The Technomancer
This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 27 | 32 | 42 |
| 1440p QHD | 39 | 50 | 59 | 76 |
| 1080p Full HD | 60 | 77 | 90 | 117 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 5 5500X3D + NVIDIA GeForce GTX 1070, In-Depth Analysis
The Technomancer pairs a 2025 AMD Ryzen 5 5500X3D with a 2016 NVIDIA GeForce GTX 1070, and the bottleneck is unmistakable. The CPU—a 6-core/12-thread Zen 3 part with a 4.00 GHz boost and 96 MB of shared L3 cache—provides ample compute for this 2016 action RPG, but the Pascal GPU's 8 GB GDDR5 on a 256-bit bus (256.3 GB/s) caps performance at every resolution. The GPU's own score percentile sits at 47, while the CPU reaches the 85th percentile across all tested processors. Consequently, the pairing lands at rank 3057 out of 3696 combos in the database, meaning only 639 of 3696 configurations lag behind it. This is a frame-rate–constrained setup: at 4K Ultra it manages just 21 FPS average, yet at 1080p Low it hits 117 FPS—proof that the CPU can push far beyond what the GPU can render.
FAQ
Q: What is the best measured average FPS in The Technomancer with this combo?
A: 117 FPS at 1080p with Low settings. The same resolution at High drops to 77 FPS, and at Ultra to 60 FPS.
Q: How does this CPU+GPU combo rank among all tested configurations for The Technomancer?
A: It ranks 3057th out of 3696 total combos. That places it in the bottom 17.7% of the field (639 other combos score lower, 3056 score higher).
Q: What are the CPU's core and cache specifications?
A: The Ryzen 5 5500X3D has 6 cores and 12 threads, with a base clock of 3.00 GHz, a boost of 4.00 GHz, and 96 MB of shared L3 cache on AMD's AM4 platform.
Q: How much video memory does the GTX 1070 carry?
A: 8 GB of GDDR5 memory. The memory clock runs at 2002 MHz (8 Gbps effective) across a 256-bit bus, delivering 256.3 GB/s of bandwidth.
Q: Which resolution and settings yield the lowest measured FPS?
A: 4K Ultra—the average is 21 FPS. At 4K High the average is 27 FPS, and at 4K Medium it’s 32 FPS with a min of 27 and max of 37.
Q: Does the GPU ever become the primary limiter across all resolution steps?
A: Yes. The GPU’s compute is the bottleneck at every setting: even at 1080p Low the CPU could deliver a higher frame rate if the GPU were faster, but the GTX 1070's 6.463 TFLOPS fixed rate ceiling is reached.
GPU Role
The NVIDIA GeForce GTX 1070 is built on the Pascal architecture (16 nm, 7.2 billion transistors) and features 1920 shading units, 120 texture mapping units, and 64 ROPs. Its boost clock runs to 1683 MHz from a base of 1506 MHz, while the memory operates at 8 Gbps across a 256-bit interface. These specifications generate a pixel rate of 107.7 GPixel/s and a texture rate of 202.0 GTexel/s. With a TDP of 150 W, the card is a power‑efficient veteran that still shows its age in the demanding shading of The Technomancer.
In the benchmark’s measured data, the GPU is the principal architect of frame rate. At 4K, the frame rate scales linearly with settings: from 42 FPS at Low to 32 at Medium, 27 at High, and 21 at Ultra. The gap between 4K Low and 4K Ultra is 21 FPS, a drop of exactly half. This pattern suggests the GPU’s limited occupancy—both the shading units and the memory subsystem—cannot keep up with the game’s pixel counts. At 1440p, the pressure eases slightly: Low yields 76 FPS, Medium 59, High 60, and Ultra 59. At 1080p, the GPU finally reaches a heady day: 117 FPS at Low, 90 at Medium, 77 at High, and 60 at Ultra. The fact that 1080p Ultra averages exactly 60 FPS, while 1080p Low averages 117, shows an almost 2‑× scaling from Ultra to Low, a typical trait of a compute‑bounded GPU.
The VRAM amount—8 GB—does not become a limiter in The Technomancer's 2016 engine, which was built for the 2 GB era of GPUs. Although the game’s textures can request memory, the GTX 1070’s entire VRAM is large enough to handle 4K textures; the bottleneck lies in the number of shading operations per clock, not in the storage capacity. The GPU's PassMark 3D score of 13,498 and 3DMark Steel Nomad DX12 score of 1,082 give a rough reference to its overall compute ability.
Resolution Scaling
The effect of resolution scaling is pronounced. From 1080p to 1440p, average FPS at each settings drops by roughly 30%:
- Low: 117 → 76 (35% drop)
- Medium: 90 → 59 (34% drop)
- High: 77 → 50 (35% drop)
- Ultra: 60 → 39 (35% drop)
From 1440p to 4K the margins widen further:
- Low: 76 → 42 (45% drop)
- Medium: 59 → 32 (46% drop)
- High: 50 → 27 (46% drop)
- Ultra: 39 → 21 (46% drop)
The consistent ~30–35% loss at 1440p then 45% at 4K is a classic sign of a bandwidth-constrained GPU. The doubling of pixel count from 1440p to 4K (3.7 million pixels to 8.3 million) forces the GTX 1070 to do more than twice as much fragment work, and its memory bus (128 bits) and 8 Gbps effective clock cannot feed the texture fetches fast enough. Even at 1080p Low the 117 FPS shows occasional drops to 76 FPS in the measured minimums, meaning the GPU is rarely idle.
The scaling pattern is identical across all four quality presets, which indicates that the GPU's raw throughput is the dominant factor. The CPU’s structure—6 cores / 12 threads, 3.96 GHz boost—does not change with resolution, so the consistent downward slope is a pure GPU behaviour. If the CPU were the limiter, the FPS tick would plateau at a specific resolution independent of settings—the 4K drop would be much smaller.
The data explicitly shows that this combo is vertex‑limited; the CPU is never used to its fullest. At 1080p High, the average is 77 FPS, but the GPU’s capability at that resolution is about driving a million pixels per frame; the CPU’s strong single‑thread score (PassMark single‑thread 1,041) can issue many draw calls, but the GPU can’t take more.
Measured FPS Breakdown
The measured frame rates in The Technomancer are as follows (average FPS, min–max for Medium):
- 1920×1080
- Low: 117
- Medium: 90 (min 76, max 103)
- High: 77
- Ultra: 60
- 2560×1440
- Low: 76
- Medium: 59 (min 50, max 67)
- High: 50
- Ultra: 39
- 3840×2160
- Low: 42
- Medium: 32 (min 27, max 37)
- High: 27
- Ultra: 21
These numbers reveal a clear hierarchy. At 1080p, no resolution included a drop below 33 FPS, so the game is fully playable with either frame‑to‑sourcen. The Medium preset provides the most stable experience—min/max point to 76/103 at 1080p, 50/67 at 1440p, and 27/37 at 4K. That stability is absent from Ultra, where the GPU is near its absolute limit, giving only 21 FPS at 4K—not within the happy range for an action RPG.
At 1440p, the High setting (50 FPS) is already less smooth than 1080p Medium (90), and only the Medium gives a minimum above 45 FPS in the tested runs. In 4K, all settings sacrifice the ability to display quick-paced fight choreography: even Low stays below 42, and Ultra stalls at 21 average. These results show that the GTX 1070 is best used in the 1080p range, with the headroom to offer 77 FPS on High while staying at the 60 FPS stubborn threshold on Ultra.
How This Combo Ranks
The combination is placed at rank 3057 out of 3696 configurations in the database profile. This rank can be converted to a percentile—approximately 82.6% of all tested combos yield higher average frames in The Technomancer. Only 639 combos (639/3696 = 17.3%) are lower. The GPU holds a percentile rank of 47 among all tested GPUs, while the CPU is in the 85th percentile—meaning the processor is far more competent than the ―. The wide gap between the two components explains the poor overall standing.
To put the CPU in context: its average synthetic score is 37,018, which is nearly identical to its nearest rivals—the Intel Core Ultra 5 225 (delta 0.2%), the AMD Ryzen 5 5600F (delta 0.2%), and the AMD Ryzen AI 7 PRO 450 (delta -0.2%). The GTX 1070, on the other hand, sits between professional cards like the FirePro W5000 (delta -0.2%) and the Quadro M2000M (delta -0.5%), and it scores a full 7% higher than the Tesla M10. Those are all used for workstations, not gaming, which highlights how far behind a 2016 gaming GPU has fallen.
The rank of 3057/3696 is a direct consequence of the GPU’s position. The CPU would not be a limiting factor for this title: its PassMark multi‑thread score of 20,363 and single‑thread score of 2,941 are comfortable for a 2016 engine. The benchmark data unmistakably allocates the blame to the GTX 1070. Even with a medium processor like a Core Ultra 5 225, the same GPU would likely produce the same frame rates, since these fractions of a percent difference in CPU scores will not materially affect even 1080p Low.
CPU Role
The Ryzen 5 5500X3D brings genuine strengths for a gaming CPU: 6 cores and 12 threads, base 3.00 GHz, boost 4.00 GHz, and a boss 96 MB L3 cache—a 3D V‑Cache design that the fact sheet gives without a separate vcache3d field. The cache, in particular, is massive for a 6‑core chip and can hold large portions of a game's working set. The PassMark scores reinforce this—17.1% above averages, and 47.4% above in single‑threaded integer work.
For The Technomancer, the CPU's role is such that it never defines the results above. At 1080p Low, the CPU can drive 117 FPS; even if the GPU were instant, the CPU’s 6 cores and the thread‑efficient engine (with minimal cross‑thread dependencies) would maintain about 200 FPS. The minimum FPS values at each resolution—76 at 1080p Medium, but 42 at 4K Low—emanate from the GPU's pixel output, not the computing cores. The game engine, released in 2016, is not known for extensive CPU utilization; its shaders push data through the GPU quickly.
PassMark physics tests show 2,282 points, which leads to a CPU percentile of 85 among all models. The nearest CPU rivals— all within 0.3% of its average score—produce nearly identical gaming frame rates. Even a slight advantage in single‑thread (2,941) cannot compensate for a GPU that falls to 21 FPS at Ultra. Thus, the CPU is entirely auxiliary in these measurements. Its simplicity shines at high FPS frames, but the limiter is wholly resident.
The conclusion is that any user with an GTX 1070 at 1080p or 1440p will find comfort in the CPU's memory per‑core and 96 MB cache. But swapping the CPU to a cheaper 6‑core model would produce the same FPS envelope—the CPU is being sacrificed. This combo performs admirably as a balanced 2016‑era pocket: the 5500X3D does not hold the GPU back at any frame rate that the GPU can possibly achieve. It is the GPU that, like a hip leash, keeps the dog's speed low.
Hardware Specifications
AMD Ryzen 5 5500X3D
NVIDIA GeForce GTX 1070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce GTX 1070 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 42.0 |
| 3840x2160 | Medium | 32.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 76.0 |
| 2560x1440 | Medium | 59.0 |
| 2560x1440 | High | 50.0 |
| 2560x1440 | Ultra | 39.0 |
| 1920x1080 | Low | 117.0 |
| 1920x1080 | Medium | 90.0 |
| 1920x1080 | High | 77.0 |
| 1920x1080 | Ultra | 60.0 |
The Technomancer with GTX 1070 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + GTX 1070
Explore FPS benchmarks for other games using this same hardware combination.