Pc Building Simulator
This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 46 | 65 | 91 |
| 1440p QHD | 83 | 87 | 124 | 175 |
| 1080p Full HD | 132 | 138 | 196 | 277 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i7-12700KF + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
Resolution Scaling
The measured FPS data for Pc Building Simulator on this Intel Core i7-12700KF and NVIDIA GeForce RTX 3060 Ti combination reveals a clear and predictable scaling pattern as resolution increases. At 1080p with High settings, the system produces 138 FPS, which drops to 87 FPS at 1440p and further to 46 FPS at 4K. This represents a 37% reduction from 1080p to 1440p and a 47% reduction from 1440p to 4K, showing that the rendering load scales heavily with pixel count.
The Low settings row tells a similar story but with a steeper relative drop. At 1080p Low, the system hits 277 FPS, which falls to 175 FPS at 1440p (−37%) and then to 91 FPS at 4K (−48%). The fact that even at Low settings the 4K result is less than half the 1080p figure underscores that resolution remains the dominant factor in this game's performance curve, regardless of graphical detail level.
Looking at the Medium settings row, which includes both minimum and maximum FPS data, the scaling is equally pronounced: 196 FPS at 1080p, 124 FPS at 1440p, and 65 FPS at 4K. The min-to-max spread at 1080p Medium is 167–225 FPS, while at 4K Medium it narrows to 55–74 FPS. This tightening of the frame time distribution at higher resolutions indicates that the GPU becomes more consistently saturated as pixel count grows, reducing the variability that comes from CPU-driven frame spikes at lower resolutions.
What does this scaling behavior say about the limiting component? At 1080p, the system is clearly capable of very high frame rates, with the Low preset reaching 277 FPS. This suggests that at lower resolutions, the CPU and the game's simulation logic are more likely to be the constraint, particularly for a simulation title where physics and logic calculations can create frame pacing bottlenecks. As resolution climbs to 1440p and 4K, the GPU's rendering workload takes over as the primary limiter, evidenced by the steep FPS declines and the narrowing of the min-max range.
The 4K Ultra result of 43 FPS is the lowest measured point in the entire dataset, and it sits just below the 4K High result of 46 FPS. The difference between High and Ultra at 4K is only 3 FPS, which suggests that the Ultra preset's additional effects are relatively cheap in this game, or that the GPU is already so heavily loaded at 4K that the incremental cost of Ultra settings is marginal. At 1080p, the same High-to-Ultra transition costs 6 FPS (138 to 132), which is a larger absolute drop but a smaller percentage change given the higher baseline.
Settings Recommendations
The measured data provides a clear picture of which preset offers the best experience for this hardware configuration. At 4K, the Medium preset delivers 65 FPS with a min of 55 FPS, which is the only 4K setting that maintains playable frame rates above the 60 FPS threshold in average terms. The High preset at 4K drops to 46 FPS, and Ultra falls to 43 FPS, both of which are below the smoothness standard most players expect. Low at 4K reaches 91 FPS, but the visual quality trade-off would be substantial for a game where component visibility and detail matter.
The 1440p resolution presents a more balanced trade-off. High settings produce 87 FPS, while Medium delivers 124 FPS with a min of 105 FPS. The Ultra preset at 1440p yields 83 FPS, which is only 4 FPS below High, indicating that the step from High to Ultra is relatively inexpensive at this resolution. The data suggests that 1440p High or Ultra offers the best combination of visual fidelity and smoothness, with both presets staying comfortably above 80 FPS. The Low preset at 1440p reaches 175 FPS, which would be useful for competitive play or for users with high-refresh-rate displays, but the visual penalty is steep.
At 1080p, all presets deliver excellent performance. The High preset produces 138 FPS, Medium hits 196 FPS, and even Ultra maintains 132 FPS. The Low preset achieves 277 FPS, which is far beyond what any standard display can show. For 1080p users, the Ultra preset is the obvious choice, as it provides the best visual quality while still maintaining 132 FPS average. The difference between High and Ultra at 1080p is just 6 FPS, so there is no meaningful reason to drop below Ultra unless the user prioritizes maximum frame rates for esports-style play.
The best experience per the measured rows appears to be 1440p High or Ultra. The 1440p High result of 87 FPS is smooth and visually rich, while 1440p Ultra at 83 FPS offers the highest fidelity without dipping below the 60 FPS comfort zone. At 4K, Medium is the only viable option, but the 55 FPS minimum frame rate suggests occasional dips below 60 FPS, so users with 4K displays may want to consider 1440p as their primary target for this game.
GPU Role
The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture with a GA104 chip manufactured on an 8 nm process by Samsung. The GPU features 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. Its base clock is 1410 MHz with a boost clock of 1665 MHz, and the memory runs at 1750 MHz with 14 Gbps effective speed. The card has 4864 shading units, 152 TMUs, and 80 ROPs, along with 38 RT cores and 152 tensor cores.
In the context of Pc Building Simulator, the RTX 3060 Ti's performance profile is well-suited to the game's moderate graphics demands. The benchmark results show the GPU achieving 20349 in Passmark G3D and 2626 in 3DMark Steel Nomad DX12, which places it in the 59th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX 9060 with a 0.7% higher average score, the AMD Radeon Pro 5600M at 1.4% lower, and the AMD Radeon RX 5700 XT at 1.4% lower. These tight margins indicate that the RTX 3060 Ti is competitively positioned in its performance tier.
The VRAM capacity of 8 GB is a critical consideration for a simulation game that can feature detailed 3D scenes with many visible components. At 4K resolution, the game's texture and geometry demands are substantial, and the measured FPS at 4K High (46 FPS) suggests that the GPU is hitting its limits. However, the fact that the Low preset at 4K reaches 91 FPS indicates that the GPU can handle the resolution when the memory pressure is reduced, pointing to VRAM allocation or bandwidth as potential constraints at higher settings.
The clock speeds play a role in the observed scaling. The boost clock of 1665 MHz, combined with the 448.0 GB/s bandwidth, allows the GPU to maintain solid performance at 1440p, where the High preset delivers 87 FPS. The GPU's FP32 compute throughput of 16.20 TFLOPS and texture rate of 253.1 GTexel/s are sufficient for the game's rendering tasks, but the 133.2 GPixel/s pixel rate becomes a bottleneck at 4K, where the pixel fill requirements exceed what the card can sustain at high settings.
FAQ
Q: What is the average FPS at 4K Ultra settings with this CPU/GPU combo?
A: The measured average FPS at 3840x2160 with Ultra settings is 43 FPS. This is the lowest result in the dataset, just 3 FPS below the 4K High result of 46 FPS.
Q: How does the RTX 3060 Ti compare to its nearest rival, the AMD Radeon RX 9060?
A: The RTX 3060 Ti has an average benchmark score of 16129, while the AMD Radeon RX 9060 scores 16014, giving the 3060 Ti a 0.7% advantage. The other rivals include the AMD Radeon Pro 5600M and RX 5700 XT, both scoring 1.4% higher.
Q: Does the CPU bottleneck the GPU at 1080p Low settings?
A: At 1080p Low, the system produces 277 FPS, which is far beyond typical display refresh rates. The extreme frame rate suggests that the CPU's 12 cores and 20 threads are sufficient to feed the GPU at this resolution, but the frame pacing may be limited by the game's simulation logic rather than raw CPU throughput.
Q: What is the minimum FPS at 1440p Medium settings?
A: The measured minimum FPS at 2560x1440 with Medium settings is 105 FPS, with a maximum of 142 FPS and an average of 124 FPS. This represents the smoothest high-resolution option in the dataset.
Q: How does the CPU's single-threaded performance compare to its multi-threaded performance?
A: The Intel Core i7-12700KF scores 4071 in Cinebench R23 single-core and 28838 in multi-core. In 3DMark, it achieves 1043 in single-thread and 9983 in max-thread tests, showing a strong multi-threaded advantage that benefits simulation workloads.
Q: Is 4K playable with Medium settings?
A: At 4K Medium, the average FPS is 65 with a minimum of 55 and maximum of 74. This is the only 4K preset that averages above 60 FPS, but the 55 FPS minimum indicates occasional dips below the smoothness threshold.
CPU Role
The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture on Intel's 10 nm process. It has a base clock of 3.60 GHz and a boost clock of 5.00 GHz, with a 125 W TDP. The cache hierarchy includes 80 KB L1 per core, 1.25 MB L2 per core, and 25 MB of shared L3 cache. The CPU supports both DDR4 and DDR5 memory in a dual-channel configuration, and it offers PCIe Gen 4 with 20 lanes from the CPU.
In Pc Building Simulator, the CPU's role is significant because the game simulates PC building and operation, which involves complex logic calculations, component interactions, and system state tracking. The benchmark results show the i7-12700KF performing strongly in multi-threaded workloads, with a 3DMark max-thread score of 9983 and a Cinebench R23 multi-core score of 28838. Its single-thread performance is also solid, with a 3DMark single-thread score of 1043 and a Cinebench R23 single-core score of 4071.
The CPU's percentile rank of 85 among all CPUs indicates it is in the top 15% of processors. Its nearest rivals include the Intel Core i7-13700T with a 0.1% lower score, the Intel Core i5-13600T with a 0.2% higher score, and the Intel Core i7-12700K with a 0.2% higher score. The deltaPct values are tiny, suggesting that the i7-12700KF is well-matched against its closest competitors in overall benchmark performance.
The high FPS figures at lower resolutions highlight the CPU's capability. At 1080p Low, the system reaches 277 FPS, and at 1080p Medium it hits 196 FPS. These numbers indicate that the CPU can handle the game's simulation logic without becoming a bottleneck at mainstream resolutions. However, the scaling behavior suggests that as resolution increases, the GPU becomes the limiting factor, and the CPU's workload decreases proportionally.
The Passmark results provide additional context: the CPU scores 34092 in multi-thread, 3984 in single-thread, and 1780 in physics tests. The physics score is particularly relevant for a simulation game, as it reflects the CPU's ability to handle real-time calculations. The data compression score of 441960 and integer math score of 113521 further demonstrate the CPU's strength in compute-intensive tasks that may appear in the game's benchmarking tools.
Measured FPS Breakdown
The complete set of measured FPS data for Pc Building Simulator with the Intel Core i7-12700KF and NVIDIA GeForce RTX 3060 Ti is as follows:
At 1920x1080:
- Low settings: 277 FPS average
- Medium settings: 196 FPS average, 167 FPS minimum, 225 FPS maximum
- High settings: 138 FPS average
- Ultra settings: 132 FPS average
At 2560x1440:
- Low settings: 175 FPS average
- Medium settings: 124 FPS average, 105 FPS minimum, 142 FPS maximum
- High settings: 87 FPS average
- Ultra settings: 83 FPS average
At 3840x2160:
- Low settings: 91 FPS average
- Medium settings: 65 FPS average, 55 FPS minimum, 74 FPS maximum
- High settings: 46 FPS average
- Ultra settings: 43 FPS average
The data reveals a consistent pattern across all presets: the 1440p results are approximately 63% of the 1080p results, and the 4K results are approximately 52% of the 1440p results. This geometric scaling indicates that the game's rendering load increases quadratically with resolution, which is typical for a 3D simulation with detailed component models.
The Medium settings rows are the only ones with complete min/max data, providing insight into frame time consistency. At 1080p Medium, the range is 167–225 FPS, a spread of 58 FPS. At 1440p Medium, the range narrows to 105–142 FPS, a spread of 37 FPS. At 4K Medium, the range tightens further to 55–74 FPS, a spread of just 19 FPS. This progressive narrowing indicates that the GPU becomes more consistently loaded as resolution increases, reducing the variance caused by CPU-driven scene changes or simulation events.
The Ultra preset results are particularly telling. At 1080p Ultra, the average is 132 FPS, which is only 4.3% lower than High (138 FPS). At 1440p Ultra, the average is 83 FPS, 4.6% lower than High (87 FPS). At 4K Ultra, the average is 43 FPS, 6.5% lower than High (46 FPS). The relatively small difference between High and Ultra across all resolutions suggests that the Ultra preset adds effects that are not heavily GPU-intensive, or that the game's rendering pipeline is already saturated at High settings.
The Low preset results show the system's maximum capabilities. At 1080p Low, the 277 FPS figure is the highest measured result in the entire dataset, demonstrating that the CPU and GPU combination can push extremely high frame rates when visual effects are minimized. At 4K Low, the 91 FPS result shows that even at the highest resolution, the system remains playable when settings are reduced, providing a viable option for users who prioritize smoothness over visual quality on 4K displays.
The combo rank of 1835 out of 3723 total combinations places this system in the middle of the pack for Pc Building Simulator, indicating that while it is not a top-tier configuration, it offers a balanced experience across resolutions and settings. The data is marked as measured, confirming that these results come from actual testing rather than estimation.
Hardware Specifications
Intel Core i7-12700KF
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 3060 Ti in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.0 |
| 3840x2160 | Medium | 65.0 |
| 3840x2160 | High | 46.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 175.0 |
| 2560x1440 | Medium | 124.0 |
| 2560x1440 | High | 87.0 |
| 2560x1440 | Ultra | 83.0 |
| 1920x1080 | Low | 277.0 |
| 1920x1080 | Medium | 196.0 |
| 1920x1080 | High | 138.0 |
| 1920x1080 | Ultra | 132.0 |
Pc Building Simulator with ii7-12700KF + Other GPUs
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Pc Building Simulator with RTX 3060 Ti + Other CPUs
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