Roblox
This combination delivers exceptional performance with an average of 438 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 189 | 233 | 264 | 289 |
| 1440p QHD | 333 | 410 | 464 | 510 |
| 1080p Full HD | 499 | 614 | 693 | 763 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Roblox with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4070, In-Depth Analysis
Roblox is not a typical stress test for high-end hardware, but the data for the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 4070 combination reveals a system that is overwhelmingly GPU-bound at lower resolutions and surprisingly capable at 4K. The measured frames per second (FPS) show a platform that can easily push past the refresh rates of most monitors, but the scaling patterns indicate where the bottlenecks truly lie. This analysis breaks down the performance characteristics of this specific pairing based strictly on the provided benchmark data.
Resolution Scaling
The performance drop from 1080p to 4K is steep, but the frame rates remain exceptionally high, which tells a clear story about the limiting component. At 1920x1080 with High settings, the system produces an average of 293 FPS. Moving to 2560x1440, that average falls to 196 FPS, a reduction of 97 FPS. At 3840x2160, the average plummets to 111 FPS. This represents a 62% decrease in average FPS from 1080p to 4K, which is a significant hit that points directly at the GPU as the primary workload processor.
However, the absolute numbers are more revealing than the percentages. Even at 4K High, the system still delivers over 100 FPS, meaning the GPU is never truly overwhelmed. The scaling between 1440p and 4K is where the RTX 4070 starts to feel the pressure. The jump from 196 FPS to 111 FPS is a 43% drop, which is a larger relative decrease than the 33% drop seen when moving from 1080p to 1440p. This suggests that the GPU’s rendering pipeline becomes the main constraint as pixel count rises, but the CPU is still feeding it enough data to avoid a catastrophic collapse.
At the Low preset, the scaling is even more dramatic. The system hits 364 FPS at 1080p, a figure that is likely beyond the refresh rate of most displays. At 1440p, it drops to 243 FPS, and at 4K, it falls to 138 FPS. The 1080p to 1440p drop is 33%, but the 1440p to 4K drop is 43%. This pattern confirms that the GPU is the limiting factor, as the low settings reduce the CPU workload, allowing the GPU to become the sole determinant of frame rate. The data shows that this combo is capable of delivering playable frame rates even at 4K, but the headroom is significantly reduced compared to lower resolutions.
GPU Role
The NVIDIA GeForce RTX 4070 is the dominant force in this pairing, and its specifications explain why it handles Roblox so effectively. The GPU features 12 GB of GDDR6X memory on a 192-bit bus, yielding a bandwidth of 504.2 GB/s. This memory configuration is more than sufficient for a game like Roblox, which is not known for massive texture loads or high-resolution asset streaming. The 12 GB capacity ensures that the GPU will not be VRAM-limited in this title, even at 4K Ultra settings, where the average FPS drops to 90.
Clock speeds are also a key factor. The GPU has a base clock of 1920 MHz and a boost clock of 2475 MHz. These high clocks allow the card to process the relatively simple geometry and shader workloads in Roblox very quickly. The boost clock is particularly important, as it allows the card to maintain high throughput when the thermal and power headroom permits. The data shows that the GPU is capable of hitting 364 FPS at 1080p Low, which indicates that the card’s raw compute power is being fully utilized without any artificial limiters.
The RTX 4070’s architecture, Ada Lovelace, also plays a role, though the benchmark data does not isolate specific features like ray tracing or DLSS. The 46 RT cores and 184 tensor cores are present, but Roblox’s standard rendering path likely does not leverage them heavily. The 5888 shading units are the primary workhorses here, and they are clearly up to the task. The GPU’s 81st percentile ranking among all GPUs, based on its average benchmark score of 37648, positions it well above the majority of competing cards, and this is reflected in the high FPS figures observed in the measured data.
How This Combo Ranks
In the grand scheme of tested configurations, this specific combination of the Core Ultra 5 125H and RTX 4070 holds a position that reflects its mid-range to high-end status. The combo rank for this game is 1591 out of 3010 tested combos, placing it in the 53rd percentile. This is a surprisingly low rank for a system that produces such high frame rates, but it is likely due to the fact that many other combinations include more powerful desktop CPUs and GPUs that can push even higher numbers in a game that is not very demanding.
The CPU’s individual performance is competitive with its direct rivals. The Core Ultra 5 125H has an average benchmark score of 27507, which places it within 0.3% of the AMD Ryzen 7 5800 and the Intel Core i5-12600K, both of which score 27578. It also sits just 0.1% behind the AMD Ryzen 7 5800’s score of 27535. This indicates that the CPU is not a weak link in the chain, and its performance is on par with several established desktop processors. The GPU, with an average score of 37648, is similarly competitive, sitting just 0.1% ahead of the NVIDIA Tesla P4 and 0.4% ahead of the AMD Radeon RX Vega 56.
The rank of 1591 is not a condemnation of the hardware; rather, it reflects the vast number of configurations tested. The data shows that this combo is capable of delivering a smooth experience, but it is not at the very top of the leaderboard. The fact that it ranks in the middle suggests that there are many other pairings that can achieve even higher frame rates, likely due to more powerful desktop components. For a mobile CPU paired with a desktop-class GPU, this result is respectable, but it does not dominate the charts.
Settings Recommendations
The measured data provides clear guidance on which settings preset offers the best balance of visual quality and performance. The Medium preset is the standout option across all resolutions. At 1920x1080, Medium yields an average of 332 FPS, which is only 32 FPS less than Low but represents a significant visual improvement. At 2560x1440, Medium produces 221 FPS, and at 3840x2160, it maintains a solid 125 FPS with a minimum of 106 FPS. The Medium preset is the only one that provides minimum FPS data, and the 106 FPS floor at 4K indicates that it avoids the severe frame drops that could occur with higher settings.
The High preset is also viable, but it comes with a noticeable performance cost. At 4K, High drops to 111 FPS, which is still playable, but it is 14 FPS lower than Medium. At 1440p and 1080p, High delivers 196 FPS and 293 FPS, respectively, which are excellent numbers, but the jump from Medium to High does not provide a proportional visual benefit in a game with Roblox’s art style. The Ultra preset is the most demanding, and the data shows that it pushes the system to its limits. At 4K Ultra, the average FPS falls to 90, which is below the 100 FPS threshold that many users prefer for a smooth experience.
The best recommendation is to use the Medium preset for the most consistent experience. It provides a high average frame rate and, crucially, a minimum FPS that is far above the 60 FPS baseline. If a user has a high-refresh-rate monitor, the Medium preset at 1080p or 1440p will easily saturate it. For those who prioritize visual fidelity over raw frame rate, the High preset is a good compromise, but the data suggests that Medium is the sweet spot for this hardware combination. The Ultra preset is only recommended for users who have a 60 Hz monitor and want the best possible visuals, as the 90 FPS average at 4K is still smooth enough for most play.
Measured FPS Breakdown
The raw data shows a consistent hierarchy across all settings and resolutions, with Low being the fastest and Ultra being the slowest. At 1920x1080, the average FPS ranges from 364 on Low to 238 on Ultra. The Medium preset hits 332 FPS on average, with a minimum of 282 FPS and a maximum of 381 FPS. The High preset sits in between at 293 FPS. These numbers indicate that at 1080p, the system is heavily GPU-bound, and even the highest settings cannot bring the frame rate below 238 FPS.
Moving to 2560x1440, the frame rates remain high but show a more pronounced drop. Low averages 243 FPS, Medium averages 221 FPS with a minimum of 188 FPS and a maximum of 254 FPS, High averages 196 FPS, and Ultra averages 159 FPS. The gap between Low and Ultra is 84 FPS, which is a larger spread than at 1080p, where the gap was 126 FPS. This suggests that the GPU is starting to become more of a limiting factor as the resolution increases.
At 3840x2160, the performance is still respectable but the strain is evident. Low averages 138 FPS, Medium averages 125 FPS with a minimum of 106 FPS and a maximum of 144 FPS, High averages 111 FPS, and Ultra averages 90 FPS. The minimum FPS of 106 at Medium is the only recorded minimum at 4K, and it is still well above the 60 FPS mark. The data shows a clear linear progression, where each step up in settings costs a predictable amount of performance. The system is capable of running the game at 4K, but the user will need to make a conscious choice between frame rate and visual fidelity.
CPU Role
The Intel Core Ultra 5 125H is a mobile processor with 14 cores and 18 threads, which is an unusual configuration that combines performance and efficiency cores. Its base clock is 3.60 GHz, and it can boost up to 4.50 GHz. In Roblox, which is often considered to be more single-threaded, the CPU’s single-core performance is crucial. The benchmark data shows a single-core score of 3399 on Passmark, which is solid but not exceptional. However, the high boost clock allows it to handle the game’s main thread effectively.
The CPU’s multi-threaded performance is also strong, with a Passmark multithread score of 21100 and a Cinebench R23 multi-core score of 12804.5. While Roblox may not use all 18 threads, this headroom ensures that background tasks or other applications will not cause frame drops. The CPU’s 79th percentile ranking among all CPUs indicates that it is a capable performer, and its average benchmark score of 27507 is nearly identical to that of the AMD Ryzen 7 5800, which is a highly regarded desktop processor.
The data suggests that the CPU is not the primary bottleneck in this system. At 1080p Low, the system hits 364 FPS, which is a very high number. If the CPU were limiting performance, we would expect to see a cap on frame rates at lower resolutions where the GPU has less work to do. Instead, the frame rates scale with resolution, indicating that the GPU is the limiting factor. The CPU’s 18 MB of shared L3 cache and dual-channel memory support provide sufficient bandwidth to feed the GPU, ensuring that it does not starve the RTX 4070 of data. In summary, the Core Ultra 5 125H provides more than enough computational power for Roblox, allowing the RTX 4070 to operate at its full potential.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4070 in Roblox
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 189.0 |
| 3840x2160 | High | 233.0 |
| 3840x2160 | Medium | 264.0 |
| 3840x2160 | Low | 289.0 |
| 2560x1440 | Ultra | 333.0 |
| 2560x1440 | High | 410.0 |
| 2560x1440 | Medium | 464.0 |
| 2560x1440 | Low | 510.0 |
| 1920x1080 | Ultra | 499.0 |
| 1920x1080 | High | 614.0 |
| 1920x1080 | Medium | 693.0 |
| 1920x1080 | Low | 763.0 |
Roblox with iUltra 5 125H + Other GPUs
See how Roblox performs with the same CPU but different graphics cards.
Roblox with RTX 4070 + Other CPUs
See how Roblox performs with the same GPU but different processors.
Other Games with iUltra 5 125H + RTX 4070
Explore FPS benchmarks for other games using this same hardware combination.