The Technomancer

The Technomancer

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 46 54 70
1440p QHD 66 84 98 128
1080p Full HD 100 128 150 196

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 54
3840x2160 High 46
3840x2160 Ultra 36
2560x1440 Low 128
2560x1440 Medium 98
2560x1440 High 84
2560x1440 Ultra 66
1920x1080 Low 196
1920x1080 Medium 150
1920x1080 High 128
1920x1080 Ultra 100

The Technomancer with Intel Core Ultra 7 265K + AMD Radeon RX 7700 XT, In-Depth Analysis

How This Combo Ranks

The combination of the Intel Core Ultra 7 265K and the AMD Radeon RX 7700 XT holds position 1,395 out of 3,696 tested combos in The Technomancer. This places the pairing in the 62nd percentile of all recorded configurations for this title, indicating a solidly upper-midfield result. The ranking reflects the balance struck between the CPU's strong synthetic benchmarks and the GPU's mid-range standing.

The CPU itself sits in the 94th percentile against all processors in the database, with an average benchmark score of 70,879. Its nearest rivals in aggregate performance include the Intel Xeon 6511P, which scores 71,051 and trails by 0.2 percent, and the Intel Xeon Platinum 8270 at 71,370, which is 0.7 percent behind. The Core Ultra 7 265K edges out the Intel Core i7-14700KF by 1 percent and the AMD Ryzen 7 9700F by 1.3 percent, with those rivals scoring 70,163 and 69,996 respectively. This shows the processor is competitive with high-core-count server parts and recent desktop flagships, though it does not lead its immediate comparison group.

The GPU, by contrast, ranks in the 67th percentile against all graphics cards, with an average benchmark score of 22,549. Its nearest rivals show a tight cluster: the NVIDIA GeForce RTX 5060 Mobile scores 22,435 (0.5 percent higher), the RTX 4060 Mobile scores 22,729 (0.8 percent lower), the RTX 2080 scores 22,895 (1.5 percent lower), and the AMD Radeon RX 5700 scores 22,170 (1.7 percent higher). The RX 7700 XT therefore sits between mobile RTX 40-series parts and a previous-generation desktop flagship in raw compute terms, which explains why the overall combo rank does not reach the top tier despite the CPU's strength.

The recorded data shows that the CPU is not the limiting factor in most scenarios. The 20-core, 20-thread Arrow Lake processor delivers multicore scores such as 35,850 in Cinebench R23 and 23,085 in Geekbench multicore, figures that far exceed what The Technomancer's engine can utilize given its 2016 release. The GPU's 12 GB of VRAM and RDNA 3.0 architecture are more relevant to the frame rates observed across the measured settings.

GPU Role

The AMD Radeon RX 7700 XT uses the Navi 32 chip on a 5 nm process with 28,100 million transistors and a die size of 346 mm². Its clock profile lists a base of 1,435 MHz, a game clock of 2,171 MHz, and a boost clock of 2,544 MHz. Memory runs at 2,250 MHz with an effective 18 Gbps, delivered through a 192-bit bus for a total bandwidth of 432.0 GB/s. These specifications place the card in the upper-midrange of the RX 7000 series, and the measured performance in The Technomancer reflects that positioning.

The GPU's shading units number 3,456 with 216 texture mapping units and 96 render output units. Pixel rate reaches 244.2 GPixel/s and texture rate hits 549.5 GTexel/s, while FP32 throughput is 35.17 TFLOPS. The card supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, which covers the API requirements of this action RPG. The Technomancer launched in 2016 and does not use ray tracing or mesh shaders in any demanding way, so the RT cores (54) and DirectX 12 Ultimate feature set are not heavily exercised by the title.

The benchmark results indicate that the GPU's VRAM capacity and memory bandwidth are sufficient for all tested settings. At 4K Ultra, the average frame rate drops to 36 FPS, which suggests that the render load, not memory capacity, is the constraint. The 12 GB frame buffer is not exhausted at any measured point, as even the highest preset at 3840x2160 does not show min frame rate dips below 46 FPS on Medium, which is the only setting with recorded minimum and maximum values. The card's 432.0 GB/s bandwidth is adequate for the texture and geometry workloads in this game, but the compute throughput becomes the binding factor at higher resolutions and presets.

Settings Recommendations

The measured rows provide clear guidance on which preset delivers the best experience. At 1920x1080, the High preset averages 128 FPS, while Medium averages 150 FPS and Ultra averages 100 FPS. The Low preset reaches 196 FPS, which is excessive for a game of this era and sacrifices visual fidelity without a proportional frame rate benefit. The data shows that Medium at 1080p offers the best balance: it runs 17 percent faster than High and 50 percent faster than Ultra, while still maintaining a minimum frame rate of 128 FPS and a maximum of 173 FPS. The recorded min of 128 FPS on Medium matches the average of High, so there is no dip below the High preset's average even in the worst-case frame.

At 2560x1440, the Medium preset again provides the most stable experience. It averages 98 FPS with a minimum of 84 FPS and a maximum of 113 FPS. High averages 84 FPS, which is identical to the Medium minimum, indicating that High settings can cause occasional drops into the 70s or lower. Ultra at 1440p averages 66 FPS, which is playable but leaves little headroom for busy combat scenes. Low at 1440p reaches 128 FPS, but the visual downgrade is unnecessary given that Medium delivers a 98 FPS average with better image quality.

At 3840x2160, the choice is more constrained. Medium averages 54 FPS with a minimum of 46 FPS and a maximum of 62 FPS, while High averages 46 FPS and Ultra drops to 36 FPS. Low at 4K averages 70 FPS, but this preset removes most of the game's lighting and shadow detail. The database shows that Medium is the only 4K setting that maintains a minimum above 45 FPS, which is the practical threshold for consistent playability. High at 4K is marginal, and Ultra is not viable for sustained action.

The overall recommendation from the measured data is to use Medium settings at any resolution. The gap between Medium and High is consistent: at 1080p the difference is 22 FPS, at 1440p it is 14 FPS, and at 4K it is 8 FPS. The gap between Medium and Ultra is larger: 50 FPS at 1080p, 32 FPS at 1440p, and 18 FPS at 4K. Medium provides the most headroom above the 60 FPS target at 1080p and 1440p, and it is the only preset that approaches 60 FPS at 4K.

Measured FPS Breakdown

The complete measured FPS table for The Technomancer with this hardware is as follows. At 1920x1080, Low averages 196 FPS, Medium averages 150 FPS with a minimum of 128 FPS and a maximum of 173 FPS, High averages 128 FPS, and Ultra averages 100 FPS. The spread from Low to Ultra is 96 FPS, which demonstrates that the GPU has ample headroom at this resolution even on the highest preset.

At 2560x1440, Low averages 128 FPS, Medium averages 98 FPS with a minimum of 84 FPS and a maximum of 113 FPS, High averages 84 FPS, and Ultra averages 66 FPS. The drop from Low to Ultra is 62 FPS, narrower than at 1080p, which indicates the render load is scaling with pixel count. The Medium preset's minimum of 84 FPS is notably high, meaning that even the slowest frames remain above the 60 FPS threshold for smooth gameplay.

At 3840x2160, Low averages 70 FPS, Medium averages 54 FPS with a minimum of 46 FPS and a maximum of 62 FPS, High averages 46 FPS, and Ultra averages 36 FPS. The spread from Low to Ultra is 34 FPS, the smallest of all three resolutions. This compression suggests that at 4K, the GPU is becoming the primary bottleneck, as the absolute frame rates are lower and the relative differences between presets shrink. The Medium preset is the only one that records both minimum and maximum values, and those values bracket the High and Ultra averages closely.

The data shows a consistent pattern: each step up in preset costs roughly 20 to 25 percent of the previous frame rate at 1080p and 1440p, but the cost shrinks to 15 percent or less at 4K. This is characteristic of a GPU-limited scenario at higher resolutions, where the compute units are saturated and additional settings have diminishing impact on the final frame rate.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial and reveals the limiting component. At Low settings, the 1080p average of 196 FPS falls to 128 FPS at 1440p (a 35 percent reduction) and then to 70 FPS at 4K (a further 45 percent reduction from 1440p). At Medium settings, the 1080p average of 150 FPS drops to 98 FPS at 1440p (35 percent lower) and then to 54 FPS at 4K (45 percent lower from 1440p). At High settings, the 1080p average of 128 FPS falls to 84 FPS at 1440p (34 percent lower) and then to 46 FPS at 4K (45 percent lower from 1440p). At Ultra settings, the 1080p average of 100 FPS drops to 66 FPS at 1440p (34 percent lower) and then to 36 FPS at 4K (45 percent lower from 1440p).

The consistency of these percentage drops across all four presets is telling. A purely GPU-bound workload would show larger drops as resolution increases, because the pixel fill rate and shading load grow quadratically. The observed 35 percent drop from 1080p to 1440p and the 45 percent drop from 1440p to 4K are smaller than the theoretical 44 percent and 78 percent increases in pixel count respectively. This indicates that the CPU is still contributing some bottleneck at lower resolutions, particularly at 1080p where the frame rates exceed 150 FPS on Medium and reach 196 FPS on Low.

At 4K, the GPU becomes the clear limiting factor. The 54 FPS average on Medium and 46 FPS on High show that the RX 7700 XT cannot maintain 60 FPS at this resolution on any preset except Low, which averages 70 FPS. The CPU's 20 cores and 5.50 GHz boost clock are far more than this 2016 game can utilize, so the frame rate at 4K is dictated by the GPU's 35.17 TFLOPS of FP32 throughput and its 432.0 GB/s memory bandwidth. The recorded data confirms that the Core Ultra 7 265K is not a bottleneck at any measured setting, as the FPS scaling tracks the GPU's compute limits rather than the CPU's thread count or clock speed.

The practical implication is that 1440p is the sweet spot for this pairing. At 1440p, the Medium preset delivers 98 FPS with a minimum of 84 FPS, which is well above the 60 FPS target and leaves room for the game's action sequences. The 1080p results are higher but the pixel density advantage of 1440p is worth the 35 percent frame rate cost. The 4K results are playable only on Medium or Low, and the 54 FPS average on Medium is just below the 60 FPS standard.

FAQ

Q: What is the overall rank of this CPU and GPU combination in The Technomancer?

A: The combo ranks 1,395 out of 3,696 tested configurations, placing it in the 62nd percentile of all recorded results for this game.

Q: How does the CPU compare to its nearest rivals in aggregate benchmark scores?

A: The Intel Core Ultra 7 265K scores 70,879 on average. The Intel Xeon 6511P scores 71,051 (0.2 percent lower), the Intel Xeon Platinum 8270 scores 71,370 (0.7 percent lower), the Intel Core i7-14700KF scores 70,163 (1 percent higher), and the AMD Ryzen 7 9700F scores 69,996 (1.3 percent higher).

Q: What are the GPU's memory specifications and how do they affect 4K performance?

A: The RX 7700 XT has 12 GB of GDDR6 memory on a 192-bit bus with 432.0 GB/s bandwidth. At 4K, the Medium preset averages 54 FPS with a minimum of 46 FPS, indicating that memory bandwidth is sufficient but compute throughput limits higher presets.

Q: Which settings preset provides the best balance of frame rate and visual quality?

A: The Medium preset at 2560x1440 averages 98 FPS with a minimum of 84 FPS and a maximum of 113 FPS. At 1920x1080, Medium averages 150 FPS with a minimum of 128 FPS. At 3840x2160, Medium averages 54 FPS, which is the only preset that maintains a minimum above 45 FPS.

Q: How much does frame rate drop when moving from 1080p to 4K?

A: At Medium settings, the 1080p average of 150 FPS drops to 98 FPS at 1440p (a 35 percent reduction) and then to 54 FPS at 4K (a further 45 percent reduction from 1440p). The same proportional drops occur across Low, High, and Ultra presets.

Q: Is the CPU or GPU the limiting factor at different resolutions?

A: At 1080p, the CPU contributes some bottleneck, as frame rates reach 196 FPS on Low and 150 FPS on Medium. At 4K, the GPU is the clear limiter, with Ultra averaging 36 FPS and High averaging 46 FPS, while the CPU's 20 cores and 5.50 GHz boost clock remain underutilized.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2544 MHz MHz
TDP 245 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 7700 XT in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 70.0
3840x2160 Medium 54.0
3840x2160 High 46.0
3840x2160 Ultra 36.0
2560x1440 Low 128.0
2560x1440 Medium 98.0
2560x1440 High 84.0
2560x1440 Ultra 66.0
1920x1080 Low 196.0
1920x1080 Medium 150.0
1920x1080 High 128.0
1920x1080 Ultra 100.0

The Technomancer with iUltra 7 265K + Other GPUs

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The Technomancer with RX 7700 XT + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

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