AMD FirePro RG220
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD FirePro RG220 Specifications
FirePro RG220 GPU Core
Shader units and compute resources
The AMD FirePro RG220 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FirePro RG220 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the FirePro RG220's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro RG220 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's FirePro RG220 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro RG220's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FirePro RG220 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD FirePro RG220 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The AMD FirePro RG220 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro RG220 will perform in GPU benchmarks compared to previous generations.
AMD's FirePro RG220 Power & Thermal
TDP and power requirements
Power specifications for the AMD FirePro RG220 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro RG220 to maintain boost clocks without throttling.
FirePro RG220 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD FirePro RG220 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD FirePro RG220. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
FirePro RG220 Product Information
Release and pricing details
The AMD FirePro RG220 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro RG220 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
FirePro RG220 Benchmark Scores
No benchmark data available for this GPU.
About AMD FirePro RG220
The AMD FirePro RG220 is an end-of-life remote workstation GPU built on the TeraScale architecture with the RV711 chip at its core. Fabricated by TSMC on a 55 nm process, the die packs 242 million transistors into a 73 mm² area, yielding a transistor density of 3.3M per square millimeter. Released on May 3, 2010, as part of the FirePro Remote generation, this single-slot card was succeeded by the Radeon Sky and offers a single DMS-59 display output. With a modest 80 shading units, 8 texture mapping units, and 4 raster operation units, the RG220 targets low-power remote graphics delivery rather than high-end rendering.
Benchmark Performance
No benchmark entries are recorded for the RG220, and its average benchmark score sits at 0. This absence of data is itself informative: the card was not a performance part, and the database does not track it with synthetic workloads. What the data does provide are raw throughput figures. The FP32 compute rate is 80.00 GFLOPS, the pixel fill rate is 2.000 GPixel/s, and the texture fill rate is 4.000 GTexel/s. These numbers are consistent with a card whose 80 shading units and 8 TMUs operate at relatively low clock rates.
The percentile ranking of 50 against all GPUs in the database places the RG220 exactly at the median. In practical terms, half of the GPUs tracked in the database are faster and half are slower. That is a surprisingly strong standing for a remote-access card from 2010, but it reflects the database's inclusion of many older and lower-end parts. Within its own generation, the RG220's throughput figures are best described as entry-level for its era.
Because no nearest rival entries are provided, exact percentage deltas against competing products cannot be stated. The data simply does not include comparison points. What can be said is that the RG220's 80.00 GFLOPS of FP32 performance and 4.000 GTexel/s texture rate place it in a class of cards designed for basic 2D and light 3D remote workloads, not for gaming or compute-heavy tasks.
How It Compares
No nearest rivals are recorded for the AMD FirePro RG220, so a direct head-to-head against named competitors is not possible from the data. The only relational data point is the 50th percentile standing against all GPUs, which indicates a median position. The card's successor is the Radeon Sky, which implies AMD moved the remote GPU line forward after the RG220 reached end-of-life status. Within the FirePro Remote generation, the RG220 is the sole entry documented here, with no predecessor listed.
The absence of rival data means that any comparison must rely on the card's own specifications. At 80 shading units and 4 ROPs, the RG220 is clearly a low-throughput part. Its 512 MB of GDDR3 memory and 256-bit bus give it a memory bandwidth of 51.20 GB/s, which is adequate for framebuffer delivery in remote scenarios but far from competitive with contemporary workstation cards. The 50th percentile ranking, however, suggests that in the broader database context, the RG220 is not the slowest card tracked, it sits in the middle of the pack.
Given that the card is end-of-life and its successor is the Radeon Sky, buyers looking at the RG220 today would be acquiring legacy hardware. The data shows a card that was designed for a specific remote-use niche, with a low 35 W TDP and no power connector requirement, rather than for raw performance leadership.
Power and Cooling
The RG220 has a thermal design power of 35 W, making it one of the most power-frugal GPUs in the database. The suggested power supply is a 200 W unit, which is a modest requirement that any standard desktop PSU can meet. The card requires no power connectors, drawing all of its power from the PCIe 2.0 x16 slot. This simplifies installation considerably, no PCIe power cables are needed.
The card is a single-slot design, measuring 170 mm (6.7 inches) in length and 111 mm (4.4 inches) in height. These dimensions make it suitable for compact chassis and for systems where space is at a premium. The lack of external power connectors, combined with the 35 W TDP, means cooling is straightforward; a simple passive or low-profile active cooler suffices, though the data does not specify the cooler type.
For a builder assembling a remote-access workstation, the RG220's power profile is a significant advantage. A 200 W PSU recommendation is well within the range of basic office power supplies, and the single-slot form factor leaves room for other expansion cards. The PCIe 2.0 x16 interface provides sufficient bandwidth for the card's modest data requirements.
FAQ
Q: What is the AMD FirePro RG220's architecture?
A: It uses the TeraScale architecture with the RV711 chip, fabricated by TSMC on a 55 nm process.
Q: How much memory does the RG220 have and what type?
A: It has 512 MB of GDDR3 memory on a 256-bit bus, providing 51.20 GB/s of bandwidth.
Q: Does the RG220 require external power connectors?
A: No, it has no power connectors and draws power entirely from the PCIe 2.0 x16 slot. The suggested PSU is 200 W.
Q: What API support does the card offer?
A: It supports DirectX 10.1 (feature level 10_1) and OpenGL 3.3. It does not support Vulkan.
Q: Is the RG220 still in production?
A: No, it is end-of-life. Its successor is the Radeon Sky.
Q: What is the card's memory clock speed?
A: The memory runs at 800 MHz, with 1600 Mbps effective data rate.
Ray Tracing and Feature Set
No ray tracing cores and no tensor cores are recorded for the RG220, meaning the card has no dedicated hardware for ray-traced rendering or AI-accelerated workloads. This is expected for a 2010-era GPU based on the TeraScale architecture, which predates both RT and tensor core technology. The API support reflects this: DirectX 10.1 with feature level 10_1 and OpenGL 3.3 are the maximum graphics APIs available. Vulkan is not supported.
For remote graphics workloads, the absence of RT and tensor cores is not a limitation, as those use cases typically involve standard rasterization and framebuffer delivery. The DirectX 10.1 support allows for basic shader model 4.1 effects, while OpenGL 3.3 provides compatibility with a range of professional applications from that era. However, modern software that requires DirectX 11 or higher, or Vulkan, will not run on this card.
The TeraScale architecture itself is a unified shader design, with 80 shading units handling vertex and pixel work. The 8 TMUs and 4 ROPs are modest, but they align with the card's intended remote-display role. The sole display output is a single DMS-59 connector, which supports dual-link configurations through an adapter. Users should be aware that the feature set is firmly rooted in 2010 technology, and any expectation of modern API features would be misplaced.
Memory Subsystem
The RG220 is equipped with 512 MB of GDDR3 memory, connected via a 256-bit bus. The memory clock is 800 MHz, translating to a 1600 Mbps effective data rate, and the resulting bandwidth is 51.20 GB/s. This bandwidth figure is respectable for a card of this class, but the 512 MB capacity is the more limiting factor.
For high-resolution remote display, 512 MB is tight. The framebuffer alone consumes a portion of that pool, and additional memory is needed for textures, geometry, and the desktop composition. At higher resolutions, the 512 MB pool will fill quickly, forcing the card to rely on system memory over the PCIe 2.0 x16 bus. The 256-bit bus helps mitigate this by providing a wide path to the VRAM, but the capacity constraint remains.
The 51.20 GB/s bandwidth is sufficient for the card's 80 shading units and 4 ROPs, the compute and fill rates are low enough that the memory subsystem is unlikely to be a bottleneck in most remote workloads. However, for any task that requires large texture sets or high-resolution render targets, the 512 MB capacity will be the primary limitation. Users planning to drive high-resolution displays should consider the RG220's memory constraints carefully.
Compare FirePro RG220 with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs