Rust

Rust

AVERAGE FPS
112
good

This combination provides smooth gameplay with an average of 112 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 60 69 104
1440p QHD 75 100 114 169
1080p Full HD 109 140 167 190

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 104
3840x2160 Medium 69
3840x2160 High 60
3840x2160 Ultra 44
2560x1440 Low 169
2560x1440 Medium 114
2560x1440 High 100
2560x1440 Ultra 75
1920x1080 Low 190
1920x1080 Medium 167
1920x1080 High 140
1920x1080 Ultra 109

Rust with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis

Resolution Scaling

The measured FPS data for Rust with the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 4070 SUPER reveals a predictable but informative scaling pattern as resolution increases. At 1920x1080 with Low settings, the combo produces 190.1 FPS. Moving to 2560x1440 at the same settings, the frame rate drops to 169.1 FPS, a reduction of roughly 11%. Pushing further to 3840x2160 at Low, the average falls to 104 FPS, which represents a 45% decline from the 1080p figure. This scaling behavior indicates that at 4K, the GPU begins to assert its role as the primary limiter, while at 1080p, the system has enough headroom that other factors, likely CPU-bound game logic, start to constrain performance.

Examining the High preset across resolutions tells a similar story. At 1080p High, the system delivers 139.7 FPS. At 1440p High, it achieves 99.9 FPS, a 28% drop. At 4K High, the average falls to 59.9 FPS, which is 57% below the 1080p result. The scaling from 1440p to 4K is steeper than from 1080p to 1440p, a pattern consistent with the pixel throughput demands of Rust's rendering pipeline. The Ultra preset shows the most dramatic scaling: 109.4 FPS at 1080p, 74.8 FPS at 1440p, and 44.4 FPS at 4K. The 4K Ultra figure is the lowest measured in the entire dataset, confirming that the most demanding settings at maximum resolution stretch this hardware combination close to its practical limit.

The Medium preset follows the same trajectory, with 167 FPS at 1080p, 114 FPS at 1440p, and 68.7 FPS at 4K. The percentage drop from 1080p to 4K for Medium is approximately 59%, which is similar to the High preset's 57% decline. This consistency across presets suggests that the scaling penalty is largely resolution-driven rather than settings-driven. The data indicates that at 1080p, the CPU's 6 cores and 12 threads are likely keeping pace with the GPU's output, whereas at 4K, the RTX 4070 SUPER's rendering workload dominates the frame time equation.

GPU Role

The NVIDIA GeForce RTX 4070 SUPER, built on the Ada Lovelace architecture with a 5 nm process, brings 12 GB of GDDR6X memory across a 192-bit bus, yielding a bandwidth of 504.2 GB/s. The GPU's boost clock is 2475 MHz, with a base clock of 1980 MHz. These specifications translate into a meaningful performance envelope for Rust, a game that relies heavily on consistent frame pacing and texture streaming. The 12 GB frame buffer proves adequate even at 4K Ultra, where the measured 44.4 FPS indicates the memory capacity is not causing a hard bottleneck; rather, the compute throughput of the 7168 shading units is the limiting factor at that extreme setting.

The GPU's 56 RT cores and 224 tensor cores are present on the die, though Rust's current rendering paths do not heavily leverage ray tracing or DLSS frame generation in the measured data. The raw rasterization performance, expressed as 35.48 TFLOPS FP32, drives the observed results. At 1080p Low, the GPU is not the constraint, as the 190.1 FPS figure likely approaches the engine's simulation tick rate or CPU draw-call limit. Conversely, at 4K Ultra, the GPU is clearly saturated, as the 44.4 FPS average is only 23% of the 1080p Low result. The pixel rate of 198.0 GPixel/s and texture rate of 554.4 GTexel/s help explain why lower resolutions with higher settings remain playable, while 4K with maximum settings falls below the 60 FPS threshold.

In the benchmark database, the RTX 4070 SUPER sits at the 84th percentile among all GPUs, with an average benchmark score of 42576. Its nearest rival in aggregate performance is the NVIDIA RTX A6000, which scores 42653, a delta of -0.2%. The AMD Radeon RX 7650 GRE scores 42723, placing the RTX 4070 SUPER 0.3% behind that part. These margins are negligible, meaning the GPU's standing is essentially tied with those competitors in synthetic workloads, but the measured Rust data reflects a more nuanced picture where settings and resolution interact with the game's specific demands.

CPU Role

The AMD Ryzen 5 5600, a 6-core, 12-thread processor from the 5000 series, operates with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. Its Zen 3 architecture, codenamed Vermeer, is built on a 7 nm process at TSMC. The CPU's cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 pool. This configuration, paired with dual-channel DDR4 memory support and a 51.2 GB/s memory bandwidth, provides adequate throughput for Rust's simulation-heavy gameplay, which involves large numbers of entities, building structures, and server-side state changes.

In the measured data, the CPU's influence is most apparent at lower resolutions and lower settings. At 1080p Low, the system produces 190.1 FPS; at 1080p Medium, it delivers 167 FPS; at 1080p High, it reaches 139.7 FPS. The relatively modest gap between Low and High at 1080p (190.1 vs 139.7 FPS) suggests that the CPU is not the sole limiter even at the lowest settings, but the GPU's workload at Medium and High begins to reduce frame rates. The 1080p Ultra result of 109.4 FPS shows a further decline, indicating that the GPU is taking on more of the rendering burden. The CPU's 3dmark single-thread score of 882 and multi-thread score of 5659 place it in a competitive position for a 2022 release, though Rust's performance is often tied to single-thread responsiveness for game logic and network updates.

The Ryzen 5 5600's percentile versus all CPUs is 79, with an average benchmark score of 21765. Its nearest rival, the Intel Xeon D-1746TER, scores 21635, a delta of 0.6% in favor of the Ryzen. The AMD EPYC 9554P scores 21899, putting the Ryzen 0.6% behind that server-class part. The Intel Core i7-11700F scores 21957, which is 0.9% ahead of the Ryzen. These narrow margins in synthetic benchmarks do not directly translate to Rust performance, but they indicate the CPU is a mid-to-upper tier part for its generation. The 65 W TDP and unlocked multiplier make it a flexible choice, yet the measured FPS data shows that at 4K resolutions, the CPU's role diminishes relative to the GPU.

How This Combo Ranks

Within the benchmark database, this specific combination of the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 4070 SUPER achieves a rank of 300 out of 1717 tested combos for Rust. This places the pairing in the top 17.5% of all configurations, a strong showing that reflects the balance between the CPU's 6-core/12-thread config and the GPU's high-end rasterization capabilities. The rank indicates that the combo outperforms the vast majority of tested systems, but it does not reach the absolute top tier, which would require a more powerful CPU to avoid leaving GPU performance on the table at lower resolutions.

The rank of 300 is noteworthy given the GPU's 84th percentile standing. The gap between the GPU's percentile and the combo's rank suggests that the CPU, at the 79th percentile, is slightly holding back the system in some scenarios. At 1440p High, the combo produces 99.9 FPS; at 4K High, it produces 59.9 FPS. If the CPU were stronger, the 1080p results might be higher, but the 4K results would likely remain unchanged because the GPU is the bottleneck there. The data implies that for players targeting 1440p or 4K, this combo is well-matched, while for 1080p esports-style play, a faster CPU could extract more frames.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend on the target resolution and refresh rate. For 4K displays, the High preset at 59.9 FPS is the only setting that approaches 60 FPS, making it the recommended choice for smooth gameplay. The Ultra preset at 4K drops to 44.4 FPS, which is likely too low for responsive play in a survival game where quick reactions matter. The Medium preset at 4K yields 68.7 FPS, which is playable and offers a better frame rate than High, though with reduced visual fidelity. For 1440p, the High preset at 99.9 FPS provides a solid balance, while Medium at 114 FPS is viable for players prioritizing higher frame rates. The Ultra preset at 1440p, at 74.8 FPS, remains fluid and offers the best visual quality without dropping below 60 FPS. For 1080p, the Ultra preset at 109.4 FPS is the best experience, as it delivers high visual detail while maintaining a frame rate that exceeds 100 FPS. The Medium preset at 167 FPS is suitable for high-refresh-rate monitors, and the Low preset at 190.1 FPS is only necessary for extreme competitive scenarios where every frame counts.

Measured FPS Breakdown

The complete measured FPS dataset for Rust with this hardware combination is as follows. At 1920x1080, the Low preset averages 190.1 FPS, Medium averages 167 FPS, High averages 139.7 FPS, and Ultra averages 109.4 FPS. At 2560x1440, Low averages 169.1 FPS, Medium averages 114 FPS, High averages 99.9 FPS, and Ultra averages 74.8 FPS. At 3840x2160, Low averages 104 FPS, Medium averages 68.7 FPS, High averages 59.9 FPS, and Ultra averages 44.4 FPS.

These numbers reveal a consistent ordering across all resolutions: Low > Medium > High > Ultra. The spread between Low and Ultra widens as resolution increases. At 1080p, the gap is 80.7 FPS (190.1 minus 109.4). At 1440p, the gap is 94.3 FPS (169.1 minus 74.8). At 4K, the gap is 59.6 FPS (104 minus 44.4). The narrowing at 4K indicates that the GPU becomes the dominant constraint, compressing the performance differences between settings as the pixel workload saturates the hardware. The 1080p Medium result of 167 FPS is notably close to the 1440p Low result of 169.1 FPS, suggesting that resolution has a similar impact to dropping from Medium to Low settings in terms of frame rate impact. The 4K Low result of 104 FPS is still above 100 FPS, which means even the lowest settings at 4K remain playable, but the visual quality trade-off is substantial. The data as a whole shows a system that is capable of high refresh rates at 1080p, solid 60-100 FPS performance at 1440p, and playable but not exceptional frame rates at 4K.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4070 SUPER

VRAM 12 GB GDDR6X
Base Clock
Boost Clock 2475 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4070 SUPER in Rust

Resolution Settings Avg FPS
3840x2160 Low 104.0
3840x2160 Medium 68.7
3840x2160 High 59.9
3840x2160 Ultra 44.4
2560x1440 Low 169.1
2560x1440 Medium 114.0
2560x1440 High 99.9
2560x1440 Ultra 74.8
1920x1080 Low 190.1
1920x1080 Medium 167.0
1920x1080 High 139.7
1920x1080 Ultra 109.4

Rust with Ryzen 5 5600 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4070 SUPER + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RTX 4070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.