Road 96

Road 96

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 34 42 57
1440p QHD 50 64 79 108
1080p Full HD 79 100 125 170

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 42
3840x2160 High 34
3840x2160 Ultra 26
2560x1440 Low 108
2560x1440 Medium 79
2560x1440 High 64
2560x1440 Ultra 50
1920x1080 Low 170
1920x1080 Medium 125
1920x1080 High 100
1920x1080 Ultra 79

Road 96 with Intel Core i5-12400F + AMD Radeon RX 7600, In-Depth Analysis

Road 96 is a narrative-driven adventure title that places little reliance on brute-force hardware scaling, but the data from this Intel Core i5-12400F plus AMD Radeon RX 7600 combination shows clear ceilings and trade-offs. The measured frames are evaluated across four presets (Low, Medium, High, Ultra) and three resolutions (1920×1080, 2560×1440, 3840×2160), all with the same 6-core / 12-thread CPU and 8GB GPU. The combo lands in rank 2587 out of 3713 tested configurations, a position in the lower third of the field, but that alone doesn't tell the story—the measured numbers reveal where the bottleneck shifts between the RX 7600's 8GB VRAM and the i5-12400F's six Alder Lake cores.

How This Combo Ranks

The 2587th place among 3713 tested combos puts this pairing at roughly the 30th percentile of all tested systems for Road 96. That is not a flattering position, but the game is light enough that many configurations land closely spaced. The data indicates that this mid-range pairing (a 6-core Intel CPU from 2022 and a RDNA 3 GPU from 2023) sits firmly below the average for this title. A quarter of tested combos are slower, while three-quarters are faster. The nearest CPU rival, the AMD Ryzen 5 7535HS, scores 19047 on average benchmark score, essentially identical to the i5-12400F's 19039—a delta of exactly 0%. The Intel Core 3 201E is within 0.1% lower, and the Intel Core i5-1335U is 0.3% higher. So the CPU's processing position in the benchmark hierarchy is tightly clustered around the 19,000 to 19,200 mark. The GPU, however, sits at percentile 57 against all GPUs, with a PassMark G3D score of 16,634. The nearest GPU rival, NVIDIA GeForce RTX 3050 OEM, has an average score of 15,199—about 0.6% higher. So in isolation, the GPU is a mid-pack performer, but the combined system rank for Road 96 drags it down because the game doesn't heavily tax the GPU's 8GB frame buffer nor its 21.75 TFLOPS. Instead, the raw FPS suggests that at lower resolutions the CPU's thread scaling becomes the ceiling.

GPU Role

The AMD Radeon RX 7600 is a Navi 33 chip built on 6nm TSMC process, with a die size of 204 mm² and 13,300 million transistors. Its base clock is 1720 MHz, the game clock 2250 MHz, and the boost reaches 2655 MHz. Memory is 8GB of GDDR6 on a 128-bit bus, providing 288.0 GB/s bandwidth. In Road 96, the 8GB frame buffer is absolutely not taxed: even the highest resolution (3840×2160) requires far less than 8GB of VRAM, as evidenced by the fact that even at 4K Low the game runs at 57 fps. The GPU's maximum throughput—21.75 TFLOPS FP32, 339.8 GTexel/s texture rate, and 169.9 GPixel/s—is sufficient to push high frame rates at 1080p, but at 4K Ultra the rendering load pushes the chip to its limit, resulting in a 26 fps average. The 64 ROPs and 128 TMUs give it decent pixel, but the smaller 128-bit bus causes memory bandwidth to be a modest limiter at ultra-presets. The 57th percentile for all GPUs places it near the median; in the benchmark's nearest rival list, the AMD Radeon Pro 560X is only 0.6% higher average score, while the integrated "AMD Radeon 680M" is actually 0.7% better. So the chip is not dramatically out of place in the broader landscape, but for Road 96 the bottleneck is not the video card—it's the CPU's single-thread headroom when low preset settings allow the engine to run at very high frame rates.

Resolution Scaling

The FPS scaling across resolution shows a critical pattern. At Low settings, the average frame rate falls from 170 at 1920×1080 to 108 at 2560×1440 (a 36% reduction) and then to 57 at 3840×2160 (a 47% reduction from 1440p). The pixel count quadruples from 1080p to 4K, but the FPS does not drop by a factor of four—from 170 to 57 is about a 3.0× reduction. That indicates that at 1080p the i5-12400F is holding back the GPU, because even with Low settings the CPU cannot render more than 170 frames per second. At 1440p the GPU becomes more loaded, and the 108 average suggests it's starting to become the main constraint. Going from 1440p Ultra (50 fps) to 4K Ultra (26 fps) is a 48% drop, essentially halving the 1440p result—this is a textbook pixel-density scaling. Looking at the Medium preset rows, the game provides min/max frames: at 1080p Medium the range is 106-143, averaging 125, while at 1440p Medium it's 67-91 averaging 79, and at 4K Medium it's 36-48 averaging 42. These tight ranges at lower settings indicate for this game the fur at Medium preset is consistently near-simultaneous across pixels, suggesting that the GPU is the limiting component when resolution is high, but the CPU is the limiter when resolution drops to 1080p.

Measured FPS Breakdown

Detection of the raw values illuminates the behavior. At 1080p Low, the average is 170 fps, the highest of any setting. At 1080p Medium, the average is 125 with a range of 106–143. At 1080p High we get a 100 fps average. At 1080p Ultra the score is 79. Notice that stepping from Low to Medium costs 45 fps (a 26% drop), while Medium to High drops another 25 fps (20%), and High to Ultra drops 21 fps (21%). So the game is not GPU-bound at 1080p except perhaps for the Ultra preset—there, the 79 fps still feels smooth but uses 8GB of VRAM heavily. Heading to 1440p: Low 108, Medium 79 (min 67 max 91), High 64, Ultra 50. The gap between Low and Medium is 29 fps, between Medium and High 11 fps, and High to Ultra 14 fps. At 1440p the GPU dominance becomes clearer because the gap between Ultra and High is small (14 fps), following a diminishing return for Ultra. At 2160p (4K), the numbers are grim: Low 57, Medium 42 (min 36 max 48), High 34, Ultra 26. The difference from High to Ultra is just 8 fps, meaning Ultra is essentially a scaling of High. Among all rows, the only positive is that the frame rates are always equal to or above 26—the CPU is not causing the game to become unplayable at minimum or maximum.

Settings Recommendations

Based on the micro-benchmarks, the ideal balance between fluidity and visual quality lies at the Medium preset, especially at 1080p and 1440p. At 1080p Medium delivers 125 fps with a minimum of 106 and maximum 143—that gives a headroom of at least six frames above a 120-hertz monitor. At 1440p Medium still hits 79 fps, which qualifies for 144 Hz, while High drops to 64 fps (so a 60 Hz display becomes less stable for high refresh). At 4K Medium yields 42 fps, which is below 45 but still playable, though the Low preset at 57 fps is the only 4K option that avoids annoying dips—the min value for Low is not given, but with an average of 57 you can expect a low frame floor. For the most reduced experience, the High preset is somewhat of a sweet spot: at 1080p it runs 50 and 100, at 1440p 64, and at 4K 34—but these numbers are still below what a typical 60 Hz monitor demands. Ultra is the purist pick, but it only yields 26–79 fps across the resolution scale, so it's only worth it for static scenes. The data strongly recommends Medium as the “sensible preset” for the RX 7600, as it gives the best trade-off between visual smoothness and fluidity across the three resolutions.

CPU Role

The Intel Core i5-12400F is a six-core, 12-thread Alder Lake-S chip with a boost clock of 4.40 GHz, base clock of 2.50 GHz, 18 MB of L3 cache, and a 10 nm process. The data shows an average benchmark score of 19,039 and a 73rd percentile against all CPUs—which is a solid mid-range standing. Its direct nearest rival is the AMD Ryzen 5 7535HS, matching the average within 0 delta, and the Intel Core 3 201E is actually 0.1% lower. In the Cinebench R20 multi-thread benchmark, the 12400F scores 6,980; in the single-thread it scores 985. In Cinebench R23 multitotal 12,380, and single-thread 1,680. The 3DMark scores remain: 5,895 in 16-thread, 909 single-thread. The core's performance is a limiting factor in this game only at the lowest resolution and highest frame rates. At 1080p Low, the CPU saturates at 170 FPS, and the GPU is still capable of more, but the six cores are not enough to break that barrier. At 1440p, the CPU load rises, because the render work becomes heavy, and the bottleneck shifts to the GPU. The 4K baseline again falls completely, as expected. So, the i5-12400F provides sufficient grunt for a well-playable Road 96 experience at 1440p; at 1080p low settings, it's the ceiling. The CPU's 6 physical cores are enough to handle the game's asynchronous cycle, and the 12 threads allow background tasks without impact. But given that the game is an adventure with no ray tracing, the single-thread performance of this chip really does not impose a problem; the 3DMarks single threading of 909 demonstrates a high frequency, and the passmark single thread 3481 is at the top tier for the 12th gen generation. In summary, the CPU holds back the combination only at 1080p Low, but only in a way that still yields a fluid 170 FPS, far above what any present monitor can use.

Ultimately, this benchmark data for Road 96 with the i5-12400F and RX 7600 paints a precise picture: 1080p Medium offers the best playability pair, 1440p Medium maintains a high refresh with 79 FPS, and 4K users will need to compensate with Low settings. The GPU's 8GB and RDNA 3 compute power are not the limiting factors—the CPU's six cores are a great match for 1440p and above. The data proves that this is a solid mid-range combo for the genre, but its 2587th place indicates that in a lighter title like Road the unnecessary waiting comes from the CPU at low resolutions rather than from the graphics chip.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 7600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2655 MHz MHz
TDP 165 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + AMD Radeon RX 7600 in Road 96

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 42.0
3840x2160 High 34.0
3840x2160 Ultra 26.0
2560x1440 Low 108.0
2560x1440 Medium 79.0
2560x1440 High 64.0
2560x1440 Ultra 50.0
1920x1080 Low 170.0
1920x1080 Medium 125.0
1920x1080 High 100.0
1920x1080 Ultra 79.0

Road 96 with ii5-12400F + Other GPUs

See how Road 96 performs with the same CPU but different graphics cards.

Road 96 with RX 7600 + Other CPUs

See how Road 96 performs with the same GPU but different processors.

Other Games with ii5-12400F + RX 7600

Explore FPS benchmarks for other games using this same hardware combination.