Rust
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 38 | 42 | 65 |
| 1440p QHD | 46 | 62 | 72 | 105 |
| 1080p Full HD | 65 | 87 | 105 | 157 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i5-14400F + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
The Intel Core i5-14400F pairs a 10-core, 16-thread Raptor Lake layout with a 2.50 GHz base and 4.70 GHz boost clock. In the benchmark data, this CPU sits at the 88th percentile among all processors, with an average benchmark score of 32508. Its nearest rivals are tightly clustered: the Intel Core i7-12800H scores 32513 (0% delta), the AMD Ryzen 5 PRO 7645 scores 32446 (0.2% ahead of the i5), and the AMD Ryzen 7 250 scores 32584 (0.2% behind). This indicates the i5-14400F is positioned in a highly competitive performance band where a few points separate chips. The CPU’s 20 MB shared L3 cache and 16 threads are relevant for Rust, a survival game that simulates persistent worlds with many entities. The data shows that at 1080p Low settings, the combo achieves 156.8 avg FPS, which is the highest measured result across all configurations. This high frame rate at a CPU-sensitive resolution and low graphical load suggests the processor has ample headroom to feed the GPU in less demanding scenes. Conversely, when the resolution rises to 4K High, the average drops to 37.5 FPS, indicating that the workload shifts heavily toward the graphics card. The CPU’s strong single-thread performance, evidenced by a Cinebench R23 single-core score of 3093, helps maintain consistent frame pacing in Rust’s simulation-heavy gameplay, even when the GPU is not the primary bottleneck.
CPU Role
The i5-14400F’s hybrid architecture, with 10 cores and 16 threads, provides the multi-threaded capacity needed for Rust’s background simulation, while the 4.70 GHz boost clock handles the primary game thread. The benchmark results show that at 1080p Low, the average FPS reaches 156.8, far exceeding the 64.7 FPS at 1080p Ultra. This delta of 92.1 FPS between Low and Ultra at the same resolution underscores how CPU-bound the system becomes when the GPU is less stressed. The Passmark multithread score of 25783 and the Cinebench R23 multi-core score of 21914 suggest the processor can handle numerous concurrent tasks, such as building physics and AI updates, without stalling. Compared to its nearest rivals, the i5-14400F is virtually tied with the Core i7-12800H, which has a similar average score of 32513. The small 0.2% delta against the AMD Ryzen 5 PRO 7645 indicates that in synthetic benchmarks, these chips are interchangeable, but in Rust’s real-world load, the i5’s higher boost clock may offer a slight edge in single-threaded frame generation. The 65 W TDP and Intel Socket 1700 compatibility make it a mainstream option, and the data confirms that it does not bottleneck the GTX 1080 Ti at 1080p, where the combo achieves playable frame rates across all settings. At 4K Ultra, the CPU is clearly not the limiting factor, as the 26.5 FPS average points to the GPU struggling with the graphical load.
GPU Role
The NVIDIA GeForce GTX 1080 Ti, with 11 GB of GDDR5X memory on a 352-bit bus, delivers 484.4 GB/s of bandwidth. Its base clock of 1481 MHz and boost clock of 1582 MHz drive 3584 shading units. In the benchmark data, this GPU sits at the 61st percentile among all GPUs, with an average benchmark score of 19402. Its nearest rival, the GTX 780, scores 19405 (0% delta), while the TITAN Xp scores 19184 (1.1% behind the 1080 Ti). This shows that the 1080 Ti, despite being end-of-life, still performs competitively in synthetic tests. In Rust, the GPU’s role becomes dominant at higher resolutions and settings. The measured FPS at 4K Ultra is 26.5, which is a 83% drop from the 156.8 FPS at 1080p Low. This dramatic decline highlights the 1080 Ti’s limitations with the game’s heavy draw calls and texture work at 4K. The 11 GB VRAM is sufficient for High settings at 1440p, where the combo achieves 61.5 FPS, but the Ultra preset at 4K demands more memory bandwidth than the card can provide, resulting in sub-30 FPS. The Vulkan score of 83108 in Geekbench suggests the GPU handles modern APIs well, yet Rust’s implementation may not fully exploit this. The GPU’s 16 nm Pascal architecture lacks dedicated ray tracing cores, but Rust does not rely on such features, so the card’s raw rasterization power is what matters. The data indicates that the 1080 Ti is the primary bottleneck at 4K, where even Low settings yield only 65.3 FPS, compared to 156.8 FPS at 1080p Low.
Settings Recommendations
The measured rows reveal a clear trade-off between visual fidelity and frame rate. For a smooth experience, the Low preset at 1080p delivers 156.8 FPS, which is ideal for competitive play or high-refresh-rate monitors. However, this comes at the cost of visual detail. At 1080p Medium, the average drops to 105 FPS, still well above the 60 FPS threshold, and offers a better balance of visuals and performance. The High preset at 1080p yields 87.3 FPS, which is playable but begins to stress the system. At 1440p, the Medium preset provides 71.8 FPS, which is the best choice for a balance between image quality and smoothness, as the High preset drops to 61.5 FPS and Ultra falls to 46 FPS. For 4K gaming, the data shows that only the Low preset, at 65.3 FPS, is playable. Medium at 4K produces 41.6 FPS, which is borderline, while High (37.5 FPS) and Ultra (26.5 FPS) are not recommended for a consistent experience. The best overall experience per the measured rows is the Medium preset at 1440p, which delivers 71.8 FPS, providing a 38% improvement over High at the same resolution while maintaining a reasonable visual quality. Alternatively, Low at 1080p is the top choice for maximum frame rate, but for most users, Medium at 1440p offers the optimal mix of smoothness and detail.
FAQ
Q: What is the highest average FPS achievable with this CPU-GPU combo?
A: The highest measured average FPS is 156.8, achieved at 1920x1080 with the Low settings preset.
Q: How does the GTX 1080 Ti compare to its nearest rival in synthetic benchmarks?
A: The GTX 1080 Ti has an average benchmark score of 19402, while its nearest rival, the NVIDIA GeForce GTX 780, scores 19405, resulting in a 0% delta. The NVIDIA TITAN Xp scores 19184, which is 1.1% lower.
Q: Is the i5-14400F a balanced match for the GTX 1080 Ti in Rust?
A: At 1080p, the CPU provides enough headroom, as evidenced by the 156.8 FPS on Low settings. However, at 4K Ultra, the GPU becomes the limiting factor, with the combo dropping to 26.5 FPS, indicating the CPU is not the bottleneck at higher resolutions.
Q: What is the performance difference between 1080p Low and 1080p Ultra?
A: The average FPS drops from 156.8 at Low to 64.7 at Ultra, a difference of 92.1 FPS. This demonstrates a significant performance cost for the Ultra preset.
Q: Does the GPU’s 11 GB VRAM suffice for 4K High settings?
A: The measured average FPS at 4K High is 37.5, which is low but indicates the VRAM is not causing a crash. The bottleneck is the GPU’s raw processing power, not memory capacity, as the 4K Low preset achieves 65.3 FPS.
Q: How does the i5-14400F’s multi-threaded performance compare to the AMD Ryzen 5 PRO 7645?
A: The i5-14400F has an average benchmark score of 32508, while the AMD Ryzen 5 PRO 7645 scores 32446. The delta is 0.2%, meaning the i5 is slightly ahead in synthetic multi-threaded tests.
Resolution Scaling
The measured FPS data shows a steep decline as resolution increases from 1080p to 4K, revealing the shift in system bottleneck. At 1080p Low, the average is 156.8 FPS. Moving to 1440p Low, the FPS drops to 105.4, a 32.8% reduction. At 4K Low, the average further falls to 65.3, which is a 58.4% drop from the 1080p Low figure. This pattern indicates that even at Low settings, the GPU becomes more stressed as pixel count increases. For the High preset, the scaling is even more pronounced: 87.3 FPS at 1080p, 61.5 FPS at 1440p (a 29.6% drop), and 37.5 FPS at 4K (a 57.1% drop from 1080p). The Ultra preset shows the most severe scaling, with 64.7 FPS at 1080p, 46 FPS at 1440p (a 28.9% drop), and 26.5 FPS at 4K (a 59% drop from 1080p). This consistent pattern across settings suggests that the GTX 1080 Ti is the limiting component at 4K, as the FPS drops are disproportionate to the resolution increase. The CPU’s role is lessened at higher resolutions, as the GPU’s fill rate and memory bandwidth become the primary constraints. The data confirms that the i5-14400F can maintain high frame rates at 1080p, but the 1080 Ti’s age shows at 4K, where even the lowest settings fail to reach 70 FPS. For users targeting 4K, the Low preset is the only viable option, while 1440p Medium offers a more balanced experience across the resolution spectrum.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce GTX 1080 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.3 |
| 3840x2160 | Medium | 41.6 |
| 3840x2160 | High | 37.5 |
| 3840x2160 | Ultra | 26.5 |
| 2560x1440 | Low | 105.4 |
| 2560x1440 | Medium | 71.8 |
| 2560x1440 | High | 61.5 |
| 2560x1440 | Ultra | 46.0 |
| 1920x1080 | Low | 156.8 |
| 1920x1080 | Medium | 105.0 |
| 1920x1080 | High | 87.3 |
| 1920x1080 | Ultra | 64.7 |
Rust with ii5-14400F + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1080 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii5-14400F + GTX 1080 Ti
Explore FPS benchmarks for other games using this same hardware combination.