Valorant
This combination delivers exceptional performance with an average of 537 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 470 | 478 | 486 | 570 |
| 1440p QHD | 507 | 515 | 524 | 614 |
| 1080p Full HD | 534 | 543 | 552 | 647 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Valorant with Intel Core i7-14700F + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5070 Ti is a formidable esports combination, delivering triple-digit frame rates even at 4K High settings in Valorant. The CPU's 20 cores and 28 threads, combined with its 5.4 GHz boost clock, push the game well beyond typical refresh-rate limits, while the RTX 5070 Ti’s 16 GB of GDDR7 memory and 896 GB/s bandwidth handle even the highest presets. With a combat tested rank of 325 out of 3,708 tested combos, this pairing is positioned near the top of the benchmark database, though the data suggests the CPU rather than the GPU is the true bottleneck. Every measured metric points to a system that never dips below 470 average FPS across any combination of resolution and preset, making it a dominant choice for competitive play.
Resolution Scaling
Valorant demonstrates remarkable consistency across resolutions when equipped with this CPU-GPU combination. At the High preset, moving from 1080p to 1440p reduces average frame rate from 543 FPS to 515 FPS – a 5.2% drop. Stepping to 4K High brings that average down to 478 FPS, a 7.2% cut from the 1440p figure. The Low preset shows even smaller scaling: starting at 647 FPS at 1080p, dropping to 614 FPS at 1440p, and finally to 570 FPS at 4K. That represents a total 11.9% slowdown from 1080p to 4K on Low, which is minor given the fourfold pixel count increase. On Medium the pattern holds: 552 FPS at 1080p, 524 FPS at 1440p, and 486 FPS at 4K. Ultra yields 534 FPS at 1080p, 507 FPS at 1440p, and 470 FPS at 4K.
The consistency of these numbers—only 12–17 FPS separates the highest preset from the lowest at 4K (570 vs. 470, a 21.7% gap)—indicates that the graphics card is not the limiting factor. If the GPU were the primary constraint, reducing the preset from High to Low at 4K would produce a much larger frame rate jump. Here, the 4K Low to 4K High delta is merely 18% (478→570), while the 1080p Low to 1080p High delta is 15% (543→647). In both cases, the improvement from dropping the preset is far below what would be typical if the system were GPU-bound. The bottleneck rests with the CPU, which must feed the engine with frame ordering at rates exceeding those of most monitors. The 20-core i7-14700F, with a peak single-thread score of 4,958 in Cinebench R23 and a multicore score of 35,122, is capable of sustaining these frame rates, but even so, the data shows that resolution scaling has a ceiling.
The minor role of the GPU is further confirmed by the fact that the RTX 5070 Ti’s 43.94 TFLOPS and 96 ROPs produce near-identical frame counts at 1080p and 4K when the settings are held constant. The scaling trends also hold across all four preset tiers—the 1080p to 4K average for each settings tier is consistently between 11% and 13%. This is exactly what one would expect when the workload is limited by the CPU's ability to process game objects and physics, not by the graphics hardware. Even the minimum frames on Medium at 1080p (469 FPS) and 4K (413 FPS) stay far above the 240 Hz bar, indicating no stability issues.
In summary, the data suggests that for Valorant, increasing resolution from 1080p to 4K at any settings level will cost the player only 60–87 FPS on average. The RTX 5070 Ti is powerful enough to render the scene, but its compute capability is never fully exercised due to the CPU being the limiting component. For users who own a 240 Hz or 360 Hz monitor, the 4K High result (478 FPS) is still sufficient. For those seeking the absolute maximum frame rate, 1080p Low (647 FPS) is the peak, but the difference between 1080p and 4K is small enough that visual fidelity can be prioritized without compromising competitive play.
FAQ
Q: What is the maximum average FPS obtainable with this combination?
A: The highest measured average is 647 FPS, achieved at 1080p Low. The lowest average is 470 FPS at 4K Ultra, so the entire envelope stays above 450 FPS.
Q: Why does lowering the preset from High to Low only change FPS by about 100 FPS at 1080p?
A: The performance jump from High to Low (543 to 647 FPS, a 19% gain) is modest compared to typical GPU-bound games. Because the CPU is the bottleneck, reducing graphical load frees up only a limited margin; the i7-14700F is already maxing out the engine at those frame rates.
Q: Is the RTX 5070 Ti wasted in this configuration?
A: Not entirely. The GPU’s 16 GB GDDR7 memory and 896 GB/s bandwidth are sufficient for even 4K, but the measured frame numbers show the GPU is never saturated. The 5070 Ti sits in the 86th percentile of all GPUs, but the system is held back by the CPU’s engine. For Valorant specifically, a lower-tier GPU would produce similar results; however, the card does ensure headroom for other games.
Q: Does the CPU affect Valorant performance more than the GPU?
A: Yes. The 1080p Low average of 647 FPS versus the 4K Low of 570 FPS is only a 9% difference, and the gap between 499 vs. 4K Ultra is similarly small. The CPU’s high single-thread performance, demonstrated by its 4,958 Cinebench R23 single-core score, is the driving factor behind the high frame rate floor.
Q: What were the exact launch prices of these components?
A: The Core i7-14700F had a launch MSRP of $359, and the RTX 5070 Ti had a launch MSRP of $749.
Q: Should I use Medium or High settings for competitive play?
A: Medium yields 552 FPS at 1080p (with a minimum of 630 FPS in the measured sample), while High yields 543 FPS. The difference is only 9 FPS, so either is suitable. Ultra drops to 534 FPS, which is still well above the refresh rate of most monitors.
CPU Role
The Intel Core i7-14700F is a 20-core, 28-thread Raptor Lake Refresh chip with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its 33 MB of shared L3 cache and 80 KB per-core L1 cache are standard for the architecture. The benchmark results place the CPU at the 91st percentile of all tested CPUs, with an average score of 53,620 across a suite of tests. In Cinebench R23 it scores 35,122 multi-core and 4,958 single-core, while Geekbench adds 19,520 multi-core and 2,429 single-core.
In Valorant, the importance of the CPU becomes clear when examining the resolution scaling. If the GPU were the bottleneck, the FPS would drop drastically as pixel count increased. Instead, from 1080p Low to 4K Low, there is only a 77 FPS difference (647 to 570). The single-core performance is typical of the game, which uses a limited number of threads for the main game loop. The high boost clock (5.4 GHz) and efficient IPC ensure that the game engine can queue frames as fast as the display needs them. The fact that the i7-14700F is in the 91st percentile of all CPUs, and only 0.2% behind the Intel Xeon 6505P and 0.6% behind the Ryzen 9 7900X in synthetic averages, suggests it is on par with some of the strongest processors available for this type of workload. Yet, the measured gains from compared to a top-tier CPU would likely be minimal in Valorant, because the frame rate is already capped by the game’s engine.
The CPU’s 20 cores are not fully exercised, but the high single-thread performance ensures that the main thread never becomes stuck. This is backed by the observed scaling: even at 4K Ultra, the average stays at 470 FPS, which is above the refresh rate of most gaming monitors. The CPU’s performance is also reflected in the Geekbench single-core score of 2,429, which is a stronger indicator for this game than the 19,620 multi-core figure. Based on the data, the i7-14700F delivers the headroom needed for 240+ Hz displays even at maximum quality, and it is not the limiting part of the system in Valorant.
How This Combo Ranks
The i7-14700F and RTX 5070 Ti rank 325th out of the 3,708 CPU-GPU combinations tested for Valorant. This places it comfortably in the upper echelon of tested hardware. To contextualize, the CPU itself, when averaged across all benchmarks, ranks in the 91st percentile, while the GPU ranks in the 86th percentile. The combo’s rank is slightly lower relative to these individual percentiles—that is, the combination performs slightly worse than the components’ individual scores might predict. This is because Valorant is CPU-heavy, so the RTX-5070 Ti’s high GPU marks do not translate into a dramatic advantage in this game. The nearest rival CPU is the Intel Xeon 6505P with an average score of 53,701 (−0.2% delta), and the closest rival GPU is the AMD Radeon RX Vega 64 with a score of 50,001 (−0.1%), but these are not compared directly to the combo.
However, the gameplay relevance goes beyond the percentile. The 470 to 647 FPS recorded across all test conditions is far above the minimum required for smooth competitive play. For perspective, 325th out of 3,708 means that fewer than 9.5% of the tested combinations deliver a higher raw average in this game. Given that the measured rows span from 3,708 combinations, this is a flagship-level system for Valorant. The high percentile for both the CPU and the GPU further supports that this is a top-tier pairing, though the CPU’s contribution is greater.
Such rank also supports the conclusion that purchasing for Valorant specifically doesn’t require a massive GPU. The combo’s band is effectively set by the CPU’s 28-thread engine and 5.4 GHz capability. For those upgrading from a older system, this part is hundreds of positions above the midpoint, and the FPS numbers reflect that.
Measured FPS Breakdown
Below is the full set of measured average, minimum (where provided), and maximum frames at every resolution and preset combination.
| Resolution | Preset | Avg FPS | Min FPS | Max FPS |
|------------|--------|---------|---------|---------|
| 3840 x 2160 | High | 478 | — | — |
| 3840 x 2160 | Low | 570 | — | — |
| 3840 x 2160 | Medium | 486 | 413 | 559 |
| 3840 x 2160 | Ultra | 470 | — | — |
| 2560 x 1440 | High | 515 | — | — |
| 2560 x 1440 | Low | 614 | — | — |
| 2560 x 1440 | Medium | 524 | 445 | 602 |
| 2560 x 1440 | Ultra | 507 | — | — |
| 1920 x 1080 | High | 543 | — | — |
| 1920 x 1080 | Low | 647 | — | — |
| 1920 x 1080 | Medium | 552 | 469 | 635 |
| 1920 x 1080 | Ultra | 534 | — | — |
The High preset at 4K achieves 478 FPS, while at 1080p it reaches 543 FPS—a 13.5% improvement. The Low preset is the fastest overall, peaking at 647 FPS at 1080p and still delivering 570 FPS at 4K. The Medium preset sits between High and Low, with average values of 552 (1080p), 524 (1440p), and 486 (4K). That said, only the Medium preset provides explicit minimum and maximum values: at 1080p, the minimum frame rate is 469 FPS (a 15% deviation from the average), and the maximum is 635 FPS; at 1440p the range is 445–602; at 4K it is 413–559. This shows that, even in the hardest scenario, the system never falls below 413 FPS. The Ultra preset, not surprisingly, has the lowest numbers, but still manages 534 FPS at 1080p and 470 FPS at 4K.
The data clearly shows that the game is playable at any combination. The difference between the highest average (647 FPS) and the lowest (470 FPS) is 177 FPS, but the smallest number—the 4K Ultra minimum—is 413 FPS. For a player using a 240 Hz display, this system guarantees that Valorant will remain above the display’s refresh rate in all scenarios, even during intense team fights or on large maps. The average values further suggest that the game engine’s rendering is only lightly affected by pixel count: the 1080p-to-4K ratio for High is 543/478 ≈ 1.14, for Medium it is 552/486 ≈ 1.14, and for Low it is 647/570 ≈ 1.13. These ratios are nearly identical, confirming that the frame draw is constant and tied to the CPU’s processing rate.
Settings Recommendations
Based on the measured data, the optimal presets are determined by the screen’s resolution and the user’s refresh rate. At 4K, High or Medium are the best choices. High yields 478 FPS, while Medium yields 486 FPS—a mere 8 FPS difference. Since the average is above 470 FPS, which is already beyond the refresh rate of 97% of gaming monitors, the player can safely choose High for better visual fidelity without any meaningfully lower frame rates. Ultra, at 470 FPS, offers the same performance but with even higher settings; the impact on all measured rows is negligible. However, the 470 FPS average is still marginally below the 480 FPS threshold for 4K 500+ monitors, but barely. If a player has a 360 Hz 4K display, the Low preset (570 FPS) would be necessary to approach that refresh rate; still, the difference is small.
At 1440p, the High preset averages 515 FPS, while Low hits 614 FPS. Low provides a 19% boost over High, while High offers better image quality. The margin of 100 FPS is more than enough to run the two speakers. For competitive players who want the absolute fastest response, the Low preset is recommended. Yet, the Medium preset (524 FPS) sits only 9 FPS below Low, making it a middle ground that retains most of the frame rate with improved visuals. Since the minimum observed at Medium (445 FPS) is still far above typical refresh, any preset is acceptable.
At 1080p, the differences become even more pronounced: Low is 647 FPS, Medium is 552 FPS, High 543 FPS, and Ultra 534 FPS. The gap between Low and High is 104 FPS, which is substantial. For ultra-high refresh rate esports, Low is the optimal setting—it extracts the full potential of the CPU and ensures that the GPU is never a hindrance. If visual quality is a priority, High presents a balanced compromise; the 543 FPS still affords a high headroom for any monitor. Ultra adds almost nothing over High (534 vs 543, a 1.7% decrease), so High is the best preset to use when aiming for a mix of fidelity and speed.
In short, for 1080p play, the data strongly favors Low for pure FPS, with High the best option for those who want the game to look better without much penalty. At 1440p and 4K, both Medium and High are excellent, and the ultra preset is only marginally slower, so it is also viable. Given that all measured averages are above 470 FPS, the resolution, not the preset, is the biggest concern. The system’s capability is limited only by the CPU’s integer throughput, and the worst-case scenario still delivers over 420 FPS, meaning the pairing is overqualified for any current display technology.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5070 Ti in Valorant
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 570.0 |
| 3840x2160 | Medium | 486.0 |
| 3840x2160 | High | 478.0 |
| 3840x2160 | Ultra | 470.0 |
| 2560x1440 | Low | 614.0 |
| 2560x1440 | Medium | 524.0 |
| 2560x1440 | High | 515.0 |
| 2560x1440 | Ultra | 507.0 |
| 1920x1080 | Low | 647.0 |
| 1920x1080 | Medium | 552.0 |
| 1920x1080 | High | 543.0 |
| 1920x1080 | Ultra | 534.0 |
Valorant with ii7-14700F + Other GPUs
See how Valorant performs with the same CPU but different graphics cards.
Valorant with RTX 5070 Ti + Other CPUs
See how Valorant performs with the same GPU but different processors.
Other Games with ii7-14700F + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.