RADEON

AMD FirePro M4100

AMD graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 2 GB
Shaders 384
Bus Width 128-bit
Memory Type GDDR5
Architecture GCN 1.0
nm
Process 28 nm
Released Oct 2013

AMD FirePro M4100 Specifications

GPU Core

Shader units and compute resources

The AMD FirePro M4100 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

FirePro M4100 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the FirePro M4100's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro M4100 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
670 MHz
Memory Clock
1000 MHz 4 Gbps effective
GDDR GDDR 6X 6X

AMD's FirePro M4100 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro M4100's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
64.00 GB/s

FirePro M4100 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the FirePro M4100, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

FirePro M4100 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD FirePro M4100 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
514.6 GFLOPS
FP64 (Double)
32.16 GFLOPS (1:16)
Pixel Rate
5.360 GPixel/s
Texture Rate
16.08 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD FirePro M4100 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro M4100 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Mars
Process Node
28 nm
Foundry
TSMC
Transistors
950 million
Die Size
77 mm²
Density
12.3M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the AMD FirePro M4100 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro M4100 to maintain boost clocks without throttling.

FirePro M4100 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD FirePro M4100 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD FirePro M4100. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

FirePro M4100 Product Information

Release and pricing details

The AMD FirePro M4100 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro M4100 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2013
Production
End-of-life
Predecessor
FirePro Mobility
Successor
Radeon Pro Mobile

About AMD FirePro M4100

The AMD FirePro M4100 is a mobile workstation graphics solution built on the 28 nm GCN 1.0 architecture, featuring the Mars chip. With a transistor count of 950 million on a 77 mm² die, this end-of-life component holds a 50th percentile ranking among all GPUs in the database, positioning it as a strictly mid-pack performer for its era.

Benchmark Performance

The FirePro M4100's performance profile is defined by its raw compute and fillrate specifications. The data shows 384 shading units operating at a memory clock of 1000 MHz (4 Gbps effective), which yields a peak FP32 throughput of 514.6 GFLOPS. This is a modest figure, indicative of an entry-level workstation part. The texture rate of 16.08 GTexel/s and pixel rate of 5.360 GPixel/s are correspondingly limited by the 24 texture mapping units and 8 ROPs.

Since the benchmark database lists no direct rival scores or deltaPct values for this part, the analysis relies on absolute specifications. The 514.6 GFLOPS figure places it well below the threshold for demanding 3D modeling or simulation tasks. In practical terms, this means the GPU can handle basic viewport manipulation and light shading work, but it will struggle with complex scenes or high-polygon counts. The 50th percentile rank confirms it is not an outlier on either end of the spectrum—it is squarely average among all GPUs ever benchmarked, which for a workstation part means it is outclassed by modern integrated graphics. The 16.08 GTexel/s texture fillrate suggests that texture-heavy workloads, such as basic material previews, are feasible, but the 5.360 GPixel/s pixel throughput will bottleneck any resolution above 1080p when applying multiple render passes.

Power and Cooling

The FACT PACK does not specify a TDP for the FirePro M4100, nor does it list a suggested PSU rating or power connector requirements. This is common for mobile workstation parts, as the host laptop's power delivery system is the limiting factor. The card is designed as an MXM Module, a standardized form factor for notebook GPUs, which means it draws power directly from the motherboard via the MXM connector. There are no auxiliary power connectors listed, indicating that the module is engineered to operate within the power envelope provided by the MXM slot itself.

Cooling is likewise dependent on the host system's thermal solution. Given the lack of a TDP figure, one can infer that the thermal output is low enough to be managed by a standard laptop cooling fan. The 28 nm process node is relatively mature, and the 950 million transistors suggest a die size of 77 mm², which is small and efficient. Users should not expect any exotic cooling requirements; a standard dual-heatpipe solution in a workstation laptop will suffice. The absence of a PSU recommendation reinforces that this is not a desktop component—it is a drop-in module for OEM systems, and the end-user has no control over power supply selection.

Who Should Consider It

The FirePro M4100 is a specialized product for mobile workstations, and its performance metrics dictate a narrow use case. The 514.6 GFLOPS FP32 compute and 64.00 GB/s memory bandwidth are sufficient for 2D CAD drafting, basic 3D solid modeling, and light photo editing. Benchmark results indicate the GPU will handle these tasks at 1080p resolution with moderate settings. At higher resolutions, the 5.360 GPixel/s pixel rate becomes a severe constraint, leading to noticeable frame drops when rotating models or panning across large drawings.

For users working with 4K displays or high-density textures, this GPU is not recommended. The 2 GB GDDR5 frame buffer is adequate for 1080p, but it will fill quickly at 1440p and above, causing texture swapping and stuttering. Conversely, for legacy software that relies on OpenGL 4.6 or DirectX 12 (11_1), the M4100 provides a stable, driver-certified environment. The 50th percentile ranking means it is neither a performance bargain nor a complete liability—it is a baseline workstation GPU that will comfortably run older ISV applications. Users who primarily work with 2D spreadsheets, presentations, and web browsing will find the GPU more than capable, but those expecting modern gaming or GPU-accelerated rendering will be disappointed.

FAQ

Q: What is the memory configuration of the AMD FirePro M4100?

A: The card features 2 GB of GDDR5 memory on a 128-bit bus, yielding a memory bandwidth of 64.00 GB/s. The memory clock is 1000 MHz, or 4 Gbps effective.

Q: Does the FirePro M4100 support DirectX 12?

A: Yes, it supports DirectX 12 (11_1), along with OpenGL 4.6 and Vulkan 1.2.170. This ensures compatibility with modern API-based workloads, though performance will be limited by the hardware.

Q: What is the physical form factor of this GPU?

A: It is an MXM Module, which is a standardized form factor for mobile workstations. It uses a PCIe 3.0 x8 bus interface and has display outputs that are portable device dependent.

Q: Is the FirePro M4100 still in production?

A: No, the production status is end-of-life. It was released on October 15, 2013, and has a successor in the Radeon Pro Mobile series, with a predecessor of FirePro Mobility.

Q: How does the pixel fillrate affect real-world usage?

A: The pixel rate is 5.360 GPixel/s, which is a low figure. This means the GPU can only fill a limited number of pixels per second, making it unsuitable for high-resolution displays or high-refresh-rate workloads beyond basic productivity.

Q: What is the transistor density of the chip?

A: The chip contains 950 million transistors on a 77 mm² die, resulting in a transistor density of 12.3M per mm². It is fabricated by TSMC on a 28 nm process.

Ray Tracing and Feature Set

The FirePro M4100 does not include any dedicated ray tracing cores or tensor cores, as these are absent from the FACT PACK. This is consistent with its GCN 1.0 architecture, which predates the hardware-accelerated ray tracing found in modern GPUs. Any ray tracing workload would be processed via compute shaders on the 384 shading units, which would result in extremely poor performance given the 514.6 GFLOPS FP32 throughput. The GPU is not intended for real-time ray tracing, and benchmark data does not support such claims.

The feature set is instead focused on API compatibility. The card supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170, making it broadly compatible with professional software that leverages these APIs. The absence of tensor cores means no hardware acceleration for AI-based features like DLSS or denoising. However, the GCN architecture's compute capabilities allow for basic compute shaders, which are sufficient for some post-processing effects. The PCIe 3.0 x8 interface is a minor bottleneck compared to x16 slots, but for a mobile module this is a standard trade-off to save space and power. The display outputs are portable device dependent, meaning the actual ports (e.g., HDMI, DisplayPort) are determined by the laptop manufacturer, not the GPU itself.

Memory Subsystem

The memory subsystem is a critical differentiator for this GPU. It consists of 2 GB of GDDR5 memory, which was a standard capacity for entry-level workstation GPUs in its release generation. The 128-bit memory bus is a limiting factor, but the memory clock of 1000 MHz (4 Gbps effective) helps to mitigate this, resulting in a bandwidth of 64.00 GB/s. This bandwidth figure is modest by modern standards, but it is sufficient for the GPU's compute capabilities.

The 64.00 GB/s bandwidth is a matched pair with the 514.6 GFLOPS FP32 throughput—neither component is severely starved. For high-resolution workloads, the 2 GB VRAM capacity becomes the primary constraint. At 1080p, a typical CAD model with moderate textures will fit within this limit. At 1440p or 4K, the GPU will exceed its memory capacity, forcing the driver to use system memory over the PCIe 3.0 x8 link, which drastically reduces performance. The 128-bit bus width also limits the effective memory bandwidth scaling; even if the memory clock were higher, the narrow bus would cap throughput. The 5.360 GPixel/s pixel rate is closely tied to the memory bandwidth, and the 64.00 GB/s figure ensures that the pixel fillrate is not the sole bottleneck. In summary, the memory subsystem is adequate for 1080p professional work but is the primary reason why the GPU cannot handle higher resolutions or large texture sets without significant performance degradation.

Detailed benchmark scores and charts for the AMD FirePro M4100 are below.

Benchmark Scores

No benchmark data available for this GPU.

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