Rust

Rust

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 43 50 75
1440p QHD 55 72 85 127
1080p Full HD 80 105 124 185

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 50
3840x2160 High 43
3840x2160 Ultra 32
2560x1440 Low 127
2560x1440 Medium 85
2560x1440 High 72
2560x1440 Ultra 55
1920x1080 Low 185
1920x1080 Medium 124
1920x1080 High 105
1920x1080 Ultra 80

Rust with Intel Core Ultra 7 165H + AMD Radeon RX 7900M, In-Depth Analysis

The Intel Core Ultra 7 165H and AMD Radeon RX 7900M combination produces a highly capable Rust system, but the data reveals a clear performance hierarchy where the GPU is the dominant factor in determining frame rates. This analysis breaks down the measured results across resolutions and settings, showing how the 16-core Meteor Lake processor and the RDNA 3-based mobile flagship interact.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 165H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture, built on Intel's 7 nm process node. It operates with a base clock of 3.80 GHz and can boost up to 5.00 GHz, with a thermal design power of 28 W. The chip carries a substantial cache hierarchy: 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. Memory bandwidth is rated at 89.6 GB/s over a dual-channel DDR5 interface, and the CPU connects via PCIe Gen 5 with 8 lanes.

In synthetic benchmarks, the processor scores 14,551 in Cinebench R23 multi-core and 1,759 in single-core, while PassMark multithread and single-thread scores are 25,933 and 3,509 respectively. Its average benchmark score of 34,083 places it at the 84th percentile among all CPUs, which shows it is a competent performer, though not at the absolute top tier. The nearest rivals confirm this positioning: the Intel Core Ultra 5 338H scores 33,989 (0.3% lower), the AMD EPYC 4244P scores 34,220 (0.4% higher), and the AMD Ryzen 7 3700X scores 34,260 (0.5% higher). The performance deltas here are minimal, under one percent in all cases, indicating that the 165H sits in a tightly contested performance band.

For Rust specifically, the measured frame rates suggest that at lower resolutions and settings, the CPU can become a limiting factor. At 1080p Low, the system reaches 185 FPS average, which is significantly higher than at higher resolutions, indicating that the processor can feed the GPU effectively at this level. However, the 5.00 GHz boost clock and 24 MB L3 cache are likely what keep frame rates from collapsing in CPU-heavy Rust scenes, particularly when many players, structures, and entities are on screen. The PassMark data compression score of 291,161 and integer math score of 89,415 indicate strong general-purpose throughput, which is relevant for Rust's server-side processing and world simulation tasks that run on the client.

The 84th percentile ranking means that most CPUs tested perform worse than this chip, but it is not near the top. The small deltas to its nearest rivals — all within 0.5% — show that swapping to a comparable processor would produce nearly identical frame rates. In Rust, where single-thread performance often matters for physics and game logic, the 1,759 Cinebench R23 single-core score is the more relevant metric, and it aligns with the 1080p Low result of 185 FPS, which demonstrates solid per-core capability.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 7900M is the mobile flagship of the Radeon RX 7000 series, built on the Navi 31 chip with RDNA 3.0 architecture on a 5 nm TSMC process. It packs 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s of bandwidth. The GPU has 4,608 shading units, 288 texture mapping units, and 192 raster operation units, along with 72 ray tracing cores. Clock speeds are 1825 MHz base and 2090 MHz boost, with memory running at 2250 MHz (18 Gbps effective). The chip contains 57,700 million transistors on a 529 mm² die, and its FP32 compute is rated at 38.52 TFLOPS.

In GPU benchmarks, the 7900M scores 4,201 in 3DMark Steel Nomad DX12, 129,499 in Geekbench OpenCL, and 158,760 in Geekbench Vulkan. Its average benchmark score of 97,487 places it at the 94th percentile among all GPUs, which is a very strong showing. The nearest rivals illustrate its standing: the AMD Radeon Pro VII scores 97,131 (0.4% lower), the NVIDIA Quadro RTX 6000 scores 101,872 (4.3% higher), and the AMD Radeon Instinct MI60 scores 92,466 (5.4% lower). The 94th percentile means the 7900M outperforms 94% of all GPUs tested, making it a high-end part.

In Rust, the GPU role becomes unmistakable when examining the resolution scaling. At 1080p High, the system hits 105 FPS, but at 1440p High it drops to 72 FPS, and at 4K High it falls to 43 FPS. This pattern shows that the GPU is heavily taxed as pixel count rises. The 16 GB VRAM is ample for Rust at any of these settings, so memory capacity is not a bottleneck; rather, the raw compute throughput of 38.52 TFLOPS and the 576.0 GB/s bandwidth determine how quickly the scene can be rendered. The 601.9 GTexel/s texture rate and 401.3 GPixel/s pixel rate are also relevant, as Rust's large open-world environments with dense vegetation and building structures require heavy texture and pixel work.

The Vulkan score of 158,760 is particularly noteworthy because Rust has a Vulkan renderer, and the GPU's DirectX 12 Ultimate support (12_2) ensures modern features are available. The 72 ray tracing cores are present but Rust does not heavily use ray tracing, so they contribute little to these results. The 94th percentile ranking, paired with the fact that the nearest rival NVIDIA Quadro RTX 6000 is 4.3% faster, suggests that the 7900M is a robust mobile GPU that can handle Rust at high settings, though not at 4K Ultra without compromise.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a clear and consistent drop as resolution increases, which is the signature of a GPU-limited system. Moving from 1080p to 1440p at High settings, the average FPS falls from 105 to 72, a reduction of 33 FPS or approximately 31%. From 1440p to 4K at High, the average drops from 72 to 43, another 29 FPS reduction, which is about 40%. The cumulative effect from 1080p to 4K at High is a drop from 105 to 43 FPS, a 59% decrease.

At Low settings, the scaling is even more pronounced in absolute terms. The 1080p Low result is 185 FPS, which falls to 127 FPS at 1440p (a 58 FPS drop) and then to 75 FPS at 4K (a 52 FPS drop). The percentage decreases are 31% and 41% respectively, which closely mirrors the High settings pattern. This consistency suggests that the GPU is the primary bottleneck across all settings, because the relative FPS loss is similar regardless of graphical complexity.

Medium settings follow the same trend: 124 FPS at 1080p, 85 FPS at 1440p, and 50 FPS at 4K. The drops are 39 FPS (31%) and 35 FPS (41%). Ultra settings show 80 FPS at 1080p, 55 FPS at 1440p, and 32 FPS at 4K, with reductions of 25 FPS (31%) and 23 FPS (42%). The near-identical percentage drops across all four settings — roughly 31% from 1080p to 1440p and 41% from 1440p to 4K — is strong evidence that the RX 7900M is the limiting component.

If the CPU were the bottleneck, we would expect the FPS to plateau or drop less severely at higher resolutions, because the GPU would have more time to render each frame while the CPU feeds it. Instead, the FPS falls in proportion to the pixel count increase: 1440p has 1.78 times the pixels of 1080p, and 4K has 2.25 times the pixels of 1440p. The FPS ratios are roughly 0.69 and 0.60, which aligns with the inverse of the pixel count scaling, confirming that the GPU's pixel throughput is the limiting factor. The CPU's 185 FPS at 1080p Low shows it can push well beyond the GPU's capabilities at lower resolutions, but the GPU cannot keep pace as resolution climbs.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the Intel Core Ultra 7 165H and AMD Radeon RX 7900M ranks 1,189th out of 2,953 tested combos in Rust. That places it in the 60th percentile of all tested systems, meaning roughly 40% of combinations perform better, and 60% perform worse. This ranking is notable because it is lower than what the individual component percentiles might suggest: the CPU is at the 84th percentile and the GPU is at the 94th percentile, yet the combo sits at the 60th percentile.

This gap between component percentiles and combo rank can be explained by Rust's specific demands. The game is known for heavy CPU usage in certain scenarios, but the measured data shows the GPU is the bottleneck across all resolutions. The combo rank of 1,189 out of 2,953 indicates that many other systems, likely with faster desktop-class CPUs or GPUs with higher bandwidth, achieve higher frame rates in Rust. The 7900M's 94th percentile GPU ranking is excellent, but the mobile form factor and the 180 W TDP limit its performance compared to the very top desktop GPUs.

The nearest rival GPUs provide context: the Quadro RTX 6000 is 4.3% faster, and while it is a workstation card, that margin could push a combo higher in the ranking. The 0.4% delta to the Radeon Pro VII is negligible, so systems using that GPU would rank nearly identically. The CPU's nearest rivals, all within 0.5%, would also produce essentially the same combo ranking. The 1,189th position suggests that while this is a strong system, it is not at the bleeding edge for Rust, and the data confirms that the GPU is what holds it back from higher ranks, given that the CPU can deliver 185 FPS at 1080p Low.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system delivers its highest frame rates across all settings. Low settings produce an average of 185 FPS, which is the peak performance of the entire measurement set. Medium settings average 124 FPS with a minimum of 105 FPS and a maximum of 143 FPS. High settings average 105 FPS. Ultra settings average 80 FPS. The spread from Low to Ultra is 105 FPS, showing that graphical settings have a massive impact at this resolution.

At 2560x1440, frame rates drop noticeably. Low settings average 127 FPS. Medium settings average 85 FPS with a minimum of 73 FPS and a maximum of 98 FPS. High settings average 72 FPS. Ultra settings average 55 FPS. The spread from Low to Ultra is 72 FPS, which is narrower than at 1080p, indicating that the GPU's pixel throughput is beginning to cap the upper end.

At 3840x2160, the system falls below 60 FPS on all settings except Low. Low settings average 75 FPS, which is the only 4K result above 60 FPS. Medium settings average 50 FPS with a minimum of 43 FPS and a maximum of 58 FPS. High settings average 43 FPS. Ultra settings average 32 FPS. The spread from Low to Ultra is 43 FPS, the smallest of all resolutions, confirming that the GPU is saturated at 4K.

The Medium settings rows are the only ones with reported minimum and maximum FPS values. At 1080p Medium, the range is 105 to 143 FPS, a 38 FPS variance. At 1440p Medium, the range is 73 to 98 FPS, a 25 FPS variance. At 4K Medium, the range is 43 to 58 FPS, a 15 FPS variance. This narrowing variance at higher resolutions suggests that frame time consistency improves as the GPU becomes the bottleneck, because the GPU's work is more predictable than CPU-driven spikes.

Settings Recommendations — which preset gives the best experience per the measured rows

For 1080p, the best experience depends on the target frame rate. The Ultra preset at 80 FPS is playable and smooth, but the High preset at 105 FPS offers a better balance of visual quality and headroom above 60 FPS. The Medium preset at 124 FPS provides even more headroom, and the data shows a minimum of 105 FPS, ensuring no dips below the 60 FPS threshold. For competitive play, the Low preset at 185 FPS is the clear choice, as it maximizes frame rate and minimizes input latency, though visual fidelity suffers.

At 1440p, the High preset at 72 FPS is just above the 60 FPS threshold, but the Medium preset at 85 FPS is safer, with a minimum of 73 FPS that keeps the experience consistently smooth. The Ultra preset at 55 FPS falls below 60 FPS, which may be noticeable in fast-paced combat. The Low preset at 127 FPS is the choice for high refresh rate monitors, as it clears the 120 FPS mark. The sweet spot at 1440p is Medium, because it delivers 85 FPS average with a 73 FPS minimum, ensuring no drops below 60 FPS.

At 4K, the situation is more constrained. The Low preset at 75 FPS is the only option that exceeds 60 FPS, making it the recommended setting for playable performance. The Medium preset at 50 FPS is borderline, with a minimum of 43 FPS that could cause noticeable stuttering in demanding scenes. The High preset at 43 FPS and Ultra at 32 FPS are not recommended for smooth gameplay. The data indicates that 4K is only viable at Low settings, or perhaps at Medium with a tolerance for occasional frame drops below 50 FPS.

Overall, the best experience per the measured rows is 1080p High at 105 FPS, which balances visual quality and performance without requiring the visual compromises of Low settings. For users prioritizing frame rate, 1080p Low at 185 FPS or 1440p Low at 127 FPS are superior choices. The Medium settings at 1440p offer the best compromise for a 60 FPS target with headroom, given the 73 FPS minimum.

FAQ

Q: What is the highest average FPS this combo achieves in Rust?

A: The highest measured average FPS is 185, achieved at 1920x1080 resolution with Low settings.

Q: Can this system run Rust at 4K with High settings?

A: No, the 4K High average FPS is 43, which is below the 60 FPS threshold for smooth gameplay. The only 4K setting above 60 FPS is Low, at 75 FPS.

Q: How does the CPU compare to its nearest rival in synthetic benchmarks?

A: The Intel Core Ultra 7 165H has an average benchmark score of 34,083, while the nearest rival, the Intel Core Ultra 5 338H, scores 33,989, a delta of 0.3%. The AMD EPYC 4244P scores 34,220, a delta of -0.4%.

Q: What is the GPU's percentile ranking among all GPUs?

A: The AMD Radeon RX 7900M is at the 94th percentile, meaning it outperforms 94% of all GPUs in the benchmark database.

Q: Which setting at 1440p provides the best minimum FPS?

A: The Medium setting at 1440p has a minimum FPS of 73, which is the highest minimum among all 1440p settings. The Low setting has a higher average (127 FPS) but no reported minimum FPS value.

Q: How does the combo rank among all tested combinations in Rust?

A: This combo ranks 1,189th out of 2,953 tested combinations, placing it in the 60th percentile of all tested systems.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon RX 7900M

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2090 MHz MHz
TDP 180 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + AMD Radeon RX 7900M in Rust

Resolution Settings Avg FPS
3840x2160 Low 75.0
3840x2160 Medium 50.0
3840x2160 High 43.0
3840x2160 Ultra 32.0
2560x1440 Low 127.0
2560x1440 Medium 85.0
2560x1440 High 72.0
2560x1440 Ultra 55.0
1920x1080 Low 185.0
1920x1080 Medium 124.0
1920x1080 High 105.0
1920x1080 Ultra 80.0

Rust with iUltra 7 165H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 7900M + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RX 7900M

Explore FPS benchmarks for other games using this same hardware combination.