Rust

Rust

AVERAGE FPS
102
good

This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 61 72 107
1440p QHD 78 103 114 132
1080p Full HD 110 121 129 150

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 107
3840x2160 Medium 72
3840x2160 High 61
3840x2160 Ultra 46
2560x1440 Low 132
2560x1440 Medium 114
2560x1440 High 103
2560x1440 Ultra 78
1920x1080 Low 150
1920x1080 Medium 129
1920x1080 High 121
1920x1080 Ultra 110

Rust with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis

# FAQ

Q: How does the AMD Ryzen 5 3600 compare to its closest rivals in overall CPU benchmark scores?

A: The Ryzen 5 3600 scores 17,035 on average, which places it just 0.2% ahead of both the Intel Core i7-1260P (17,007) and the AMD EPYC 7742 (16,998), while sitting 0.2% behind the Intel Core i5-11400 (17,067) and the AMD EPYC 7573X (17,070). This clustering suggests the 3600 is positioned right at a performance plateau where minor architectural differences matter more than raw capability.

Q: What is the combo's rank among tested CPU-GPU pairs for Rust specifically?

A: The Ryzen 5 3600 + RTX 4070 Ti combination ranks 963rd out of 3,723 tested combos in Rust, placing it in the 74th percentile of all pairings tested. This indicates that while it is a strong performer, a substantial number of other combinations deliver higher frame rates in this particular survival title.

Q: How does the RTX 4070 Ti's memory configuration influence Rust performance?

A: The GPU carries 12 GB of GDDR6X memory on a 192-bit bus, yielding 504.2 GB/s of bandwidth. In Rust, which can be demanding on memory throughput during large base renders and world streaming, this bandwidth appears sufficient for the measured results, as the card never drops below 46 FPS even at 4K Ultra settings.

Q: What is the single-threaded performance of the Ryzen 5 3600, and why might that matter for Rust?

A: The CPU scores 696 in 3DMark single-thread tests and 2,124 in Cinebench R23 single-core. Rust's simulation and physics often rely on single-threaded performance, so these numbers help explain why the combo's frame rates scale differently across resolutions, at 1080p, the CPU becomes more influential, and the data shows only a 40 FPS gap between Low and Ultra settings at that resolution.

Q: Does the RTX 4070 Ti's performance rank align with its nearest rivals?

A: The RTX 4070 Ti averages 44,795 in GPU benchmarks, which is 0.8% behind the RTX 5090 Mobile (45,152), 1.3% behind the Radeon Pro 5500 XT (45,384), and 1.7% behind the Intel Arc A730M (45,592), while running 1.6% ahead of the RTX A6000 (44,075). The narrow deltas suggest this card is operating at a very competitive tier.

Q: What is the maximum frame rate measured for this combo at 1080p?

A: At 1920x1080 with Low settings, the combo achieves 150 FPS average, with the Medium preset hitting 148 FPS as its max frame rate. These are the highest figures recorded across all tested resolutions and settings for this pairing.

# How This Combo Ranks

The data places this Ryzen 5 3600 + RTX 4070 Ti pairing at rank 963 out of 3,723 tested combinations for Rust, a position that reflects a balanced but not top-tier setup. This ranking means roughly 74% of tested combos fall below it, yet 962 other pairings produce better results in this game, indicating that while the hardware is capable, it is not an elite configuration for Rust specifically.

The CPU's percentile versus all processors sits at 71, while the GPU's percentile versus all graphics cards reaches 84. This asymmetry is telling, the graphics card is relatively stronger than the processor in the broader benchmark landscape, but in Rust, the combination still ranks only in the upper quarter of tested pairs. The gap between the GPU's high percentile and the combo's mid-upper rank suggests that Rust's engine may not fully leverage the RTX 4070 Ti's capabilities, or that the Ryzen 5 3600's six cores and twelve threads create a bottleneck in certain scenarios.

Benchmark results show the CPU's multithreaded scores are respectable, 15,045 in Cinebench R23 multi-core and 17,700 in PassMark multithread, yet these do not translate into a top-500 combo ranking for Rust. The game's survival mechanics, which often involve complex entity tracking and world persistence, may favor higher single-threaded performance; the 3600's 3DMark single-thread score of 696 and Cinebench R23 single-core of 2,124 are solid but not exceptional for modern standards.

The ranking also reflects the measured FPS data. At 4K Ultra, the combo averages 46 FPS, which is playable but not competitive with higher-end pairings that might push past 60 FPS at that preset. At 1080p Low, the 150 FPS average is strong, yet many other combos likely exceed this figure in a game where high refresh rates are prized. The rank 963 position, therefore, makes sense as a compromise, this setup performs well across the board but does not dominate in any single resolution or settings tier.

# GPU Role

The RTX 4070 Ti's memory configuration is a defining feature for Rust performance. With 12 GB of GDDR6X memory and a 192-bit bus, the card delivers 504.2 GB/s of bandwidth, which is substantial for a game that can load large procedural maps and many player-built structures. The 4K Medium results show a 72 FPS average with a minimum of 61 FPS, suggesting that the memory subsystem handles the data demands of Rust without severe stuttering, even at higher resolutions.

Clock speeds also play a role. The GPU runs at a base of 2310 MHz and boosts to 2610 MHz, with memory clocked at 1313 MHz (21 Gbps effective). These frequencies allow the 7680 shading units and 240 texture mapping units to process Rust's visuals efficiently. The 80 ROPs deliver a pixel rate of 208.8 GPixel/s, which helps explain why the card can push 107 FPS at 4K Low settings, a scenario where pixel throughput is more critical than shader complexity.

The GPU's 40.09 TFLOPS of FP32 performance and 626.4 GTexel/s texture rate indicate raw compute power that exceeds what Rust typically demands. However, the measured results show diminishing returns at higher settings, the gap between 4K Low (107 FPS) and 4K High (61 FPS) is 46 FPS, while the gap between 1080p Low (150 FPS) and 1080p High (121 FPS) is only 29 FPS. This suggests that at 4K, the GPU is working harder to fill pixels, while at 1080p, other factors like CPU throughput or engine limitations cap the frame rate, preventing the GPU's full potential from being realized.

The GPU's percentile rank of 84 versus all GPUs confirms it is a high-tier card, but the measured FPS data in Rust indicates that the game's engine does not always scale perfectly with this level of hardware. The 4K Ultra result of 46 FPS average is notably lower than the 4K Medium result of 72 FPS, a 26 FPS drop that highlights how demanding Ultra presets are on the card's resources, likely due to increased draw distances and shadow complexity rather than pure memory bandwidth limitations.

# Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. Low settings produce a 150 FPS average, which is the peak for all tested configurations. Medium settings yield 129 FPS average with a minimum of 110 and maximum of 148, while High settings achieve 121 FPS average. Interestingly, Ultra settings at 1080p produce a 110 FPS average, which is lower than the Medium preset's maximum of 148 FPS but still above 100 FPS, indicating that the CPU is likely the limiting factor at this resolution since the GPU has headroom to spare.

Moving to 2560x1440, the frame rates remain strong but show clearer scaling with settings. Low settings average 132 FPS, Medium averages 114 FPS with a range of 97 to 131, and High averages 103 FPS. Ultra settings drop to 78 FPS average. The transition from 1080p Low to 1440p Low represents an 18 FPS decline, which is proportionally smaller than the drop from 1440p Low to 4K Low, suggesting the GPU begins to take on more of the workload as resolution increases.

At 3840x2160, the results reveal the GPU's limits more clearly. Low settings still manage 107 FPS average, which is impressive for 4K. Medium settings drop to 72 FPS average with a minimum of 61 and maximum of 83, while High settings fall to 61 FPS average. Ultra settings bottom out at 46 FPS average. The difference between 4K Medium and 4K High is 11 FPS, and between 4K High and 4K Ultra is 15 FPS, showing that each settings tier at 4K carries a meaningful performance cost.

The Medium presets across all resolutions include min and max frame data, providing insight into consistency. At 1080p Medium, the spread is 38 FPS (110 to 148). At 1440p Medium, the spread narrows to 34 FPS (97 to 131). At 4K Medium, the spread is 22 FPS (61 to 83). This narrowing spread at higher resolutions indicates that the GPU becomes more consistently loaded, reducing frame time variance, whereas at lower resolutions, CPU-bound scenarios may cause larger fluctuations.

# Settings Recommendations

Based on the measured FPS data, the Medium preset offers the most balanced experience across all resolutions. At 1080p Medium, the combo delivers 129 FPS average with a minimum of 110 FPS, ensuring smooth gameplay even during intense moments. At 1440p Medium, 114 FPS average with a 97 FPS minimum keeps the experience fluid on high-refresh monitors. At 4K Medium, 72 FPS average with a 61 FPS minimum remains playable, though the minimum approaches the edge of what some players might consider smooth.

The High preset provides a noticeable visual upgrade but with measurable performance costs. At 1080p, High delivers 121 FPS average, which is only 8 FPS less than Medium, a reasonable trade-off. At 1440p, High averages 103 FPS, still excellent for most displays. However, at 4K, High plunges to 61 FPS average, which matches the minimum of 4K Medium, indicating that High at 4K is on the threshold of playability for many users.

For players prioritizing maximum frame rates, Low settings are the clear choice. At 1080p Low, 150 FPS average provides the best possible responsiveness, and even at 4K Low, 107 FPS average is surprisingly high. The Ultra preset, meanwhile, offers diminishing returns, at 1080p it hits 110 FPS average, which is only 11 FPS below High, but at 4K it drops to 46 FPS average, which may be too low for competitive play.

The data suggests that Medium is the sweet spot for most scenarios, particularly at 1440p where 114 FPS average balances visual fidelity and smoothness. For 4K users, Medium at 72 FPS average is the highest playable preset, as High at 61 FPS and Ultra at 46 FPS both approach or fall below the 60 FPS threshold that many consider the baseline for acceptable performance.

# CPU Role

The AMD Ryzen 5 3600 brings six cores and twelve threads to this pairing, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. This Zen 2 architecture, codenamed Matisse, is built on a 7 nm process and features 32 MB of shared L3 cache. The CPU's benchmark scores show a strong multithreaded capability, 15,045 in Cinebench R23 multicore and 17,700 in PassMark multithread, but Rust's performance is often more sensitive to single-threaded speed.

The CPU's single-threaded scores are 696 in 3DMark and 2,124 in Cinebench R23. These figures are moderate for a processor released in 2019, and the data suggests they may constrain frame rates at lower resolutions. At 1080p, the difference between Low (150 FPS) and Ultra (110 FPS) is 40 FPS, but the difference between Low and Medium is only 21 FPS, and between Medium and High is 8 FPS. This pattern implies that the CPU can feed the GPU up to a point, after which the graphics card becomes the bottleneck.

The CPU's memory bandwidth is 51.2 GB/s over a dual-channel DDR4 interface, which is modest compared to the GPU's 504.2 GB/s. In Rust, where world data and entity states are frequently updated, this CPU-side bandwidth may affect how quickly the processor can pass draw calls and game state information to the GPU. The 3DMark 16-thread score of 4,605 and 8-thread score of 3,844 show that multithreaded workloads are handled well, but Rust's reliance on a primary simulation thread means the 3600's single-thread performance of 696 in 3DMark is likely the more relevant metric.

Compared to its nearest rivals, the 3600's average benchmark score of 17,035 is nearly identical to the Intel Core i7-1260P (17,007, 0.2% ahead) and the Intel Core i5-11400 (17,067, 0.2% behind). This closeness suggests that swapping among these CPUs would yield minimal changes in Rust performance, as they all sit at a similar capability level. The CPU's percentile rank of 71 versus all CPUs supports this, it is a solid mid-to-upper tier processor, but not one that will push a combo into the top ranks of a demanding game like Rust.

# Resolution Scaling

The FPS data across resolutions reveals a clear pattern of how this combo scales. From 1080p Low (150 FPS) to 1440p Low (132 FPS), the drop is 18 FPS, or 12%. From 1440p Low to 4K Low (107 FPS), the drop is 25 FPS, or 19%. This progressive decline indicates that the GPU begins to take on more responsibility as pixel count increases, but the CPU still plays a role at lower resolutions.

At Medium settings, the scaling is similar. 1080p Medium averages 129 FPS, 1440p Medium averages 114 FPS (an 11.6% drop), and 4K Medium averages 72 FPS (a 36.8% drop from 1440p). The larger jump from 1440p to 4K at Medium compared to Low suggests that the combination of higher resolution and more complex shading tasks places a significant load on the GPU, overwhelming its capabilities at the highest pixel counts.

High settings show a different scaling curve. 1080p High averages 121 FPS, 1440p High averages 103 FPS (a 14.9% drop), and 4K High averages 61 FPS (a 40.8% drop from 1440p). The 4K High result is particularly telling, it is exactly 60 FPS below the 1080p High result, demonstrating that doubling the pixel count roughly halves the frame rate at this settings tier, which is the expected behavior for a GPU-bound scenario.

Ultra settings exhibit the steepest decline. 1080p Ultra averages 110 FPS, 1440p Ultra averages 78 FPS (a 29.1% drop), and 4K Ultra averages 46 FPS (a 41.0% drop from 1440p). The 4K Ultra result of 46 FPS is the lowest measured figure in the entire dataset, and the scaling from 1080p to 4K at Ultra represents a 58.2% reduction. This suggests that at Ultra settings, the GPU is the clear limiting component, as the CPU has less influence on the frame rate when the graphics card is fully saturated.

The overall pattern indicates that at 1080p, the CPU is more likely to be the bottleneck, as evidenced by the relatively small FPS differences between settings tiers (40 FPS from Low to Ultra). At 4K, the GPU becomes the dominant constraint, with the same Low-to-Ultra spread expanding to 61 FPS. The crossover point appears to be around 1440p, where the GPU and CPU are more balanced in their influence, producing frame rates that scale predictably with settings changes.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 4070 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 107.0
3840x2160 Medium 72.0
3840x2160 High 61.0
3840x2160 Ultra 46.0
2560x1440 Low 132.0
2560x1440 Medium 114.0
2560x1440 High 103.0
2560x1440 Ultra 78.0
1920x1080 Low 150.0
1920x1080 Medium 129.0
1920x1080 High 121.0
1920x1080 Ultra 110.0

Rust with Ryzen 5 3600 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4070 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + RTX 4070 Ti

Explore FPS benchmarks for other games using this same hardware combination.