Rust

Rust

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 15 18 26
1440p QHD 19 25 30 44
1080p Full HD 28 36 43 64

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 11
2560x1440 Low 44
2560x1440 Medium 30
2560x1440 High 25
2560x1440 Ultra 19
1920x1080 Low 64
1920x1080 Medium 43
1920x1080 High 36
1920x1080 Ultra 28

Rust with Intel Core Ultra X9 388H + AMD Radeon 880M, In-Depth Analysis

The Intel Core Ultra X9 388H paired with the AMD Radeon 880M presents a striking case of a very capable processor being held back by an integrated GPU in a demanding survival title. The benchmark data for Rust reveals a combo that ranks near the very bottom of all tested configurations, yet the CPU’s strong synthetic scores suggest the bottleneck is almost entirely on the graphics side. This analysis explores the measured frames, the role of each component, and what settings offer the only playable experience.

FAQ

Q: What is the overall ranking of this CPU and GPU combo in Rust?

A: The combo ranks 2878 out of 2953 tested combinations, placing it in the bottom 3% of all configurations tested for this game. This indicates a severely performance-limited pairing for Rust's specific workload.

Q: How does the Intel Core Ultra X9 388H compare to its nearest rivals in general CPU benchmarks?

A: The CPU’s average benchmark score is 44466, which is nearly identical to its closest rivals. It is 0.2% behind the AMD Ryzen 5 7500X3D, 0.3% ahead of the Intel Core i9-13950HX, 0.4% ahead of the AMD Ryzen AI Max 385, and 0.5% ahead of the Intel Core i5-13600. The performance difference between these processors is negligible.

Q: What is the best average FPS this combo achieves at 1080p?

A: The highest average FPS recorded is 64, achieved at 1920x1080 resolution with Low settings. This is the only configuration in the data that reaches a frame rate generally considered playable for a smooth experience.

Q: What is the GPU's performance percentile compared to all other GPUs?

A: The AMD Radeon 880M sits in the 43rd percentile of all GPUs, indicating it performs worse than a majority of the graphics cards in the database. Its average benchmark score is 8436.

Q: Is there a significant difference between Low and Ultra settings at 1440p?

A: Yes, the difference is substantial. At 2560x1440, Low settings yield an average of 44 FPS, while Ultra settings drop to an average of 19 FPS. This represents a 57% reduction in frame rate when moving from the lowest to the highest quality preset.

Q: How does the CPU's multi-threaded performance compare to its single-threaded performance in synthetic tests?

A: The CPU has a Cinebench R23 multi-core score of 18911 and a single-core score of 2200.5. This shows strong scaling across its 16 cores, though the single-core score of 2200.5 is also robust, which is important for game logic that often relies on fewer threads.

GPU Role

The AMD Radeon 880M is an integrated graphics processor based on the RDNA 3.5 architecture, built on a 4 nm process. Its role in this combo is critical, as it is the sole provider of rendering capabilities. The data indicates that its performance is the primary limiting factor for Rust. With a benchmark score of 7615 in Passmark's G3D test and a percentile ranking of 43, it sits in the lower half of the GPU performance spectrum. Its nearest rivals in synthetic benchmarks include the NVIDIA GeForce GTX 675MX, which it trails by 0.1%, and the NVIDIA GeForce MX330, which it leads by 0.3%. This places its raw compute power in the range of older discrete mobile GPUs.

The GPU's clock speeds are listed with a base of 400 MHz and a boost of 2900 MHz. While the boost clock is high, the integrated nature of the chip means it shares system memory, and its bandwidth is listed as "System Dependent". This shared memory architecture is a significant bottleneck in a game like Rust, which is known for heavy memory and asset streaming. The GPU has 768 shading units, 48 TMUs, and 16 ROPs, a configuration that is simply not designed for high-resolution, high-detail gaming. The measured FPS data confirms this: at 3840x2160 with Ultra settings, the average frame rate is just 11 FPS, which is effectively unplayable. Even at High settings at 1080p, the GPU can only manage an average of 36 FPS. The data strongly implies that the Radeon 880M's fill rate and shader throughput are insufficient to handle Rust's rendering load at acceptable levels, regardless of the CPU's capabilities.

CPU Role

The Intel Core Ultra X9 388H is a mobile processor with 16 cores and 16 threads, based on the Panther Lake architecture and built on Intel's 3 nm process. Its role in this combo is to handle game logic, physics, and asset decompression. In synthetic benchmarks, the CPU is a powerhouse. Its Cinebench R23 multi-core score of 18911 and single-core score of 2200.5 place it in the 88th percentile of all CPUs. Its average benchmark score of 44466 is nearly identical to its nearest rivals, with deltas of less than 0.5% compared to the AMD Ryzen 5 7500X3D, Intel Core i9-13950HX, AMD Ryzen AI Max 385, and Intel Core i5-13600. This shows that in terms of raw processing power, the 388H is a top-tier mobile chip.

The CPU's high single-thread performance, as evidenced by its Cinebench R20 single-core score of 1849, is crucial for Rust, which often has a primary game thread that can bottleneck on slower processors. However, the measured FPS in-game does not reflect this CPU strength. For example, at 2560x1440 with Low settings, the combo achieves 44 FPS. If the CPU were the limiting factor, we would expect the frame rate to be more consistent across different resolutions and settings. Instead, we see a clear drop in FPS as resolution and settings increase, which points directly to the GPU as the bottleneck. The CPU has the bandwidth and compute headroom to feed the GPU, but the GPU cannot translate that data into frames. The CPU's L3 cache is 18 MB (shared), and its memory bandwidth is 153.6 GB/s, which is substantial, but it is all for naught when the integrated GPU cannot keep up with the render queue. The data suggests the CPU is essentially idle, waiting on the GPU to finish its work at higher graphical loads.

How This Combo Ranks

The combo's rank of 2878 out of 2953 tested combinations is a clear verdict on its gaming performance in Rust. This places it in the bottom 2.5% of all systems tested, which is a severe outcome for a game that is not known as a top-tier graphics showcase. This ranking is not a reflection of the CPU, which performs at the 88th percentile in general benchmarks. Instead, it is a direct consequence of the GPU's 43rd percentile ranking. The pairing of a top-tier CPU with a mid-to-low-tier integrated GPU creates a massive imbalance.

This rank implies that virtually any discrete GPU from the last several generations would likely outperform this combo. The data shows that the GPU's synthetic score of 8436 is competitive with older mobile parts like the NVIDIA GeForce GTX 675MX and the AMD Radeon HD 8870M, both of which are over a decade old. In a modern survival game like Rust, which has seen continuous updates to its graphics and simulation, this level of GPU performance is simply insufficient. The ranking is a quantitative measure of a qualitative experience: the system is not capable of providing a smooth, consistent frame rate at any resolution above 1080p with moderate settings. The high rank of the CPU is completely negated by the low rank of the GPU in this specific gaming context.

Settings Recommendations

Based on the measured FPS data, the only viable settings for a playable experience with this combo are at 1920x1080 with the Low preset. This configuration achieves an average of 64 FPS, which is the only setting that clears the 60 FPS threshold. The data shows a clear trade-off: at 1080p, dropping from Low to Medium reduces the average FPS from 64 to 43, a 33% performance hit. Moving to High drops it further to 36 FPS, and Ultra to 28 FPS. At 2560x1440, even the Low preset yields only 44 FPS, which is playable but not ideal, and the Medium preset drops to 30 FPS, which is borderline. At 4K, all settings are unplayable, with the highest average FPS being 26 at Low settings.

The recommendation is to prioritize frame rate over visual fidelity. The game should be set to 1920x1080 with the Low preset. This provides the best chance for a consistent experience, which is critical in a competitive survival game where responsiveness is paramount. While the Medium preset at 1080p might look better, the 43 FPS average is below the threshold for a smooth experience on most displays. The data does not include min FPS for the Low settings, but the Medium preset at 1080p shows a min of 37 FPS, suggesting that dips are possible. Therefore, sticking to Low is the safest choice to maintain a higher average and avoid significant frame drops that could impact gameplay. For users with a 1440p monitor, the Low preset at that resolution is the only reasonable option, accepting a lower frame rate.

Measured FPS Breakdown

The measured FPS data provides a detailed look at the combo's performance across resolutions and settings. At 1920x1080, the results are as follows: Low settings produce an average of 64 FPS, Medium produces 43 FPS with a min of 37 and max of 50, High produces 36 FPS, and Ultra produces 28 FPS. This shows a linear degradation of performance as the quality preset increases, with a 36 FPS difference between Low and Ultra. At 2560x1440, the performance drops significantly. Low settings yield 44 FPS, Medium yields 30 FPS with a min of 25 and max of 34, High yields 25 FPS, and Ultra yields 19 FPS. The gap between Low and Ultra at this resolution is 25 FPS.

At 3840x2160, the performance is critically low across all settings. Low settings produce an average of 26 FPS, Medium produces 18 FPS with a min of 15 and max of 20, High produces 15 FPS, and Ultra produces 11 FPS. The data indicates that the GPU is overwhelmed at this resolution, with even the lowest settings failing to reach 30 FPS. The min FPS values are only provided for the Medium preset at each resolution, but they consistently show a drop of 3-6 FPS below the average, indicating frame time inconsistency. The lack of min/max data for other presets suggests that the variance is potentially even higher, but the average figures alone are sufficient to show that 4K is not a viable option. The progression from 1080p to 4K shows a clear and expected decline, but the magnitude of the decline is steeper at higher settings, which highlights the GPU's memory bandwidth and compute limitations.

Resolution Scaling

The FPS data reveals how the system scales from 1080p to 4K, and this scaling is a direct indicator of the limiting component. Starting from the 1080p Low preset at 64 FPS, moving to 1440p Low drops the frame rate to 44 FPS, a 31% decrease. Moving from 1440p to 4K Low drops the frame rate to 26 FPS, another 41% decrease. This is a classic sign of a GPU bottleneck. As the resolution increases, the number of pixels the GPU must render increases exponentially, and the Radeon 880M simply does not have the pixel fill rate or memory bandwidth to keep up.

The same pattern is visible at higher settings. At Medium, the FPS drops from 43 at 1080p to 30 at 1440p, a 30% decrease, and then to 18 at 4K, a 40% decrease. The consistency of these percentage drops across different settings is telling. If the CPU were the bottleneck, we would expect the FPS to remain relatively flat as resolution increases, because the CPU's workload would be unchanged. Instead, the FPS drops are proportional to the pixel count increase, which is a definitive indication that the integrated GPU is the limiting factor. The CPU is capable of processing the game's logic at a much higher rate, but it is being starved of work because the GPU cannot finish rendering frames fast enough. The data suggests that the system's performance is entirely dictated by the GPU's rendering capabilities, and no amount of CPU headroom can compensate for the lack of graphics processing power at higher resolutions.

Hardware Specifications

Intel Core Ultra X9 388H

Cores / Threads 16 / 16
Base Clock 2100 MHz
Boost Clock 5100 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

AMD Radeon 880M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X9 388H + AMD Radeon 880M in Rust

Resolution Settings Avg FPS
3840x2160 Low 26.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 11.0
2560x1440 Low 44.0
2560x1440 Medium 30.0
2560x1440 High 25.0
2560x1440 Ultra 19.0
1920x1080 Low 64.0
1920x1080 Medium 43.0
1920x1080 High 36.0
1920x1080 Ultra 28.0

Rust with iUltra X9 388H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra X9 388H + 880M

Explore FPS benchmarks for other games using this same hardware combination.