The Technomancer
This combination delivers exceptional performance with an average of 146 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 85 | 99 | 129 |
| 1440p QHD | 120 | 154 | 166 | 183 |
| 1080p Full HD | 166 | 181 | 191 | 211 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
# The Technomancer with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5090 D
The AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 5090 D combination delivers a broadly playable experience in The Technomancer, with measured average frame rates ranging from 66 FPS at 4K Ultra up to 211 FPS at 1080p Low. This pairing ranks 176th out of 2,825 tested combinations for this game, placing it in the top 7% of all configurations, which indicates a strong overall match for this 2016 Action RPG.
FAQ
Q: What is the best resolution for this CPU/GPU combo in The Technomancer?
A: The data shows that 1440p High delivers 154 FPS average, which is a strong balance between visual fidelity and refresh rate headroom. At 4K High, the average drops to 85 FPS, still playable but with less margin. If you prioritize smoothness, 1080p High runs at 181 FPS average.
Q: How does the Ryzen 5 5500X3D compare to its nearest rivals in general benchmarks?
A: The CPU's average benchmark score is 37,018, with the AMD Ryzen 5 5600F and Intel Core Ultra 5 225 both sitting 0.2% behind. The AMD Ryzen AI 7 PRO 450 is 0.2% ahead, and the Intel Core i9-12900T leads by 0.3%. This places the 5500X3D essentially at parity with these four processors, with negligible performance deltas.
Q: Is the RTX 5090 D significantly faster than its nearest GPU rivals?
A: The RTX 5090 D has an average benchmark score of 77,712. The AMD Radeon RX 6650M XT trails by 1.1% (score 76,904), while the RX 6850M XT leads by 1.6% (score 78,940). The NVIDIA Tesla P100 variants are 2.1% and 2.4% ahead, respectively. These are small margins, indicating the 5090 D sits in a tight performance cluster.
Q: What is the largest FPS jump when lowering settings at 1080p?
A: Moving from Ultra to Low at 1080p takes the average from 166 FPS to 211 FPS, a gain of 45 FPS. The step from Ultra to High (181 FPS) adds 15 FPS, and High to Medium (191 FPS) adds another 10 FPS.
Q: Does the 4K Ultra setting remain playable?
A: Yes, but just barely at a 66 FPS average. This is the only measured configuration below 70 FPS. For context, 4K High runs at 85 FPS, which is a 19 FPS improvement over Ultra. If you have a 60 Hz 4K display, Ultra is viable, but High provides more consistent frame pacing.
Q: How much faster is 1080p compared to 4K at the same settings?
A: At High settings, 1080p runs at 181 FPS versus 85 FPS at 4K, a 96 FPS difference (2.13x faster). At Low settings, the gap widens: 211 FPS at 1080p versus 129 FPS at 4K, an 82 FPS difference. The relative scaling shows the GPU becomes more stressed as resolution climbs.
CPU Role
The AMD Ryzen 5 5500X3D brings 6 cores and 12 threads based on the Zen 3 architecture (Vermeer), with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. Its large 96 MB shared L3 cache is a defining feature for a 5000-series part, and the chip supports DDR4 memory over a dual-channel bus with 51.2 GB/s bandwidth. The CPU scores 20,363 in PassMark multithread and 2,941 in single-thread tests, with an average benchmark score of 37,018 and an 85th percentile ranking among all CPUs.
In The Technomancer, a game from 2016, the CPU's 6-core/12-thread configuration is generally sufficient, but the measured FPS data suggests that at lower resolutions the CPU becomes more relevant. At 1080p Low, the combo achieves 211 FPS average; at 1440p Low, it drops to 183 FPS; and at 4K Low, it falls to 129 FPS. This scaling pattern indicates that the GPU is progressively becoming the bottleneck as resolution increases, but the CPU still has headroom to push high frame rates at 1080p.
The nearest rival comparisons show the 5500X3D is effectively tied with the Ryzen 5 5600F (0.2% behind), Intel Core Ultra 5 225 (0.2% behind), and Ryzen AI 7 PRO 450 (0.2% ahead). These results imply that for this game, the 5500X3D's performance envelope is well-matched to the RTX 5090 D's capabilities at 1080p and 1440p, where the CPU can keep up with the GPU's frame generation. The 105 W TDP and Socket AM4 compatibility make it a practical drop-in upgrade for existing platforms, though the locked multiplier limits overclocking headroom.
GPU Role
The NVIDIA GeForce RTX 5090 D is built on the Blackwell 2.0 architecture (GB202 chip) using a 5 nm TSMC process with 92,200 million transistors on a 750 mm² die. It features 32 GB of GDDR7 memory on a 512-bit bus, providing 1.79 TB/s of bandwidth. The GPU runs at a 2017 MHz base clock and 2407 MHz boost, with memory at 1750 MHz (28 Gbps effective). Its 21,760 shading units, 680 TMUs, and 176 ROPs deliver 104.8 TFLOPS of FP32 compute, with a pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s.
In The Technomancer, the GPU's massive memory capacity and bandwidth are overkill for a 2016 title, but the compute power directly drives the measured FPS results. The GPU's average benchmark score is 77,712, placing it in the 92nd percentile of all GPUs. Its PassMark G3D score of 44,065 and G2D score of 1,487 show strong overall performance. The nearest rivals — RX 6650M XT (1.1% behind), RX 6850M XT (1.6% ahead), and Tesla P100 variants (2.1-2.4% ahead) — indicate the 5090 D is competitive but not dominant in synthetic tests.
The measured FPS data reveals that the GPU is the primary scaling factor across resolutions. At 4K, the average FPS ranges from 66 (Ultra) to 129 (Low), while at 1080p it ranges from 166 (Ultra) to 211 (Low). The 32 GB VRAM is never a limiting factor at any setting or resolution in this game, as even 4K Ultra textures are unlikely to approach this capacity. The 575 W TDP and 950 W suggested PSU are worth noting for system planning, but for this specific game, the GPU's raw throughput is what matters most.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are as follows: Low runs at 211 FPS, Medium at 191 FPS (with a min of 163 and max of 220), High at 181 FPS, and Ultra at 166 FPS. The spread from Low to Ultra is 45 FPS, with the largest single-step drop occurring from Low to Medium (20 FPS). The Medium preset shows the widest variance between min and max (57 FPS), suggesting occasional frame dips even at this resolution.
Moving to 2560x1440, the averages are: Low at 183 FPS, Medium at 166 FPS (min 141, max 191), High at 154 FPS, and Ultra at 120 FPS. The resolution jump from 1080p to 1440p costs 28 FPS at Low, 25 FPS at Medium, 27 FPS at High, and 46 FPS at Ultra. Notably, the Medium preset at 1440p delivers a 50 FPS min-max range, indicating that frame pacing remains stable despite the higher pixel count.
At 3840x2160, the averages are: Low at 129 FPS, Medium at 99 FPS (min 84, max 114), High at 85 FPS, and Ultra at 66 FPS. The step from Low to Medium costs 30 FPS, while Medium to High costs 14 FPS, and High to Ultra costs 19 FPS. The Medium preset's min of 84 FPS shows that even at 4K, the system rarely drops below 60 FPS, though Ultra at 66 FPS average leaves little margin for demanding scenes.
The data shows a consistent pattern: each settings tier up reduces FPS by roughly 10-30% depending on resolution. At 1080p, the system has ample headroom for high refresh rate displays, with even Ultra exceeding 165 FPS. At 1440p, Ultra drops to 120 FPS, which still suits 120 Hz panels. At 4K, only Low and Medium exceed 100 FPS, with High and Ultra requiring 60 Hz displays for consistent performance.
Resolution Scaling
The FPS drop from 1080p to 4K at identical settings reveals how the workload shifts. At Low settings, the average falls from 211 FPS (1080p) to 183 FPS (1440p) to 129 FPS (4K), a cumulative reduction of 82 FPS. This represents a 38.9% performance loss from 1080p to 4K, which indicates the GPU is still the primary limiter at Low settings, but the CPU's role diminishes as resolution rises.
At High settings, the progression is 181 FPS (1080p) to 154 FPS (1440p) to 85 FPS (4K), a total drop of 96 FPS or 53.0%. The larger percentage loss at High compared to Low suggests that the GPU's shading and texture units are being pushed harder, while the CPU's frame time contribution becomes a smaller proportion of the total. The 1440p to 4K jump at High (69 FPS loss) is significantly steeper than the 1080p to 1440p step (27 FPS loss), confirming that 4K resolution is where the RTX 5090 D starts to feel the pressure.
The Medium preset shows a similar pattern: 191 FPS (1080p), 166 FPS (1440p), and 99 FPS (4K). The 4K Medium result of 99 FPS is 67 FPS lower than 1440p Medium, a 40.4% drop. In contrast, the 1080p to 1440p step only costs 25 FPS (13.1%). This nonlinear scaling indicates that memory bandwidth and ROP throughput become more critical at 4K, where the 1.79 TB/s bandwidth is still sufficient but the compute load grows substantially.
Ultra settings produce the largest relative drops: 166 FPS (1080p), 120 FPS (1440p), and 66 FPS (4K). The 1440p to 4K reduction of 54 FPS (45.0%) is the steepest single-step decline in the entire dataset. This demonstrates that Ultra at 4K pushes the GPU to its limits even for a 2016 title, and the 66 FPS average suggests that the 5090 D is the limiting component at this extreme configuration.
Settings Recommendations
For the Technomancer with this hardware, the Medium preset offers the best balance between visual quality and performance headroom. At 1080p, Medium runs at 191 FPS average with a 163 min and 220 max, which is smooth on any display. At 1440p, Medium delivers 166 FPS average with a 141 min, keeping you above 140 FPS consistently. Even at 4K, Medium achieves 99 FPS average with an 84 min, which is comfortably above 60 FPS for most gaming scenarios.
The High preset is a reasonable alternative if you prioritize image quality over raw frame rate. At 1440p, High runs at 154 FPS average, which is still excellent for high-refresh displays. However, at 4K, High drops to 85 FPS average, which is playable but leaves less margin for demanding scenes. The data shows that the performance gap between Medium and High is 25 FPS at 1080p, 12 FPS at 1440p, and 14 FPS at 4K — a modest cost for improved visuals.
Ultra settings are only recommended for 1080p and 1440p use, where the system maintains 166 FPS and 120 FPS averages respectively. At 4K, Ultra's 66 FPS average is technically playable but sits close to the 60 FPS threshold, and the lack of min/max data for this configuration suggests potential variability. If you have a 4K 60 Hz display, Ultra will work, but Medium or High provides more consistent frame pacing.
For competitive play or high-refresh monitors, the Low preset at 1080p (211 FPS) or 1440p (183 FPS) is the safest choice. The game runs exceptionally fast at these settings, with no measured min FPS data indicating stable frame delivery. Given that this is a single-player Action RPG, the extra visual fidelity from Medium or High is generally worth the FPS trade-off, especially at 1440p where the system maintains over 150 FPS even on High.
Hardware Specifications
AMD Ryzen 5 5500X3D
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5090 D in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 129.0 |
| 3840x2160 | Medium | 99.0 |
| 3840x2160 | High | 85.0 |
| 3840x2160 | Ultra | 66.0 |
| 2560x1440 | Low | 183.0 |
| 2560x1440 | Medium | 166.0 |
| 2560x1440 | High | 154.0 |
| 2560x1440 | Ultra | 120.0 |
| 1920x1080 | Low | 211.0 |
| 1920x1080 | Medium | 191.0 |
| 1920x1080 | High | 181.0 |
| 1920x1080 | Ultra | 166.0 |
The Technomancer with Ryzen 5 5500X3D + Other GPUs
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The Technomancer with RTX 5090 D + Other CPUs
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