and 240.0 GB/s bandwidth sufficient, provided they can accommodate the power and cooling requirements.
FAQ
Q: Does the FirePro S10000 support hardware ray tracing?
A: No. The card is based on GCN 1.0 and does not include dedicated ray tracing cores. Ray tracing would have to be performed via compute shaders, which is not hardware-accelerated.
Q: What is the maximum supported DirectX version?
A: The card supports DirectX 12 (11_1), meaning it meets the Direct3D 11.1 feature level, not the full DirectX 12 feature set.
Q: How much memory bandwidth does the card provide?
A: The memory subsystem delivers 240.0 GB/s of bandwidth, using 3 GB of GDDR5 on a 384-bit bus, with a memory clock of 1250 MHz (5 Gbps effective).
Q: What is the card’s power consumption?
A: The TDP is 375 W, and the recommended power supply is 750 W. The card uses two 8-pin power connectors.
Q: Is the card suitable for modern gaming?
A: While the card has a high FP32 throughput (3.405 TFLOPS) and substantial fill rates (30.40 GPixel/s, 106.4 GTexel/s), its 3 GB VRAM and lack of modern features like hardware RT make it unsuitable for contemporary gaming titles at high settings.
Q: When was the card released?
A: The release date is November 11, 2012, and the production status is end-of-life.
Memory Subsystem
The FirePro S10000 is equipped with 3 GB of GDDR5 memory, arranged on a 384-bit bus. The memory clock is 1250 MHz, which translates to an effective data rate of 5 Gbps per pin, yielding a total bandwidth of 240.0 GB/s. This configuration is typical for a high-end GPU of its generation, balancing capacity and bandwidth for compute-heavy workloads. The 384-bit bus width is notably wide, allowing the card to move large blocks of data efficiently, which is critical for scientific simulations and large texture sets in professional rendering.
For resolutions up to 1440p, the 3 GB capacity may be adequate for many applications, but at 4K or with high-resolution textures, the memory could become a bottleneck. The 240.0 GB/s bandwidth, while respectable in 2012, is far below modern standards; however, for the card’s intended server role, it provides consistent throughput. The memory subsystem does not include error correction (ECC), which might be a consideration for mission-critical compute tasks, but this is not specified in the fact pack. Overall, the 3 GB GDDR5 on a 384-bit bus is a balanced configuration that aligns with the card’s 3.405 TFLOPS compute capacity, ensuring that data transfer does not severely limit compute performance in most workloads.
Detailed benchmark scores and charts for the AMD FirePro S10000 Passive are below.
Benchmark Scores
No benchmark data available for this GPU.
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