The Technomancer

The Technomancer

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 21 27
1440p QHD 25 33 38 50
1080p Full HD 39 50 58 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 21
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 50
2560x1440 Medium 38
2560x1440 High 33
2560x1440 Ultra 25
1920x1080 Low 76
1920x1080 Medium 58
1920x1080 High 50
1920x1080 Ultra 39

The Technomancer with Intel Core i5-12400 + AMD Radeon RX 580, In-Depth Analysis

The Technomancer, an Action RPG released in 2016-06-27, shows deeply challenging performance for the Intel Core i5-12400 and AMD Radeon RX 580 combination. The measured results span three resolutions and four quality presets, with the average frame rate peaking at 76 FPS (1080p Low) and bottoming out at 14 FPS (4K Ultra). The configuration ranks 3373rd out of 3696 tested combos for this title, a position that signals underlying hardware limits. The sections below break down the CPU and GPU roles, the exact measured FPS values across the grid, and what the scaling patterns imply for the limiting component.

FAQ

Q: What is the highest measured average FPS for this combo in The Technomancer?

A: The highest average FPS is 76, recorded at 1920x1080 with Low settings. This is the only preset wherever the frame rate cleanly exceeds the standard 60 FPS target in the dataset.

Q: What are the CPU's core, thread, and clock specifications?

A: The Intel Core i5-12400 has 6 cores and 12 threads, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. It is built on the Alder Lake-S architecture and uses a 10 nm process.

Q: What are the GPU's memory and clock details?

A: The Radeon RX 580 has 8 GB of GDDR5 memory on a 256-bit bus with 256.0 GB/s bandwidth. Its base clock is 1257 MHz, boost clock is 1340 MHz, and memory clock is 2000 MHz (8 Gbps effective).

Q: Is the measured FPS at 2560x1440 Medium playable?

A: Yes, the 1440p Medium preset yields an average of 38 FPS, with a minimum of 32 and a maximum of 44. While not as smooth as 1080p results, this remains above the 30 FPS playability threshold for the title.

Q: How does this combo's performance compare to its nearest GPU rivals?

A: According to the benchmark data, the RX 580's average score is 12928. It is 0.4% below the NVIDIA GeForce GTX 1660 SUPER (avg score 12986) and 0.1% below the RTX 3050 Ti Mobile (12940).

Q: Does the 8 GB VRAM buffer any resets at high resolutions?

A: The 8 GB GDDR5 allocation and 256-bit interface support 256.0 GB/s of bandwidth. At 4K, however, the measured FPS drops to 27 on Low, indicating that memory bandwidth or other GPU limits restrict performance more than the raw VRAM size.

GPU Role

The AMD Radeon RX 580 is a GCN 4.0 architecture part built on a 14 nm process. It packs 2304 shading units, 144 texture mapping units, and 32 raster output units, with a texture rate of 193.0 GTexel/s and a pixel rate of 42.88 GPixel/s. The chip operates between a 1257 MHz base and 1340 MHz boost clock, coupled to 8 GB of GDDR5 memory running at 2000 MHz (8 Gbps effective) over a 256-bit interface for 256.0 GB/s bandwidth.

The GPU’s own percentile ranking is 53rd among all tested GPUs, placing it near the lower-middle of the distribution. In the nearest GPU rivals, the RX 580's score of 12928 places it 0.3% below the RTX 3050 Ti Mobile (12905) and 0.4% below the GTX 1660 SUPER (12986), while staying 0.5% above the Radeon 740M (12870) and 0.6% above the FirePro W5100 (12847). This cluster means the RX 580 is effectively a mid-range card that competes with that GPU group, but it is not a high-end draw.

The measured frame rates in The Technomancer show that the GPU becomes a hard limit at higher resolutions. The peak at 1080p Low (76 FPS) is the only result above 60 FPS, and it falls to 50 FPS at 1440p Low and 27 FPS at 2160p Low. At the High and Ultra presets, the average values never exceed 50 FPS even at 1080p (High 50, Ultra 39) and drop to sub-20 territory only at 4K (Ultra 14). The combination 8 GB VRAM and 256.0 GB/s bandwidth does not rescue the card at 4K: the data clearly shows the GPU must render far more pixels, and the 42.88 GPixel/s pixel rate directly affects the fill-heavy 4K workloads.

What makes this role more notable is that the GPU's 53rd percentile rank is paired with a CPU rank that is higher—the i5-12400 sits at the 72nd percentile. At 1440p and above, the GPU is the clear constituent; at 1080p Low, the CPU may be able to push 76 FPS, but the frame rate still scales with resolutions. The data suggests that the RX 580 delivers acceptable 1080p quality but ends all 4K scenarios as a severe bottleneck, which is consistent with its pixel rate and shading unit properties.

CPU Role

The Intel Core i5-12400 is a 6-core, 12-thread processor from the Alder Lake-S family, fabricated on a 10 nm process. It runs at a base clock of 2.50 GHz and a boost of 4.40 GHz, with an 18 MB shared L3 cache. The chip scores an average benchmark score of 18683, which places it in the 72nd percentile against all CPUs. Among its nearest rivals, the i5-12400 is 0.1% below an AMD EPYC 76a core (delta -0.1), 0.3% below the Intel Core i7-1355U (weaker), and 0.7% below the Ryzen AI 5 330 (slow), but it is 0.9% above the Intel Core i5-14100F.

In the context of The Technomancer, the CPU's role is not as prominent as the GPU, but it still allows the RX 580 to reach its full potential at 1080p. The measured FPS at 1080p Low is 76, a typical CPU-facing workload, and it drops to 58 at Medium, 50 at High, and 39 at Ultra. That shape suggests the CPU keeps the frame rate above the GPU limit until the rendering load becomes heavy. At 1440p, the lower resolution scaling to 50 FPS (Low) still exceeds the HTTP-stitched GPU's capability. At 4K, even Low settings yield 27 FPS, which is close to the GPU's own limit—this suggests the CPU is under a lower load at higher resolutions.

The chip's relatively high single-thread performance (Cinebench R23 single-core 2257, 3DMark single-thread 1027) helps a game like an Action RPG that tends to have one heavy thread. The 12 threads also ensure that background the game's logic does not stall on CPU scheduling. Still, the measured data reveals that at 4K Ultra, the 14 FPS average is about the whole system, not just the CPU. The CPU percentile (72) leaves no obvious bottleneck at 1080p, so from the CPU's side, this combination is well matched for the GPU level.

Measured FPS Breakdown

Direct measured FPS values are limited to four presets. The data appears in table form in the measuresFps object. The full recorded list:

| Resolution | Settings | Average FPS | Min FPS | Max FPS |

|------------|----------|-------------|---------|---------|

| 3840x2160 (4K) | High | 18 | – | – |

| 3840x2160 (4K) | Low | 27 | – | – |

| 3840x2160 (4K) | Medium | 21 | 18 | 24 |

| 3840x2160 (4K) | Ultra | 14 | – | – |

| 2560x1440 | High | 33 | – | – |

| 2560x1440 | Low | 40 | – | – |

| 2560x1440 | Medium | 38 | 32 | 44 |

| 2560x1440 | Ultra | 25 | – | – |

| 1920x1080 | High | 50 | – | – |

| 1920x1080 | Low | 76 | – | – |

| 1920x1080 | Medium | 58 | 50 | 67 |

| 1920x1080 | Ultra | 39 | – | – |

The minimum and maximum fields exist only for the Medium preset at each resolution, offering a 1080p Medium range from 50 to 67 FPS, a 1440p Medium range from 32 to 44, and a 4K Medium from 18 to 24. All other rows have null for those variance metrics.

The 1080p results show a clear progression: Low 76 > Medium 58 > High 50 > Ultra 39. This means the average frame rate loses approximately 3 frames per preset step (not exact). Ultra loses 27 or so relative to Low. At 1440p, the same order: Low 50 > Medium 38 > High 33 > Ultra 25, with the gap between Low and Medium being only 12 FPS. At 4K, the spread becomes tighter: Low 27 > Medium 21 > High 18 > Ultra 14. That shows the GPU saturates quickly even at Low settings, leaving spatial quality to fill in tiny performers.

How This Combo Ranks

In the database of tested combos for The Technomancer, this specific i5-12400 + RX 580 combination ranks 3373 out of 3696 tested combos. The position aligns with the card's modest GPU percentile (which is 53) and the CPU's mid-high percentile (72). The rank means that over 300 other combinations produce higher average FPS or more consistent performance, as the measured metrics show.

That ranking places the setup at the lower end rather than at the near-best. With only a mild GPU, the setup is objectively in the bottom 10% of tested machines. This doesn't constitute a mild deficiency; it straight up matches the low 4K score and the 1080p Ultra of only 18. In comparison, the GPU's nearest rivals — the RTX 3050 Ti Mobile and GTX 1660 SUPER, both of which are also not top tier — highlight that the RX 580 does not have a high-end microscopic per bit. The 8 GB of VRAM and 256 GB/s bandwidth are still short of the threshold needed for consistent 1440p or 4K.

The rank also implicitly shows that the CPU, which is more than enough for the GPU, is not holding the data. From the GPU percentile of 53, there is a 47% of GPUs are faster; this directly ties to the frame rate limits. Therefore, the rank reflects the pairing's actual gameplay and not a flawed configuration.

Settings Recommendations

With uses only the measured FPS data, the recommended presets must strive for either a stable 60 FPS target, a consistent 30 FPS, or the highest quality that yields playable averages.

1080p – The Low preset averages 76 FPS, which will readily hit 60+ on typical refreshers. For strong visual balance, Medium gives 58 FPS (with a measured min 50 and max 67) so it hovers around but below 60. If you want to keep it above 60, Low is the only choice. For a converted “best experience” on a standard 60 Hz monitor, Low offers a comfortable buffer, while Medium delivers moderately better detail at a lower frame rate. Ultra (39 FPS) is a play rate on typical humans.

1440p – At 2560x1440, the Low preset (50 FPS) is close to 60 and provides the best comfort. Medium (38 FPS) is still over 30, with a couple of dips to 32, so it's a slower but playable. High (33 FPS) and Ultra (25) drop below the 60-range, so they are only for those who don't mind the lower vitality.

4K – Only Low (27 FPS) beats 20, Medium (21) and High (18) are under 18, Ultra (14) is a demonstration. For serious play, 4K is not recommendable on this pair; a highly stable 4K owns impossible.

In summary, the best experience per the measured rows is 1080p Low for a steady 76 FPS, or 1440p Low if the high resolution is more important. The Medium preset at 1080p (58 FPS) is also a good consistency, but it falls slightly short of 60 FPS.

Resolution Scaling

Scaling from 1080p to 1440p to 4K reveals the system's behavior under increasing display loads. In all three settings, the FPS drops sharply with the resolution.

Take the Low preset as the pure metric: the average FPS goes from 76 (1080p) to 50 (1440p) to 27 (2160p. The 1440p average is about one-half dropped vs 1080p, and 4K is about one-third of 1080p. That is far more than the pixel ratio would suggest (a pixel count from 1080p to 4K is about four times in pixels), so the relationship shows that the bottleneck is not purely pixel count-driven; the GPU’s 32 ROPs and 42.88 GPixel/s rate are too low to deliver a 4K fill rate.

Ultra settings further the gap: 4Kp (14 FPS) is less than one-half of 1080p (39 FPS). The difference between Low (27) and Ultra (14) at 4K indicates that shading and texture load (193 GTexel/s) is also saturated. The measured minimum for 4K Medium (18) is exactly the average of 4K High (18), which shows that at 4K, the frame rate is tightly clamped near the same trio.

The scaling patterns show that the GPU is almost fully responsible for the steep declines, especially 4K. The CPU's performance does not drop with resolution—the i5-12400 maintains the same board—so the FPS delta is dictated by the GPU's per-clock, per-pixel performance. The 256-bit bus and 256.0 GB/s bandwidth are insufficient for 4K quality, while at 1080p the card still has headroom, evidenced by the 4K (Low) 27 FPS and the 1080p (Low) 76 FPS. This is a clear sign that the limiting component is the Radeon RX 580, not the Intel CPU.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + AMD Radeon RX 580 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 27.0
3840x2160 Medium 21.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 50.0
2560x1440 Medium 38.0
2560x1440 High 33.0
2560x1440 Ultra 25.0
1920x1080 Low 76.0
1920x1080 Medium 58.0
1920x1080 High 50.0
1920x1080 Ultra 39.0

The Technomancer with ii5-12400 + Other GPUs

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The Technomancer with RX 580 + Other CPUs

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