Pc Building Simulator
This combination delivers exceptional performance with an average of 226 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 84 | 88 | 124 | 176 |
| 1440p QHD | 160 | 168 | 238 | 336 |
| 1080p Full HD | 253 | 266 | 377 | 444 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5090, In-Depth Analysis
Pc Building Simulator, a simulation title focused on the assembly and repair of computers, presents a unique benchmarking scenario where the hardware being simulated is also the hardware running the simulation. The data for the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5090 combination reveals performance characteristics that are heavily influenced by the game's engine and rendering demands. This analysis examines the measured FPS across resolutions and settings, contextualizes the combo's rank, and breaks down the individual roles of the CPU and GPU in shaping the final experience.
Settings Recommendations
The measured FPS data provides a clear picture of how different quality presets impact performance. At 1080p, the Ultra setting yields an average of 253 FPS, which is a substantial drop from the 377 FPS average at Medium. The gap between High and Ultra is also notable, with High producing 266 FPS compared to Ultra's 253 FPS. This suggests that the jump from High to Ultra incurs a significant performance cost for a relatively small improvement in visual fidelity, a common trait in simulators where complex UI and physics calculations are more taxing than raw graphical effects.
For players with high refresh rate monitors, the Medium preset at 1080p appears to be the sweet spot. The 377 FPS average, with a minimum of 320 FPS, ensures that frame pacing remains smooth and consistent, avoiding any dips that could be noticeable during fast camera movements or when many on-screen elements are present. While Low settings push the average to 444 FPS, the visual compromise is likely too severe for a game that relies on reading small text and component details. Medium provides the best balance between fluidity and readability.
Moving to 1440p, the same pattern emerges. The Ultra preset delivers 160 FPS, which is still very high, but the Medium preset again stands out with 238 FPS. The minimum FPS for Medium at this resolution is 202, which remains well above the 144Hz refresh rate target. For a game like Pc Building Simulator, where the action is mostly static and menu-driven, the difference between 160 FPS and 238 FPS may not be as perceptible as in a fast-paced shooter. However, the data indicates that Medium offers a more stable and higher performance floor.
At 4K, the performance landscape changes dramatically. The Ultra preset drops to an average of 84 FPS, and High is only marginally better at 88 FPS. These figures are still playable, but they are not consistently in the high refresh rate territory. The Medium preset at 4K produces 124 FPS, which is a more comfortable margin above 60 FPS and approaches the 120Hz threshold. Given the minimal visual differences between High and Ultra in this game, the Medium preset at 4K offers the most sensible experience, preserving smoothness without sacrificing the core visual information needed for the simulation. The data suggests that the game's engine becomes more GPU-bound at higher resolutions, and the Medium preset is the optimal choice for maintaining high framerates.
How This Combo Ranks
The Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5090 combination holds a combo rank of 48 out of 3002 tested combos in Pc Building Simulator. This places the system in the top 1.6% of all configurations tested, indicating that this pairing is exceptionally powerful for this specific title. The rank reflects the combined performance of both components, and the data shows that the RTX 5090 is likely the primary driver of this high standing, given its immense compute power.
This top-tier ranking is unsurprising when considering the individual component strengths. The RTX 5090 sits in the 92nd percentile of all GPUs, and its average benchmark score of 79842 is far above the general population. When paired with a CPU that ranks in the 85th percentile of all processors, the resulting combo is naturally positioned near the top of the leaderboard. The combination of a top-tier GPU with a high-end CPU ensures that neither component becomes a significant bottleneck, allowing the system to achieve its full potential.
The rank of 48 also implies that there are 47 other combinations that perform better in this game. While the specific components of those higher-ranked systems are not listed, it is reasonable to infer that they may include faster CPUs or overclocked variants that provide a slight edge in specific simulation workloads. The delta between the 48th and 1st rank is likely small, but it exists. For most users, the performance difference between rank 1 and rank 48 in a game like this would be imperceptible, as the system is already delivering hundreds of frames per second at lower resolutions.
The data indicates that this combo is not just about raw FPS; it is about consistency and headroom. The high rank suggests that the system can handle the most demanding scenarios within the game, such as rendering complex systems with many components and active RGB lighting, without experiencing significant slowdowns. This makes the combo an excellent choice for players who want to run the game at maximum settings with no compromises.
GPU Role
The NVIDIA GeForce RTX 5090 is the undisputed powerhouse in this configuration, and its specifications explain why it dominates in Pc Building Simulator. The GPU features 32 GB of GDDR7 memory on a 512-bit bus, providing a massive 1.79 TB/s of memory bandwidth. This is particularly relevant for a simulator that renders high-resolution textures of PC components and detailed 3D models of cases and motherboards. The ample memory capacity ensures that even at 4K resolution with High or Ultra textures, the GPU will not run out of memory, eliminating potential stutters from data swapping.
The GPU's clock speeds are also significant. With a base clock of 2017 MHz and a boost clock of 2407 MHz, the RTX 5090 can sustain high performance under load. The 104.8 TFLOPS of FP32 compute power is more than enough to handle the pixel and vertex shaders used in the game's rendering. However, the data suggests that the game is not purely GPU-bound at all settings. At 1080p Low, the average FPS is 444, which is astronomically high, but the lack of a measured minimum FPS for that setting makes it difficult to assess frame stability.
The GPU's role becomes more critical as resolution increases. The performance drop from 1080p to 4K is steep, indicating that the GPU is working much harder to fill the additional pixels. The RTX 5090's 176 ROPs and 680 TMUs are tasked with rendering the scene at 3840x2160, and the results show that it manages to keep the average FPS above 84 even on Ultra settings. This confirms the GPU's raw throughput. In a game like this, the GPU is responsible for the majority of the visual output, and the data shows that the RTX 5090 is rarely the limiting factor until the highest resolutions and settings are combined.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's performance across three resolutions and four settings presets. At 1080p, the system is clearly CPU-bound or engine-limited, as the GPU is capable of far more than 444 FPS. The progression from Low (444 FPS) to Medium (377 FPS) to High (266 FPS) to Ultra (253 FPS) shows a steady decline, with the largest relative drop occurring between Medium and High. The minimum FPS data is only available for Medium, showing a floor of 320 FPS, which is still exceptionally high.
At 1440p, the performance scaling is similar but with lower absolute numbers. The Low preset achieves 336 FPS, Medium drops to 238 FPS, High to 168 FPS, and Ultra to 160 FPS. The gap between High and Ultra narrows significantly at this resolution, suggesting that the GPU is beginning to become a more significant factor. The Medium preset's minimum of 202 FPS indicates that even in demanding scenes, the system maintains a high frame rate, making 1440p a very viable option for high refresh rate gaming.
The 4K results show a stark contrast. The Ultra preset averages 84 FPS, High averages 88 FPS, Medium averages 124 FPS, and Low averages 176 FPS. The inversion of High and Ultra (with High slightly faster than Ultra) is a curious anomaly in the data, possibly due to driver-level optimization or a specific rendering path. The Medium preset at 4K, with a minimum of 106 FPS and a maximum of 143 FPS, provides the best balance of visual quality and performance for a 4K display. The data clearly shows that the system's performance is heavily dependent on the resolution, with 1080p offering near-unlimited frame rates and 4K requiring more careful settings selection to maintain high FPS.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals the system's bottleneck characteristics. At High settings, the average FPS drops from 266 at 1080p to 168 at 1440p to 88 at 4K. This represents a 36.8% drop from 1080p to 1440p and a 47.6% drop from 1440p to 4K. This scaling pattern is typical of a GPU-bound scenario, where the number of pixels being rendered is the primary limiting factor. The RTX 5090's performance is being stretched as the pixel count increases, and the game's engine is not adding enough CPU-side overhead to mask this.
The scaling is even more pronounced at Medium settings. The FPS drops from 377 at 1080p to 238 at 1440p (a 36.9% drop) and then to 124 at 4K (a 47.9% drop). This consistency in the drop percentage across settings suggests that the GPU's fill rate is the dominant constraint. The fact that the drops are nearly identical in percentage terms, regardless of the graphical preset, indicates that the game's graphical complexity does not change the fundamental pixel throughput limit.
This behavior points to the GPU being the limiting component at higher resolutions. At 1080p, the CPU can feed the GPU enough data to reach 444 FPS on Low, but the GPU is still capable of more, indicating a CPU or engine limitation. However, as the resolution increases, the GPU's workload increases quadratically, and it quickly becomes the bottleneck. The data implies that for this specific game, the RTX 5090 is overkill for 1080p and 1440p gaming, but it is appropriately matched for 4K gaming where its massive bandwidth and compute power are fully utilized.
FAQ
Q: What is the best resolution to play Pc Building Simulator with this hardware?
A: The data shows that 1440p on Medium settings delivers a 238 FPS average, which is excellent for high refresh rate monitors. 4K on Medium is also viable with a 124 FPS average, but 1440p provides a more significant performance buffer for maintaining consistently high frame rates.
Q: Is the CPU or GPU more important for this game's performance?
A: The scaling data indicates that the game becomes GPU-bound at higher resolutions. At 1080p, the FPS is likely limited by the CPU or engine, but at 4K, the GPU's rendering throughput is the primary constraint. The CPU's role is more prominent at lower resolutions.
Q: Why is the Ultra setting only slightly slower than High at 4K?
A: The measured data shows High at 88 FPS and Ultra at 84 FPS at 4K. This small difference suggests that the game's Ultra preset adds minimal additional GPU work compared to High, possibly due to minor changes in shadow quality or post-processing effects.
Q: How does this combo rank compared to other tested systems?
A: This combination ranks 48th out of 3002 tested combos, placing it in the top 1.6% of all configurations. This indicates that the system is exceptionally well-suited for Pc Building Simulator, with only 47 other tested combos achieving higher performance.
Q: What is the minimum FPS I can expect on Medium settings?
A: The data provides minimum FPS figures for Medium settings. At 1080p, the minimum is 320 FPS; at 1440p, it is 202 FPS; and at 4K, it is 106 FPS. These figures represent the lowest frame rates recorded, ensuring a smooth experience.
Q: Is it better to use the Low preset for the highest FPS?
A: Yes, the Low preset yields the highest average FPS at all resolutions, reaching 444 FPS at 1080p and 176 FPS at 4K. However, the visual quality is significantly reduced, and the benefit over Medium may not be worth the loss in detail for a simulation game.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process. With a base clock of 3.30 GHz and a boost clock of 4.90 GHz, this CPU provides substantial single-threaded performance, which is crucial for game logic and physics calculations. Its Cinebench R23 single-core score of 3655 and multi-core score of 25891 indicate a strong all-around performer, though its role in Pc Building Simulator is secondary to the GPU at higher resolutions.
The CPU's 20 MB of shared L3 cache helps to reduce memory latency, which is beneficial for the game's asset streaming. The PassMark single-thread score of 4412 places it well above average, ensuring that the simulation's logic thread is never starved. However, the data from the measured FPS suggests that the CPU is not the primary bottleneck in most scenarios. At 1080p Low, the system achieves 444 FPS, which is likely near the engine's limit, and the CPU's performance is sufficient to feed the GPU at this rate.
The CPU's nearest rivals in average benchmark score include the AMD Ryzen 5 5600F and the Intel Core i9-12900T, with negligible percentage differences. This indicates that the Ultra 5 225 is competitive with other mid-range and older high-end CPUs. In Pc Building Simulator, the CPU's 10 cores are more than adequate for the game's threading model, as the simulation typically does not scale perfectly with core count. The data implies that while the CPU is a capable partner, the RTX 5090 is the component that dictates the overall performance ceiling, especially when pushing resolution and graphical settings.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5090 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 176.0 |
| 3840x2160 | Medium | 124.0 |
| 3840x2160 | High | 88.0 |
| 3840x2160 | Ultra | 84.0 |
| 2560x1440 | Low | 336.0 |
| 2560x1440 | Medium | 238.0 |
| 2560x1440 | High | 168.0 |
| 2560x1440 | Ultra | 160.0 |
| 1920x1080 | Low | 444.0 |
| 1920x1080 | Medium | 377.0 |
| 1920x1080 | High | 266.0 |
| 1920x1080 | Ultra | 253.0 |
Pc Building Simulator with iUltra 5 225 + Other GPUs
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Pc Building Simulator with RTX 5090 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 5090
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