Valorant

Valorant

AVERAGE FPS
399
excellent

This combination delivers exceptional performance with an average of 399 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 267 281 295 447
1440p QHD 334 351 369 560
1080p Full HD 392 412 432 647

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 447
3840x2160 Medium 295
3840x2160 High 281
3840x2160 Ultra 267
2560x1440 Low 560
2560x1440 Medium 369
2560x1440 High 351
2560x1440 Ultra 334
1920x1080 Low 647
1920x1080 Medium 432
1920x1080 High 412
1920x1080 Ultra 392

Valorant with Intel Core i5-14600KF + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis

Valorant is a competitive FPS that favors very high frame rates, and the data for this pairing of an Intel Core i5-14600KF with an NVIDIA GeForce RTX 2070 SUPER spans three resolutions and four quality presets, every entry measured with actual runs. The i5-14600KF is a 14-core, 20-thread Raptor Lake part, with a 3.50 GHz base clock, a 5.30 GHz boost clock, and 24 MB of L3 shared cache; the RTX 2070 SUPER is a 12 nm Turing board with 8 GB of GDDR6 memory on a 256-bit bus and a 448.0 GB/s transfer rate. The measured averages start at 647 FPS for 1920×1080 Low and never drop below 267 FPS even at 3840×2160 Ultra. This article walks through the resolution scaling, the CPU's role, the FPS tables, the GPU's contribution, the best settings from the data, and where the combination sits relative to other tested configurations.

Resolution Scaling

Moving from 1920×1080 to 2560×1440 and then to 3840×2160 introduces increasingly larger pixel counts, and the measured values show a gradual but still relatively shallow drop. On the Low preset, the average frame rate goes from 647 FPS at 1080p, to 560 FPS at 1440p, and then to 447 FPS at 4K. That is a difference of 200 FPS between the lowest and highest resolution for the same preset, but those numbers are still far beyond what most displays can show. At High settings, the progression is 412 FPS → 351 FPS → 281 FPS. On Medium, the 1080p run reports 432 FPS average, while the 1440p run reports 369 FPS, and the 4K run reports 295 FPS with a narrow min–max window of 251 to 339 FPS at 4K. Finally, the Ultra preset sees 392 FPS at 1080p, 334 FPS at 1440p, and 267 FPS at 4K.

The pattern across all four presets shows that the FPS decreases as resolution increases, but the slope is not steep enough to cause any particular preset to struggle. At the same settings, going from 1080p to 1440p costs roughly 100-160 FPS for High and Ultra, while Low loses about 87 FPS, and Medium loses about 69. The 4K measurements remain well above 250 FPS even on Ultra, which suggests that the computational intensity of the game is not heavy enough to saturate the graphics card in ordinary gameplay scenarios. If the average frame rate were dropping into a range near a display's refresh ceiling, the interpretation would be more complex, but here the numbers remain extremely high across the resolution spectrum.

The degree of FPS loss also reveals something about which component is the limiting factor. For a typical GPU-heavy title, moving from 1080p to 4K would multiply the pixel count by roughly 2.25, and the average FPS would be expected to scale inversely with that factor. The observed reduction, from 647 FPS at 1080p Low to 447 FPS at 4K Low, is a reduction that is not proportional to the fourfold pixel increase, so the resource that limits the frame rate here is not the RTX 2070 SUPER's bare execution rate. Instead, the high and stable numbers indicate that the i5-14600KF, with its 5.30 GHz boost and 24 MB of L3 cache, is feeding the GPU enough workload per frame, but at 4K, the pixel workload is still very manageable for this graphics card. If the GPU were the dominant limit, the margin between 1080p and 4K would be larger. In that light, the resolution scaling data reveals that this system remains mostly CPU-bound or engine-bound even at 4K, while the GPU is more than sufficient for the frame rates it actually generates.

FAQ

Q: What is the average frame rate at 1920×1080 using Medium settings?

A: The measured average sits at 432 FPS, with a recorded minimum of 367 FPS and a maximum of 497 FPS in the same test.

Q: How does this combination rank relative to other configurations in the database?

A: The combo rank in the in-game chart is 1751 out of 3708 tested combinations. That places the pairing in the upper half of the total pool, but not in the leading edge of the rankings.

Q: At which preset does the system produce the highest average FPS?

A: The highest measurement is 647 FPS, achieved at 1920×1080 with the Low preset. No other combination in the data set yields a higher average reading.

Q: What is the lowest FPS recorded in this dataset?

A: The lowest average FPS is 267, encountered at 3840×2160 Ultra. Even this lowest average is far above the 144 Hz refresh rate of most competitive monitors, so there is no situation where the output falls near marginal levels for playability.

Q: What is the memory capacity of the listed GPU?

A: The RTX 2070 SUPER carries 8 GB of GDDR6 VRAM on a 256-bit memory bus. The bandwidth is 448.0 GB/s, which is the primary memory characteristic available in the data.

Q: What are the CPU's core and thread counts?

A: The i5‑14600KF has 14 cores and 20 threads. Its base clock is 3.50 GHz, and its boost clock can reach 5.30 GHz, with an L3 cache of 24 MB shared across the cores.

CPU Role

The i5‑14600KF is an Intel Socket 1700 part built on Raptor Lake architecture, with a 125 W TDP and support for DDR4 or DDR5 memory in a dual-channel setup. It is a 14-core, 20-thread configuration, which is a balanced position for desktop usage. The base clock sits at 3.50 GHz with a single-core boost of 5.30 GHz. The CPU's measured records reflect high single-thread behavior: the Cinebench R23 single-core test produces a score of 4594, the Geekbench single-core result is 2445, and the PassMark single-thread test yields 4273. These numbers place the i5‑14600KF at the 90th percentile among all CPUs when the dataset averages all its benchmark suites.

In the context of Valorant, a game engine that is traditionally light on the GPU and sensitive to CPU throughput, core count and clock speed both have an influence. The 14 physical cores provide high multitasking space, but the game itself is not heavily threaded; the average frame rates at 1080p Low and 1440p reach as high as 647 and 560 FPS, respectively. The single-core performance that the boost clock helps produce is part of the reason the frame rate remains so high. The 24 MB of L3 cache is also relevant, because the game data for the entities, bullets, and action often fits into that cache size, reducing memory latency.

The CPU also supplies headroom for background processes while the game runs. With 20 threads, a stream, a controller, and any other software would ideally not interfere. At 1920×1080 High, the average falls to 412 FPS; at 1440p High, 351 FPS; and at 4K High, it drops to 281 FPS. The presence of high quality settings may cost some CPU work for cases, but the total frame count suggests the CPU is not saturated. In the CPU percentile among all parts, the i5‑14600KF places it above the majority of CPUs, and the benchmark data shows no bottleneck in this title: the i5‑14600KF stands just 0.3% behind the AMD Ryzen 9 7900, 0.4% behind the AMD Ryzen 7 PRO 5755G, and 0.8% behind the Intel Core Ultra 5 245 according to the aggregate benchmark average, while it is 0.8% ahead of the AMD Ryzen AI Max+ 388. Those margins are extremely small, suggesting that the CPU itself is a very solid base for a high-FPS game like VALORANT.

The CPU's architecture, Raptor Lake, uses the 10 nm process node, with a die size of 257 mm² and a transistor density that is not reported in the data. The socket supports PCIe Gen 5 with 16 lanes from the CPU, but that is not a decisive factor for this game. The measured FPS values, which begin at 267 FPS in the most demanding tested condition, demonstrate that the i5‑14600KF supplies enough single-core punch to keep Valorant well above display refresh limits.

Measured FPS Breakdown

The dataset provides 12 measured rows, grouped by resolution (1920×1080, 2560×1440, 3840×2160) and by preset (Low, Medium, High, Ultra). All averages are positive integer FPS values.

At 1920×1080, the lowest preset delivers an average of 647 FPS. The Medium preset on the same resolution yields an average of 432 FPS, with the FPS ranging between a minimum of 367 and a maximum of 497. The High preset average is 412 FPS. The Ultra preset gives an average of 392 FPS. Thus the 1080p columns show a clear gradient: the most verbose preset (Low) is 647 FPS, while the highest quality preset (Ultra) is 392 FPS, a difference of 255 FPS between the extremes at the same resolution.

Moving to 2560×1440, the Low preset average is 560 FPS. Medium is at 369 FPS, with the data recording a minimum of 313 FPS and a maximum of 424 FPS, a within-run range of 111 FPS (from the min to the max). High settings produce 351 FPS, and Ultra produces 334 FPS. At 1440p, the gap between Low and Ultra is 226 FPS (560 minus 334). All the numbers remain above 300 FPS, meaning 1440p is easily handleable for this system: every preset stays well above the 240 Hz class of many gaming displays.

At 3840×2160, the Low preset average is 447 FPS. Medium is at 295 FPS, with the recorded minimum at 251 FPS and maximum at 339. High is at 281 FPS. Ultra is at 267 FPS. Even the lowest value in the entire table, 251 FPS as a minimum frame in the 4K Medium run, is still higher than any typical 120 Hz refresh rate. The worst-case reported average FPS is 267 (4K Ultra) and the maximum recorded across all 4K rows, the 447 FPS from Low, demonstrates that the RTX 2070 SUPER (Turing, 8 GB) handles this title effortlessly even at 4K.

The tables lack min and max for many entries, but the Medium settings provide the only rows with full min/max data at all resolutions. At 1080p Medium, the frame rate oscillates between 367 and 497, a 130 FPS swing. At 1440p Medium, min is 305, max is 427, a 115 FPS sweep. At 4K Mid, min is 251, max 339, an 88 FPS spread. These individual variability metrics show that the game's operance returns high responsiveness even during non-continuous action.

These 12 measurements form the entire FPS dataset. They span hundreds of frames per second and do not even approach catastrophic levels. The median of the averages is roughly around 300 FPS, while the highest reading (647 FPS) outpaces that median by a large margin. In a summary of the measured performance, no average is below 267 FPS across all settings and resolutions. That is an exceedingly strong result for any game, and Valorant.

GPU Role

The NVIDIA GeForce RTX 2070 SUPER is a Turing-generation part manufactured at a 12 nm process with a 545 GPU skew. It has 2560 shading units, 160 texturing support, 64 ROP units, 40 ray tracing cores and 320 tensor cores. The boost clock is 1770 MHz, while the memory is clocked at 1750 MHz effective 14 Gbps QRate), leading to 448.0 GB/s of bandwidth. The slots are dual width, the power requires 1× 6-pin + 1× 8-pin, and the Suggested PSU is 550 W. It holds a release date of July 8, 2019, and the GPU is already marked end-of-life, with prior geForce 10 gen and the successor GeForce 30 series.

Across a broad set of compute tests, the RTX 2070 SUPER delivers a PassMark G3D score of 18169, a GeekBench OpenCL of 83358, Geekbench Vulkan of 90637, and a 3DMark Steel Nomad (DX12) score of 1651. Its percentile vs. all remaining GPUs is 65. The graph architectures that sit nearest by average benchmark score are the NVIDIA Quadro M4000M with a delta of -1%, the GeForce RTX 3070 Mobile with delta -1.2%, the Intel Arc B570 with -1.3%, and the Intel Arc A750 with -1.5%. This GPU ranks in the middle of GPUs across the board, but when placed in Valorant, it behaves far beyond its relative standing.

In this dataset, the GPU's role does not become a visible limiting factor. At 1920×1080 Low, the CPU pushes 647 FPS; at 4K Low, the GPU still shows 447 FPS. That shows that the rendering workload of this game, even fully loaded, doesn't stress the 8 GB VRAM or the 2020 level of compute. The game's art style is held to simplicity, so the polygons and shaders are not large. Even a 8 GB card is not bottlenecked, despite the GPU having 65% percentile among all G31. The installed memory drive for the GPU is DDR6 running at 14 Gbps effective, paired with 256-bit bus and 448 GB/s throughput.

The strong performance of the RTX 2070 SUPER in this title reflects its lower memory and moderate speed; the FPS drops as the settings rise to High or Ultra, but the difference between Low and Ultra at 1080p is merely 255 FPS. The highest Ultra preset average is still on the low side of “playable,” with 392 FPS at 1080p and 334 FPS at 1440p, being the most resolution-sensitive case. From a listed era, this GPU is significantly under its compute when handles this title's surface. The 3DMark benchmark scores place it in the 65th percentile, and its 8 GB GDDR6 is likely effective for games that anticipate modern VRAM demands. In Valorant, however, the data indicates that the GPU is previously never the bottleneck, because the highest result, the 647 FPS at 1080p Low, far exceeds any likely 60/120/144 Hz monitor.

Thus, the GPU Role here is one of providing enormous headroom. The bundle measured in this review shows that the RTX 2070 SUPER produces 267 FPS even in the worst (4K/UHD), which firmly places the bottleneck to on the CPU, not the GPU, since the expected load from the game is low. The RTX 2070 SUPER itself sits near ½ threshold (65th percentile) in the GPU benchmark table, but in practice, its core architecture and memory speed are plenty for the visual demands of this title.

Settings Recommendations

The measured rows across four quality settings indicate that each preset brings a different balance between image quality and paste FPS. For players with a 144 Hz monitor, the Medium preset at 1920×1080 is a solid balance: 432 FPS average, with a min of 347 FPS and max of 497 FPS. Even the minimum frame there is 367, which sits above 240 refresh displays, meaning no visible drops even if the run meets heavy gameplay. At 1080p High, the average is 412 FPS, and at Ultra 1080p the average sits at 392. So Medium does not compromise the minimum FPS, but reduces the spike window.

At 2560×1440, the Medium preset yields 369 FPS, with a min of 313 FPS and max of 424. The 1440p Medium run gives the inorganic advantage of a higher resolution for a moderate drop compared to 1080p Medium. The 1440p High runs at 351 FPS, and the 1440p Ultra runs at 334 FPS. If the user owns a high refresh rate monitor, the lowest setting (1440p High) at 351 FPS is ideal. At 4K, the data shows only 295 FPS, and the Ultra is

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 2070 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 215 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 2070 SUPER in Valorant

Resolution Settings Avg FPS
3840x2160 Low 447.0
3840x2160 Medium 295.0
3840x2160 High 281.0
3840x2160 Ultra 267.0
2560x1440 Low 560.0
2560x1440 Medium 369.0
2560x1440 High 351.0
2560x1440 Ultra 334.0
1920x1080 Low 647.0
1920x1080 Medium 432.0
1920x1080 High 412.0
1920x1080 Ultra 392.0

Valorant with ii5-14600KF + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with RTX 2070 SUPER + Other CPUs

See how Valorant performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 2070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.