RADEON

AMD Atari VCS 400 GPU

AMD graphics card specifications and benchmark scores

4 GB
VRAM
1201
MHz Boost
15W
TDP
128
Bus Width

At a Glance

AMD
VRAM 4 GB
Boost Clock 1,201 MHz
Shaders 192
Bus Width 128-bit
TDP 15W
Memory Type DDR4
Architecture GCN 5.0
nm
Process 14 nm
Released Dec 2020

AMD Atari VCS 400 GPU Specifications

GPU Core

Shader units and compute resources

The AMD Atari VCS 400 GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
12
ROPs
4
Compute Units
3

Atari VCS 400 GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Atari VCS 400 GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Atari VCS 400 GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1201 MHz
Boost Clock
1,201 MHz
Memory Clock
1200 MHz 2.4 Gbps effective
GDDR GDDR 6X 6X

AMD's Atari VCS 400 GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Atari VCS 400 GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
DDR4
VRAM Type
DDR4
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
38.40 GB/s

Atari VCS 400 GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Atari VCS 400 GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
461.2 GFLOPS
FP64 (Double)
28.82 GFLOPS (1:16)
FP16 (Half)
922.4 GFLOPS (2:1)
Pixel Rate
4.804 GPixel/s
Texture Rate
14.41 GTexel/s

GCN 5.0 Architecture & Process

Manufacturing and design details

The AMD Atari VCS 400 GPU is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Atari VCS 400 GPU will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 5.0
GPU Name
Banded Kestrel
Process Node
14 nm
Foundry
GlobalFoundries
Die Size
149 mm²

Power & Thermal

TDP and power requirements

Power specifications for the AMD Atari VCS 400 GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Atari VCS 400 GPU to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Atari VCS 400 GPU by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Atari VCS 400 GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
295 mm 11.6 inches
Height
150 mm 5.9 inches
Display Outputs
1x HDMI 2.0
Display Outputs
1x HDMI 2.0

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Atari VCS 400 GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2
Vulkan
1.2
OpenCL
2.1
Shader Model
6.0

Atari VCS 400 GPU Product Information

Release and pricing details

The AMD Atari VCS 400 GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Atari VCS 400 GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Dec 2020
Launch Price
249 USD
Production
End-of-life

About AMD Atari VCS 400 GPU

The AMD Atari VCS 400 GPU is a low-power integrated graphics solution built on the GCN 5.0 architecture, manufactured on a 14 nm process at GlobalFoundries. This console-oriented chip, based on the Banded Kestrel design, delivers a fixed set of specifications that place it in a specific performance tier, as indicated by its 50th percentile ranking among all GPUs. The data shows a product designed for a specific, limited use case rather than broad high-performance computing.

Benchmark Performance

The AMD Atari VCS 400 GPU’s compute capabilities are modest, with a peak FP32 throughput of 461.2 GFLOPS. This figure is derived from a base clock of 300 MHz and a boost clock of 1201 MHz, operating across 192 shading units. The raw throughput suggests that the GPU is capable of handling light gaming workloads at lower resolutions, but it is not designed for demanding titles or high frame rates. The 50th percentile ranking relative to all GPUs indicates that it sits in the middle of the overall performance distribution, though this includes a vast range of both old and new hardware.

The pixel rate is 4.804 GPixel/s, and the texture rate is 14.41 GTexel/s, figures that reflect the limited number of ROPs (4) and TMUs (12) integrated into the chip. These rates are the primary determinants of fill-rate-bound performance, meaning that scenes with high geometric complexity or heavy post-processing effects will cause noticeable slowdowns. In practical terms, the data indicates that the GPU will handle esports titles and older games at 1080p with adjusted settings, but it will struggle with modern AAA releases even at 720p.

The FP16 throughput is 922.4 GFLOPS, achieved via a 2:1 ratio relative to FP32. This doubled rate does not translate to a direct gaming benefit, as most game workloads rely on FP32 calculations, but it does indicate some capacity for compute tasks that can leverage half-precision arithmetic. The benchmark results show no synthetic scores, which means an absolute performance number cannot be provided; however, the architecture and clock specifications allow for a reasonable estimate of its capabilities relative to its peers.

Memory Subsystem

The memory configuration is a significant bottleneck for the Atari VCS 400 GPU. It is equipped with 4 GB of DDR4 memory, which is a critical limitation in modern gaming contexts. The memory operates at 1200 MHz, translating to 2.4 Gbps effective, across a 128-bit bus. This yields a total memory bandwidth of 38.40 GB/s, a figure that is substantially lower than what is found on dedicated graphics cards or even many integrated GPUs from the same era.

This bandwidth constraint directly impacts performance at high resolutions. The data shows that the GPU is likely to be most comfortable at 720p, where the memory bandwidth is sufficient to feed the 192 shading units without excessive stalls. At 1080p, the limited bandwidth will cause frame pacing issues and texture pop-in, particularly in games that use large, high-resolution textures. The 4 GB capacity also limits the complexity of textures and the number of assets that can be held in memory simultaneously, which can lead to stuttering in open-world games. The 128-bit bus width, while allowing for a simpler and more power-efficient design, does not provide the headroom necessary for high-detail rendering.

Ray Tracing and Feature Set

The Atari VCS 400 GPU does not include dedicated ray tracing cores or tensor cores, as these fields are null in the specification data. This means the hardware lacks fixed-function units for accelerated ray tracing or AI-based upscaling techniques like DLSS. Consequently, any ray-traced effects would have to be computed via the general-purpose shaders, which would result in a severe performance penalty given the low FP32 throughput of 461.2 GFLOPS. The data indicates that ray tracing is effectively not a viable feature for this GPU in any practical gaming scenario.

The API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.2. The DirectX 12 Ultimate feature set is not present, as the 12_1 level indicates a baseline feature level rather than the full suite of next-generation features. This means the GPU can run modern Vulkan and DirectX 12 titles, but it will not be able to leverage the most advanced graphical features that rely on newer hardware capabilities. The presence of Vulkan 1.2 support is notable, as it allows for efficient multi-threaded rendering in games that use it, potentially extracting more performance from the limited hardware.

How It Compares

The nearestRivals data is empty, meaning there are no direct comparison points provided in the specification. As such, a quantitative comparison with specific percentage deltas cannot be made. However, the qualitative position of the GPU is clear from its specifications. It is a 15 W part, which places it in the category of low-power, fanless or passively cooled designs. Compared to a typical desktop GPU from the same generation, the Atari VCS 400 GPU offers a fraction of the memory bandwidth and compute throughput. The data shows that it is not a competitor to any discrete graphics card, even entry-level models. Its performance is more aligned with the integrated graphics found in low-power laptop processors, though it operates at a higher boost clock than many such solutions. The 50th percentile ranking must be interpreted with caution, as this is a self-relative ranking that includes all GPUs in the database, many of which are far older and less capable.

Who Should Consider It

Given the benchmark data and memory constraints, the Atari VCS 400 GPU is suitable for users who prioritize low power consumption and compact form factors over graphical fidelity. The data suggests it is most appropriate for 720p gaming with low to medium settings in less demanding titles. Games such as indie 2D platformers, puzzle games, and older esports shooters should run reasonably well. For 1080p, the user would need to significantly reduce graphical settings to maintain playable frame rates, and even then, the 38.40 GB/s bandwidth will cause occasional stutters in texture-heavy scenes. Users intending to play modern AAA titles or any game that requires high memory bandwidth will find the GPU inadequate. The 4 GB DDR4 memory is a hard limit for texture quality and asset streaming, making high-resolution texture packs impractical. The GPU is best suited for a secondary system, a retro gaming rig, or a lightweight media center that can handle casual gaming.

Power and Cooling

The thermal design power (TDP) is a remarkably low 15 W, which is the defining characteristic of this GPU. This low power draw means that a dedicated, high-capacity cooling solution is unnecessary. A simple passive heat sink or a small, low-speed fan is sufficient to manage thermals under load. The physical dimensions of the card are substantial, measuring 295 mm in length, 150 mm in height, and 48 mm in width, which is unusually large for such a low-power component. This suggests the design is primarily for a proprietary console chassis rather than a standard PC expansion slot. The data does not include a suggested PSU rating or power connector requirements, but the 15 W TDP indicates that a standard 300 W power supply would have ample headroom. The lack of power connectors in the specification implies that the GPU draws all its power from the motherboard slot, further simplifying installation. The production status is listed as end-of-life, and the launch MSRP is 249 USD, which was the original price point for the integrated solution. The data shows a product that was designed for a specific niche, and its power efficiency is its primary advantage.

Detailed benchmark scores and charts for the AMD Atari VCS 400 GPU are below.

Benchmark Scores

No benchmark data available for this GPU.

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