The Technomancer

The Technomancer

AVERAGE FPS
118
good

This combination provides smooth gameplay with an average of 118 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 79 93 114
1440p QHD 110 120 127 140
1080p Full HD 127 138 146 161

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 114
3840x2160 Medium 93
3840x2160 High 79
3840x2160 Ultra 62
2560x1440 Low 140
2560x1440 Medium 127
2560x1440 High 120
2560x1440 Ultra 110
1920x1080 Low 161
1920x1080 Medium 146
1920x1080 High 138
1920x1080 Ultra 127

The Technomancer with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5090, In-Depth Analysis

The Technomancer, a 2016 action RPG, runs surprisingly well when paired with the AMD Ryzen 5 2600 and the NVIDIA GeForce RTX 5090. The measured frame rates range from 127 FPS at 1080p Ultra to 62 FPS at 4K Ultra, with a notable shift in bottleneck behavior across resolutions. The combo ranks 804th out of 3696 tested configurations, i.e., in the top 22% of all combos.

Resolution Scaling

The frame counts drop sharply as resolution rises, but the pattern varies by preset. For Low settings, the 1080p average is 161 FPS, dropping to 140 FPS at 1440p (a 13.1% loss) and then to 114 FPS at 4K (an 18.6% loss). For High settings, the progression is 138→120→79, where 1440p loses 13.0% and 4K loses 34.2% relative to 1080p. The largest scaling penalty appears at the Ultra preset: from 127 FPS at 1080p to 110 FPS at 1440p (13.4% loss) and then down to 62 FPS at 4K, a further 43.6% reduction. Thus, the jump from 1440p to 4K costs between 20% (at Low) and 44% (at Ultra) of the total frame count, while the step from 1080p to 1440p is always around 13%. This asymmetrical pattern suggests that the RTX 5090 is the primary limiting factor at 4K, whereas at 1080p the CPU’s headroom keeps the average near 161 FPS even on Low, indicating a partial CPU ceiling. The measured Minimum FPS data (only available for Medium) shows the same migration: 1080p Medium min 124 FPS, 1440p Medium min 108 FPS, 4K Medium min 79 FPS. The resolution scaling data points to a pure GPU load at higher pixels, while at 1080p the Ryzen 5 2600 becomes the dominant constraint.

FAQ

Q: Does the RTX 5090 get fully utilized in The Technomancer?

A: At 1440p and 4K, yes—the GPU is the main limiter. The 4K Ultra average of 62 FPS and the 4K Medium average of 93 FPS indicate that the GPU is consistently under heavy load. At 1080p, however, the maximum observed frames (161 FPS on Low) is far above any typical 1080p refresh rate, but the CPU’s single‑thread ceiling appears to prevent further scaling; the difference between 1080p Low (161 FPS) and 1440p Low (140 FPS) is only 13%, which is smaller than the GPU‑bound scaling seen at High and Ultra settings.

Q: Which resolution and settings should I use for a 60 FPS target?

A:

All four presets at 1080p and 1440p exceed 60 FPS (Low 161/140 FPS, Medium 146/127 FPS, High 138/120 FPS, Ultra 127/110 FPS). At 4K, only Ultra stays above 60, with a 62 FPS average; all other presets yield ≥79 FPS. So a 1440p Ultra or 4K High scenario provides the best visual fidelity while staying comfortably above 60.

Q: How big is the performance difference between Medium and Ultra at 4K?

A:

The 4K Medium average is 93 FPS (min 79 FPS, max 107 FPS), whereas Ultra is 62 FPS. That is a 50% average drop, a large hit for the extra detail. At 1440p, Medium hits 127 FPS (min 108, max 146) and Ultra 110 FPS, a more modest 13% reduction.

Q: Is the Ryzen 5 2600 holding back the RTX 5090 in one specific scenario?

A:

Yes, at 1080p. With Low settings the 2600‑based system reaches 161 FPS, but the RTX 5090 is capable of much more in many other games; here the FPS never exceeds 161 across any resolution/settings combination. The CPU’s single‑thread PassMark score is 2239, which translates to moderate IPC, and the drop from 1080p to 1440p (13%) is consistent with a CPU bottleneck that hides the full potential of the GPU.

Q: Could this combo exploit high‑refresh 1440p displays?

A:

Yes. At 1440p, even Ultra runs at 110 FPS average; High and Medium are 120 and 127 FPS. A 1440p 165 Hz monitor would be best served by using High settings, which yields 120 FPS, or by turning to Medium to gain an additional 16 real frames. At 1080p the frame counts range from 138 (High) to 161 (Low), comfortably covering 144 Hz.

Settings Recommendations

Based solely on the measured rows, the optimal preset depends on the refresh rate and resolution.

  • 1080p: If the monitor is 144 Hz, use High (138 FPS) or Medium (146 FPS). Ultra still provides 127 FPS, so even the highest quality setting is adequate for a 120 Hz screen. For a 240 Hz panel, Low (161 FPS) is the only preset that reaches that target, but the visual compromise may be large.
  • 1440p: For 144 Hz, Medium (127 FPS) or High (120 FPS) are ideal. Ultra averages 110 FPS, which remains playable on a 100 Hz VRR display. Low gives 140 FPS, still within reach of 144 Hz, but sacrifices also a lot of visual quality.
  • 4K: The 62 FPS on Ultra is above Nvidia’s 60 FPS definition of playable, but it is tight. If headroom is needed, High is the best choice: 79 FPS average with a nominal min of 108 FPS (the only 4K min we have, from Medium), making it far more stable. Medium provides 93 FPS and could be a good middle ground for high refresh 4K displays (120 Hz or lower).

In short, either keep the preset at Medium or High across the board for a smooth experience while still obtaining a sense of quality; Ultra is only recommended at 1080p and 1440p, not at 4K, where the frame count is marginal.

Measured FPS Breakdown

The following table feeds from the measurement dataset, listing average FPS for every combination of three resolutions and four settings. For the Medium preset, minimum and maximum frame data are also recorded.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------------|----------|---------|---------|---------|

| 3840×2160 (4K) | High | 79 | – | – |

| 3840×2160 (4K) | Low | 114 | – | – |

| 3840×2160 (4K) | Medium | 93 | 79 | 107 |

| 3840×2160 (4K) | Ultra | 62 | – | – |

| 2560×1440 | High | 120 | – | – |

| 2560×1440 | Low | 140 | – | – |

| 2560×1440 | Medium | 127 | 108 | 146 |

| 2560×1440 | Ultra | 110 | – | – |

| 1920×1080 | High | 138 | – | – |

| 1920×1080 | Low | 161 | – | – |

| 1920×1080 | Medium | 146 | 124 | 168 |

| 1920×1080 | Ultra | 127 | – | – |

The minimum FPS values for Medium – 1080p 124, 1440p 108, 4K 79 – show that the game rarely stutters even at the middle quality tier. The absence of min/max for other settings means we cannot judge 1% lows, but the available averages already indicate headroom for smooth play everywhere except 4K Ultra.

GPU Role

The RTX 5090’s raw raster power is clear from its base clock of 2017 MHz and boost clock of 2407 MHz. It packs 32 GB of GDDR7 memory on a 512‑bit bus, giving a bandwidth of 1.79 TB/s. Those figures dwarf what a 2016 game engine requires; the game does not appear to be memory‑capacity limited at any resolution. The card’s shading units (21,760) and tensor cores (680) would be more relevant for modern ray‑tracing titles, but The Technomancer does not support RTX. In standard rasterisation, the GPU benchmarks reflect its top‑tier status: a Geekbench OpenCL score of 334,370, a Vulkan score of 376,728, and a PassMark G3D score of 39,650. The 3DMark Steel Nomad result of 18,355 corresponds to a non‑RT workload, and it lines up with the high 4K FPS we measured. Compared to the GPU’s nearest rivals based on average score, the RTX 5090’s average of 79,842 is 0.1% ahead of the Tesla P100 PCIe 16 GB (score 79,605) and 1.1% faster than the RX 6850 M XT (score 78,940). Clearly, the RTX 5090 is plenty capable, and the FPS numbers in this game are more constrained by the CPU at low resolutions than by the GPU’s own limits.

The 4K Ultra measurement 62 FPS is actually just above the classic 60 FPS line, which indicates the GPU is being heavily exercised. At 4K High it raises to 79 FPS. The frame‑to‑frame gaps at 4K (High 79, Medium 93, Low 114) show a 7.1% gain from High to Medium and 21% from Medium to Low – the granularity of the settings is meaningful for a GPU‑bounded situation.

CPU Role

The AMD Ryzen 5 2600 supplies six physical cores with twelve threads, running a base clock of 3.40 GHz and boost of 3.90 GHz. Its average benchmark score of 21,484 places it in the 75th percentile of all CPUs. The nearest rivals in that metric are the Intel Core Ultra 5 228V (score 21,440, delta +0.2%) and the Intel Xeon D‑1746TER (21,635, delta –0.7%). The CPU’s single‑thread PassMark is 2,239, and the multi‑thread score is 13,160. This chip, launched in 2018, is not a heavy hitter in today’s CPU landscape, but its 6 cores are enough for The Technomancer’s game engine, which was built in 2016. The FPS on the en‑front at 1080p Low (161) and 1080p Medium (146, min 124) is high, but the CPU’s ceiling is visible in the modest scaling from 1080p to 1440p: the difference is only about 7% (161→140 at Low), whereas upgrading the GPU would normally return a larger scaling at 1080p. The memory bandwidth of 146.9 GB/s and dual‑channel DDR4 isn’t a restriction for this engine.

The key CPU metric is the single‑thread score. The game’s game logic and physics likely rely on a few cores; reaching 161 FPS on Low settings suggests the 2600 is quite capable, but the gap between Low and Ultra at 1080p is 34 FPS (161–127), which indicates that the GPU still has a big effect on quality settings. At 4K, the CPU is certainly not the bottleneck: the difference between Low and Ultra at 4K is 52 FPS (114–62), a trend that grows with resolution. This pattern is typical of a GPU‑bound title once pixel count increases.

Therefore, in this specific pairing, the Ryzen 5 2600 leads to an upper performance ceiling that moves with the settings and resolution – the CPU limits at 1080p, but at 4K the GPU takes over entirely. The CPU’s 6 cores/12 threads are more than sufficient to feed the

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5090 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 114.0
3840x2160 Medium 93.0
3840x2160 High 79.0
3840x2160 Ultra 62.0
2560x1440 Low 140.0
2560x1440 Medium 127.0
2560x1440 High 120.0
2560x1440 Ultra 110.0
1920x1080 Low 161.0
1920x1080 Medium 146.0
1920x1080 High 138.0
1920x1080 Ultra 127.0

The Technomancer with Ryzen 5 2600 + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 5090 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.