AMD FirePro A320
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD FirePro A320 Specifications
GPU Core
Shader units and compute resources
The AMD FirePro A320 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FirePro A320 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the FirePro A320's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro A320 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's FirePro A320 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro A320's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FirePro A320 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD FirePro A320 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 3 Architecture & Process
Manufacturing and design details
The AMD FirePro A320 is built on AMD's TeraScale 3 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro A320 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD FirePro A320 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro A320 to maintain boost clocks without throttling.
FirePro A320 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD FirePro A320 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD FirePro A320. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
FirePro A320 Product Information
Release and pricing details
The AMD FirePro A320 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro A320 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD FirePro A320
The AMD FirePro A320 is an integrated graphics processor from the TeraScale 3 IGP (Trinity Mobile) generation, built on the Devastator chip. GlobalFoundries manufactures it on a 32 nm process with 1,303 million transistors on a 246 mm² die, resulting in a transistor density of 5.3M / mm². The engine contains 384 shading units, 24 texture mapping units, and 8 ROPs, with an 800 MHz base clock and a 955 MHz boost clock. The release date is listed as 2012-06-05, and the production status is end-of-life. The benchmarks array is empty, the average benchmark score is 0, and the percentile versus all GPUs is 50.
Who Should Consider It
The data describes a part intended for integrated graphics duty rather than a discrete expansion card. The specification shows 384 shaders and 8 ROPs, which is a modest geometry of processing resources. Peak pixel throughput is 7.640 GPixel/s, texture throughput is 22.92 GTexel/s, and FP32 compute is 733.4 GFLOPS. These figures place the practical envelope of the FirePro A320 away from high-detail rendering at large display resolutions. Users who target lower resolutions and conservative graphical settings are the realistic audience for this part; the throughput numbers do not support an expectation of heavy shader workloads or high fill-rate demand.
The 50th percentile database placement is not corroborated by a measured benchmark average. Because the average benchmark score is 0 and the benchmarks array contains no records, this percentile should be treated as a positional field rather than a tested performance result. The feature boundary is also defined by the listed API support: DirectX 11.2 (11_0) and OpenGL 4.4. That indicates a workload target within those API generations. Display outputs are motherboard dependent, so the available display connectivity is determined entirely by the host board rather than by the IGP itself. For a platform that fits the TeraScale 3 integration point, this is a part for lightweight graphics and display output, not for high-end rendering.
Ray Tracing and Feature Set
The RT core and tensor core fields are both null. This means the specification declares no dedicated hardware for ray traversal and no tensor arithmetic hardware. There is no ray tracing acceleration data in the record, and no tensor-based feature set is listed. The functional feature set is therefore confined to the TeraScale 3 pipeline and the API versions present in the data.
API support consists of DirectX 11.2 (11_0) and OpenGL 4.4. The Vulkan field is null, so no Vulkan API level is exposed in this specification. The absence of a Vulkan entry narrows the available software interface relative to parts that list it. The data also does not include an FP16 rate; the only compute throughput given is FP32 at 733.4 GFLOPS. This suggests the shader arithmetic is defined around FP32 processing, with no declared half-precision path.
The fixed-function rendering stages are represented by the pixel rate of 7.640 GPixel/s and the texture rate of 22.92 GTexel/s. These are the maximum output rates for pixel and texture processing. The 24 texture mapping units provide the texture fetch width behind the 22.92 GTexel/s figure, while the 8 ROPs bound back-end pixel writes. Without RT cores, tensor cores, or a Vulkan entry, the feature set is bounded by the TeraScale 3 architecture and the DirectX/OpenGL versions listed.
Memory Subsystem
Memory size, memory type, bus width, and memory clock are all listed as "System Shared." Bandwidth is listed as "System Dependent." This is an integrated part without dedicated VRAM. The framebuffer, textures, and other graphics data must reside in system memory, so the effective memory bandwidth is governed by the host system’s memory configuration. The data does not quantify that bandwidth.
For high resolutions, this has a direct consequence. As display resolution increases, framebuffer size grows, and texture storage pressure rises. A shared-memory IGP must compete with the host CPU for the same system memory resources. There is no dedicated memory bus width in the specification to isolate graphics memory traffic. The pixel rate of 7.640 GPixel/s and the texture rate of 22.92 GTexel/s are engine-level limits; the actual sustained throughput can be lower when the system memory path is also servicing CPU requests. The memory subsystem is therefore one of the most constraining parts of the FirePro A320 specification. Without a fixed bus width or a fixed bandwidth figure, no direct estimate of memory performance can be made from the record.
How It Compares
The nearestRivals array is empty. There are no rival names, no score deltas, and no delta percentage values available for this page. Consequently, the FirePro A320 cannot be placed ahead of or behind any specific named rival from the data. The only comparison fields present are the 50th percentile versus all GPUs and the average benchmark score of 0. Since the benchmarks array is empty, a zero average score does not reflect a measured performance result; it indicates the absence of benchmark samples.
The nearest comparative context is the stated predecessor and successor. The predecessor is TeraScale 2 IGP, and the successor is GCN 2.0 IGP. These are generational positions in AMD’s integrated graphics lineage rather than competitive performance rankings. They establish chronology: the FirePro A320 sits between those two IGP families. But they do not provide the relative performance percentages normally found in nearestRivals entries. Because that list is empty, any claim that the FirePro A320 outperforms or trails a specific rival would have no basis in this record.
Power and Cooling
The listed TDP is 100 W. This is the only thermal power figure in the specification. The slot width field is recorded as "IGP," not as a discrete card slot type. This indicates the part is integrated into the host platform rather than installed as a separate expansion card. No power connectors are listed, and the suggested PSU field is null. The data therefore specifies no auxiliary power connector requirement and makes no power supply recommendation.
The bus interface is PCIe 2.0 x16, but the IGP form factor means that interface is part of the platform design rather than an external card slot. No dimensions are listed, so there is no physical length, height, or width to use for cooler compatibility. Display outputs are motherboard dependent, meaning the output stage is defined by the board. For power and cooling planning, the 100 W TDP is the central figure. It is the only thermal specification in the record that can guide platform-level thermal design, and it is paired with an absence of connector requirements and no suggested PSU.
Detailed benchmark scores and charts for the AMD FirePro A320 are below.
Benchmark Scores
No benchmark data available for this GPU.
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