To The Core
This combination delivers exceptional performance with an average of 234 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 98 | 122 | 140 | 166 |
| 1440p QHD | 171 | 213 | 245 | 290 |
| 1080p Full HD | 255 | 316 | 365 | 432 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 245 is a 14-core, 14-thread desktop processor built on the Arrow Lake-S architecture with a 3 nm process node from TSMC. It runs at a 3.50 GHz base clock and boosts up to 5.10 GHz, which places it in the upper tier of mainstream desktop parts. The chip's 24 MB of shared L3 cache and 3 MB per-core L2 cache provide ample headroom for data-heavy workloads, though an idle game like To The Core rarely stresses deep cache hierarchies.
What matters more for this title is the CPU's single-thread performance. The Core Ultra 5 245 scores 4,648 in Cinebench R23 single-core, which is a strong result that translates directly to the game's logic thread. In an idle genre, the simulation tick rate and UI responsiveness depend heavily on single-core throughput, and the data confirms this: at 1080p Low, the combo reaches 432 FPS, a figure that would be impossible if the CPU were the bottleneck at lower resolutions.
The processor's multithreaded capabilities are also relevant. Its Cinebench R23 multi-core score of 32,924 shows it can handle background tasks, but To The Core doesn't scale across many threads. The Passmark multithread score of 38,706 and the data encryption score of 30,236 suggest the CPU is far more capable than this game requires. In fact, the CPU sits at the 90th percentile among all CPUs, with an average benchmark score of 48,995.
Relative to its nearest rivals, the Core Ultra 5 245 is essentially tied with the AMD Ryzen 7 PRO 5755G and AMD Ryzen 9 7900, trailing them by just 0.4% and 0.5% respectively. It also edges out the Intel Xeon Gold 5318H by 0.6% and the Intel Core i5-14600K by 0.8%. These tiny deltas mean the CPU's role in To The Core is not about raw compute dominance but about consistent, high-frequency execution — exactly what the game's single-threaded logic needs.
The 14 threads (one per core, no hyperthreading) are worth noting. The chip has 14 cores and 14 threads, meaning each core handles one thread. For an idle game that primarily uses one or two threads, this configuration is more than sufficient. The boost clock of 5.10 GHz is the headline feature here, as it ensures the main game loop never waits on the processor. The 65 W TDP also means the CPU runs cool under sustained loads, which is beneficial for long play sessions typical of the idle genre.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS data shows that To The Core is remarkably forgiving at every settings level, but the choice of preset depends on whether the user prioritizes maximum frame rates or visual fidelity. The Medium preset at 1080p delivers 365 FPS average with a minimum of 310 FPS and a maximum of 420 FPS. This is the sweet spot: it offers a 13% drop from Low (432 FPS) but a 30% gain over High (316 FPS), while maintaining a minimum frame rate that never dips below 310 FPS.
At 1440p, Medium again proves optimal. The average of 245 FPS with a 209 FPS minimum and 282 FPS maximum represents a balanced trade-off. Low runs at 290 FPS, which is 18% faster, but Medium's visual improvements come at a modest cost. High at 1440p drops to 213 FPS, and Ultra falls to 171 FPS — both still playable but with diminishing returns versus Medium.
The 4K results clarify the pattern. Medium at 4K produces 140 FPS average with a 119 FPS minimum and 161 FPS maximum. Low reaches 166 FPS, while High sits at 122 FPS. Ultra drops to 98 FPS. For a 4K display, Medium is the clear recommendation: it stays above 100 FPS consistently and provides the best compromise between quality and speed.
The data reveals that Low settings are never necessary for playability — even Ultra at 4K stays above 60 FPS. However, Ultra's 98 FPS at 4K is 30% below Medium's 140 FPS, and the visual difference in an idle game is unlikely to justify that frame rate loss. The recommendation across all resolutions is Medium, as it consistently delivers frame rates that are 18-30% higher than High while remaining within 9-16% of Low.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured data shows a clear scaling pattern from 1080p to 4K that reveals the system's bottleneck characteristics. At Medium settings, the average FPS drops from 365 at 1080p to 245 at 1440p (a 33% reduction) and then to 140 at 4K (a further 43% reduction from 1440p). This steep decline indicates that the GPU becomes increasingly dominant as resolution rises.
At 1080p Medium, the 365 FPS average suggests the CPU is doing significant work, but the GPU is still keeping pace. Moving to 1440p Medium, the 245 FPS result shows the GPU taking on more load, as the pixel count increases by 78% but FPS only drops by 33%. This sub-linear scaling implies the CPU is still contributing to the frame time. At 4K Medium, the 140 FPS result — a 62% drop from 1080p — confirms the GPU is now the primary limiter, as the pixel count quadruples from 1080p but FPS drops by less than that ratio.
The Low settings tell a similar story. At 1080p Low, the combo hits 432 FPS, which is likely near the CPU's maximum frame delivery capability. At 1440p Low, it drops to 290 FPS (a 33% reduction), and at 4K Low, it falls to 166 FPS (a 43% reduction from 1440p). These percentages closely mirror the Medium preset's scaling, indicating that the GPU's workload scales predictably with resolution regardless of quality settings.
Ultra settings show the most dramatic drop: 255 FPS at 1080p, 171 FPS at 1440p (33% lower), and 98 FPS at 4K (43% lower from 1440p). The consistent percentage drops across presets suggest that the limiting component shifts from CPU at 1080p to GPU at 4K. At 1080p, even Ultra produces 255 FPS, which is high enough that the CPU's single-thread performance is likely the ceiling. At 4K, all presets show FPS figures that scale directly with pixel count, confirming GPU-bound operation.
The minimum frame rate data at Medium settings reinforces this: 310 FPS at 1080p, 209 FPS at 1440p, and 119 FPS at 4K. These minimums scale similarly to averages, indicating no sudden stutter or frame pacing issues as resolution increases. The system is well-balanced, but for users targeting 4K, the GPU will be the deciding factor.
FAQ
*Q: Can this combo run To The Core at 4K Ultra with playable frame rates?*
A: Yes. The measured 4K Ultra average is 98 FPS, which is well above the 60 FPS threshold. While it is the lowest result in the dataset, it remains smooth for an idle game.
Q: Which resolution provides the highest frame rate advantage over the others?
A: 1080p delivers the highest numbers, with a 432 FPS average at Low settings. Even at Ultra, 1080p produces 255 FPS, which is 50% higher than 1440p Ultra (171 FPS) and 160% higher than 4K Ultra (98 FPS).
Q: Is the CPU or GPU more important for this game's performance?
A: The bottleneck shifts with resolution. At 1080p, the CPU's single-thread performance (Cinebench R23 single-core score of 4,648) likely limits frame rates. At 4K, the GPU becomes the primary constraint, as evidenced by the FPS dropping from 432 to 166 at Low settings.
Q: How does the RTX 4070 compare to its nearest rivals in this setup?
A: The GPU's average benchmark score is 37,648, placing it at the 81st percentile. It is 0.1% ahead of the NVIDIA Tesla P4, 0.4% ahead of the AMD Radeon RX Vega 56, and 1.3% ahead of the AMD Radeon PRO W6400. It trails the NVIDIA GeForce RTX 4080 Mobile by 1.3%.
Q: What is the minimum frame rate at 1440p Medium?
A: The measured minimum is 209 FPS, with an average of 245 FPS and a maximum of 282 FPS. This ensures consistent performance without dips below 200 FPS.
Q: Does the CPU's 14-core configuration help in this game?
A: No. To The Core is an idle game that primarily uses one or two threads. The 14 cores and 14 threads are far more than needed, but the high boost clock of 5.10 GHz ensures the main thread runs as fast as possible.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4070 is built on the Ada Lovelace architecture with a 5 nm process node from TSMC. It features 12 GB of GDDR6X memory on a 192-bit bus, delivering 504.2 GB/s of bandwidth. The GPU runs at a 1920 MHz base clock and boosts to 2475 MHz, with memory clocked at 1313 MHz (21 Gbps effective). These specifications are more than adequate for To The Core, which is not a graphically demanding title.
The 12 GB VRAM capacity is a key asset. At 4K Ultra, the game's highest load, the GPU maintains 98 FPS, indicating that memory capacity is not a limiting factor. The 504.2 GB/s bandwidth provides ample throughput for texture streaming at high resolutions, and the 64 ROPs ensure efficient pixel output. The pixel rate of 158.4 GPixel/s and texture rate of 455.4 GTexel/s support the high frame rates observed in the measurements.
The GPU's benchmark results place it at the 81st percentile among all GPUs, with an average score of 37,648. Its Passmark G3D score of 26,927 and DirectX 12 score of 103 show strong DirectX performance, which is relevant since To The Core likely uses modern API features. The Geekbench OpenCL score of 154,858 and Vulkan score of 174,152 indicate solid compute capabilities, though an idle game rarely exercises these heavily.
Relative to its nearest rivals, the RTX 4070 is closely matched: it is 0.1% ahead of the Tesla P4, 0.4% ahead of the RX Vega 56, and 1.3% ahead of the Radeon PRO W6400. It trails the RTX 4080 Mobile by 1.3%. These small deltas suggest that the GPU's role in this game is not about edge performance but about consistent delivery across resolutions.
The 200 W TDP and dual-slot design mean the GPU runs efficiently under load. The 3DMark Steel Nomad DX12 score of 3,854 indicates modern game capability, and the DirectX 12 Ultimate support (12_2) ensures compatibility with advanced rendering features. For To The Core, the GPU's 29.15 TFLOPS FP32 performance and 184 tensor cores are overkill, but they provide headroom for future titles.
The GPU's role becomes clear when examining the FPS scaling. At 1080p, the GPU delivers 432 FPS at Low, but at 4K Ultra, it drops to 98 FPS. This 77% reduction across resolution and settings shows the GPU is fully utilized at higher loads. The 12 GB VRAM and 192-bit bus are sufficient to prevent any memory-related bottlenecks, as evidenced by the smooth scaling from 1080p to 4K.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured data provides a complete picture of performance across all resolutions and settings. At 1920x1080, the combo delivers its highest frame rates. Low settings produce an average of 432 FPS, Medium achieves 365 FPS (minimum 310, maximum 420), High reaches 316 FPS, and Ultra settles at 255 FPS. The gap between Low and Ultra is 177 FPS (41% difference), showing that settings have a meaningful impact even at this resolution.
At 2560x1440, the frame rates remain high but show a clear step down. Low averages 290 FPS, Medium hits 245 FPS (minimum 209, maximum 282), High drops to 213 FPS, and Ultra falls to 171 FPS. The difference between Low and Ultra is 119 FPS (41% difference), consistent with the 1080p pattern. The Medium preset's minimum of 209 FPS ensures no perceptible stutter.
At 3840x2160, the data shows the GPU working harder. Low averages 166 FPS, Medium achieves 140 FPS (minimum 119, maximum 161), High reaches 122 FPS, and Ultra drops to 98 FPS. The gap between Low and Ultra is 68 FPS (41% difference), maintaining the same relative scaling. Even at 4K Ultra, the frame rate stays above 60 FPS, making all settings playable.
The Medium preset offers the most complete dataset, with minimum and maximum values recorded at every resolution. At 1080p Medium, the 310-420 FPS range shows excellent consistency. At 1440p Medium, the 209-282 FPS range maintains a tight spread. At 4K Medium, the 119-161 FPS range still provides smooth performance. These minimums are particularly important for an idle game, where consistent frame delivery prevents UI jank.
The percentile ranking for this combo is notable: it ranks 659th out of 2,991 total combinations, placing it in the top 22% of all tested configurations. This ranking reflects the balance between the Core Ultra 5 245's strong single-thread performance and the RTX 4070's high-end GPU capabilities. The data confirms that this pairing delivers excellent frame rates at all settings, with no configuration falling below 98 FPS average.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 166.0 |
| 3840x2160 | Medium | 140.0 |
| 3840x2160 | High | 122.0 |
| 3840x2160 | Ultra | 98.0 |
| 2560x1440 | Low | 290.0 |
| 2560x1440 | Medium | 245.0 |
| 2560x1440 | High | 213.0 |
| 2560x1440 | Ultra | 171.0 |
| 1920x1080 | Low | 432.0 |
| 1920x1080 | Medium | 365.0 |
| 1920x1080 | High | 316.0 |
| 1920x1080 | Ultra | 255.0 |
To The Core with iUltra 5 245 + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with RTX 4070 + Other CPUs
See how To The Core performs with the same GPU but different processors.
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