Rust
This combination offers playable performance with an average of 53 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 26 | 31 | 46 |
| 1440p QHD | 33 | 44 | 52 | 78 |
| 1080p Full HD | 49 | 64 | 76 | 113 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1070, In-Depth Analysis
The AMD Ryzen 7 5800XT and NVIDIA GeForce GTX 1070 combination delivers a playable but aging experience in Rust, with measured frame rates that place it near the bottom of the database’s tested combos. The data shows a system that can handle 1080p at lower settings comfortably but struggles to maintain smooth performance at higher resolutions or presets. This analysis breaks down the measured FPS, component roles, and the scaling behavior that defines this pairing.
FAQ
Q: What is the best resolution and settings combo for this hardware in Rust?
A: The highest average FPS measured is 113 at 1920x1080 with Low settings. At 2560x1440 Low, the average drops to 78, and at 3840x2160 Low it falls to 46. For a smoother experience at higher quality, 1920x1080 Medium achieves 76 average FPS, while High at the same resolution yields 64.
Q: How does this combo rank against all tested systems in Rust?
A: It ranks 3082 out of 3723 tested combos, placing it in the bottom 17% of the database. This indicates that most other CPU-GPU pairs deliver better performance in this game.
Q: What is the impact of the CPU’s multi-threading on Rust performance?
A: The Ryzen 7 5800XT has 8 cores and 16 threads. Its Cinebench R23 multicore score is 23794, while single-core is 3359. In Rust, the measured FPS at 1080p Low (113) versus 4K Low (46) suggests that at lower resolutions the CPU has enough headroom, but the GPU becomes the limiting factor at higher resolutions.
Q: What is the GTX 1070’s VRAM capacity and how does it relate to Rust?
A: The GTX 1070 has 8 GB of GDDR5 memory on a 256-bit bus with 256.3 GB/s bandwidth. Rust’s texture-heavy environments can utilize this capacity, but the data shows that at 4K Ultra, the average FPS falls to 20, indicating the GPU’s compute limits rather than memory capacity are the constraint.
Q: Is there a measurable difference between Medium and High settings at 1080p?
A: Yes. At 1920x1080, Medium averages 76 FPS with a minimum of 64 and maximum of 87. High averages 64 FPS with no min or max recorded. This 12 FPS difference suggests Medium provides a better balance of visual quality and smoothness.
Q: How does the GTX 1070 compare to its nearest rivals in synthetic benchmarks?
A: The GTX 1070 has an average benchmark score of 9780. Its nearest rival, the AMD FirePro W5000, scores 9803 with a deltaPct of -0.2, meaning the GTX 1070 is roughly equivalent. The NVIDIA Quadro M2000M scores 9832 (-0.5 deltaPct), while the NVIDIA Tesla M10 (9724, +0.6) and Tesla C2070 (9716, +0.7) are marginally lower.
GPU Role
The NVIDIA GeForce GTX 1070 is a Pascal-architecture GPU built on a 16 nm process, with a base clock of 1506 MHz and a boost clock of 1683 MHz. It features 1920 shading units, 120 texture mapping units, and 64 ROPs. Its memory configuration is 8 GB of GDDR5 on a 256-bit bus, delivering 256.3 GB/s of bandwidth. The GPU’s peak FP32 performance is 6.463 TFLOPS, and its texture rate is 202.0 GTexel/s.
In Rust, the GPU’s role is evident from the measured FPS scaling across resolutions. At 1920x1080 Low, the average FPS is 113, which indicates the GPU can handle the game’s basic rendering load at this resolution. Moving to 2560x1440 Low, the average drops by 35 FPS to 78, and at 3840x2160 Low, it falls further to 46. This steep decline with resolution is a classic sign of GPU-bound performance. The GTX 1070’s 8 GB VRAM is sufficient for Rust’s textures at these settings, as the data shows no memory-related crashes or anomalies — only frame rate degradation.
The GPU’s benchmark percentile versus all GPUs is 47, meaning it sits near the middle of the database. Its average benchmark score of 9780 is close to rivals like the AMD FirePro W5000 (9803) and NVIDIA Quadro M2000M (9832), with deltaPct values under 1%. This places the GTX 1070 in a performance tier that is adequate for older titles or lower settings in modern games like Rust. The 3DMark Steel Nomad DX12 score of 1082 reinforces its aging compute capabilities. When paired with the Ryzen 7 5800XT, the GPU becomes the primary bottleneck at higher resolutions, as seen in the 4K Ultra result of 20 average FPS.
How This Combo Ranks
The combo of the AMD Ryzen 7 5800XT and NVIDIA GeForce GTX 1070 ranks 3082 out of 3723 tested combinations in Rust. This places it in the 82nd percentile from the bottom, meaning roughly 82% of tested combos perform better. The rank reflects a significant mismatch between the CPU’s modern capabilities and the GPU’s older architecture.
The CPU alone has a percentile vs all CPUs of 81, indicating it outperforms most processors in synthetic tests. Its average benchmark score is 29879, with a Passmark multithread score of 28053 and a single-thread score of 3535. In contrast, the GPU’s percentile vs all GPUs is 47, and its average score is 9780. The delta between CPU and GPU performance tiers explains the combo’s low rank — the GPU cannot fully utilize the CPU’s potential in Rust, where frame rates are often limited by graphics processing.
Nearest rival CPUs to the Ryzen 7 5800XT include the AMD Ryzen 7 7840H (avgScore 29868, deltaPct 0) and the AMD Ryzen 7 8845HS (avgScore 29955, deltaPct -0.3). These scores are nearly identical, showing that the 5800XT is competitive with recent laptop processors. However, the GTX 1070’s rivals are professional or older GPUs, such as the AMD FirePro W5000 (avgScore 9803) and NVIDIA Quadro M2000M (avgScore 9832). This GPU tier is not designed for high-end gaming, which contributes to the low combo rank.
The data indicates that this pairing is better suited for esports or older games rather than demanding titles like Rust at high settings. The rank of 3082 out of 3723 suggests that users should expect to compromise on resolution or quality to achieve playable frame rates.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra). At 1920x1080, the results are as follows: Low averages 113 FPS, Medium averages 76 FPS with a minimum of 64 and maximum of 87, High averages 64 FPS, and Ultra averages 49 FPS. The progression from Low to Ultra shows a consistent decline, with Ultra delivering less than half the FPS of Low.
At 2560x1440, the averages are: Low 78 FPS, Medium 52 FPS (min 44, max 60), High 44 FPS, and Ultra 33 FPS. The drop from 1080p to 1440p is substantial; for example, High falls from 64 to 44 FPS, a reduction of 20 FPS or 31%. Low falls from 113 to 78, a 35 FPS decrease. This scaling indicates that the GTX 1070 is increasingly stressed as pixel count rises.
At 3840x2160, the results are: Low 46 FPS, Medium 31 FPS (min 26, max 35), High 26 FPS, and Ultra 20 FPS. The 4K Ultra figure of 20 FPS is barely interactive, while even Low at 46 FPS is below the 60 FPS threshold often considered smooth. The minimum FPS recorded at 4K Medium is 26, which suggests occasional stutters or drops during intense scenes.
Across all resolutions, the Medium preset provides the only complete min/max data, with 1080p showing 64-87, 1440p showing 44-60, and 4K showing 26-35. This variance indicates that frame times can fluctuate, particularly at higher resolutions. The lack of min/max data for other presets means the analysis relies on averages, but the Medium data gives a sense of the range.
Settings Recommendations
Based on the measured FPS, the optimal settings depend on the target resolution and acceptable frame rate. At 1920x1080, the Low preset at 113 average FPS is the only option that comfortably exceeds 100 FPS, which is ideal for fast-paced gameplay or competitive scenarios. However, Low likely sacrifices visual fidelity. Medium at 76 FPS is a strong alternative, offering a 12 FPS improvement over High (64) while maintaining a minimum of 64 FPS, which is above the 60 FPS standard. Ultra at 49 FPS is below that threshold and should be avoided for smooth play.
At 2560x1440, the choices are more constrained. Low at 78 FPS is the only preset that stays above 60, making it the recommended choice for 1440p gaming. Medium at 52 FPS is playable but may show stutters, given the 44 FPS minimum. High at 44 and Ultra at 33 are not recommended for a smooth experience. For users who prioritize visual quality over frame rate, Medium could work, but the data suggests Low is safer.
At 3840x2160, no preset achieves 60 FPS. Low at 46 FPS is the highest average, followed by Medium at 31, High at 26, and Ultra at 20. The 4K Medium minimum of 26 FPS indicates significant drops, making even Low a marginal choice. For 4K, the recommendation is to lower the resolution to 1440p or 1080p for a better experience, as the GPU lacks the power to handle Rust at 4K smoothly.
The data suggests that the best overall balance is 1080p Medium, which offers 76 average FPS with a 64 FPS minimum. This provides a solid frame rate while presumably retaining more visual detail than Low. At 1440p, Low is the only viable option, and at 4K, the hardware is not sufficient for playable performance.
CPU Role
The AMD Ryzen 7 5800XT is an 8-core, 16-thread processor from the Zen 3 architecture, codenamed Vermeer. It has a base clock of 3.80 GHz and a boost clock of 4.80 GHz, with a TDP of 105 W. The CPU’s cache includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB shared L3. It supports DDR4 memory in dual-channel mode with a bandwidth of 51.2 GB/s. Built on a 7 nm process at TSMC, it has 4,150 million transistors on a 74 mm² die.
In Rust, the CPU’s role is less critical than the GPU at higher resolutions, but at 1080p Low, the CPU must feed the GPU quickly enough to achieve 113 FPS. The CPU’s Cinebench R23 multicore score of 23794 and single-core score of 3359 indicate strong performance. Its Passmark single-thread score of 3535 and multithread score of 28053 further confirm its capability. The 3DMark single-thread score of 959 and 16-thread score of 7683 show scaling across threads.
The nearest CPU rivals include the AMD Ryzen 7 7840H (avgScore 29868, deltaPct 0) and the AMD Ryzen 7 8845HS (avgScore 29955, deltaPct -0.3). These scores are within 0.3% of the 5800XT’s 29879 average, meaning the 5800XT is competitive with modern laptop chips. However, in Rust, the bottleneck shifts to the GPU. At 1080p Low, the 113 FPS suggests the CPU is not limiting, as the GPU can still handle the load. At 4K Low, the 46 FPS is clearly GPU-bound, since the CPU’s performance is unchanged while resolution increases.
The CPU’s 81st percentile ranking versus all CPUs indicates it is a strong processor, but in this combo, its potential is wasted by the GTX 1070. If paired with a faster GPU, the 5800XT could likely deliver higher FPS in Rust, but the current measurements reflect the GPU’s limitations.
Resolution Scaling
The measured FPS scaling from 1080p to 4K provides insight into which component is the limiting factor. At Low settings, the average FPS drops from 113 at 1920x1080 to 78 at 2560x1440 and 46 at 3840x2160. This represents a 35 FPS decline from 1080p to 1440p (31% reduction) and a further 32 FPS decline from 1440p to 4K (41% reduction). The total drop from 1080p to 4K is 67 FPS, or 59%.
At Medium settings, the averages are 76 (1080p), 52 (1440p), and 31 (4K). The drop from 1080p to 1440p is 24 FPS (32%), and from 1440p to 4K is 21 FPS (40%). High settings show 64 (1080p), 44 (1440p), and 26 (4K), with declines of 20 FPS (31%) and 18 FPS (41%). Ultra settings have 49 (1080p), 33 (1440p), and 20 (4K), with declines of 16 FPS (33%) and 13 FPS (39%).
The consistent percentage drop of roughly 31-33% from 1080p to 1440p and 39-41% from 1440p to 4K indicates that the GPU is the primary bottleneck. The pixel count increases by 1.78x from 1080p to 1440p and 2.25x from 1440p to 4K. The FPS does not scale linearly with pixel count, but the pattern suggests the GTX 1070’s compute and memory bandwidth are insufficient to maintain frame rates as resolution increases.
The CPU’s role in this scaling is minimal. Since the Ryzen 7 5800XT has strong single-thread and multi-thread performance, it is unlikely to be the limiting factor at any resolution. The data shows that even at 1080p Low, where the CPU is most likely to be stressed, the 113 FPS is not exceptionally high, suggesting that the GPU is already near its limit. As resolution increases, the GPU’s load grows, and the CPU waits for the GPU to finish rendering, confirming a GPU-bound scenario.
The 4K Ultra result of 20 FPS is particularly telling, as it represents the worst-case scenario. The GPU’s 6.463 TFLOPS and 256.3 GB/s bandwidth are simply not enough for Rust’s 4K Ultra settings. Users with this combo should avoid 4K entirely and stick to 1080p or 1440p Low/Medium for the best experience. The scaling data clearly shows that the GTX 1070 is the limiting component, and the CPU has ample headroom for future upgrades.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce GTX 1070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1070 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 46.0 |
| 3840x2160 | Medium | 31.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 78.0 |
| 2560x1440 | Medium | 52.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 33.0 |
| 1920x1080 | Low | 113.0 |
| 1920x1080 | Medium | 76.0 |
| 1920x1080 | High | 64.0 |
| 1920x1080 | Ultra | 49.0 |
Rust with GTX 1070 + Other CPUs
See how Rust performs with the same GPU but different processors.
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