The Medium
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 28 | 40 | 64 |
| 1440p QHD | 29 | 36 | 51 | 81 |
| 1080p Full HD | 34 | 43 | 60 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with AMD Ryzen 7 3700X + AMD Radeon RX 7600 XT, In-Depth Analysis
The Medium is a 2021 horror release that, when paired with the AMD Ryzen 7 3700X and the AMD Radeon RX 7600 XT, behaves less like a thread-hungry CPU showcase and more like a straightforward GPU-load test. The measured rows make the division of labour plain: the eight-core Zen 2 processor, scoring in the 84th percentile of all CPUs with an average benchmark score of 34260, rarely fences the result, while the RDNA 3 GPU, resting in the 60th percentile with an average score of 17083, dictates how far the frame rate can run. Across the whole preset ladder, this pairing lands 2362nd place out of a tested field of 3724 combinations, a result that maps to the thumb line: decent at 1080p Low, passable at 1440p, and stretched at 4K beyond its comfort zone.
Resolution Scaling
The measured rows at 2560x1440 and 3840x2160 show that resolution increases do not cause the expected geometric breakdown of frame rate. At the Low preset, 1080p returns an average of 96 frames per second, 2560x1440 returns 81, and 3840x2160 returns 64. The gap between 1080p and 1440p is 15 frames; the gap between 1440p and 4K is 17 frames. That is a nearly linear erosion rather than a sharding pattern — if pixel-count alone were the limit, 4K would cost far more than the 32 frames separating 96 from 64. Looking at the High preset, the same progression reads 43 at 1080p, 36 at 1440p, and 28 at 4K. Here the 1080p→4K loss is 15 frames, smaller than the Low preset's 32-frame loss, suggesting the GPU is already so close to saturation at High that the absolute FPS drop is compressed.
The Medium preset, the only one in the data with recorded min/max values, delivers 60 at 1920x1080 (min 51, max 69), 51 at 2560x1440 (min 43, max 58, and 40 at 3840x2160 (min 34, max 46). Those three points—60, 51, 40—show a steady 9- and 11-frame slope as resolution steps up. At Ultra, the pattern continues with 34, 29, 23. The bisection of these results is that this game's rendering load grows slowly in linear steps, especially from 1440p to 4K (Low 81→64, Medium 51→40, High 36→28, Ultra 29→23). The frame ranges from the Medium rows indicate that at 4K the spread tightens—34 to 46 frames at ultra is the most compressed band of the three.
What the scaling data implies is that the limiting component shifts between settings. At 1080p Low, with a 96 average, the CPU's 3.60 GHz base and 4.40 GHz boost clock are sufficient, and the GPU must keep up to the edge of its shading array. By the time 4K Ultra is reached—23 average frames—the 2048 shading units and 288.0 GB/s memory bandwidth of the GPU are clearly the factor while the overmove, the 128-bit GDDR6, is hammered. The abrupt differential between Low and Medium at every resolution is the tell: the Medium preset is over two times the cost of Low (96 vs 60 at 1080p), implying that the game applied a big no-media-cost hit before resolution scaling even begins. The CPU is no longer the yeld mechanism beyond 1080p.
Settings Recommendations
The measured data points to a single most playable configuration for this pairing: 1920x1080 with the Medium preset. That row shows an average 60 FPS with a minimum of 51 and a maximum of 69, neatly bracketing the 60-stream baseline. If a completely strict frame lock is the goal, the data supports dropping to Low at 1080p (96 avg) for large safety margin, though that preset forfeits the visual load that the Medium and others provide. There is no reason to reach for High or Ultra at 1080p — High drops to 43 FPS and Ultra falls to 34, chopping the frame output by nearly half relative to Medium without the data showing a jump in frametimes.
At 2560x1440, the lowest is the most stable with 81 average a above the typical 60Hz belt; but for a horror title that rewards solidly stylized images, 1440p Medium (51 avg, 43–58 min-max) is the most balanced, following the prediction of a one-third frame buffer separate. 4K is possible only at Low (64 avg) as a smooth—no—player race; 4Kp Medium at 40 (min 34, max 46) and 4Kp High at 28 are below a comfortable motion range. On this set, Low, not Medium, is the sensible 4K target; the 23 FPS of 4K Ultra is a stop-motion slog, and the 28 of High is indistinguishable from stutter.
So the recommended presets, purely from the measured rows, are: 1080p Medium at 60 fps (min 51, max 69), 1440p Low 81 fps, and 4K Low at 64 fps. The frame numeric never reach a level that justifies the image-grade of Ultra on the settings tested. The jump between Low and Medium being a wall (96→60 between 1080p, 81→51 at 1440p) means the setting tier heavy penalty is overpaying at this hardware; a player seeking quality should consider lowering resolution before raising preset, since 1440p Low beats 1080p High (81 vs 43) in delivered smoothness and presumably relative of image mostly external.
CPU Role
The arithmetic from the CPU block: 8 cores, 16 threads, a 3.60 GHz base clock, 4.40 GHz boost, 32 MB of L3 cache, 51.2 GB/s DDR4 bandwidth, a 7 nm TSMC process, and a launch MSRP of $329. Its benchmark footprint — Geekbench multicore 8899, single-core 1593, Cinebench R15 multicore 2092 and 204 single-core, plus a Passmark multithread score of 22458 — places it in the 84th percentile of all CPUs, an average benchmark of 34260. The closest rivals did are within 0.5% in either direction: AMD Ryzen AI 7 350 at 34222 (+0.1%), EPYC 4244P at 34220 (+0.1%), Core i5-13450HX at 34333 (−0.2%), and Core Ultra 7 165H at 34083 (+0.5%).
In The Medium, the role of this chip is noticeable mostly at high fps, when the CPU side can force rendering, not at the medium where the GPU limit. The 1080p Low 96 frame average is the visible ceiling here; cores, 16 threads, and a 4.4 GHz boost are enough to drive that result. But as the settings climb to Medium, the 96 FPS mean folds to 60, then 43, then 34, and the CPU is not the culprit — those fold lines track the GPU's shading and fill rates, not the CPU's velocity. The largest hint of CPU involvement is the fact that even the 4K Low 64 result is high, while 1440p Low 96 at 4K Low the granular is 64 — the drop from 96 to 64 at an 8x area increase is minor, indicative of a CPU plus GPU GPU. Still, with an 84th percentile rating and the nearest CPU rival within 0.5% (Core i5-13450HX), nothing in the Medium data forces a statement that the 3700X is the floor; the floor is a drawpoint on the GPU's die.
The launch MSRP for this CPU is $329.
FAQ
Q: Can this CPU+GPU pair sustain 60 frames at 1440p in The Medium?
A: Yes, but only at the Low preset, where the average reads 81 FPS. The Medium preset at 1440p lands at 51 FPS average with a 43–58 range, below the 60-thred target; High is 36 and Ultra 29. So a 60-FPS 1440p run requires dropping the quality tier to Low.
Q: What is the playable 4K experience on this combo?
A: At 3840x2160, only the Low preset clears a 60-frame average, showing 64; the other presets are below comfort: Medium 40, High 28, Ultra 23. The data thus points to 4K Low as the only smooth option.
Q: How does the RX 7600 XT's general benchmark standing compare to nearby video cards?
A: Its average of 17083 is 0.3% above the GTX 690 (17037), 0.4% ahead of the Radeon HD 7970M (17019), 0.7% behind the RTX 3070 (17208), and 0.9% above the Tesla M4 (16932). An asterisk that this CPU's GPU stands within 0.9 percent of a small cluster.
Q: Is The Medium CPU-limited when paired with the Ryzen 7 3700X?
A: The measurements suggest not. The CPU is in the 84th percentile of all processors with an average score of 34260 and doubling cores (8→16 threads) is not reflected in game frame deltas—as the resolution climbs from 1080p Low (96) to 4K Low (64) the CPU remains idle, and that FPS drop tracks the GPU's workload. The limiting side is clearly the graphics board.
Q: What is this combo's standing across all tested hardware?
A: The combo is measured as the 2362nd fastest of 3724 combinations in The Medium, placing it on the lower side of the distribution, which fits a decidedly mid-pack GPU attached to a highly ranked CPU (84% vs 60%).
Q: Does the 16GB RAM of the RX 7600 XT matter at 4K in this title?
A: The measured data does not directly test VRAM at old aside: at 4K the average at Low is 64 FPS while at Medium it drops up to 34 frames/minimum, and at High is 28, Ultra 23—those remain likely memory-bandwidth and shader-bound rather than capacity-bound, since the difference between Low and High is 41 frames (64 vs 23). The GPU has 2880 MB/s combined bandwidth across a 128-bit bus, a condition this game sweeps.
GPU Role
The Radeon RX 7600 XT carries 2048 shading units, 128 texture units, 64 ROPs, and 32 ray-tracing units in an RDNA 3.0 architecture built on a 6 nm process—with a boost clock of 2755 MHz, a game clock of 2470, 16 GB of GDDR6 memory on a 128-bit bus, and 288.0 GB/s of bandwidth. That memory setup is overbearing given the 128-bit path: it offers 190W TDP (450W PSU suggested) and gives 22.57 TFLOPS of fp32 compute. In the whole universe of marked GPUs it sits in the 60th percentile with an average benchmark score of 17083, putting it only 0.7 percent off the RTX 3070 (17208) in its peer range, and 0.3 percent above the GTX 690 (17037).
The Medium's measured numbers channel this GPU by the 2160p and 1440p clusters. At 4K Low the card holds 64 FPS, then collapses when any quality setting beyond Low fires up: 40 at Medium, 28 at High, 23 at Ultra. The peak this naming — 072 bits, 288.0 GB/s — is insufficient to feed the 2048 shaders at the rate that higher tiers demand an output of shading is mobile. The 128-bit bus at 742 GB/s indicates a ceiling in many results; the feckless parallel in the
Hardware Specifications
AMD Ryzen 7 3700X
AMD Radeon RX 7600 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 3700X + AMD Radeon RX 7600 XT in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 28.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 81.0 |
| 2560x1440 | Medium | 51.0 |
| 2560x1440 | High | 36.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 60.0 |
| 1920x1080 | High | 43.0 |
| 1920x1080 | Ultra | 34.0 |
The Medium with Ryzen 7 3700X + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with RX 7600 XT + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with Ryzen 7 3700X + RX 7600 XT
Explore FPS benchmarks for other games using this same hardware combination.