Pc Building Simulator
This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 34 | 48 | 68 |
| 1440p QHD | 62 | 65 | 92 | 129 |
| 1080p Full HD | 98 | 102 | 145 | 205 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i5-10400F + NVIDIA GeForce RTX 2060, In-Depth Analysis
# Pc Building Simulator — Intel Core i5-10400F + NVIDIA GeForce RTX 2060
This combo pairs Intel's Comet Lake six-core processor with NVIDIA's Turing-based RTX 2060, and the measured frame rates across three resolutions and four quality presets show a system that scales predictably with both CPU and GPU load. In a simulation title like Pc Building Simulator, the interaction between component management logic and real-time rendering is the key stressor, and the data indicates a balanced pairing where the GPU becomes the primary limiter at higher resolutions while the CPU holds up well at 1080p.
Resolution Scaling
The FPS progression from 1920x1080 to 3840x2160 reveals how aggressively pixel count impacts this combination. At High settings, the average drops from 102 FPS at 1080p to 65 FPS at 1440p — a 36% reduction — and then to 34 FPS at 4K, which is a 67% drop from the 1080p figure. This steep decline points directly at the GPU: the RTX 2060's 6 GB of GDDR6 memory and 192-bit bus are being saturated as resolution climbs, and the 336.0 GB/s memory bandwidth becomes the binding constraint.
The Low preset tells the same story in starker terms. At 1080p Low, the combo hits 205 FPS, which drops to 129 FPS at 1440p (−37%) and 68 FPS at 4K (−67%). The consistent ~67% reduction from 1080p to 4K across both Low and High settings suggests that resolution scaling is nearly linear in pixel count (4x) but mitigated by the CPU's ability to feed frames at the lower end. At 4K, even the Low preset cannot break past 68 FPS, confirming that the GPU is the limiting component at that resolution.
Medium settings show a similar pattern: 145 FPS at 1080p, 92 FPS at 1440p (−37%), and 48 FPS at 4K (−67%). The uniformity of these percentage drops — all within a point or two of 67% — indicates that the game's rendering path is pixel-bound rather than geometry-bound, and the RTX 2060's 1920 shading units are the active constraint. At 1080p, the CPU can still push frame rates well above 100 FPS on higher presets, meaning the processor is not yet the bottleneck; the switch to GPU-limited behavior occurs somewhere between 1440p and 4K.
CPU Role
The Intel Core i5-10400F is a 6-core, 12-thread Comet Lake part with a base clock of 2.90 GHz and a boost clock of 4.30 GHz. Its 12 MB of shared L3 cache and dual-channel DDR4 memory support (42.7 GB/s bandwidth) are adequate for a simulation title that must track system components, temperatures, and user actions in real time. Benchmark data places this CPU in the 68th percentile among all processors, with an average benchmark score of 14185. Its nearest rivals include the Intel Xeon 6756E (0.2% ahead), Intel Core 7 160UL (0.3% behind), and AMD EPYC 7552 (0.5% ahead) — all within a rounding error of each other, meaning the 10400F sits in a crowded performance band.
In single-threaded workloads, the 10400F scores 688 in 3DMark single-thread and 1451 in Cinebench R23 single-core — figures that are moderate but sufficient for a game that is not primarily physics- or AI-heavy. Multi-threaded performance is stronger: Cinebench R23 multi-core scores 10283, and 3DMark max-thread scores 4735, which is nearly identical to the 16-thread score of 4748. This suggests that the game does not scale meaningfully beyond 8 threads; the 4-thread score of 2560 and 8-thread score of 3929 show diminishing returns, and the max-thread result being effectively the same as 16-thread confirms a ceiling around 8–12 threads.
The 10400F's 65 W TDP and 14 nm process are modest by modern standards, but the boost clock of 4.30 GHz provides enough single-core headroom for the game's UI and logic threads. In this combo, the CPU is never the limiting factor at 1440p or 4K — the FPS drops are uniform regardless of preset, which would not happen if the CPU were struggling. At 1080p Low, the 205 FPS result indicates the CPU can feed the GPU well beyond typical refresh rates, but the RTX 2060 caps the output as resolution rises.
How This Combo Ranks
Within the benchmark database, this CPU+GPU pairing ranks 2936 out of 3723 tested combinations — placing it in the 21st percentile of all combos, or roughly the bottom quarter. This is not a top-tier configuration, but the ranking reflects the GPU's age and mid-range positioning more than any fundamental imbalance. The RTX 2060 itself sits in the 58th percentile among all GPUs, while the CPU is in the 68th percentile, so the pairing is slightly CPU-heavy relative to the GPU's standing.
The combo's rank in Pc Building Simulator specifically is driven by the game's modest GPU demands at 1080p, where the RTX 2060 still delivers 98–205 FPS depending on preset. At 1440p, frame rates remain playable (62–129 FPS), and only at 4K does the pairing fall below 60 FPS on anything but Low. Compared to other combos in the database, this one is best suited for 1080p or 1440p gaming, with 4K being a stretch for anything above Low settings.
The GPU's nearest rivals by average benchmark score — the GTX 580 (0.0% delta), Radeon 680M (0.1%), RTX 3050 OEM (0.6%), and RX 7600 (0.8%) — all fall within 1% of the RTX 2060's average score of 15290. This means the GPU is not an outlier in its class; it performs exactly where its specifications suggest. The CPU's rivals similarly cluster within 0.6% of its average score, so neither component is a standout — the combo's low rank is a function of both being mid-pack.
Measured FPS Breakdown
At 1920x1080, the measured averages are as follows: Low preset delivers 205 FPS, Medium 145 FPS (min 123, max 167), High 102 FPS, and Ultra 98 FPS. The gap between High and Ultra is only 4 FPS, suggesting that the Ultra preset adds little beyond High in visual terms while costing minimal performance. The step from Low to Medium is a 29% reduction, while Medium to High is another 30% drop — a consistent penalty for each quality tier.
At 2560x1440, the same presets yield: Low 129 FPS, Medium 92 FPS (min 78, max 105), High 65 FPS, and Ultra 62 FPS. The High-to-Ultra delta is again small (3 FPS), but the overall drop from 1080p is significant — roughly 37% across all presets. The Medium preset at 1440p still maintains a 92 FPS average with a 78 FPS minimum, which is above the 60 FPS threshold for smooth gameplay. Ultra at 1440p dips to 62 FPS, which is borderline but playable.
At 3840x2160, the results are: Low 68 FPS, Medium 48 FPS (min 41, max 55), High 34 FPS, and Ultra 32 FPS. Only the Low preset stays above 60 FPS at 4K, and even that is marginal. The Medium preset's minimum of 41 FPS indicates frame pacing issues under load, while High and Ultra both fall into the 30s — a range that is generally considered unplayable for fast-paced content, though acceptable for a simulation where reaction time is less critical. The 4K data confirms that the RTX 2060's 6 GB VRAM is strained at this resolution, particularly with higher quality textures and effects.
GPU Role
The NVIDIA GeForce RTX 2060 is built on the TU106 chip at 12 nm with 10,800 million transistors and a die size of 445 mm². It operates at a base clock of 1365 MHz and boosts to 1680 MHz, with 1920 shading units, 120 TMUs, and 48 ROPs. The 6 GB of GDDR6 memory on a 192-bit bus provides 336.0 GB/s of bandwidth, which is the key spec for understanding the resolution scaling observed above.
The GPU's benchmark results show a balanced profile: PassMark G3D score of 14111, Geekbench OpenCL 65014, and Vulkan 65846. The DirectX 12 score of 53 is notably lower than the DirectX 11 score of 110, which suggests that the Turing architecture's DX12 path is not optimally utilized by this game — Pc Building Simulator likely runs on a DX11-style renderer, so the higher DX11 score is more relevant. The GPU's 6.451 TFLOPS of FP32 performance and 201.6 GTexel/s texture rate are adequate for the game's relatively simple 3D scenes, which involve mostly static geometry and UI overlays.
The RTX 2060's 30 RT cores and 240 tensor cores are present but largely unused in this title, as ray tracing and DLSS are not factors. The GPU's TDP of 160 W and dual-slot design with a single 8-pin power connector are modest, and the 450 W suggested PSU is sufficient. The 58th percentile ranking among all GPUs places it below the median, but its nearest rivals include the Radeon 680M (integrated graphics) and RTX 3050 OEM, meaning it competes with entry-level discrete and high-end integrated solutions.
The role of the GPU in this game is primarily to handle the 3D viewport rendering of PCs being assembled, which involves reflections, lighting, and texture mapping. The 6 GB VRAM is adequate for 1080p and 1440p, but the 4K results show that memory bandwidth becomes the bottleneck — the 34 FPS at High 4K versus 102 FPS at High 1080p is a 3x drop, which aligns closely with the 4x pixel count increase, minus some CPU headroom at lower resolutions.
Settings Recommendations
For 1080p, the data shows that Medium (145 FPS) and High (102 FPS) both provide excellent smoothness, with High being the sweet spot for visual quality without sacrificing frame rate. Ultra (98 FPS) is only 4 FPS slower than High, so if maximum fidelity is desired, the cost is minimal. Low (205 FPS) is only necessary for extremely high refresh rate displays (240 Hz+), where the extra headroom might be useful.
At 1440p, High (65 FPS) is the recommended preset for a balance of quality and performance, as it stays above 60 FPS. Medium (92 FPS) is the safer choice for those who want a comfortable margin above 60 FPS, especially during complex scenes with many components on screen. Ultra (62 FPS) is borderline — playable but with occasional dips below 60 FPS, and Low (129 FPS) is overkill for most users.
At 4K, the only viable option is Low (68 FPS), which provides a playable experience but with noticeably reduced visual fidelity. Medium (48 FPS) is below the 60 FPS threshold and may cause perceptible stutter, while High (34 FPS) and Ultra (32 FPS) are not recommended for any serious gameplay. For 4K, users should either lower the resolution to 1440p or accept Low settings.
The overall recommendation is to run the game at 1440p High for the best combination of visual quality and frame rate, or 1080p Ultra if sharpness is less important than detail. The High-to-Ultra delta is consistently small (4 FPS at 1080p, 3 FPS at 1440p, 2 FPS at 4K), so choosing Ultra over High costs little and may be worth it for the added effects.
FAQ
Q: What is the best resolution to play Pc Building Simulator with this setup?
A: 1440p High provides 65 FPS average, which is above the 60 FPS threshold, while 1080p High delivers 102 FPS for smoother gameplay on lower-resolution displays. 4K is only playable on Low settings at 68 FPS.
Q: Is the CPU or GPU the bottleneck in this combo?
A: At 1080p, the CPU is not limiting — the 205 FPS on Low shows headroom. At 1440p and 4K, the GPU is the clear bottleneck, as all presets drop by roughly 37% and 67% respectively, independent of CPU load.
Q: How does the RTX 2060 compare to its closest rivals?
A: The RTX 2060's average benchmark score of 15290 is within 0.8% of the GTX 580, Radeon 680M, RTX 3050 OEM, and RX 7600 — all statistically tied, meaning no practical performance difference in this game.
Q: Can this setup handle 4K gaming in Pc Building Simulator?
A: Only at Low settings, where it averages 68 FPS. Medium drops to 48 FPS, and High/Ultra fall to 34/32 FPS, which are not smooth experiences.
Q: Is the i5-10400F sufficient for this game's CPU demands?
A: Yes. The 6-core, 12-thread design scores 10283 in Cinebench R23 multi-core and 1451 in single-core, which is more than enough for a simulation that shows no scaling beyond 8 threads based on 3DMark results.
Q: What is the FPS difference between High and Ultra settings?
A: At 1080p, Ultra is 4 FPS slower than High (98 vs 102); at 1440p, the difference is 3 FPS (62 vs 65); at 4K, it's 2 FPS (32 vs 34). The visual gain may justify the small performance cost.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 2060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 2060 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 68.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 129.0 |
| 2560x1440 | Medium | 92.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 205.0 |
| 1920x1080 | Medium | 145.0 |
| 1920x1080 | High | 102.0 |
| 1920x1080 | Ultra | 98.0 |
Pc Building Simulator with ii5-10400F + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 2060 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii5-10400F + RTX 2060
Explore FPS benchmarks for other games using this same hardware combination.