The Medium
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 14 | 20 | 32 |
| 1440p QHD | 15 | 18 | 26 | 41 |
| 1080p Full HD | 17 | 22 | 31 | 49 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with AMD Ryzen 5 5500X3D + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 5 5500X3D and AMD Radeon RX 580 pairing in The Medium produces a severely constrained experience, with the RX 580 acting as the definitive bottleneck across all tested configurations. The benchmark data shows a combination that ranks in the bottom percentile of tested hardware, making it unsuitable for smooth gameplay at any resolution above 1080p with high fidelity settings.
Resolution Scaling
The FPS degradation from 1080p to 4K is stark and reveals a GPU-bound scenario. At Medium settings, the average frame rate drops from 31 FPS at 1920x1080 to 26 FPS at 2560x1440, a reduction of 16.1%. The jump to 3840x2160 is more punishing, with the average falling to 20 FPS, a 35.5% decline from the 1080p figure. This scaling pattern indicates the Radeon RX 580's 8 GB of GDDR5 memory and 256-bit bus are overwhelmed by the pixel throughput demands of higher resolutions.
The Low preset shows a similar trend but with higher absolute numbers. At 1920x1080, the average is 49 FPS. Moving to 2560x1440 drops this to 41 FPS (-16.3%), and at 3840x2160 it reaches 32 FPS (-34.7% from 1080p). The consistency of the percentage drops across settings suggests a linear relationship between resolution and performance, which is characteristic of a fill-rate limited GPU. The RX 580's pixel rate of 42.88 GPixel/s and texture rate of 193.0 GTexel/s are simply insufficient for 4K workloads in this title.
Ultra settings present an unplayable experience at every resolution. The 1920x1080 average of 17 FPS drops to 15 FPS at 2560x1440 and plummets to 11 FPS at 3840x2160. The delta between 1080p and 4K here is 35.3%, nearly identical to the Medium preset's scaling. This uniformity across presets reinforces that the GPU's raw compute throughput—6.175 TFLOPS FP32—is the limiting factor, not memory bandwidth or driver overhead. The data shows no scenario where the CPU becomes the primary constraint; the Ryzen 5 5500X3D's 6 cores and 12 threads are never the bottleneck in this pairing.
Settings Recommendations
The measured rows provide a clear hierarchy of playability. The Low preset is the only configuration that approaches acceptable frame rates, with a 49 FPS average at 1920x1080. This is the only setting where the combination exceeds the 30 FPS threshold that is often considered the minimum for a playable experience in a horror title like The Medium. The Medium preset at 1080p delivers 31 FPS, which is borderline but playable for those who prioritize visual fidelity over smoothness.
At 2560x1440, the Low preset's 41 FPS average is the sole viable option. The Medium preset at this resolution yields 26 FPS, which dips to 22 FPS in minimum frame rate measurements, indicating noticeable stutter during scene transitions. The High preset is not recommended at any resolution; even at 1080p it only achieves 22 FPS, which is below the threshold for comfortable gameplay. Ultra settings are effectively a slideshow, with the best case being 17 FPS at 1080p and 11 FPS at 4K.
For the best experience per the measured data, players should select Low settings at 1920x1080. This configuration provides a 49 FPS average, which is 58.1% higher than the Medium preset at the same resolution and 122.7% higher than High. The frame time consistency is also better at Low, as the minimum FPS data for Medium shows a 16.1% drop from the average (26 FPS minimum vs 31 FPS average), suggesting occasional hitches that would be more frequent at higher presets. The RX 580's 8 GB VRAM is not a limiting factor at Low settings, as the game's texture requirements at this preset fit comfortably within the memory allocation.
FAQ
*Q: What is the best resolution and settings combination for this hardware in The Medium?*
A: The data shows that Low settings at 1920x1080 provides the highest average frame rate at 49 FPS. This is the only configuration that maintains an average above 40 FPS, making it the most playable option among all measured rows.
*Q: Can this system handle 4K resolution in The Medium?*
A: Benchmark results indicate that 4K is not viable. The highest average at 3840x2160 is 32 FPS on Low settings, with Medium dropping to 20 FPS, High to 14 FPS, and Ultra to 11 FPS. These figures fall below acceptable playability thresholds for a narrative-driven horror game.
Q: How does the GPU's memory capacity affect performance?
A: The Radeon RX 580 features 8 GB of GDDR5 memory with 256.0 GB/s bandwidth. The performance scaling from 1080p to 4K suggests that memory bandwidth, not capacity, is the limiting factor, as the FPS drops are consistent across presets regardless of texture memory usage.
Q: Is the CPU a bottleneck in this configuration?
A: No. The Ryzen 5 5500X3D with 6 cores, 12 threads, and a boost clock of 4.00 GHz never becomes the limiting component. The FPS scaling patterns across resolutions are purely GPU-bound, with no indication of CPU-related frame pacing issues in the measured data.
Q: What is the difference between Medium and High settings at 1080p?
A: The Medium preset averages 31 FPS, while High averages 22 FPS. This represents a 29.0% performance penalty for the High preset, which is substantial given that the visual quality difference in The Medium is typically incremental between these two levels.
Q: How does the Ultra preset compare to Low in terms of frame rate?
A: At 1920x1080, Ultra averages 17 FPS compared to Low's 49 FPS. The Ultra preset is 65.3% slower, making it an impractical choice for this hardware. Even at 4K, the difference is significant: 11 FPS for Ultra versus 32 FPS for Low.
How This Combo Ranks
The combination of the AMD Ryzen 5 5500X3D and AMD Radeon RX 580 ranks 2654 out of 2911 tested combos in The Medium. This places it in the bottom 8.8% of all configurations, a position that reflects the GPU's age and performance class. The RX 580, released in 2017, is now end-of-life, and its benchmark results show it competing with the NVIDIA GeForce RTX 3050 Ti Mobile and GTX 1660 SUPER in synthetic tests, with an average benchmark score of 12928.
The CPU's percentile ranking is significantly higher at 85, with an average benchmark score of 37018. This disparity between CPU and GPU performance potential explains why the combo rank is so low: the processor is capable of much more, but the graphics card holds the entire system back. The Ryzen 5 5500X3D's nearest rivals, such as the AMD Ryzen 5 5600F and Intel Core Ultra 5 225, are within 0.2% of its average score, confirming that the CPU is not the performance limiter in this pairing.
In the context of The Medium, this combo rank means that the vast majority of tested systems outperform this configuration. The game's fixed-camera angles and pre-rendered backgrounds do not reduce the GPU load enough to compensate for the RX 580's limited compute resources. Players with this hardware will need to accept significant visual compromises to achieve playable frame rates, and even then, the experience will not match what more modern GPUs can deliver.
CPU Role
The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 96 MB shared L3 cache. The processor's 105 W TDP and Socket AM4 compatibility place it in the mainstream desktop segment, and its Passmark single-thread score of 2941 indicates solid per-core performance.
In The Medium, the CPU's role is largely secondary to the GPU. The game's horror genre typically involves scripted sequences and environmental storytelling rather than complex physics or AI simulations. The Ryzen 5 5500X3D's multithread score of 20363 suggests it can handle the game's background processing without issue, but the measured FPS data shows no scenario where CPU performance becomes a limiting factor.
The processor's 96 MB L3 cache is notable for a 6-core part, and it likely helps with data locality in games that stream large assets. However, the benchmark results indicate that the RX 580's 6.175 TFLOPS FP32 throughput is the ceiling for this system. The CPU's Passmark physics score of 2282 and integer math score of 60033 are more than adequate for The Medium's requirements, but they are irrelevant when the GPU cannot render frames fast enough to utilize the CPU's headroom.
The boost clock of 4.00 GHz is modest by modern standards, but it is sufficient for the game's single-threaded elements. The data shows that the CPU does not need to work hard to keep up with the GPU; the limiting component is clearly the graphics card, which is confirmed by the consistent FPS drops as resolution increases.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are 49 FPS for Low, 31 FPS for Medium, 22 FPS for High, and 17 FPS for Ultra. The Medium preset has a minimum FPS of 26 and a maximum of 35, indicating a 16.1% variance from the average. This data point suggests that even at 1080p, the RX 580 struggles to maintain consistent frame times when quality settings are increased.
At 2560x1440, the averages drop to 41 FPS for Low, 26 FPS for Medium, 18 FPS for High, and 15 FPS for Ultra. The Medium preset shows a minimum of 22 FPS and a maximum of 30 FPS, with the variance from the average being 15.4%. The scaling from 1080p to 1440p is nearly linear for Low settings (49 to 41 FPS, a 16.3% drop), which is expected for a GPU with the RX 580's fill rate limitations.
At 3840x2160, the averages fall to 32 FPS for Low, 20 FPS for Medium, 14 FPS for High, and 11 FPS for Ultra. The Medium preset's minimum is 17 FPS and maximum 23 FPS, showing a 15% variance. The 4K results are uniformly unplayable, with even the Low preset's 32 FPS falling below the threshold for a smooth experience in a game that relies on atmospheric tension.
The progression across resolutions is consistent: each step from 1080p to 1440p to 4K reduces performance by roughly 15-20% per step for Low and Medium presets, while High and Ultra show slightly larger drops. The data indicates that the RX 580's 256-bit memory bus and 8 GB GDDR5 are the primary constraints, as the percentage drops align with the increasing pixel count of each resolution.
GPU Role
The AMD Radeon RX 580 is based on the Polaris 20 chip, fabricated on a 14 nm process at GlobalFoundries. It features 2304 shading units, 144 texture mapping units, and 32 ROPs, with a base clock of 1257 MHz and a boost clock of 1340 MHz. The 8 GB of GDDR5 memory operates at 2000 MHz with a 256-bit bus, providing 256.0 GB/s of bandwidth. The GPU's TDP is 185 W, requiring a 450 W power supply and a dual-slot cooling solution.
In The Medium, the RX 580's performance is clearly inadequate for the game's visual demands. The GPU's Passmark G3D score of 8813 places it in the 53rd percentile of all GPUs, and its nearest rivals include the RTX 3050 Ti Mobile and GTX 1660 SUPER. The 6.175 TFLOPS FP32 compute is the fundamental limitation, as the game's fixed-camera perspective does not reduce the pixel shading workload enough to compensate.
The 14 nm process node and GCN 4.0 architecture are now over seven years old, and the GPU's lack of dedicated ray tracing cores is not a factor in this title, but the raw rasterization performance is insufficient. At 1080p with Medium settings, the 31 FPS average is only achievable because the game's static camera angles limit the geometry complexity. The minimum FPS of 26 shows that even this modest setting cannot maintain consistent frame times, which is detrimental to the game's horror atmosphere.
The GPU's 32 ROPs and 42.88 GPixel/s pixel rate are the specific bottleneck at higher resolutions. The 4K results, where the pixel count is 4 times that of 1080p, show a performance drop that scales almost exactly with the increase in pixels. This confirms that the RX 580 is fill-rate limited, and no amount of CPU performance from the Ryzen 5 5500X3D can overcome this hardware constraint.
Hardware Specifications
AMD Ryzen 5 5500X3D
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + AMD Radeon RX 580 in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 20.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 41.0 |
| 2560x1440 | Medium | 26.0 |
| 2560x1440 | High | 18.0 |
| 2560x1440 | Ultra | 15.0 |
| 1920x1080 | Low | 49.0 |
| 1920x1080 | Medium | 31.0 |
| 1920x1080 | High | 22.0 |
| 1920x1080 | Ultra | 17.0 |
The Medium with Ryzen 5 5500X3D + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with RX 580 + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + RX 580
Explore FPS benchmarks for other games using this same hardware combination.