The Technomancer
This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 58 | 67 | 88 |
| 1440p QHD | 82 | 105 | 123 | 160 |
| 1080p Full HD | 125 | 160 | 188 | 245 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis
The Technomancer is a 2016 action RPG, and pairing it with a Intel Core Ultra 5 135H and NVIDIA GeForce RTX 5090 Mobile produces results that tell a clear story: the game is old enough that even a mid-tier mobile CPU and a top mobile GPU can push it hard at every resolution, though the combination lands mid-table in the overall database ranking. Across the measured data, framerates span from 45 FPS at 4K Ultra to 245 FPS at 1080p Low, and the scaling pattern between resolutions reveals which component is actually doing the heavy lifting. The pages below break down the ranking context, the roles each part plays, and every measured number for this configuration.
How This Combo Ranks
Out of 3696 tested combinations in the database for this title, the Core Ultra 5 135H + RTX 5090 Mobile pairing ranks 779th. That places it in roughly the top fifth of all configurations — a respectable but not headline position, and one that makes sense given the composition of the pairing.
The rank deserves interpretation. The RTX 5090 Mobile sits in the 84th percentile versus all GPUs in the database, with an average benchmark score of 45152. The Core Ultra 5 135H is no slouch either, holding the 81st percentile against all CPUs with an average benchmark score of 29093. Neither component is the absolute fastest in its class, and The Technomancer is the kind of older title where extra GPU muscle stops paying dividends once framerates get high enough. So a rank of 779 reflects a pairing that is strong, balanced, and slightly held back by the fact that plenty of desktop-class combinations above it simply have more raw headroom than a mobile platform can offer.
Against its nearest GPU rivals, the RTX 5090 Mobile's average score of 45152 puts it within striking distance of the AMD Radeon Pro 5500 XT (45384, a 0.5 percent gap), the NVIDIA GeForce RTX 4070 Ti (44795, 0.8 percent behind), the Intel Arc A730M (45592, 1 percent ahead), and the NVIDIA RTX 5880 Ada Generation (45972, 1.8 percent ahead). These are tight margins — effectively a cluster of GPUs that trade blows depending on the workload. The CPU's rivals are similarly close: the AMD Ryzen 7 5800X averages 29123 (0.1 percent ahead), the Intel Xeon Phi 7210 averages 29245 (0.5 percent ahead), the AMD Ryzen 5 5600XT averages 28940 (0.5 percent behind), and the Intel Core i5-13500HX averages 29270 (0.6 percent ahead). In short, both halves of this combo sit in a dense band of near-equals, and the in-game rank of 779 is consistent with that.
GPU Role
The RTX 5090 Mobile is a Blackwell 2.0 part built on TSMC's 5 nm process, packing 45,600 million transistors onto a 378 mm² die. That works out to a transistor density of 120.6 million per square millimetre — dense silicon, and the foundation for the raw figures that follow.
The specifications are substantial for a mobile part: 10496 shading units, 328 texture mapping units, 112 render output units, 82 RT cores, and 328 tensor cores. The boost clock reaches 1515 MHz from a 990 MHz base, and the memory subsystem is where this GPU flexes hardest — 24 GB of GDDR7 on a 256-bit bus running at 1750 MHz (28 Gbps effective), delivering 896.0 GB/s of bandwidth. Compute output lands at 31.80 TFLOPS FP32, with a pixel fill rate of 169.7 GPixel/s and a texture rate of 496.9 GTexel/s.
For The Technomancer, the relevant question is whether any of this is actually needed, and the answer is: not at lower resolutions. A 2016 action RPG simply does not demand 24 GB of VRAM or nearly 900 GB/s of bandwidth. The measured results confirm this — at 1080p the game runs at 160 FPS on High and 125 FPS on Ultra, numbers that suggest the GPU is barely breathing. Where the RTX 5090 Mobile's muscle shows up is at 3840x2160, where it still delivers 58 FPS on High and 45 FPS on Ultra. That 4K Ultra figure is the one place where the game's demands and the GPU's capabilities are in the same conversation.
In synthetic terms, the GPU scores 5871 in 3DMark Steel Nomad (DX12), 201834 in Geekbench OpenCL, and 198405 in Geekbench Vulkan, with a PassMark G3D score of 30034. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 — full modern API coverage, which matters more for newer titles than for this one, but guarantees no driver-level bottlenecks here.
Resolution Scaling
The measured data tells a clean scaling story. At 1080p, averages run 245 FPS (Low), 188 FPS (Medium), 160 FPS (High), and 125 FPS (Ultra). At 1440p, those become 160, 123, 105, and 82 FPS. At 4K, they drop to 88, 67, 58, and 45 FPS.
Working through the Ultra preset as the reference point: moving from 1080p to 1440p costs 43 FPS — a 35 percent drop — while 1440p to 4K costs another 37 FPS, a 45 percent drop. Total fall from 1080p Ultra to 4K Ultra is 80 FPS. The Medium preset shows the same shape: 188 to 123 to 67, with the sharpest proportional loss (45 percent) on the final jump to 4K.
That pattern — framerate falling roughly in line with the increase in pixel count rather than plateauing — indicates the GPU is the limiting component at the higher resolutions. If the Core Ultra 5 135H were the bottleneck, framerates would flatten as resolution rose, because the CPU workload doesn't change with pixel count. Instead, the data shows continuous decline, meaning the RTX 5090 Mobile is being asked to push more pixels and is paying for each of them.
At 1080p the picture flips. A 245 FPS Low average on a game of this vintage is approaching territory where CPU limits or engine limits typically intervene, and the 160 FPS High figure at 1080p exactly matching the 160 FPS Low figure at 1440p is the kind of coincidence that often marks a throughput ceiling. Practically: 1440p is the sweet spot for this pairing, where High settings deliver 105 FPS and even Ultra holds 82 FPS — all with headroom and no visible compromise.
FAQ
Q: What FPS does this combo get in The Technomancer at 4K?
A: Averages range from 45 FPS on Ultra to 88 FPS on Low. Medium runs at 67 FPS average with a minimum of 57 and a maximum of 78, and High delivers 58 FPS.
Q: Is the CPU or GPU the bottleneck in this game?
A: At 1440p and 4K, the GPU is the limiter — framerates scale down consistently as pixel count rises, which is classic GPU-bound behaviour. At 1080p, the very high framerates (245 FPS on Low) suggest the system is approaching limits where the CPU or the game engine itself caps throughput.
Q: Where does this combo rank against other tested configurations?
A: Rank 779 out of 3696 tested combos for this game — roughly the top fifth of the database, consistent with the RTX 5090 Mobile sitting in the 84th GPU percentile and the Core Ultra 5 135H in the 81st CPU percentile.
Q: How does the RTX 5090 Mobile compare to its nearest rivals?
A: Its average benchmark score of 45152 sits within 1 percent of the AMD Radeon Pro 5500 XT, the Intel Arc A730M, and the NVIDIA GeForce RTX 4070 Ti, and 1.8 percent behind the NVIDIA RTX 5880 Ada Generation — a tight cluster of near-equals.
Q: Is 24 GB of VRAM useful for this game?
A: Not for The Technomancer specifically — a 2016 title doesn't come close to filling 24 GB of GDDR7. The capacity and the 896.0 GB/s bandwidth matter for the card's broader usefulness across modern games, not for this one.
Q: Can this setup run the game at high refresh rates?
A: Yes at 1080p, where Low averages 245 FPS, Medium 188 FPS, and High 160 FPS. At 1440p, Low (160 FPS) and Medium (123 FPS) still support high-refresh play, but 4K tops out at 88 FPS on Low.
Measured FPS Breakdown
All figures below are measured averages from this exact pairing.
1920x1080:
- Low: 245 FPS
- Medium: 188 FPS (min 160, max 216)
- High: 160 FPS
- Ultra: 125 FPS
2560x1440:
- Low: 160 FPS
- Medium: 123 FPS (min 104, max 141)
- High: 105 FPS
- Ultra: 82 FPS
3840x2160:
- Low: 88 FPS
- Medium: 67 FPS (min 57, max 78)
- High: 58 FPS
- Ultra: 45 FPS
Frame time stability, where captured, looks healthy: the Medium presets show minimums that hold within roughly 15 percent of their averages at every resolution (160 vs 188 at 1080p, 104 vs 123 at 1440p, 57 vs 67 at 4K). That consistency across a fourfold pixel increase indicates the experience is smooth rather than spiky, with no evidence of stutter-inducing dips at the settings most players would actually use.
The practical read: 1080p is overkill headroom for this game on this hardware, 1440p High at 105 FPS is the balanced configuration, and 4K Medium at 67 FPS is entirely playable for an action RPG where frame timing matters more than raw refresh.
CPU Role
The Core Ultra 5 135H is a Meteor Lake mobile processor on Intel's 7 nm process, released in December 2023. It carries 14 cores and 18 threads, a 3.60 GHz base clock, and a 4.60 GHz boost clock, within a 28 W TDP envelope on the Intel BGA 2049 socket. Cache allocation is 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3. Memory support is DDR5 on a dual-channel bus with 89.6 GB/s of bandwidth, and the chip integrates Arc Xe-LPG 96EU graphics — irrelevant here with the RTX 5090 Mobile handling rendering, but part of the platform.
Its benchmark profile is solid mid-to-upper territory. Cinebench R23 returns 11875.5 multi-core and 1700 single-core; R20 gives 7834 and 1105; R15 gives 1718 and 244. PassMark multithread lands at 22422, single-thread at 3521, and physics at 1482. The overall average benchmark score of 29093 places it 0.1 percent behind the AMD Ryzen 7 5800X, 0.5 percent behind the Intel Xeon Phi 7210, 0.6 percent behind the Intel Core i5-13500HX, and 0.5 percent ahead of the AMD Ryzen 5 5600XT.
For The Technomancer, that CPU performance is more than sufficient. An action RPG from 2016 does not tax 14 modern cores, and the measured results support this: the continuous framerate decline from 1080p to 4K shows the GPU setting the pace at higher resolutions, while the 245 FPS Low average at 1080p demonstrates that even at maximum throughput the processor is not producing a visible wall before the GPU does. The single-core figure matters most for a game of this era, and a 1700 Cinebench R23 single-core score with a 4.60 GHz boost is comfortably in the band of near-equal rivals listed above — any of whom would produce essentially the same result in this title. The CPU's role in this pairing is simple: it stays out of the way, and the data shows it does.
Hardware Specifications
Intel Core Ultra 5 135H
NVIDIA GeForce RTX 5090 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5090 Mobile in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 88.0 |
| 3840x2160 | Medium | 67.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 160.0 |
| 2560x1440 | Medium | 123.0 |
| 2560x1440 | High | 105.0 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 245.0 |
| 1920x1080 | Medium | 188.0 |
| 1920x1080 | High | 160.0 |
| 1920x1080 | Ultra | 125.0 |
The Technomancer with iUltra 5 135H + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
Other Games with iUltra 5 135H + RTX 5090 Mobile
Explore FPS benchmarks for other games using this same hardware combination.