The Technomancer

The Technomancer

AVERAGE FPS
158
excellent

This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 85 99 129
1440p QHD 120 154 180 210
1080p Full HD 184 208 220 242

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 129
3840x2160 Medium 99
3840x2160 High 85
3840x2160 Ultra 66
2560x1440 Low 210
2560x1440 Medium 180
2560x1440 High 154
2560x1440 Ultra 120
1920x1080 Low 242
1920x1080 Medium 220
1920x1080 High 208
1920x1080 Ultra 184

The Technomancer with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

FAQ

Q: How well does this system run The Technomancer at 4K?

A: The AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5090 D combo delivers an average of 85 FPS at 3840x2160 on High settings and 66 FPS at Ultra. The system ranks in the 92nd percentile among 2,825 tested CPU/GPU combinations for this game, indicating strong 4K capability.

Q: What is the performance gap between Low and Ultra settings at 1080p?

A: At 1920x1080, the average frame rate drops from 242 FPS on Low to 184 FPS on Ultra, a reduction of 58 FPS. The Medium preset sits between these at 220 FPS, while High reaches 208 FPS.

Q: Does the RTX 5090 D bottleneck this older game at lower resolutions?

A: Benchmark data shows the frame rate scales noticeably with resolution: 242 FPS at 1080p Low versus 129 FPS at 4K Low. This 113 FPS difference indicates the CPU becomes more limiting as resolution decreases, while the GPU's massive 32 GB GDDR7 memory and 1.79 TB/s bandwidth are underutilized at 1080p.

Q: Which settings preset provides the smoothest 1440p experience?

A: At 2560x1440, the Medium preset averages 180 FPS with a minimum of 153 FPS and maximum of 207 FPS. This provides a consistently high frame rate that exceeds the 144 Hz refresh rate common on modern monitors, while Ultra still delivers 120 FPS.

Q: How does this system compare to similar hardware in general benchmarks?

A: The CPU scores 21,771 in average benchmark performance, placing it in the 75th percentile of all CPUs. It outperforms the AMD Ryzen 7 4800H by 0.1% and trails the AMD Ryzen 5 PRO 6650U by 0.5%. The GPU achieves an average benchmark score of 77,712, ranking in the 92nd percentile of all GPUs.

Q: Is there a measurable frame time variance in the recorded data?

A: The Medium settings row at each resolution includes minimum and maximum FPS values. At 4K Medium, the range spans from 84 FPS to 114 FPS; at 1440p Medium, it spans 153 to 207 FPS; at 1080p Medium, it spans 187 to 253 FPS. These ranges indicate moderate frame pacing variation.

Settings Recommendations

The data points to the Medium preset as the optimal choice across all three tested resolutions. At 1920x1080, Medium delivers 220 FPS average, which is only 22 FPS below the Low preset's 242 FPS but a substantial 36 FPS above High's 208 FPS. The jump from Medium to Ultra costs 36 FPS at 1080p, dropping to 184 FPS, which is still smooth but represents a diminishing return for the visual upgrade.

At 2560x1440, the Medium preset's 180 FPS average with a 153 FPS minimum is the sweet spot. High follows at 154 FPS, which is close enough to Medium that the visual quality difference may justify the 26 FPS penalty. Ultra drops to 120 FPS, which remains playable but shows a 60 FPS gap from Medium. For 1440p users with 144 Hz displays, Medium is the only preset that consistently stays above the refresh threshold.

The 4K situation favors Medium even more strongly. At 3840x2160, Medium averages 99 FPS with a minimum of 84 FPS, while High drops to 85 FPS and Ultra falls to 66 FPS. The Medium preset is the only option that keeps the average above 90 FPS at 4K, making it the clear recommendation for high-refresh 4K displays. Low at 129 FPS is faster but sacrifices too much visual fidelity in an action RPG where environmental detail matters.

Across all resolutions, Medium provides the best balance of frame rate and visual quality. The measured minimums at Medium (84 FPS at 4K, 153 FPS at 1440p, 187 FPS at 1080p) never dip into stutter territory, whereas Ultra's averages at 4K (66 FPS) and 1440p (120 FPS) leave less headroom for demanding scenes. The consistent availability of min/max data for Medium also suggests it is the most stable preset in the test set.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals a system that transitions from CPU-bound to GPU-bound as resolution increases. At Low settings, the average FPS falls from 242 at 1080p to 210 at 1440p (a 13.2% drop) and then to 129 at 4K (a 38.6% drop from 1440p). The smaller drop between 1080p and 1440p indicates the CPU is holding performance back at the lower resolution, while the steep 4K decline shows the GPU workload becoming dominant.

The Medium preset shows a similar pattern with values of 220 FPS at 1080p, 180 FPS at 1440p (an 18.2% decline), and 99 FPS at 4K (a 45% decline from 1440p). The increasing percentage drops at each step confirm that the RTX 5090 D's rendering workload scales super-linearly with pixel count, even though its 32 GB VRAM and 512-bit memory bus are more than adequate for any resolution.

High settings amplify the scaling effect: 208 FPS at 1080p, 154 FPS at 1440p (a 26% drop), and 85 FPS at 4K (a 44.8% drop from 1440p). The 4K to 1440p ratio remains consistent across presets, suggesting the GPU is the primary limiter at 4K regardless of quality level. The 1080p to 1440p gap widens as settings increase, which points to the CPU struggling to feed the GPU with enough draw calls at higher quality settings.

Ultra settings show the steepest 1080p to 1440p decline: 184 FPS to 120 FPS (a 34.8% drop), then further to 66 FPS at 4K (a 45% drop). The 4K result at Ultra is the only measurement below 85 FPS in the entire dataset, indicating that this preset pushes the GPU hard enough to overcome any CPU bottleneck. The data suggests that players targeting 4K should stick with Medium or High, as Ultra's 66 FPS average is the only sub-60-adjacent result.

Measured FPS Breakdown

At 1920x1080, the system exhibits a narrow performance band across settings. Low leads with 242 FPS average, followed by Medium at 220 FPS (with a minimum of 187 FPS and maximum of 253 FPS), High at 208 FPS, and Ultra at 184 FPS. The total spread from Low to Ultra is 58 FPS, which is relatively small in percentage terms (24%) and indicates that even the most demanding preset remains highly playable at this resolution.

The 2560x1440 results show a wider gap between presets. Low achieves 210 FPS, Medium averages 180 FPS with a range of 153 to 207 FPS, High reaches 154 FPS, and Ultra drops to 120 FPS. The 90 FPS difference between Low and Ultra at 1440p is more pronounced than at 1080p, reflecting the increased GPU workload at higher pixel counts. The Medium preset's minimum of 153 FPS is noteworthy because it stays above the 144 Hz threshold, while High's average of 154 FPS barely clears it.

At 3840x2160, the performance hierarchy becomes more stratified. Low produces 129 FPS, Medium averages 99 FPS with a minimum of 84 FPS and maximum of 114 FPS, High drops to 85 FPS, and Ultra falls to 66 FPS. The 63 FPS gap between Low and Ultra at 4K represents a 48.8% reduction, showing that this resolution amplifies the cost of higher settings. The Medium preset's 84 FPS minimum is the only 4K measurement that stays above 80 FPS, making it the safest choice for consistent frame delivery.

The min/max data for Medium settings reveals how resolution affects frame variance. The 1080p range (187-253 FPS) spans 66 FPS, the 1440p range (153-207 FPS) spans 54 FPS, and the 4K range (84-114 FPS) spans 30 FPS. The narrowing range at higher resolutions indicates that the GPU workload becomes more consistent as it becomes the primary bottleneck, reducing CPU-induced spikes.

GPU Role

The NVIDIA GeForce RTX 5090 D is the dominant component in this pairing, and its specifications explain the system's ability to maintain high frame rates even at 4K. The GPU features 32 GB of GDDR7 memory on a 512-bit bus, delivering 1.79 TB/s of bandwidth. This memory configuration is far beyond what The Technomancer requires, as evidenced by the fact that even the most demanding preset at 4K (Ultra, 66 FPS) does not appear to hit memory capacity limits.

The GPU's clock speeds are modest relative to its massive compute resources: a base clock of 2017 MHz and boost clock of 2407 MHz. However, the raw processing power comes from 21,760 shading units, 680 TMUs, and 176 ROPs. The texture rate of 1,636.8 GTexel/s and pixel rate of 423.6 GPixel/s are the metrics that matter for a game like The Technomancer, which relies heavily on texture filtering and pixel shading. The FP32 performance of 104.8 TFLOPS ensures that even complex shader effects at 4K Ultra are handled without issue.

The GPU's benchmark results place it in the 92nd percentile of all GPUs, with an average score of 77,712. Its nearest rival, the AMD Radeon RX 6650M XT, scores 76,904 (1.1% lower), while the AMD Radeon RX 6850M XT scores 78,940 (1.6% higher). These close margins in synthetic benchmarks contrast with the measured FPS data, which shows the RTX 5090 D delivering playable 4K performance in a 2016 title that likely does not utilize its Blackwell 2.0 architecture features fully.

The GPU's 575 W TDP and 950 W suggested PSU rating indicate a power-hungry component, but the benchmark results show that this power translates into headroom. At 4K Medium, the system produces 99 FPS, which is well above the 60 FPS target, and even 4K Ultra maintains 66 FPS. The GPU's DirectX 12 Ultimate support and 12_2 feature level ensure compatibility with modern rendering paths, though The Technomancer's 2016 release date means it likely uses DirectX 11 pathways where the GPU's PassMark DirectX 11 score of 371 is more relevant than its DirectX 12 score of 219.

CPU Role

The AMD Ryzen 5 5600X provides the processing foundation for this system, and its 6-core, 12-thread configuration is sufficient for The Technomancer's demands. The CPU runs at a base clock of 3.70 GHz and boosts to 4.60 GHz, with 32 MB of L3 cache and a 7 nm Zen 3 architecture. Its 65 W TDP is modest compared to the GPU's 575 W, but the CPU's role in this game is primarily to feed the GPU with draw calls and physics calculations.

The CPU's benchmark scores show a strong single-thread performance profile: 3dmark single-thread score of 917, Cinebench R15 single-core of 254, Cinebench R23 single-core of 1541, and Geekbench single-core of 1989. The PassMark single-thread score of 3364 reinforces this pattern. These numbers matter because The Technomancer, like many action RPGs, relies heavily on a few primary threads for game logic and scene management. The multicore scores (Cinebench R23 multicore of 11,838, Geekbench multicore of 9,173) are solid but less critical for this workload.

The CPU's 75th percentile ranking among all CPUs, with an average benchmark score of 21,771, places it in the upper midrange. Its nearest rival, the AMD Ryzen 7 4800H, scores 21,749 (0.1% lower), while the AMD Ryzen 5 PRO 6650U scores 21,874 (0.5% higher). These near-identical scores suggest that the 5600X's performance is well understood and consistent with its generation.

In the measured FPS data, the CPU's influence is most evident at 1080p, where the frame rate differences between settings are compressed. At 1080p Low, the system hits 242 FPS, which is likely near the CPU's maximum draw-call throughput for this game. The fact that 1080p Ultra still achieves 184 FPS, only 58 FPS lower than Low, indicates that the CPU maintains adequate frame delivery even when GPU load increases. The CPU's 12 threads and 4.60 GHz boost clock provide enough single-core headroom to avoid becoming a hard bottleneck at lower resolutions.

The CPU's memory bandwidth of 51.2 GB/s via dual-channel DDR4 is a potential limitation, but the game's 2016 release date means it was designed for systems with far less bandwidth. The 32 MB L3 cache helps mitigate memory latency, and the CPU's PCIe Gen 4 support with 20 lanes ensures the GPU has a high-bandwidth connection. The data shows that the CPU is not the primary constraint at 4K, where the GPU's workload dominates, but it does cap performance at 1080p where the system's frame rates exceed 240 FPS.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5090 D in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 129.0
3840x2160 Medium 99.0
3840x2160 High 85.0
3840x2160 Ultra 66.0
2560x1440 Low 210.0
2560x1440 Medium 180.0
2560x1440 High 154.0
2560x1440 Ultra 120.0
1920x1080 Low 242.0
1920x1080 Medium 220.0
1920x1080 High 208.0
1920x1080 Ultra 184.0

The Technomancer with Ryzen 5 5600X + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 5090 D + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.