AMD FirePro RG220A
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD FirePro RG220A Specifications
GPU Core
Shader units and compute resources
The AMD FirePro RG220A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FirePro RG220A Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the FirePro RG220A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro RG220A by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's FirePro RG220A Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro RG220A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FirePro RG220A Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD FirePro RG220A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The AMD FirePro RG220A is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro RG220A will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD FirePro RG220A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro RG220A to maintain boost clocks without throttling.
FirePro RG220A by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD FirePro RG220A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD FirePro RG220A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
FirePro RG220A Product Information
Release and pricing details
The AMD FirePro RG220A is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro RG220A by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD FirePro RG220A
The AMD FirePro RG220A is an end-of-life part in the FirePro Remote generation, built around the RV711 chip and the TeraScale architecture. TSMC manufactured the 242-million-transistor die on a 55 nm process, with a die size of 73 mm² and a transistor density of 3.3M / mm². The release date is listed as 2010-05-03, and the successor in the database is Radeon Sky. The profile contains no benchmarks, an empty nearestRivals array, an average benchmark score of 0, and a percentileVsAllGpus value of 50. The series and codename fields are not populated, so the available identity is defined by the chip, architecture, generation, and listed specifications.
Who Should Consider It
Because the benchmark array is empty and the average benchmark score is 0, there are no measured scores from which to derive resolution or settings recommendations. The hardware specification sheet nevertheless outlines a clear performance envelope. The GPU contains 80 shading units, 8 texture mapping units, and 4 ROPs, with a pixel rate of 2.000 GPixel/s and a texture rate of 4.000 GTexel/s. These rates imply that geometry fill and texture fetch workloads are limited rather than expansive. The FP32 throughput of 80.00 GFLOPS further defines a modest computational ceiling. Workloads that are heavy in shader math will be constrained long before they saturate the memory or output stages.
The 512 MB framebuffer is small in the context of high-resolution render targets. Color, depth, and texture data all occupy that same space, so a large scene or a high display resolution will exhaust capacity quickly. The most defensible use case is applications built around DirectX 10.1 (10_1) or OpenGL 3.3 operating at reduced resolutions and lowered detail settings. The pixel rate and ROP count do not support high frame-rate rendering at large pixel counts. The texture rate of 4.000 GTexel/s likewise does not suggest high-resolution texture-heavy scenes. Users with modern compute needs or high-resolution requirements should not treat this card as a general-purpose current GPU.
The card connects through a PCIe 2.0 x16 interface, which is compatible with many motherboards but does not add performance beyond what the chip can deliver. The only listed display output is 1x DVI, so a single display is the default configuration. The production status is end-of-life, meaning the part is no longer in active production according to the data. Consideration is therefore limited to legacy hardware refreshes, compatibility testing, or narrow tasks where the TeraScale feature set and 512 MB memory are sufficient.
Ray Tracing and Feature Set
The fact pack reports no RT cores and no tensor cores; both fields are null. This means there is no dedicated ray tracing acceleration data and no tensor core data for the RG220A. Any ray tracing workload would have to run without hardware RT assistance, and any AI-style compute workload would have no tensor core resources to draw upon.
The feature set is defined by TeraScale and by the exposed APIs. The card supports DirectX 10.1 (10_1) and OpenGL 3.3. The Vulkan value is null, so no Vulkan support is listed. The absence of a Vulkan entry limits the API-level picture to the DirectX and OpenGL versions in the record. The FP32 rate of 80.00 GFLOPS is the listed compute throughput for general shader work, and it is not accompanied by FP16 data. The 80 shading units are the main programmable resources for shader-based rendering. Texture operations are handled by 8 texture mapping units, and raster output is handled by 4 ROPs.
No dedicated ray tracing or tensor processing blocks are present in the data, so the card’s feature story is largely a shader- and texture-based one. The DirectX 10.1 (10_1) feature level defines the maximum shader and rendering feature set available to applications. OpenGL 3.3 provides the alternative API path. With no Vulkan support listed and no RT/tensor cores, the card belongs to an earlier GPU generation in terms of feature capability.
Memory Subsystem
The memory subsystem uses 512 MB of GDDR3 on a 256-bit bus. The memory clock is 800 MHz, with an effective data rate of 1600 Mbps. Total memory bandwidth is 51.20 GB/s. The 256-bit bus is wide, but the memory clock and the small capacity place firm limits on how much data can be stored and moved.
For high resolutions, the framebuffer must hold depth, back buffer, and texture data simultaneously. A 512 MB allocation is quickly consumed by those buffers, even before scene complexity is considered. The bandwidth figure of 51.20 GB/s is similarly modest for large, high-resolution transfers. Texture streaming and buffer updates will be constrained by both capacity and bandwidth. The 4 ROPs and the 2.000 GPixel/s pixel rate reinforce the memory subsystem’s role as a limiting factor at high pixel counts. The system is internally consistent for a low-power card, but the combination of 512 MB GDDR3 and 51.20 GB/s is not suitable for high-resolution, high-detail workloads.
The GDDR3 type also means the memory interface is not a high-bandwidth design. The 256-bit bus helps compensate for the relatively low clock, but it does not overcome the capacity limitation. The effective 1600 Mbps rate is the listed memory speed, and the resulting bandwidth is the figure to compare against any workload’s transfer demands. In practical terms, the memory subsystem will be most comfortable with smaller scenes, lower resolutions, and less elaborate texture sets.
How It Compares
The nearestRivals array in the fact pack is empty. There are therefore no named rivals with score values or deltaPct values to interpret. The only comparative data point in the profile is the percentileVsAllGpus value of 50, which places the card at the midpoint of the GPU population in the database. Because the benchmarks array is empty and the average benchmark score is 0, there is no measured performance baseline for the card.
The product hierarchy lists Radeon Sky as the successor, but the data does not provide a benchmark comparison between the two. The successor relationship is not a rival comparison, and no deltaPct is attached to it. Without nearestRivals entries, a rival-by-rival breakdown is not possible from the supplied information. The percentile value of 50 is a broad relative marker, but it does not identify specific competitors. The absence of rival data means any statement such as “ahead of” or “behind of” cannot be grounded in the FACT PACK. Readers seeking direct product comparisons will find no measured deltas on which to base them.
Power and Cooling
The RG220A is rated at a TDP of 35 W. It is a single-slot card and requires no auxiliary power connectors. The suggested PSU in the data is 200 W. The card’s physical dimensions are 168 mm (6.6 inches) in length and 111 mm (4.4 inches) in height. Power is delivered through the PCIe 2.0 x16 slot interface, and the absence of power connectors simplifies installation in systems with limited cable routing.
The low TDP indicates a modest thermal load, and the single-slot design suggests the cooling solution does not expand beyond one slot. The data does not specify the exact cooler design, fan profile, or heat sink layout. The 200 W PSU recommendation is the figure provided in the fact pack, and it represents the platform power guidance rather than a measured draw from the card alone. Because the power connectors field is “None,” no additional power cables need to be reserved for this card.
FAQ
Q: What memory configuration does the FirePro RG220A use?
A: The card uses 512 MB of GDDR3 on a 256-bit bus, with an 800 MHz memory clock, 1600 Mbps effective rate, and 51.20 GB/s bandwidth.
Q: Does the RG220A support Vulkan or ray tracing?
A: No Vulkan support is listed, and the RT cores field is null. The tensor cores field is also null, so no tensor core data is present in the profile.
Q: What power connectors does the card require?
A: The card requires no auxiliary power connectors. It has a TDP of 35 W, and the suggested PSU is 200 W.
Q: What display output is present?
A: The only listed display output is 1x DVI.
Q: What APIs are supported?
A: The supported APIs are DirectX 10.1 (10_1) and OpenGL 3.3. The Vulkan entry is null, so no Vulkan support is listed.
Q: What is the production status and successor?
A: The production status is end-of-life. The card was released on 2010-05-03, and its successor is listed in the data as Radeon Sky.
Detailed benchmark scores and charts for the AMD FirePro RG220A are below.
Benchmark Scores
No benchmark data available for this GPU.
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