Roblox

Roblox

AVERAGE FPS
408
excellent

This combination delivers exceptional performance with an average of 408 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 175 216 244 268
1440p QHD 310 382 432 474
1080p Full HD 464 572 647 711

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 268
3840x2160 Medium 244
3840x2160 High 216
3840x2160 Ultra 175
2560x1440 Low 474
2560x1440 Medium 432
2560x1440 High 382
2560x1440 Ultra 310
1920x1080 Low 711
1920x1080 Medium 647
1920x1080 High 572
1920x1080 Ultra 464

Roblox with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4090, In-Depth Analysis

Roblox is a sandbox title that rarely demands top-tier hardware, yet the measured data for the Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 4090 reveals an intriguing performance profile that defies typical expectations. This combination produces triple-digit frame rates even at 4K Ultra, but the scaling patterns between resolutions and settings expose a fascinating dynamic where the CPU and GPU trade the role of bottleneck depending on the workload.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. Its base clock sits at 2.40 GHz and boosts to 5.30 GHz, which are the figures that directly influence how quickly the CPU can process the game's simulation and scripting logic. In Roblox, where physics, user-generated scripts, and world state updates are heavily single-threaded, the boost clock often matters more than the core count. The data shows the Ultra 7 265 achieves a Cinebench R23 single-core score of 5960, which is a strong indicator of its capability to handle the primary game thread without becoming a limiting factor. The multi-core score of 42216 in the same test suggests that even if Roblox were to utilize additional threads for background tasks, the processor has ample headroom.

The processor's cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. This large shared cache is beneficial for Roblox's repetitive access patterns to game assets and script data, reducing latency when the same objects are queried across frames. The 20 threads, while not all necessary for Roblox, ensure that any auxiliary processes like voice chat, anti-cheat, or streaming software do not steal resources from the main game loop. The Passmark single-thread score of 4689 aligns with the strong Cinebench results, reinforcing that this CPU is well-suited for the game's primary bottleneck. The data indicates that at 1080p Low settings, the system reaches 711 FPS, which is a scenario where the CPU's single-core speed is fully exposed because the GPU is not under heavy load. The fact that the 1080p Low score is 32% higher than the 1440p Low score (474 FPS) and 62% higher than the 4K Low score (268 FPS) demonstrates that the CPU can push far more frames than the GPU can render at higher resolutions.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4090 is built on the Ada Lovelace architecture with a 5 nm process, featuring 16384 shading units and 512 texture mapping units. Its base clock is 2235 MHz with a boost clock of 2520 MHz, while the memory runs at an effective 21 Gbps. The 24 GB of GDDR6X memory on a 384-bit bus provides a bandwidth of 1.01 TB/s, which is extraordinarily high for a game like Roblox that does not typically require massive texture streaming. This memory capacity and bandwidth ensure that even at 4K Ultra, the GPU never experiences a memory bottleneck, as evidenced by the 175 FPS average at that setting. The RTX 4090's pixel rate of 443.5 GPixel/s and texture rate of 1,290.2 GTexel/s are the theoretical limits that govern how many filled polygons and textured surfaces can be output per second.

In Roblox, the GPU's role becomes more pronounced as resolution increases and settings move from Low to Ultra. At 1080p Low, the GPU is effectively idle, allowing the CPU to dictate the 711 FPS ceiling. However, at 4K Ultra, the GPU is working harder, and the average FPS drops to 175, which is still exceptionally playable but indicates that the GPU is now the limiting factor. The RTX 4090's Passmark G3D score of 38194 places it in a high percentile, and its performance in 3DMark Steel Nomad DX12 (9223) reflects its ability to handle modern rendering pipelines. The GPU's 128 RT cores and 512 tensor cores are largely unused in Roblox, as the game does not implement ray tracing or DLSS, but their presence means there is no architectural limitation preventing high frame rates. The data suggests that the RTX 4090 is overkill for Roblox, as even the most demanding 4K Ultra preset only utilizes a fraction of its raw compute capacity.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear trend: as resolution increases, frame rates drop significantly, but the rate of decline varies by settings preset. At Low settings, the FPS drops from 711 at 1080p to 474 at 1440p (a 33% reduction) and then to 268 at 4K (a 43% reduction from 1440p). This steep decline at Low settings indicates that even with minimal graphical workload, the GPU begins to become a limiting factor at higher resolutions because it must output more pixels, and the CPU's high frame generation cannot compensate. In contrast, at Ultra settings, the FPS drops from 464 at 1080p to 310 at 1440p (a 33% reduction) and then to 175 at 4K (a 43% reduction from 1440p). The proportional decline is similar, but the absolute values are lower, showing that the GPU's workload at Ultra settings is already significant at 1080p.

The Medium settings row provides min and max FPS data, which offers insight into frame time consistency. At 1080p Medium, the average is 647 FPS with a min of 550 and max of 744, indicating a 30% variance between min and max. At 1440p Medium, the average is 432 FPS with a min of 367 and max of 496, showing a similar 35% variance. At 4K Medium, the average is 244 FPS with a min of 208 and max of 281, which is a 35% variance as well. This consistent variance across resolutions suggests that the frame pacing is stable and that the limiting component is scaling linearly with pixel count. The data implies that between 1080p and 1440p, the system is still partially CPU-bound at lower settings, but by 4K, the GPU is definitively the primary constraint. The fact that 4K Low (268 FPS) is lower than 1440p Ultra (310 FPS) further illustrates that resolution has a more substantial impact on performance than graphical fidelity in this configuration.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of Intel Core Ultra 7 265 and NVIDIA GeForce RTX 4090 achieves a rank of 135 out of 3010 tested combos in Roblox. This places it in the top 4.5% of all combinations, which is a strong showing given the game's modest requirements. The percentile ranks of the individual components provide context: the CPU is in the 93rd percentile versus all CPUs, and the GPU is in the 88th percentile versus all GPUs. The combo ranking being lower than the CPU's percentile suggests that the GPU, while highly capable, is not the absolute best available, and the system's overall position is dragged slightly by the GPU's relative standing.

When examining the CPU's nearest rivals, the data shows the Ultra 7 265 has an average benchmark score of 64640, which is remarkably close to the AMD EPYC 4464P (64823, a -0.3% delta) and the Intel Core Ultra 7 265F (64438, a 0.3% delta). This indicates that the CPU's performance is consistent with its direct peers, and the small deltas mean that swapping to any of these rivals would likely produce nearly identical FPS in Roblox. The GPU's nearest rivals show a different story: the RTX 4090's average score of 60347 is virtually identical to the Intel Arc Pro A60 (60326, a 0% delta) and the AMD Radeon Pro Vega 48 (60140, a 0.3% delta). However, these rival GPUs are professional or workstation parts that may not have the same gaming optimizations, yet their benchmark scores are comparable. The rank of 135 out of 3010 suggests that while this combo is excellent, there are 134 other combinations that deliver higher average FPS in Roblox, likely involving even newer or more specialized hardware. The data implies that for Roblox specifically, the CPU's single-thread performance is the more critical factor for achieving top rankings, as the GPU's massive headroom is not fully utilized.

FAQ

Q: What is the maximum average FPS this combo can achieve in Roblox?

A: The highest measured average FPS is 711, which occurs at 1920x1080 with Low settings. This is the peak frame rate observed across all tested configurations.

Q: How much faster is 1080p compared to 4K at the same settings?

A: At Low settings, 1080p delivers 711 FPS versus 268 FPS at 4K, which is approximately 2.65 times faster. At Ultra settings, the gap narrows slightly, with 464 FPS at 1080p compared to 175 FPS at 4K, a 2.65x difference as well, indicating a consistent scaling factor.

Q: Does the GPU or CPU limit performance more in this game?

A: The data indicates that at 1080p Low, the CPU is the limiting factor, as the frame rate is capped at 711 FPS. However, at 4K Ultra, the GPU becomes the bottleneck, dropping to 175 FPS. The transition occurs gradually, with the GPU taking over as resolution increases.

Q: What is the FPS variance at Medium settings across resolutions?

A: At 1080p Medium, the FPS ranges from 550 to 744, at 1440p Medium from 367 to 496, and at 4K Medium from 208 to 281. The variance is roughly 35% across all resolutions, indicating consistent frame pacing.

Q: How does this combo rank compared to other tested systems?

A: This combo is ranked 135 out of 3010 tested combinations, placing it in the top 4.5%. The CPU ranks in the 93rd percentile and the GPU in the 88th percentile of their respective categories.

Q: Is the RTX 4090's 24 GB of VRAM necessary for Roblox?

A: The 24 GB of GDDR6X memory is far more than Roblox requires, as the game does not utilize high-resolution textures or large asset pools. The memory bandwidth of 1.01 TB/s ensures that there is no memory-related bottleneck at any tested setting.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system delivers its highest frame rates across all settings. Low settings produce an average of 711 FPS, which is the absolute peak. Medium settings yield 647 FPS with a minimum of 550 and maximum of 744 FPS, showing a 194 FPS spread between the lowest and highest frames. High settings average 572 FPS, while Ultra settings drop to 464 FPS. The progression from Low to Ultra represents a 34.7% reduction in performance, which is a substantial impact for a game that is not graphically demanding.

Moving to 2560x1440, the frame rates decrease notably. Low settings average 474 FPS, which is 33% lower than the 1080p Low result. Medium settings average 432 FPS with a min of 367 and max of 496 FPS, maintaining a similar 129 FPS spread to the 1080p Medium result. High settings average 382 FPS, and Ultra settings average 310 FPS. The difference between Low and Ultra at 1440p is 164 FPS, or 34.6%, which is nearly identical to the percentage difference at 1080p, indicating that the settings scaling is consistent regardless of resolution.

At 3840x2160, the performance is the most constrained. Low settings average 268 FPS, which is still exceptionally high for 4K. Medium settings average 244 FPS with a min of 208 and max of 281 FPS, showing a 73 FPS spread. High settings average 216 FPS, and Ultra settings average 175 FPS. The drop from Low to Ultra at 4K is 93 FPS, or 34.7%, again matching the scaling seen at lower resolutions. This consistency across all three resolutions and four settings presets suggests that the performance scaling is perfectly linear, with neither the CPU nor GPU exhibiting unexpected behavior at any specific configuration. The data shows that even the lowest 4K Ultra frame rate of 175 FPS is well above the refresh rate of most monitors, making this combo capable of delivering a smooth experience at any resolution and setting combination.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data provides clear guidance on which settings preset offers the optimal balance between visual quality and performance. At 1080p, all presets deliver average FPS above 464, which exceeds the refresh rate of virtually all gaming monitors. The Ultra preset at 464 FPS offers the best visual quality without sacrificing smoothness, as even the minimum frame rate is not recorded but the average is sufficiently high. However, the Medium preset at 647 FPS provides additional headroom that may be beneficial for users with 240 Hz or higher refresh rate displays, while the Low preset at 711 FPS is only recommended for competitive play where maximum frame rate is prioritized over visuals.

At 1440p, the Ultra preset averages 310 FPS, which is still well above the typical 144 Hz or 165 Hz monitor refresh rate. This makes Ultra the recommended choice for most users, as it provides the highest visual fidelity while maintaining a large performance buffer. The Medium preset at 432 FPS offers more headroom for high-refresh-rate displays, but the visual improvement from Medium to Ultra is significant in a sandbox game where user-generated content may have varying texture quality. The Low preset at 474 FPS is unnecessary for most scenarios, as the difference between Low and Medium is only 42 FPS, which is not perceptible on most displays.

At 4K, the situation becomes more nuanced. The Ultra preset averages 175 FPS, which is sufficient for a 144 Hz display, though it leaves little headroom for demanding scenes. The High preset at 216 FPS offers a better balance, providing a 41 FPS improvement over Ultra while likely delivering nearly identical visual quality in Roblox's stylized art style. The Medium preset at 244 FPS is the recommended choice for 4K, as it maintains a substantial buffer above 144 Hz while still offering good visual quality. The Low preset at 268 FPS provides minimal additional benefit over Medium, with only a 24 FPS difference, making it less valuable than the jump from Ultra to High. Overall, the data suggests that Medium settings at any resolution provide the best balance, as they consistently deliver frame rates that are at least 40% higher than Ultra while the visual difference in a game like Roblox is often negligible.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4090

VRAM 24 GB GDDR6X
Base Clock —
Boost Clock 2520 MHz MHz
TDP 450 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4090 in Roblox

Resolution Settings Avg FPS
3840x2160 Low 268.0
3840x2160 Medium 244.0
3840x2160 High 216.0
3840x2160 Ultra 175.0
2560x1440 Low 474.0
2560x1440 Medium 432.0
2560x1440 High 382.0
2560x1440 Ultra 310.0
1920x1080 Low 711.0
1920x1080 Medium 647.0
1920x1080 High 572.0
1920x1080 Ultra 464.0

Roblox with iUltra 7 265 + Other GPUs

See how Roblox performs with the same CPU but different graphics cards.

Roblox with RTX 4090 + Other CPUs

See how Roblox performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 4090

Explore FPS benchmarks for other games using this same hardware combination.