3dfx Voodoo4 4500 AGP
Unknown graphics card specifications and benchmark scores
At a Glance
Unknown3dfx Voodoo4 4500 AGP Specifications
3dfx Voodoo4 4500 AGP GPU Core
Shader units and compute resources
The 3dfx Voodoo4 4500 AGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
3dfx Voodoo4 4500 AGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the 3dfx Voodoo4 4500 AGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The 3dfx Voodoo4 4500 AGP by Unknown dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Unknown's 3dfx Voodoo4 4500 AGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The 3dfx Voodoo4 4500 AGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
3dfx Voodoo4 4500 AGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the 3dfx Voodoo4 4500 AGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Voodoo Scalable Architecture & Process
Manufacturing and design details
The 3dfx Voodoo4 4500 AGP is built on Unknown's Voodoo Scalable architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 3dfx Voodoo4 4500 AGP will perform in GPU benchmarks compared to previous generations.
Unknown's 3dfx Voodoo4 4500 AGP Power & Thermal
TDP and power requirements
Power specifications for the 3dfx Voodoo4 4500 AGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the 3dfx Voodoo4 4500 AGP to maintain boost clocks without throttling.
3dfx Voodoo4 4500 AGP by Unknown Physical & Connectivity
Dimensions and outputs
Physical dimensions of the 3dfx Voodoo4 4500 AGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Unknown API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the 3dfx Voodoo4 4500 AGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
3dfx Voodoo4 4500 AGP Product Information
Release and pricing details
The 3dfx Voodoo4 4500 AGP is manufactured by Unknown as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the 3dfx Voodoo4 4500 AGP by Unknown represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
3dfx Voodoo4 4500 AGP Benchmark Scores
No benchmark data available for this GPU.
About 3dfx Voodoo4 4500 AGP
The 3dfx Voodoo4 4500 AGP is a graphics card built on the VSA-100 chip, using the Voodoo Scalable architecture on a 250 nm process. It was released on October 12, 2000, and is now end-of-life. The card features 14 million transistors on a 112 mm² die, with a transistor density of 125.0K per mm². In the benchmark database, it holds a percentile rank of 50 among all GPUs, with an average benchmark score of 0, indicating that no synthetic benchmarks have been recorded for this model. The card's specifications point to a design aimed at the early DirectX 6.0 era, with a modest fill rate and memory subsystem.
Benchmark Performance
The average benchmark score for the Voodoo4 4500 is 0, meaning the database contains no measured performance results for this card. This absence of data is notable; it suggests that the card was never subjected to the standard benchmark suite, or that its results were not recorded. Its percentile rank of 50 places it exactly at the median of all GPUs in the database, but without any actual scores, this percentile is likely derived from its hardware specifications rather than from tested performance. The card's pixel rate is 332.0 MPixel/s and its texture rate is 332.0 MTexel/s, both driven by a 128-bit memory bus and a memory clock of 166 MHz. These figures indicate a design focused on fill-rate-bound workloads, which were the primary performance differentiators in the late 1990s. With only 2 texture mapping units and 2 raster output units, the card's raw fill rates are modest by later standards, but they were competitive for its release period. The pixel and texture rates are identical, suggesting that the card processes one texture per pixel per clock cycle, which is typical for a single-texturing design. This makes the card suitable for games that rely on simple texture mapping without heavy multi-texturing. The lack of benchmark data means that comparisons to other cards cannot be quantified; instead, the performance characteristics must be interpreted from the architectural parameters. The card's 2 TMUs and 2 ROPs limit its ability to handle scenes with multiple texture layers or high overdraw, but for the games of its time, these counts were adequate for medium detail settings.
Memory Subsystem
The Voodoo4 4500 is equipped with 32 MB of SDR memory, which was a common capacity for high-end cards in its generation. The memory interface is 128 bits wide, and the memory runs at 166 MHz, yielding a total bandwidth of 2.656 GB/s. This bandwidth is sufficient for the card's pixel rate of 332.0 MPixel/s, as each pixel can be fed with roughly 8 bytes of data, which is enough for 32-bit color with a single texture. However, the 32 MB capacity is a limiting factor at higher resolutions and with larger texture sets. At 1024x768 with 32-bit color, the framebuffer alone would consume about 3 MB, leaving room for textures, but the capacity is tight for games that use extensive texture streaming. The SDR memory type does not benefit from the lower latency of DDR or the higher bandwidth of GDDR, but the 128-bit bus partially compensates. For high resolutions such as 1600x1200, the bandwidth becomes a bottleneck, as the pixel rate would require more data than the 2.656 GB/s can supply, especially with multi-texturing. The card's performance is therefore best suited for resolutions up to 1024x768 or 1280x1024 with reduced color depths. The 32 MB capacity also limits the use of large texture packs or high-detail modes that were emerging in games around 2000. Users seeking to play titles with extensive texture variety may need to lower resolution or texture quality to stay within the memory budget.
Ray Tracing and Feature Set
The Voodoo4 4500 does not include any dedicated ray tracing cores or tensor cores; the fact pack lists these as null. This places it firmly in the rasterization era, with no support for hardware-accelerated ray tracing. The API support is limited to DirectX 6.0 and OpenGL 1.1. DirectX 6.0 introduced multi-texturing and environment mapping, which the card's 2 TMUs can handle, but it lacks the shader model support of later DirectX versions. OpenGL 1.1 provides basic fixed-function pipeline features. The card has 2 texture mapping units and 2 raster output units, which define its fill rate capabilities. It supports a single VGA output, indicating that it is designed for a single display. The lack of tensor cores also means no AI-accelerated features such as DLSS, which are irrelevant for this era. The card's feature set is therefore limited to the standard fixed-function 3D acceleration of its time. The absence of any ray tracing or tensor hardware means that modern rendering techniques are entirely unsupported, and the card cannot accelerate any compute workloads beyond basic 2D and 3D rasterization. The DirectX 6.0 support limits the card to games that use the fixed-function pipeline, which includes many titles from 1998-2000. OpenGL 1.1 is similarly limited, but it does support basic texture mapping and blending.
How It Compares
The fact pack does not provide any nearest rival data for the Voodoo4 4500, so direct comparisons to other specific graphics cards cannot be made. Its percentile rank of 50 indicates that it sits exactly in the middle of the database's GPU population, but this is an overall position, not a head-to-head comparison. Given that the average benchmark score is 0, the percentile likely reflects the card's hardware specifications relative to other entries. Without rival names or scores, the analysis must rely on the card's own metrics. Its memory bandwidth of 2.656 GB/s and pixel rate of 332.0 MPixel/s suggest that it would be positioned below cards that offer higher fill rates or larger memory buses, but above entry-level cards with narrower memory interfaces. The 32 MB memory capacity is a defining factor, as many competing cards in its generation offered 16 MB or 64 MB. The card's process node of 250 nm and transistor count of 14 million are typical for its time, but the lack of a comparative dataset limits the depth of this analysis. The percentile of 50 places it at the midpoint of all GPUs ever listed, which includes many modern cards with vastly superior specifications. Therefore, the card's relative standing within its own generation cannot be precisely determined from the available data. The absence of nearest rival information means that no specific percentage deltas can be cited, and the card's performance must be evaluated on its own terms.
Power and Cooling
The Voodoo4 4500 has a TDP of 15 W, which is remarkably low for a graphics card of its era. This low power consumption is reflected in its cooling solution: a single-slot design with no auxiliary power connectors required. The card draws all its power from the AGP 4x slot. The suggested power supply is 200 W, which is a modest requirement for a system of that period. The single-slot form factor ensures compatibility with most chassis. The absence of power connectors simplifies installation, as no additional PSU cables are needed. The low TDP also means that passive cooling might be sufficient, though the fact pack does not specify the cooling type. The 15 W figure is a key advantage for systems with limited power budgets or for upgrading older machines without upgrading the power supply. The 200 W recommended PSU is well within the range of typical desktop power supplies from 2000, making this card an easy drop-in upgrade for AGP-based systems. The lack of external power connectors also reduces cable clutter and makes the card easier to install in small form factor cases.
Who Should Consider It
Based on its specifications, the Voodoo4 4500 is suited for gamers who play titles from the DirectX 6.0 era, which includes games released around 1999-2000. The 32 MB memory and 128-bit bus are adequate for resolutions up to 1024x768 with 32-bit color and moderate texture detail. The pixel rate of 332.0 MPixel/s can handle simple scenes, but games with heavy multi-texturing or large textures will strain the 2 TMUs and the 2.656 GB/s bandwidth. For users who prioritize compatibility with AGP 4x motherboards and require a low-power card that does not need extra power connectors, this card fits well. The lack of ray tracing and modern API support means it is not suitable for contemporary games. The card's median percentile suggests it offers average performance relative to all GPUs in the database, but that average is skewed by many modern cards with far higher capabilities. In its own generation, it would be a mid-range option, but without rival data, we cannot confirm its exact standing. The 15 W TDP and 200 W PSU recommendation make it a safe choice for basic 3D acceleration and legacy systems. Users who wish to play classic titles at lower resolutions and with reduced texture settings will find the card adequate, but those expecting high-detail performance at 1600x1200 will be disappointed. The card's single VGA output limits it to a single monitor setup, which is typical for the era. Overall, the Voodoo4 4500 is a functional piece of hardware for retro gaming or as a placeholder in a vintage system, provided the user's expectations align with its modest capabilities.
The NVIDIA Equivalent of 3dfx Voodoo4 4500 AGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 260 offers comparable performance and features in the NVIDIA lineup.
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