The Technomancer
This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 60 | 72 | 94 |
| 1440p QHD | 87 | 109 | 128 | 171 |
| 1080p Full HD | 136 | 172 | 200 | 252 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis
# The Technomancer with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 4070 SUPER
The Technomancer, a 2016 Action RPG, responds predictably to this modern pairing of AMD's 16-core Ryzen 9 5950X and NVIDIA's RTX 4070 SUPER. The measured data shows a system that crushes 1080p, remains highly playable at 1440p, and only starts to show strain at 4K with the heaviest presets. The RTX 4070 SUPER's 12 GB of GDDR6X memory and Ada Lovelace architecture deliver a smooth experience across the board, while the 5950X's 16 Zen 3 cores provide ample headroom in a game that rarely stresses multi-threaded CPUs. This analysis breaks down the measured FPS rows to help you understand what this combo does well and where its limits lie.
Resolution Scaling
The FPS drop from 1080p to 4K is steep but consistent, revealing a GPU-bound workload at higher resolutions. At Ultra settings, the average frame rate falls from 135.7 FPS at 1920x1080 to 87.1 FPS at 2560x1440—a 35.8% reduction—and then to 50 FPS at 3840x2160, another 42.6% drop. This scaling pattern indicates that the RTX 4070 SUPER is the limiting component as pixel count rises, with the CPU's role diminishing at 4K.
At High settings, the same trend holds: 171.9 FPS at 1080p, 108.8 FPS at 1440p, and 60 FPS at 4K. The 4K High result lands exactly at 60 FPS, which is a key threshold for many displays. Low settings show the least dramatic scaling, with 251.6 FPS at 1080p, 171 FPS at 1440p, and 94.2 FPS at 4K—still well above playable. Medium settings sit between Low and High, delivering 199.6 FPS at 1080p, 128.4 FPS at 1440p, and 72.1 FPS at 4K.
The data suggests that The Technomancer's rendering load scales heavily with resolution. The 4K Ultra result of 50 FPS is the only measured configuration that dips below a 60 FPS target, while every other 4K preset clears it. This is not a CPU bottleneck scenario; the 5950X's single-thread score of 944 in 3dmark and 5450 in Cinebench R23 single-core are far beyond what a 2016 title requires. The limiting factor at 4K is clearly the GPU's fill rate and memory bandwidth, with the 4070 SUPER's 504.2 GB/s proving adequate for most presets but insufficient for Ultra at 2160p.
How This Combo Ranks
This CPU-GPU combination ranks 274th out of 1656 tested combos in The Technomancer, placing it in the top 16.5% of all pairings in the database. That is a strong result for a game from 2016, where modern hardware often runs into engine-level limits rather than raw performance ceilings. The percentile ranking reflects that the 5950X and 4070 SUPER together deliver well above average frame rates, even if the game's age means many older, less powerful combos can still achieve playable results.
The CPU's own percentile ranking against all processors is 93, meaning it outperforms 93% of tested CPUs in aggregate benchmarks. Its average benchmark score of 49062 sits nearly even with the Intel Core i5-14600K (49166, a 0.2% difference) and the Core i5-14600KF (49367, 0.6% ahead), while edging out the Intel Xeon Gold 5318H (48698, 0.7% behind). The GPU's percentile is 84, with an average benchmark score of 42576, placing it just behind the NVIDIA RTX A6000 (42653, 0.2% difference) and AMD Radeon RX 7650 GRE (42723, 0.3% difference). These benchmark deltas are negligible in real-world gaming, but they contextualize the hardware's position relative to alternatives.
In The Technomancer specifically, the combo's rank of 274 suggests that while the hardware is capable, the game's engine may not fully utilize the 5950X's 16 cores or the 4070 SUPER's modern feature set. The measured FPS numbers are still excellent, but the rank indicates that some less powerful combos achieve similar or better results due to the game's age and optimization patterns.
GPU Role
The RTX 4070 SUPER's 12 GB of GDDR6X memory on a 192-bit bus provides 504.2 GB/s of bandwidth, which proves sufficient for The Technomancer's texture and geometry demands at all tested resolutions. The 4K Ultra result of 50 FPS suggests that VRAM capacity is not the constraint—12 GB is ample for a 2016 title—but rather the GPU's raw compute throughput. The card's 7168 shading units and 224 texture mapping units deliver 35.48 TFLOPS of FP32 performance and a 554.4 GTexel/s texture rate, which are the specs that matter when pushing high pixel counts.
Clock behavior is relevant here. The GPU's base clock is 1980 MHz with a boost of 2475 MHz, and the measured FPS data indicates that the card sustains performance well under load. The 4K Low result of 94.2 FPS versus the 1080p Low result of 251.6 FPS shows a 62.6% reduction, which aligns with the pixel count difference (8.3 million vs 2.1 million pixels). This linear scaling confirms that the GPU is the primary driver of performance, with no unexpected bottlenecks from VRAM or memory bandwidth.
The card's 80 ROPs and 198.0 GPixel/s pixel rate become the limiting factor at 4K Ultra, where the 50 FPS average reflects the fill rate demands of the highest preset. The 4070 SUPER's 84th percentile ranking among all GPUs, with an average benchmark score of 42576, places it in solid company—essentially tied with the RTX A6000 and RX 7650 GRE. In The Technomancer, the GPU's role is clear: it handles 1080p and 1440p with ease, and at 4K it delivers playable frame rates on everything except Ultra.
Settings Recommendations
The measured data points to High settings as the sweet spot for this combo across all resolutions. At 4K, High yields 60 FPS exactly, which is the minimum for smooth gameplay on most displays. At 1440p, High produces 108.8 FPS, well above the 60 FPS target and leaving headroom for frame drops. At 1080p, High delivers 171.9 FPS, which is more than enough for high-refresh-rate monitors.
Ultra settings are only advisable at 1080p and 1440p. The 135.7 FPS at 1080p and 87.1 FPS at 1440p are both playable, but the 50 FPS at 4K Ultra falls short of the 60 FPS threshold. If you own a 4K display, the choice is clear: High settings give you exactly 60 FPS, while Medium gives 72.1 FPS for a small visual trade-off. Low settings at 4K produce 94.2 FPS but sacrifice too much visual quality for a game that already shows its age.
For competitive play or high-refresh-rate panels, Low settings at 1080p deliver 251.6 FPS, which is exceptional but unnecessary for a single-player Action RPG. Medium settings at 1440p (128.4 FPS) offer a balanced experience, and the 199.6 FPS at 1080p Medium is a strong choice for 144Hz displays. The data recommends High as the default preset, with Medium as a fallback if you need extra frame rate headroom at 4K.
Measured FPS Breakdown
The complete measured FPS table shows a clear hierarchy across resolutions and settings. At 1920x1080, the results are: Low 251.6 FPS, Medium 199.6 FPS, High 171.9 FPS, and Ultra 135.7 FPS. The gap between Low and Ultra is 115.9 FPS, or 46.1% of the Low result, indicating that the game's Ultra preset imposes a significant additional load on the GPU.
At 2560x1440, the numbers are: Low 171 FPS, Medium 128.4 FPS, High 108.8 FPS, and Ultra 87.1 FPS. The drop from 1080p to 1440p at each setting is substantial: 80.6 FPS for Low (32% reduction), 71.2 FPS for Medium (35.7% reduction), 63.1 FPS for High (36.7% reduction), and 48.6 FPS for Ultra (35.8% reduction). This consistency across presets confirms that resolution scaling is uniform and GPU-bound.
At 3840x2160, the results are: Low 94.2 FPS, Medium 72.1 FPS, High 60 FPS, and Ultra 50 FPS. The 1440p to 4K transition shows an additional reduction: 76.8 FPS for Low (44.9% reduction), 56.3 FPS for Medium (43.8% reduction), 48.8 FPS for High (44.9% reduction), and 37.1 FPS for Ultra (42.6% reduction). These percentages are slightly higher than the 1080p to 1440p drops, reflecting the increased pixel load at 4K.
The only sub-60 FPS result in the entire table is 4K Ultra at 50 FPS. Every other configuration clears 60 FPS, with 4K High landing exactly at the threshold. The data shows that this combo is overkill for 1080p, comfortably capable at 1440p, and only challenged by 4K Ultra.
CPU Role
The AMD Ryzen 9 5950X brings 16 cores and 32 threads based on the Zen 3 architecture, with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. Its 64 MB of L3 cache and 51.2 GB/s of dual-channel DDR4 memory bandwidth are more than sufficient for a 2016 Action RPG. The CPU's benchmark scores reinforce this: a Cinebench R23 multi-core score of 38607 and a single-core score of 5450, with a 3dmark single-thread score of 944.
In The Technomancer, the CPU's role is minimal at higher resolutions. The measured FPS scaling from 1080p to 4K follows a purely GPU-bound pattern, with no evidence of CPU limitations even at 1080p Low where the FPS reaches 251.6. The game, released in 2016, was designed for CPUs with far fewer cores, and the 5950X's 16 cores are unlikely to be fully utilized. The 3dmark 16-thread score of 10810 and max-thread score of 11597 show strong multi-threaded performance, but The Technomancer likely uses only a handful of threads.
The CPU's 93rd percentile ranking, with an average benchmark score of 49062, places it in the top tier of processors. Its nearest rivals—the Intel Core i5-14600K (49166, 0.2% ahead) and Core i5-14600KF (49367, 0.6% ahead)—are newer designs, but the 5950X's performance is statistically indistinguishable in aggregate benchmarks. The 7 nm process and 8,300 million transistors across a dual-die design (2x 74 mm²) contribute to its efficiency, though the 105 W TDP is modest for a 16-core part.
At 1080p Low, the 251.6 FPS result suggests that the CPU can keep pace with the GPU even in low-resolution, high-frame-rate scenarios. The 4K Ultra result of 50 FPS is purely a GPU constraint; the CPU has no role in that bottleneck. For this game, the 5950X provides massive headroom, meaning you could pair it with a less powerful GPU and still achieve playable results, or use it for other tasks while gaming. The data shows that in The Technomancer, the CPU is never the limiting component, and its performance is effectively transparent to the measured frame rates.
Hardware Specifications
AMD Ryzen 9 5950X
NVIDIA GeForce RTX 4070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 4070 SUPER in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 94.2 |
| 3840x2160 | Medium | 72.1 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 171.0 |
| 2560x1440 | Medium | 128.4 |
| 2560x1440 | High | 108.8 |
| 2560x1440 | Ultra | 87.1 |
| 1920x1080 | Low | 251.6 |
| 1920x1080 | Medium | 199.6 |
| 1920x1080 | High | 171.9 |
| 1920x1080 | Ultra | 135.7 |
The Technomancer with Ryzen 9 5950X + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 4070 SUPER + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
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