Rust
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 35 | 41 | 62 |
| 1440p QHD | 45 | 59 | 70 | 104 |
| 1080p Full HD | 65 | 86 | 102 | 152 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis
FAQ
Q: How does this combo rank among all tested CPU/GPU pairings in Rust?
A: The Intel Core Ultra 7 270K Plus with NVIDIA GeForce RTX 2070 SUPER combo ranks 1650 out of 2953 tested combos, placing it in the lower-middle portion of the database. This position reflects a pairing where the CPU is exceptionally strong but the GPU holds back overall performance in Rust.
Q: What is the best framerate this combo achieves at 1080p?
A: At 1920x1080 with Low settings, the combo reaches 152 FPS average, which is the highest measured result across all resolutions and settings. Medium settings at 1080p delivers 102 FPS average, while High and Ultra produce 86 FPS and 65 FPS respectively.
Q: How does the CPU's benchmark score compare to its nearest rivals?
A: The Core Ultra 7 270K Plus has an average benchmark score of 93785, which is essentially tied with the Intel Xeon 6520P at 93786 (0% delta). It trails the AMD EPYC 4564P by 1.5%, the AMD EPYC 9175F by 1.9%, and the AMD EPYC 4565P by 2.1% in average score.
Q: What VRAM capacity does the RTX 2070 SUPER have, and how does it affect Rust?
A: The GPU comes with 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth. In Rust, this capacity is sufficient at 1080p and 1440p across all settings, but at 4K Ultra the combo drops to 27 FPS, suggesting memory bandwidth or capacity limits become more pronounced at higher resolutions.
Q: What is the CPU's core and thread configuration?
A: The Intel Core Ultra 7 270K Plus features 24 cores and 24 threads, with a base clock of 3.70 GHz and a boost clock of 5.50 GHz. This high core count likely helps Rust's server-side simulation and physics calculations, though the game's framerate appears more dependent on GPU performance.
Q: Does the combo maintain playable framerates at 4K with any settings?
A: At 3840x2160, only Low settings deliver a playable average of 62 FPS. Medium drops to 41 FPS, High to 35 FPS, and Ultra to 27 FPS. The data shows a steep performance cliff above Low at 4K, indicating the GPU becomes the primary bottleneck.
How This Combo Ranks
The combo's rank of 1650 out of 2953 tested combinations places it at roughly the 56th percentile of all pairings in Rust. This is a surprising position given the CPU's strength — the Core Ultra 7 270K Plus sits in the 96th percentile among all CPUs, while the RTX 2070 SUPER only reaches the 65th percentile among all GPUs. The discrepancy between these two percentile positions explains why this combo lands in the middle of the pack: Rust's performance is heavily weighted toward GPU throughput, and the GPU is the weaker component here.
Benchmark results indicate that the CPU is not the limiting factor in most scenarios. The Core Ultra 7's average benchmark score of 93785 places it within 2.1% of much more expensive server-class processors like the AMD EPYC 4565P and EPYC 9175F. Meanwhile, the RTX 2070 SUPER's average score of 20282 places it just slightly ahead of the Intel Arc A750 (by 1.5%) and behind the NVIDIA Quadro M4000M by 1%. This GPU is a mid-range part from 2019, and its age shows in Rust's demanding rendering.
The rank suggests that users with this combo are getting CPU performance that far exceeds what the GPU can feed. At 1080p Low, the combo reaches 152 FPS, which is respectable, but the CPU could likely drive much higher framerates if paired with a stronger GPU. The data implies a significant headroom gap — the CPU's 24 cores and 5.50 GHz boost clock are capable of handling far more frames than the RTX 2070 SUPER can produce.
Comparatively, combos ranked above 1650 likely feature more balanced pairings or stronger GPUs. The 2953 total combos span a wide range, and this pairing's position reflects the GPU's age rather than any CPU deficiency. For Rust specifically, the game's large map sizes and entity counts can be CPU-intensive, but the measured FPS data shows that resolution and settings changes produce dramatic swings that correlate more with GPU load than CPU load.
Settings Recommendations
The measured FPS data provides clear guidance for optimal settings at each resolution. At 1920x1080, Medium settings deliver a 102 FPS average with a minimum of 87 FPS and maximum of 117 FPS, offering the best balance between visual quality and smooth gameplay. The jump from Medium to High costs 16 FPS (down to 86), while the jump from Low to Medium costs 50 FPS (from 152 down to 102). Given that 87 FPS minimum stays above common 60 Hz refresh rates, Medium at 1080p is the recommended preset for consistent performance.
At 2560x1440, Medium again provides the best experience with a 70 FPS average and a 60 FPS minimum, which stays playable on standard monitors. High drops to 59 FPS average, and while this might seem acceptable, the lack of min/max data for High suggests potential dips below 60. Low at 1440p reaches 104 FPS, but the visual compromise may not be worth the extra frames unless competitive play is the priority. Medium at 1440p is the sweet spot for this combo.
At 3840x2160, only Low settings are viable, producing 62 FPS average. Medium drops to 41 FPS with a 35 FPS minimum, which will feel stuttery in combat scenarios. The data shows a stark drop-off: Low to Medium at 4K costs 21 FPS, and High and Ultra fall to 35 and 27 FPS respectively. For 4K users, Low settings are the only reasonable choice, and even then, the 62 FPS average may dip in busy areas of the map.
Overall, Medium settings at 1080p or 1440p provide the best measured experience, with the 1080p Medium configuration offering the highest minimum framerate (87 FPS) of any playable preset. Users prioritizing maximum smoothness should consider 1080p Low at 152 FPS, but the 50 FPS cost from Low to Medium suggests diminishing returns in visual quality versus framerate trade-offs.
Measured FPS Breakdown
The measured FPS data reveals distinct performance tiers across resolutions and settings. At 1920x1080, the full range spans from 152 FPS at Low to 65 FPS at Ultra. The Medium preset shows a 102 FPS average with a minimum of 87 FPS and maximum of 117 FPS, providing the only complete min/max dataset at this resolution. High settings deliver 86 FPS, which represents a 16 FPS drop from Medium, while Ultra drops another 21 FPS to 65 FPS.
At 2560x1440, Low settings achieve 104 FPS, which is 48 FPS lower than the same settings at 1080p. Medium at 1440p produces 70 FPS average with a 60 FPS minimum and 81 FPS maximum, showing a tighter frame time distribution than the 1080p Medium result. High at 1440p drops to 59 FPS, and Ultra falls to 45 FPS. The resolution jump from 1080p to 1440p costs roughly 32% of the framerate at Low settings, but only 31% at Medium.
At 3840x2160, the performance envelope narrows dramatically. Low settings produce 62 FPS, Medium drops to 41 FPS with a 35 FPS minimum, High reaches 35 FPS, and Ultra bottoms out at 27 FPS. The 4K Low result is still 21 FPS higher than 1080p Ultra, indicating that settings have a larger impact than resolution at the extreme end. The 4K Medium min/max data (35 FPS min, 48 FPS max) shows a 13 FPS spread, which is proportionally similar to the 1440p Medium spread of 21 FPS.
Comparing across resolutions, the scaling pattern is consistent: Low settings show the largest absolute FPS gains, while Ultra settings compress the range. At 1080p, the delta between Low and Ultra is 87 FPS; at 1440p, it narrows to 59 FPS; at 4K, it shrinks to 35 FPS. This compression at higher resolutions indicates that the GPU saturates, and settings changes have less relative impact when the pixel workload is already massive.
GPU Role
The NVIDIA GeForce RTX 2070 SUPER is the clear performance limiter in this combo. With 8 GB of GDDR6 memory, a 256-bit bus, and 448.0 GB/s bandwidth, this GPU delivers 9.062 TFLOPS of FP32 performance. Its boost clock of 1770 MHz and base clock of 1605 MHz are modest by modern standards, and the 12 nm Turing architecture dates back to 2019.
In Rust, the GPU's role becomes evident in the scaling patterns. At 1080p Low, the combo reaches 152 FPS, but dropping to Medium reduces this to 102 FPS — a 33% decrease. This sensitivity to settings suggests the GPU's shading units (2560) and texture mapping units (160) are being pushed hard by Rust's visual effects. The 64 ROPs handle pixel output, and the 113.3 GPixel/s pixel rate appears insufficient for higher quality presets at high resolutions.
The GPU's 8 GB VRAM capacity is adequate for 1080p and 1440p, but at 4K Ultra, the 27 FPS result suggests memory pressure. Rust's large open-world environments require substantial texture storage, and 8 GB may be nearing capacity at 4K with Ultra textures. The 448.0 GB/s bandwidth also becomes a constraint at higher resolutions, where more data must be streamed per frame.
The RTX 2070 SUPER's nearest rivals in the database include the Intel Arc B570 (1.3% higher score) and Intel Arc A750 (1.5% higher), indicating this GPU sits in a crowded mid-range segment. Its 65th percentile ranking among all GPUs means roughly one-third of tested GPUs outperform it. For Rust, this translates to the GPU being the bottleneck at 1440p and above, with the CPU waiting on the GPU to render frames.
CPU Role
The Intel Core Ultra 7 270K Plus is an exceptionally powerful CPU that is underutilized in this pairing. With 24 cores and 24 threads, a 5.50 GHz boost clock, and 36 MB of shared L3 cache, this processor ranks in the 96th percentile among all CPUs. Its Cinebench R23 multi-core score of 44253 and single-core score of 2439 demonstrate strong performance across both threaded and lightly-threaded workloads.
In Rust, the CPU's role is primarily in game logic, physics simulation, and server-side processing for the multiplayer environment. The game is known to be CPU-intensive in certain scenarios, particularly with many entities and buildings on a server. However, the measured FPS data shows that resolution and settings changes produce framerate swings that are more consistent with GPU limitation than CPU bottlenecking.
The CPU's 24 cores are likely overkill for Rust, which typically scales well with fewer, faster cores. The 5.50 GHz boost clock should provide excellent single-threaded performance — the Cinebench R15 single-core score of 354 confirms this — but the GPU cannot translate this into proportionally higher framerates. At 1080p Low, the 152 FPS result suggests the CPU can drive high framerates, but the GPU's ceiling appears to be around this level.
The CPU's memory bandwidth of 115.2 GB/s with DDR5 support and dual-channel configuration may help with Rust's streaming of terrain and entity data. The 17,800 million transistors on a 3 nm process node (TSMC) indicate a modern, efficient design. However, the benchmark data shows this CPU performs similarly to server processors like the Intel Xeon 6520P (0% delta) and AMD EPYC 4564P (1.5% higher), suggesting it is far more capable than the RTX 2070 SUPER can fully utilize.
Resolution Scaling
The FPS drop from 1080p to 4K reveals critical insights about which component limits performance. At Low settings, the combo delivers 152 FPS at 1080p, 104 FPS at 1440p, and 62 FPS at 4K. This represents a 31.6% drop from 1080p to 1440p, and a 59.2% drop from 1080p to 4K. The scaling is roughly proportional to pixel count: 1440p has 1.78x the pixels of 1080p, and 4K has 4x the pixels.
At Medium settings, the pattern shifts: 102 FPS at 1080p, 70 FPS at 1440p, and 41 FPS at 4K. The drop from 1080p to 1440p is 31.4%, nearly identical to Low settings. However, the drop from 1080p to 4K is 59.8%, again closely matching the Low settings pattern. This consistency suggests that resolution scaling is primarily a GPU constraint, not affected by settings level.
At High settings, the scaling becomes steeper: 86 FPS at 1080p, 59 FPS at 1440p, and 35 FPS at 4K. The 1080p-to-1440p drop is 31.4%, but the 1080p-to-4K drop is 59.3%. Ultra settings show the most severe scaling: 65 FPS at 1080p, 45 FPS at 1440p, and 27 FPS at 4K, with a 30.8% drop to 1440p and a 58.5% drop to 4K.
The consistent ~31% drop from 1080p to 1440p across all settings — despite pixel count increasing by 78% — indicates that the GPU is not purely pixel-bound. Other factors like draw calls and geometry processing play a role. The ~59% drop from 1080p to 4K, where pixel count quadruples, shows that the GPU becomes increasingly constrained by its fill rate and memory bandwidth at higher resolutions.
The data implies that at 1080p, the combo is partially CPU-bound or at least balanced, since the GPU can produce 152 FPS at Low. At 1440p, the GPU becomes the clear bottleneck, as framerates drop proportionally with increased pixel workload. At 4K, the GPU is severely saturated, and the 27 FPS Ultra result indicates that this resolution is beyond the RTX 2070 SUPER's practical capabilities for Rust. The CPU's 96th percentile ranking suggests it has ample headroom for higher-resolution gaming if paired with a more powerful GPU.
Hardware Specifications
Intel Core Ultra 7 270K Plus
NVIDIA GeForce RTX 2070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 2070 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 104.0 |
| 2560x1440 | Medium | 70.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 152.0 |
| 1920x1080 | Medium | 102.0 |
| 1920x1080 | High | 86.0 |
| 1920x1080 | Ultra | 65.0 |
Rust with iUltra 7 270K Plus + Other GPUs
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Rust with RTX 2070 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.