3dfx Voodoo5 5500 AGP
Unknown graphics card specifications and benchmark scores
At a Glance
Unknown3dfx Voodoo5 5500 AGP Specifications
3dfx Voodoo5 5500 AGP GPU Core
Shader units and compute resources
The 3dfx Voodoo5 5500 AGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
3dfx Voodoo5 5500 AGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the 3dfx Voodoo5 5500 AGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The 3dfx Voodoo5 5500 AGP by Unknown dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Unknown's 3dfx Voodoo5 5500 AGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The 3dfx Voodoo5 5500 AGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
3dfx Voodoo5 5500 AGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the 3dfx Voodoo5 5500 AGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Voodoo Scalable Architecture & Process
Manufacturing and design details
The 3dfx Voodoo5 5500 AGP is built on Unknown's Voodoo Scalable architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 3dfx Voodoo5 5500 AGP will perform in GPU benchmarks compared to previous generations.
Unknown's 3dfx Voodoo5 5500 AGP Power & Thermal
TDP and power requirements
Power specifications for the 3dfx Voodoo5 5500 AGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the 3dfx Voodoo5 5500 AGP to maintain boost clocks without throttling.
3dfx Voodoo5 5500 AGP by Unknown Physical & Connectivity
Dimensions and outputs
Physical dimensions of the 3dfx Voodoo5 5500 AGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Unknown API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the 3dfx Voodoo5 5500 AGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
3dfx Voodoo5 5500 AGP Product Information
Release and pricing details
The 3dfx Voodoo5 5500 AGP is manufactured by Unknown as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the 3dfx Voodoo5 5500 AGP by Unknown represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
3dfx Voodoo5 5500 AGP Benchmark Scores
No benchmark data available for this GPU.
About 3dfx Voodoo5 5500 AGP
The 3dfx Voodoo5 5500 AGP is an end-of-life AGP 2x graphics card built around the VSA-100 chip and the Voodoo Scalable architecture. It was released on 2000-06-21, belongs to the Voodoo5 generation, and uses a 250 nm TSMC process with 14 million transistors on a 112 mm² die. The manufacturer field is listed as Unknown, and the series and codename fields are not recorded. The database assigns the card a 50th percentile overall rank, yet the benchmarks list is empty and the average benchmark score is 0, leaving that percentile without measured results.
Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions
The memory subsystem is 32 MB of SDR memory on a 128-bit bus, with a memory clock of 166 MHz. Those figures produce a bandwidth of 2.656 GB/s. The VSA-100 chip includes 2 TMUs and 2 ROPs, and its pixel rate is 332.0 MPixel/s, with a matching texture rate of 332.0 MTexel/s. These are the only throughput values listed for the card, and they define the practical limits for moving pixels and textures.
For high-resolution rendering, the combination of 32 MB, 128-bit memory access, and 2.656 GB/s bandwidth matters because each frame at higher resolutions consumes more framebuffer space and more bandwidth. The 32 MB frame buffer must hold color, depth, and texture data, so large render targets will press against that capacity. The 2.656 GB/s bandwidth is also a hard limit on how quickly data can be written and read. Higher resolutions increase the number of pixels per frame, which directly raises both storage and bandwidth pressure. The 332.0 MPixel/s pixel rate adds another ceiling: only so many pixels can be filled per second regardless of software settings.
No shading-unit count is listed, and FP32 and FP16 throughput are both absent from the record. That means the only measured pixel-processing rates are the 332.0 MPixel/s and 332.0 MTexel/s values. No base, boost, or game clock is listed either; the memory clock of 166 MHz is the only timing reference in the data. The implication is a memory subsystem designed for a particular generation of software rather than for unbounded resolutions or deep color buffers.
Ray Tracing and Feature Set
RT cores and tensor cores are both absent from the specification list. There is no hardware ray tracing, and there is no tensor-core functionality in the record. The API support consists of DirectX 6.0 and OpenGL 1.1, with Vulkan listed as null. No newer DirectX version is present in the data, so the card's feature set is tied to those API versions.
Without RT or tensor cores, the card's workload is processed through the 2 TMUs and 2 ROPs of the VSA-100 chip. The texture rate is 332.0 MTexel/s, and the pixel rate is 332.0 MPixel/s. The chip is manufactured on a 250 nm process at TSMC, with a transistor density of 125.0K per mm² across the 112 mm² die. The generation field identifies the product as Voodoo5, and the architecture is Voodoo Scalable. The API list and the absence of RT/tensor hardware together indicate that ray tracing and tensor-accelerated effects are not part of this product's feature set.
Who Should Consider It
Benchmark results do not exist for this card, so no resolution or settings recommendation can be grounded in measured scores. The benchmarks list is empty, and the average benchmark score is 0. What the specification data allows is a hardware-based profile. A 32 MB SDR frame buffer, 2.656 GB/s bandwidth, and 332.0 MPixel/s pixel rate imply a card aimed at lower resolutions and older software rather than modern high-resolution workloads. The bus interface is AGP 2x, and the display output is one VGA connector, suggesting a single-monitor, legacy system fit.
The supported APIs are DirectX 6.0 and OpenGL 1.1, with no Vulkan entry. That narrows the applicable software catalog to titles designed for those API versions. The production status is end-of-life, and the successor is listed as Spectre, indicating the product has been superseded. Users with a 200 W PSU and one Molex connector are within the stated power envelope, but the absence of benchmark scores means no specific in-game resolution or settings can be validated from this database.
FAQ
Q: What is the memory configuration?
A: The card uses 32 MB of SDR memory on a 128-bit bus with a 166 MHz memory clock, yielding 2.656 GB/s of bandwidth.
Q: Does it support hardware ray tracing or tensor cores?
A: No. RT cores and tensor cores are not listed, and the API set is DirectX 6.0 and OpenGL 1.1 with no Vulkan support.
Q: What power supply and connectors are specified?
A: The TDP is 30 W, the suggested PSU is 200 W, and the card requires one Molex connector. It occupies a single slot.
Q: What are the interface and display outputs?
A: The bus interface is AGP 2x, and the display output is a single VGA connector.
Q: When was it released and what is its production status?
A: It was released on 2000-06-21 and is listed as end-of-life.
Q: What was the launch MSRP?
A: The launch MSRP was 299 USD.
Benchmark Performance
The benchmark section of the record is empty. The benchmarks list contains no entries, the average benchmark score is 0, and the nearestRivals list is empty. As a result, no exact percentage deltas can be reported, and no rival scores are available for comparison. There is no recorded evidence showing whether this card is faster or slower than any named product.
The only ranking value is percentileVsAllGpus, which is 50. A percentile of 50 would position the card at the midpoint of the database's GPU distribution, but without recorded benchmark scores that position cannot be verified. The average benchmark score of 0 does not support any performance claim. In short, the data offers no benchmark numbers from which relative performance can be analyzed.
Power and Cooling
The power and cooling requirements are defined by a few explicit values. The TDP is 30 W, the suggested PSU is 200 W, and the card needs one Molex power connector. It is a single-slot board. The production status is end-of-life.
The memory clock is 166 MHz, but base, boost, and game clocks are not listed, so load-clock behavior is not specified. Board dimensions are also absent from the record, meaning the only physical fit information is the single-slot width. The cooling solution itself is not named, but the 30 W TDP and single-slot form factor indicate a modest thermal envelope.
How It Compares
The nearestRivals field is empty, so there are no rival names, scores, or deltaPct values to cite. Consequently, no per-rival comparison paragraphs can be written. The record does identify a predecessor, Voodoo4-2, and a successor, Spectre, but it provides no benchmark scores or specifications for either product in this fact pack.
The only positional relationship in the data is the 50th percentile overall rank. That percentile is not corroborated by any recorded benchmark score, so it cannot be used as a measured comparison. Without nearestRivals entries, the card's position relative to named competitors is undefined.
The NVIDIA Equivalent of 3dfx Voodoo5 5500 AGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 260 offers comparable performance and features in the NVIDIA lineup.
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