Revolution Idle
This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 13 | 14 | 19 |
| 1440p QHD | 16 | 26 | 27 | 36 |
| 1080p Full HD | 26 | 41 | 43 | 56 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i5-10400F + Intel Arc B370, In-Depth Analysis
Revolution Idle is a browser-based idle game that places minimal load on typical gaming hardware, but the measured data for the Intel Core i5-10400F paired with the Intel Arc B370 reveals a configuration that is heavily constrained by its graphics solution. The benchmark results show a system that can achieve playable frame rates at lower resolutions and settings, but which struggles significantly as resolution and graphical fidelity increase, ultimately positioning this combo in the lower percentile of tested configurations.
Settings Recommendations
The measured FPS data across all resolutions and settings presets indicates that the optimal experience for this combo is achieved at 1920x1080 with the Low settings preset. At this configuration, the system delivers an average of 56 FPS, which is the highest frame rate recorded for this hardware pairing across all tested scenarios. The Low preset at 1080p not only provides the smoothest gameplay but also avoids the significant performance penalties seen when enabling higher graphical features.
For users who prioritize visual quality over raw frame rate, the Medium preset at 1920x1080 offers a balanced alternative, producing an average of 43 FPS with a minimum of 36 FPS and a maximum of 49 FPS. This remains comfortably within a playable range for an idle game, where precise timing is not critical. The High preset at the same resolution drops to 41 FPS average, while the Ultra preset falls to 26 FPS, which begins to feel less responsive.
At 2560x1440, the performance picture degrades notably. The Low preset yields 36 FPS average, while Medium and High produce 27 FPS and 26 FPS respectively, and Ultra drops to 16 FPS. None of these 1440p configurations reach the smoothness of the 1080p Low setting, and the Ultra preset at this resolution is borderline unplayable. At 3840x2160, all settings produce average frame rates below 20 FPS, with Low at 19 FPS, Medium at 14 FPS, High at 13 FPS, and Ultra at just 9 FPS. These 4K results are consistently poor and not recommended for any gameplay scenario.
Given that Revolution Idle is a genre where visual fidelity is secondary to gameplay mechanics, the data strongly supports using 1920x1080 with the Low preset as the primary recommendation. This configuration maximizes the system's limited graphics resources and provides the most consistent experience. Users with higher refresh rate displays may find even the 56 FPS average insufficient, but the alternative presets do not offer meaningful improvements in smoothness.
FAQ
Q: What is the best resolution and settings combination for this hardware in Revolution Idle?
A: The measured data shows the highest average frame rate of 56 FPS at 1920x1080 with Low settings. This is the only tested configuration that approaches high-refresh-rate territory, and it is the recommended setup for optimal performance.
Q: How does the Intel Arc B370's performance compare to its closest rivals in this game?
A: The GPU's benchmark score of 1184 on 3dmark Steel Nomad is marginally lower than the ATI Mobility Radeon HD 5570 (1186, -0.2% delta) and ATI Radeon HD 5770 (1190, -0.5% delta), but slightly higher than the AMD FirePro M2000 (1168, 1.4% delta). This places the Arc B370 in a performance tier that is fundamentally unsuited for high-resolution gaming.
Q: Is the Intel Core i5-10400F a bottleneck for this game at 1080p?
A: The CPU's multi-threaded performance, with a Cinebench R23 multi-core score of 10283, is far in excess of what an idle game requires. At 1080p, the frame rate differences between settings (56 FPS Low vs. 26 FPS Ultra) indicate the GPU is the primary limiting factor, not the processor.
Q: Can this system handle 4K gaming in Revolution Idle?
A: No. At 3840x2160, the best average frame rate recorded is 19 FPS on Low settings, with Ultra dropping to 9 FPS. These results are consistently below any acceptable threshold for smooth gameplay, indicating the GPU lacks the raw throughput for 4K rendering.
Q: What does the combo's rank of 2736 out of 2986 tested combinations indicate?
A: This places the i5-10400F and Arc B370 pairing in the bottom 8.4% of all tested combos for this game. The rank reflects the GPU's severe performance limitations, as the CPU is a mid-range part that performs well in standard benchmarks.
Q: How does the game's performance scale between Low and Ultra settings at 1440p?
A: At 2560x1440, the average frame rate drops from 36 FPS on Low to 16 FPS on Ultra, representing a 55.6% reduction. This steep drop-off demonstrates that the GPU is overwhelmed by the additional graphical features enabled at higher presets.
GPU Role
The Intel Arc B370 is the dominant performance constraint in this configuration. Its benchmark results place it in the 5th percentile of all GPUs, with a 3dmark Steel Nomad score of 1184. The nearest rival comparisons show it trading blows with legacy graphics cards from over a decade ago: the ATI Mobility Radeon HD 5570 scores 1186 (0.2% faster), the ATI Radeon HD 5770 scores 1190 (0.5% faster), and the AMD FirePro M2000 scores 1168 (1.4% slower). This positioning explains the consistently low frame rates observed across all tested resolutions.
The GPU's specifications paint a clear picture of its intended use case. It features 1280 shading units, 40 texture mapping units, and 20 raster operation units, with a boost clock of 2400 MHz. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are modest figures that translate directly to the measured performance. The FP32 compute throughput of 6.144 TFLOPS is sufficient for light workloads but inadequate for demanding rendering tasks. Memory is shared with the system, with bandwidth listed as system-dependent, which introduces additional latency and bandwidth constraints in memory-intensive scenarios.
The GPU's power envelope of 25 W TDP and integrated graphics form factor (IGP) indicate it is designed for efficiency rather than performance. The DirectX 12 Ultimate support and Vulkan 1.4 compatibility are modern features, but the underlying hardware cannot leverage these APIs to deliver competitive frame rates. In Revolution Idle, which is not a graphically intensive title, the Arc B370 still manages only 56 FPS at 1080p Low, suggesting that even modest graphical loads cause the GPU to reach its limits. The delta between Low and Ultra settings at any resolution is substantial, confirming that the GPU's shading and texture resources are the primary bottleneck.
How This Combo Ranks
The combination of the Intel Core i5-10400F and Intel Arc B370 achieves a rank of 2736 out of 2986 tested combinations for Revolution Idle. This places the pairing in the 8.4th percentile, meaning 91.6% of all tested hardware configurations outperform it in this game. The rank is a direct consequence of the GPU's position in the 5th percentile of all GPUs, as the CPU's performance is comparatively strong.
The CPU's own benchmark data shows it is a capable mid-range processor. Its average benchmark score of 14185 places it in the 68th percentile of all CPUs, with nearest rivals including the Intel Xeon 6756E (score 14163, 0.2% faster) and AMD EPYC 7552 (score 14115, 0.5% faster). This indicates the processor is not the limiting factor in this pairing. The GPU, however, drags the overall combo rank down dramatically.
The disparity between the CPU's respectable 68th percentile ranking and the GPU's dismal 5th percentile ranking creates an imbalanced system. In an ideal pairing, both components would be in similar performance tiers. Here, the GPU is so underpowered relative to the CPU that the system's overall capability is defined almost entirely by the graphics solution. The rank of 2736 suggests that users with this combo are experiencing performance that is far below what the CPU alone could deliver if paired with a more capable graphics card.
The fact that this rank is specific to Revolution Idle, a game with relatively simple graphics, underscores how limiting the GPU is. In more graphically demanding titles, the performance gap would likely be even more pronounced. The data indicates that any user seeking to improve their experience in this game would need to address the GPU bottleneck first, as the CPU has ample headroom.
Resolution Scaling
The measured FPS data across resolutions reveals a clear and predictable pattern of performance degradation as pixel count increases. At Low settings, the average frame rate drops from 56 FPS at 1920x1080 to 36 FPS at 2560x1440, a 35.7% reduction. Moving to 3840x2160, the frame rate falls to 19 FPS, which is a 66.1% reduction from the 1080p baseline. The 4K result is roughly half of the 1440p result, and approximately one-third of the 1080p result.
This scaling behavior is consistent with a GPU-limited scenario. The number of pixels at 2560x1440 is 1.78 times that of 1920x1080, and at 3840x2160 it is 4 times the 1080p count. The observed frame rate drops are roughly proportional to these pixel increases, confirming that the GPU's fill rate and memory bandwidth are the limiting factors. The CPU, which has 6 cores and 12 threads with a boost clock of 4.30 GHz, is more than capable of handling the increased draw calls and scene complexity at higher resolutions, but it cannot compensate for the GPU's inability to render more pixels.
The scaling pattern is similar across all settings presets. At Medium settings, the average frame rate drops from 43 FPS at 1080p to 27 FPS at 1440p (37.2% reduction) and 14 FPS at 4K (67.4% reduction from 1080p). The High preset shows 41 FPS at 1080p, 26 FPS at 1440p (36.6% reduction), and 13 FPS at 4K (68.3% reduction). These consistent percentage drops across settings indicate that resolution scaling is the dominant factor, and the GPU's performance does not exhibit any unexpected behavior at specific resolutions.
For users who wish to play at higher resolutions, the data suggests that 1440p is the practical ceiling, but only at Low or Medium settings, where frame rates remain above 25 FPS. 4K is not viable at any settings preset, as even the lowest graphical load produces an average of only 19 FPS. The resolution scaling analysis clearly identifies the GPU as the component that must be upgraded to enable higher resolution gameplay.
Measured FPS Breakdown
The complete measured FPS dataset provides a comprehensive view of the system's performance across all tested configurations. At 1920x1080, the results are as follows: Low settings produce an average of 56 FPS, Medium produces 43 FPS with a minimum of 36 and maximum of 49, High produces 41 FPS, and Ultra produces 26 FPS. The spread between Low and Ultra is 30 FPS, representing a 53.6% performance loss when enabling all graphical features.
At 2560x1440, the average frame rates are 36 FPS on Low, 27 FPS on Medium (with min 23 and max 31), 26 FPS on High, and 16 FPS on Ultra. The performance difference between Medium and High at this resolution is minimal (27 vs. 26 FPS), suggesting that the High preset's additional features have a negligible impact on the GPU's workload. The jump from High to Ultra, however, results in a 38.5% performance drop, indicating that the Ultra preset enables particularly demanding effects.
At 3840x2160, the average frame rates fall to 19 FPS on Low, 14 FPS on Medium (with min 12 and max 16), 13 FPS on High, and 9 FPS on Ultra. The Ultra result of 9 FPS is the lowest recorded across all tests, and even the Low preset cannot achieve 20 FPS. The minimum frame rate data available for Medium settings across all resolutions shows a consistent pattern: at 1080p the minimum is 36 FPS, at 1440p it is 23 FPS, and at 4K it is 12 FPS. This indicates that frame time consistency also degrades with resolution, making the experience feel less smooth even when the average frame rate is similar.
The data shows that the system's performance envelope is narrow, with the best case (1080p Low) being only 6.2 times faster than the worst case (4K Ultra). This wide range reflects the GPU's limited headroom, as it cannot maintain performance when either resolution or settings are increased. The measured FPS values are consistent with the GPU's low percentile ranking and provide a definitive answer to what this hardware can achieve in Revolution Idle.
CPU Role
The Intel Core i5-10400F is a 6-core, 12-thread processor based on the Comet Lake architecture, manufactured on Intel's 14 nm process. It has a base clock of 2.90 GHz and a boost clock of 4.30 GHz, with a shared L3 cache of 12 MB. Its benchmark performance is solid: the Cinebench R23 multi-core score is 10283, and the single-core score is 1451. The Geekbench multi-core score of 6257 and single-core score of 1420 further confirm its mid-range positioning.
In the context of Revolution Idle, the CPU's role is minimal. Idle games typically involve simple logic calculations, periodic updates, and minimal rendering complexity. The CPU's PassMark multi-thread score of 12115 and single-thread score of 2541 indicate that it has more than enough processing power to handle the game's logic at any frame rate the GPU can produce. The CPU's percentile ranking of 68th among all processors, with nearest rivals within 0.6% of its average score, shows that it is not a weak component in any absolute sense.
The data confirms that the CPU is not the bottleneck in this system. At 1080p, the frame rate scales significantly with GPU settings (56 FPS on Low vs. 26 FPS on Ultra), which would not occur if the CPU were limiting performance. A CPU-bound scenario would show similar frame rates across different GPU settings, as the processor would be the constraining factor. Instead, the GPU's workload directly impacts the frame rate, indicating that the Arc B370 is the limiting component.
The CPU's 12 threads are more than sufficient for an idle game, which typically uses only a single thread for its main loop. The processor's high single-thread performance (Cinebench R15 single-core score of 146, Cinebench R20 single-core score of 609) ensures that the game's primary thread will always be responsive. Even at 4K with Ultra settings, where the frame rate drops to 9 FPS, the CPU is likely still idle, waiting for the GPU to complete its rendering work.
For users considering upgrades, the data suggests that the CPU has significant headroom. Replacing the Arc B370 with a more powerful GPU would likely result in substantial frame rate improvements in Revolution Idle, as the CPU would have no trouble feeding a faster graphics card. The CPU's socket (LGA 1200) and memory support (DDR4 dual-channel) are mature technologies, and the processor's 65 W TDP means it can be cooled by modest solutions. The CPU is a solid foundation, but the overall system performance is held back by its graphics counterpart.
Hardware Specifications
Intel Core i5-10400F
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + Intel Arc B370 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 19.0 |
| 3840x2160 | Medium | 14.0 |
| 3840x2160 | High | 13.0 |
| 3840x2160 | Ultra | 9.0 |
| 2560x1440 | Low | 36.0 |
| 2560x1440 | Medium | 27.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 16.0 |
| 1920x1080 | Low | 56.0 |
| 1920x1080 | Medium | 43.0 |
| 1920x1080 | High | 41.0 |
| 1920x1080 | Ultra | 26.0 |
Revolution Idle with ii5-10400F + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B370 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with ii5-10400F + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.