Valorant

Valorant

AVERAGE FPS
578
excellent

This combination delivers exceptional performance with an average of 578 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 506 514 523 613
1440p QHD 545 554 564 661
1080p Full HD 575 584 594 697

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 613
3840x2160 Medium 523
3840x2160 High 514
3840x2160 Ultra 506
2560x1440 Low 661
2560x1440 Medium 564
2560x1440 High 554
2560x1440 Ultra 545
1920x1080 Low 697
1920x1080 Medium 594
1920x1080 High 584
1920x1080 Ultra 575

Valorant with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

Valorant is a CPU-bound esports title, and the combination of the Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5090 D delivers exceptional frame rates that far exceed the requirements of high-refresh-rate monitors. Across all measured settings and resolutions, the average FPS never drops below 506, with the peak performance reaching 697 FPS at 1080p Low. The data indicates that this pairing is overwhelmingly limited by the CPU's single-thread performance in most scenarios, with the GPU's massive resources remaining largely underutilized until the highest resolutions and settings are applied.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake-S architecture, with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. This configuration is notable for Valorant because the game relies heavily on high-frequency, low-latency single-core performance rather than raw multi-threaded throughput. The processor's boost clock of 5.10 GHz is the critical driver behind the high average FPS figures observed in the measured data, as Valorant's game logic, physics, and rendering command submission typically execute on one or two primary threads.

The 14 cores and 14 threads present an interesting dynamic. While Valorant does not efficiently utilize all 14 threads, the architecture ensures that background tasks and system processes do not interfere with the primary game threads. The 24 MB of shared L3 cache also plays a role, as it provides a substantial pool of fast memory for frequently accessed game data, reducing the latency penalty when the CPU needs to fetch instructions or assets. The Cinebench R23 single-core score of 4648 and multi-core score of 32924 contextualize this performance; the single-core figure is disproportionately strong relative to the multi-core score, which aligns perfectly with Valorant's requirements.

Compared to its nearest rivals in the general CPU benchmark, the Core Ultra 5 245 sits in a tight cluster. It trails the AMD Ryzen 7 PRO 5755G by a negligible 0.4% and the AMD Ryzen 9 7900 by 0.5% in average benchmark score. Conversely, it leads the Intel Xeon Gold 5318H by 0.6% and the Intel Core i5-14600K by 0.8%. These sub-1% deltas indicate that in general compute tasks, the processor is statistically tied with its closest competition. However, the measured FPS data in Valorant suggests that the specific combination of high boost clock and architectural efficiency gives it an edge in this particular esports title, where the CPU's 90th percentile ranking among all CPUs is reflected in the consistently high frame rates.

The processor's TDP of 65 W and production on a 3 nm process node (foundry: TSMC) indicate high power efficiency, which allows the boost clock of 5.10 GHz to be sustained under load without excessive thermal throttling. This sustained boost is crucial for maintaining stable FPS during intense firefights or complex smoke interactions, where frame time spikes can be detrimental. The data shows that even at 4K Ultra, the minimum FPS for the Medium preset is 445, which is still far above the refresh rate of most gaming monitors, demonstrating that the CPU's performance headroom is substantial.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS this combination achieves in Valorant?

A: The highest average FPS recorded is 697 at 1920x1080 resolution with Low settings. This represents the peak of the measured data, indicating that the system is capable of exceeding the refresh rate of even the fastest 360 Hz or 540 Hz esports monitors by a significant margin.

Q: How much performance is lost when moving from 1080p to 4K at High settings?

A: At High settings, the average FPS drops from 584 at 1920x1080 to 514 at 3840x2160. This represents a 70 FPS decrease, or approximately 12% performance loss. This relatively small reduction indicates that the CPU is the primary limiter, as the GPU can handle the increased pixel count without becoming a bottleneck.

Q: Does the RTX 5090 D's 32 GB of VRAM provide any tangible benefit in Valorant?

A: No, the benchmark data does not indicate any VRAM-related bottleneck at any resolution or setting. Even at 4K Ultra, the average FPS is 506, and the GPU's memory bandwidth of 1.79 TB/s is vastly overprovisioned for a game like Valorant, which does not require large texture pools or high-resolution assets to achieve visual clarity.

Q: What is the FPS difference between Low and Ultra settings at 2560x1440?

A: At 2560x1440, the average FPS at Low settings is 661, while at Ultra settings it drops to 545. This 116 FPS difference (approximately 17.5% reduction) is the largest percentage gap observed in the measured data, showing that Ultra settings impose a measurable load on the system, though the absolute performance remains exceptionally high.

Q: How does the Core Ultra 5 245 compare to the Intel Core i5-14600K in general benchmarks?

A: The Core Ultra 5 245 has an average benchmark score of 48995, while the Intel Core i5-14600K has an average score of 48618. The delta percentage is 0.8%, meaning the Core Ultra 5 245 is slightly faster. This difference is marginal in general compute, but the measured FPS in Valorant shows the Ultra 5 245 performing at a level that is competitive with or better than expected given this small lead.

Q: Is the GPU or CPU the limiting factor at 4K resolution?

A: The data suggests the CPU remains the primary limiter even at 4K. The FPS drop from 1080p Low (697 FPS) to 4K Low (613 FPS) is only 84 FPS, which is a modest 12% reduction. If the GPU were the bottleneck, the drop would be far more pronounced given the 4x increase in pixel count. The RTX 5090 D's 104.8 TFLOPS FP32 performance is more than sufficient to render Valorant at 4K without constraint.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern in how performance scales with resolution. At Low settings, the average FPS decreases from 697 at 1080p to 661 at 1440p, and then to 613 at 4K. This represents a total drop of 84 FPS (12%) from the lowest to the highest resolution. At High settings, the progression is from 584 FPS at 1080p to 554 FPS at 1440p, and finally to 514 FPS at 4K, a total drop of 70 FPS (12%). The consistency of this ~12% reduction across different settings strongly indicates that the CPU, not the GPU, is the performance bottleneck.

If the RTX 5090 D were the limiting factor, the FPS drop from 1080p to 4K would be much steeper, likely exceeding 50% as the GPU's fill rate and pixel processing capabilities become saturated. Instead, the modest 12% drop suggests that the GPU can render frames much faster than the CPU can issue draw calls and update game state. The 4K resolution increases the GPU's workload, but the RTX 5090 D's 176 ROPs and 423.6 GPixel/s pixel rate are so high that the additional workload is absorbed without creating a bottleneck.

The Medium settings row provides additional insight, as it includes both minimum and maximum FPS values. At 1080p Medium, the minimum FPS is 505 and the maximum is 683, yielding an average of 594. At 4K Medium, the minimum drops to 445 and the maximum to 601, with an average of 523. The fact that the minimum FPS drops by 60 FPS (from 505 to 445) while the maximum drops by 82 FPS (from 683 to 601) suggests that the CPU's frame time consistency is slightly affected by the higher resolution, likely due to increased memory bandwidth pressure for texture streaming, but the overall impact remains small.

This scaling behavior is characteristic of a CPU-bound scenario. The Core Ultra 5 245's single-core performance, as evidenced by its Cinebench R23 single-core score of 4648, determines the maximum frame rate ceiling. The RTX 5090 D is effectively waiting for the CPU to provide work, and even at 4K Ultra, the GPU utilization is likely far from 100%. The data shows that users can expect near-maximum performance at any resolution, making this combination ideal for players who want to use high-resolution displays without sacrificing competitive frame rates.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080 (1080p): This resolution delivers the highest frame rates across all settings. At Low settings, the average FPS is 697. Medium settings see a drop to 594, with a minimum FPS of 505 and a maximum of 683. High settings produce an average of 584 FPS, while Ultra settings yield 575 FPS. The difference between Low and Ultra is 122 FPS, representing an 17.5% reduction in performance when maxing out the visual fidelity.

2560x1440 (1440p): Performance remains exceptionally high at this resolution. Low settings average 661 FPS, Medium settings average 564 FPS (with a minimum of 479 and a maximum of 648), High settings average 554 FPS, and Ultra settings average 545 FPS. The gap between Low and Ultra is 116 FPS, a 17.5% reduction, which mirrors the 1080p scaling pattern. The minimum FPS of 479 at Medium settings is still far above the 240 Hz refresh rate common on 1440p monitors.

3840x2160 (4K): Even at 4K, the system maintains triple-digit frame rates. Low settings average 613 FPS, Medium settings average 523 FPS (with a minimum of 445 and a maximum of 601), High settings average 514 FPS, and Ultra settings average 506 FPS. The reduction from Low to Ultra is 107 FPS, a 17.5% drop. The minimum FPS of 445 at 4K Medium is the lowest value recorded in the entire dataset, but it still represents a smooth experience on any current display.

Across all resolutions, the Medium settings row consistently shows the highest variance between minimum and maximum FPS. At 1080p, the spread is 178 FPS (505 to 683); at 1440p, it is 169 FPS (479 to 648); and at 4K, it is 156 FPS (445 to 601). This variance likely reflects the dynamic nature of Valorant's gameplay, where certain scenes (e.g., multiple agents using abilities) create higher CPU load, causing frame rate fluctuations. The fact that the spread narrows slightly at higher resolutions suggests that the GPU begins to take on a small portion of the workload, smoothing out some of the CPU-induced spikes.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5090 D is a formidable piece of hardware, featuring 32 GB of GDDR7 memory on a 512-bit bus, with a memory bandwidth of 1.79 TB/s. Its base clock is 2017 MHz, boosting to 2407 MHz, and it houses 21,760 shading units. In the context of Valorant, these specifications are overwhelmingly excessive. The game's art style and rendering requirements are modest, and the RTX 5090 D's 104.8 TFLOPS FP32 performance is more than an order of magnitude beyond what is necessary to render the game at 4K with maximum settings.

The GPU's 92nd percentile ranking among all GPUs, with an average benchmark score of 77712, places it in the top tier of graphics cards. However, its nearest rivals in the benchmark database are notably different in character: the AMD Radeon RX 6650M XT (1.1% faster), the AMD Radeon RX 6850M XT (1.6% slower), and the NVIDIA Tesla P100 PCIe 12 GB (2.1% slower). These comparisons reveal that in raw compute benchmarks, the RTX 5090 D is competitive with, but not dramatically superior to, these other cards. Yet in Valorant, the measured FPS is entirely dependent on the CPU, meaning the GPU's relative performance is irrelevant to the final frame rate.

The 32 GB VRAM is far beyond what Valorant requires. The game's textures and assets are designed to run on low-end hardware, and even at 4K Ultra, the VRAM usage is unlikely to exceed 4-6 GB. The 1.79 TB/s bandwidth is similarly overkill, as the game's geometry and texture streaming demands are minimal. The RTX 5090 D's role in this system is essentially to ensure that the GPU is never a bottleneck, even at the highest resolutions with anti-aliasing and other visual effects enabled. The data confirms this: the FPS drop from 1080p to 4K is consistently around 12%, which is far smaller than what would be observed if the GPU were struggling to keep up.

The GPU's power envelope, with a TDP of 575 W and a suggested PSU of 950 W, is significant, but in Valorant, the card is likely operating at a fraction of its maximum power draw due to the low utilization. The high boost clock of 2407 MHz ensures that when the GPU does receive work, it is processed quickly, but the overall system performance is dictated by the CPU's ability to feed frames. As such, the RTX 5090 D is effectively a high-end "insurance policy" for this game, guaranteeing that no resolution or settings combination will cause the GPU to become the limiting factor.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data provides a clear hierarchy of performance across the four settings presets: Low, Medium, High, and Ultra. At every resolution, Low settings deliver the highest average FPS, followed by Medium, then High, with Ultra being the slowest. However, the absolute differences are relatively small, particularly when considering the visual quality improvements that higher presets offer.

For players using a 1080p monitor with a 360 Hz or higher refresh rate, Low settings are the only option that fully saturates the display's capabilities, delivering 697 FPS. This preset minimizes graphical effects to maximize frame rate, which is often the preferred choice in competitive esports titles where visibility and response time are paramount. The 697 FPS figure is 116 FPS higher than the next best preset (Medium at 594 FPS), making it the clear choice for maximum competitive performance.

For 1440p users, the situation is slightly different. Low settings deliver 661 FPS, which is still exceptionally high. However, Medium settings produce 564 FPS, which is sufficient for even the fastest 540 Hz monitors available. The jump from Low to Medium provides better visual clarity for spotting enemies at range, and the 97 FPS penalty is unlikely to be perceptible in actual gameplay. High settings at 554 FPS and Ultra at 545 FPS offer diminishing returns, as the visual improvements are marginal in a game like Valorant, and the frame rate reduction, while small, could be a consideration for players who are extremely sensitive to input lag.

At 4K, the recommendations shift toward maximizing visual quality, as the frame rates are still extraordinary. Low settings deliver 613 FPS, but Medium settings at 523 FPS are more than adequate for any current display, including 240 Hz 4K panels. The minimum FPS of 445 at Medium settings is still above 240 Hz, ensuring a consistent experience. High settings (514 FPS) and Ultra (506 FPS) are also viable, and the difference between Medium and Ultra is only 17 FPS. For 4K users, the Medium preset offers the best balance between visual quality and the safety margin provided by higher average FPS, while Ultra settings are recommended for those who prioritize image quality above all else.

The data indicates that the Medium preset is the optimal choice for most users, as it provides a significant visual upgrade over Low settings while maintaining frame rates that are within 3-5% of the Low preset's performance. The minimum FPS values at Medium settings (505 at 1080p, 479 at 1440p, 445 at 4K) are all above 400, ensuring no perceptible stutter or frame drops in intense combat scenarios. For players with the absolute fastest 540 Hz monitors, Low settings are the only way to fully utilize the display's potential, but for everyone else, Medium offers the best combination of performance and visual fidelity.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5090 D in Valorant

Resolution Settings Avg FPS
3840x2160 Low 613.0
3840x2160 Medium 523.0
3840x2160 High 514.0
3840x2160 Ultra 506.0
2560x1440 Low 661.0
2560x1440 Medium 564.0
2560x1440 High 554.0
2560x1440 Ultra 545.0
1920x1080 Low 697.0
1920x1080 Medium 594.0
1920x1080 High 584.0
1920x1080 Ultra 575.0

Valorant with iUltra 5 245 + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with RTX 5090 D + Other CPUs

See how Valorant performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.