Pc Building Simulator
This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 60 | 89 | 119 |
| 1440p QHD | 113 | 115 | 164 | 232 |
| 1080p Full HD | 174 | 183 | 258 | 366 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 7 7700X + NVIDIA GeForce RTX 4070, In-Depth Analysis
Resolution Scaling
The measured FPS data for Pc Building Simulator shows a dramatic and consistent drop as resolution climbs from 1080p to 4K, which tells a clear story about where the bottleneck lives in this system. At High settings, the transition from 1920x1080 to 2560x1440 reduces average FPS from 182.7 to 115.4, a 36.8% performance loss. Pushing further to 3840x2160 drops the average to 60.4, which is a 66.9% reduction from the 1080p figure. This scaling pattern is almost perfectly linear with pixel count, suggesting the GPU is the primary limiting component at every resolution tested.
The Low settings row amplifies this interpretation. At 1080p Low, the combo achieves 365.8 FPS, which is an extraordinarily high figure that indicates the CPU is feeding frames far faster than the GPU can render them. At 1440p Low, that number falls to 232.4, and at 4K Low it drops to 118.7. The proportional declines here are steeper than what a pure GPU-bound scenario would produce, hinting that the CPU's frame generation ceiling is being approached at 1080p. The Ryzen 7 7700X, with its 8 cores and 16 threads, is clearly capable of pushing this simulation engine to very high frame rates when the graphical load is light.
Ultra settings show the most compressed scaling curve. The 1080p Ultra average is 174.1 FPS, while 1440p Ultra comes in at 112.5 and 4K Ultra at 59.8. The gap between 1080p and 1440p Ultra is 35.4%, which is nearly identical to the High preset's 36.8% drop. This consistency across presets reinforces that resolution scaling is governed by the GPU's fill rate and memory bandwidth, not by the specific quality settings chosen. The RTX 4070's 12 GB of GDDR6X and 504.2 GB/s bandwidth appear sufficient even at 4K, since the frame rates remain playable, but the data clearly shows diminishing returns as pixel count grows.
Interestingly, the difference between High and Ultra at any given resolution is modest. At 4K, High produces 60.4 FPS while Ultra produces 59.8 FPS, a negligible 1% difference. This suggests that the Ultra preset's additional graphical effects are not particularly demanding in this game, or that the engine's rendering path is already saturated by the resolution itself. The data implies that users with 4K displays should not fear enabling Ultra, as the cost in performance is nearly zero.
Settings Recommendations
The measured rows provide a clear hierarchy for optimizing the experience in Pc Building Simulator. At 1920x1080, every preset delivers well above 60 FPS, with Low hitting 365.8, Medium at 258.1, High at 182.7, and Ultra at 174.1. The jump from High to Ultra costs only 8.6 FPS, which represents a 4.7% performance penalty for the highest quality settings. This is an easy trade to recommend, as the visual fidelity gain from Ultra is typically worth a sub-5% frame rate reduction. The data indicates that 1080p users should simply enable Ultra and never look back.
At 2560x1440, the story becomes slightly more nuanced. Ultra delivers 112.5 FPS, which is still far above the 60 FPS threshold for smooth gameplay, while High offers 115.4 FPS. The difference between these two presets is a mere 2.9 FPS, or 2.5%. Medium sits at 164.4 FPS, which is substantially higher but comes with reduced visual quality. Given how close High and Ultra are, the recommendation for 1440p is to run Ultra, as the performance cost is almost imperceptible while the visual improvements are not. The 1440p Low setting at 232.4 FPS is only relevant for competitive play or for users with very high refresh rate monitors, but the simulation genre rarely demands such frame rates.
The 3840x2160 results present the only real decision point. Ultra runs at 59.8 FPS, which is just below the 60 FPS line, while High runs at 60.4 FPS, just above it. The 0.6 FPS difference is statistically insignificant, so the choice here is purely about whether the user values the extra visual effects from Ultra or prefers the slight frame rate buffer from High. Medium at 88.6 FPS offers a much safer margin above 60 FPS, but the drop from High to Medium represents a substantial 32% reduction in graphical quality. For most users, High at 4K is the sweet spot, as it maintains playable frame rates while preserving most of the visual fidelity. Low at 118.7 FPS is available for those who prioritize absolute smoothness, but the simulation genre benefits more from visual detail than from extreme frame rates.
FAQ
Q: Is this combo capable of running Pc Building Simulator at 4K with playable frame rates?
A: Yes. The measured data shows 60.4 FPS at 4K High and 59.8 FPS at 4K Ultra, both of which are at or near the 60 FPS target. Medium delivers 88.6 FPS for a more comfortable margin.
Q: How much performance is lost when moving from 1080p to 1440p at Ultra settings?
A: The 1080p Ultra average is 174.1 FPS, while 1440p Ultra drops to 112.5 FPS. This represents a 35.4% reduction in frame rate, consistent with the increased pixel count.
Q: What is the best preset for a 1440p monitor?
A: Ultra is recommended. It delivers 112.5 FPS, which is only 2.5% slower than High at 115.4 FPS, making the visual quality upgrade essentially free in performance terms.
Q: Does the CPU or GPU limit performance at 1080p Low settings?
A: The 365.8 FPS result at 1080p Low suggests the GPU is the primary bottleneck, as the CPU can generate frames faster than the GPU can render them. The Ryzen 7 7700X's 8 cores and 16 threads appear sufficient for this game's simulation logic.
Q: How does the RTX 4070's memory configuration affect 4K performance?
A: The 12 GB of GDDR6X memory with a 192-bit bus and 504.2 GB/s bandwidth is sufficient for 4K in this game, as evidenced by the 60.4 FPS High result. The data shows no memory-related stalling at any tested resolution.
Q: Is there a significant difference between High and Ultra presets?
A: No. Across all resolutions, the difference is minimal. At 1080p, High runs at 182.7 FPS versus Ultra at 174.1 FPS. At 4K, the gap narrows to 0.6 FPS (60.4 versus 59.8). The visual upgrade from Ultra is nearly free.
How This Combo Ranks
The AMD Ryzen 7 7700X paired with the NVIDIA GeForce RTX 4070 ranks 410th out of 1769 tested combinations in Pc Building Simulator. This places the combo in the top 23.2% of all systems tested, which is a strong showing for a mid-range to upper-mid-range pairing. The rank reflects the game's particular demands, which appear to favor both strong single-threaded performance and adequate GPU throughput. The CPU's percentileVsAllCpus score of 89 indicates it outperforms 89% of all processors in the database, while the GPU's percentileVsAllGpus score of 81 shows it beats 81% of all graphics cards. These percentiles suggest the CPU is relatively stronger than the GPU within this combo, which aligns with the resolution scaling data showing the GPU as the limiting factor.
The combo's rank of 410 out of 1769 means there are 409 systems that deliver higher frame rates in this specific game. Given that the measured FPS at 4K Ultra is 59.8, systems ranked above this combo likely achieve higher frame rates through more powerful GPUs or CPUs. However, the data shows that this pairing is well-balanced for 1080p and 1440p gaming, where it delivers frame rates well above 100 FPS on Ultra settings. The rank should be interpreted in context: Pc Building Simulator is a simulation title that may not stress the GPU as heavily as AAA shooters, allowing the CPU's strong multi-threaded performance to shine through.
The nearestRivals data for the CPU shows it is closely matched with the Intel Core i5-13500 (0.4% ahead), Intel Core i7-12800HX (0.5% ahead), Intel Core Ultra 7 165H (0.8% behind), and AMD EPYC 4244P (0.8% behind). These minuscule deltas indicate that the 7700X sits in a highly competitive performance tier, and the choice between these CPUs would have negligible impact on this game's frame rates. The GPU's nearestRivals tell a similar story, with the AMD Radeon RX Vega 56 being 0.6% behind, the NVIDIA GeForce MX570 A 1.9% behind, and the RTX 4080 Mobile 2.2% ahead. The RX 5300M trails by 2.5%. These small deltas mean that the combo's rank is not sensitive to minor component variations.
CPU Role
The AMD Ryzen 7 7700X brings 8 cores and 16 threads to this simulation game, running at a base clock of 4.50 GHz and boosting to 5.40 GHz. This Zen 4 architecture, codenamed Raphael, is built on a 5 nm process from TSMC with 6,570 million transistors on a 71 mm² die. The 32 MB of shared L3 cache and 1 MB L2 per core provide substantial on-die storage for the game's simulation data. The CPU's benchmark scores indicate strong multi-threaded performance, with a Cinebench R23 multi-core score of 30325 and a single-core score of 4281. The PassMark multithread score of 35686 and single-thread score of 4190 further confirm this capability.
In Pc Building Simulator, the CPU's role appears to be supporting the game's simulation logic, which involves tracking component compatibility, power draw, and thermal behavior. The 3DMark 16-thread score of 8859 and max-thread score of 8852 show that the CPU scales well with thread count, though the 2-thread score of 2112 suggests single-threaded performance is also respectable. The measured FPS at 1080p Low of 365.8 FPS indicates that the CPU is not a bottleneck at lower graphical settings, as it can feed frames to the GPU at an extremely high rate. The Geekbench multi-core score of 15538 and single-core score of 2985 place this CPU in the upper echelon for gaming workloads.
The CPU's percentileVsAllCpus of 89 means it is in the 89th percentile of all processors in the database. Its nearest rival, the Intel Core i5-13500, scores nearly identically with a delta of only 0.4%, meaning that in this game, swapping between these CPUs would produce no measurable difference. The Intel Core Ultra 7 165H and AMD EPYC 4244P are also within 0.8% of the 7700X's average score. This suggests that the game's engine is not particularly sensitive to CPU architecture differences, and the 7700X's 8 cores provide ample headroom for the simulation's computational demands.
Measured FPS Breakdown
The complete measured FPS dataset for this combo across all tested resolutions and settings is as follows. At 1920x1080, the Low preset achieves 365.8 FPS, Medium reaches 258.1, High produces 182.7, and Ultra runs at 174.1. These numbers demonstrate that even at the lowest preset, the frame rate is more than triple what a standard 60 Hz monitor can display, and the Ultra preset at 174.1 FPS is still well above 144 Hz for high refresh rate displays. The gap between Low and Ultra at 1080p is 191.7 FPS, which represents a 52.4% reduction from Low to Ultra, indicating that the graphical settings have a substantial impact on GPU load at this resolution.
Moving to 2560x1440, the Low preset drops to 232.4 FPS, Medium to 164.4, High to 115.4, and Ultra to 112.5. The 1440p results show a compression of the frame rate range compared to 1080p, with the Low-to-Ultra gap shrinking to 119.9 FPS. This is because the GPU becomes more heavily loaded at higher resolutions, reducing the headroom available for settings-based performance differences. The 1440p High and Ultra results are within 2.5% of each other, which is consistent with the pattern seen at 1080p where High and Ultra are closely matched.
At 3840x2160, the Low preset yields 118.7 FPS, Medium delivers 88.6, High reaches 60.4, and Ultra produces 59.8. The 4K data shows the narrowest range between presets, with Low-to-Ultra spanning 58.9 FPS. Notably, the 4K High and Ultra results are nearly identical, differing by only 0.6 FPS. This suggests that the Ultra preset's additional effects are almost entirely GPU-bound and that at 4K, the GPU's rendering capacity is the dominant constraint. The 4K Medium result of 88.6 FPS is particularly interesting, as it demonstrates that dropping from High to Medium provides a substantial 46.7% performance uplift, which could be valuable for users with 4K displays who want to maintain higher frame rates without sacrificing too much visual fidelity.
GPU Role
The NVIDIA GeForce RTX 4070 is built on the Ada Lovelace architecture with the AD104 chip, fabricated on a 5 nm process from TSMC. It contains 35,800 million transistors on a 294 mm² die, with a base clock of 1920 MHz and a boost clock of 2475 MHz. The memory subsystem comprises 12 GB of GDDR6X on a 192-bit bus, delivering 504.2 GB/s of bandwidth. With 5888 shading units, 184 TMUs, and 64 ROPs, the GPU is well-equipped for modern gaming workloads. Its FP32 compute throughput of 29.15 TFLOPS and texture rate of 455.4 GTexel/s indicate substantial raw processing capability.
In Pc Building Simulator, the GPU's role is to render the game's 3D workspace and component models. The measured FPS data shows that the GPU is the primary bottleneck across all resolutions, as evidenced by the steep decline in frame rates as resolution increases. The 3DMark Steel Nomad DX12 score of 3854 and PassMark G3D score of 26927 confirm the GPU's strong performance in synthetic benchmarks. The Geekbench OpenCL score of 168006 and Vulkan score of 157352 indicate excellent compute capability, which may be leveraged by the game's physics or simulation effects.
The GPU's percentileVsAllGpus of 81 places it in the 81st percentile of all graphics cards in the database. Its nearest rival, the AMD Radeon RX Vega 56, scores 0.6% lower, while the NVIDIA GeForce MX570 A trails by 1.9%. The RTX 4080 Mobile is 2.2% ahead, and the RX 5300M is 2.5% behind. These deltas show that the RTX 4070 is competitively positioned, though its desktop variants like the RTX 4080 Mobile demonstrate that mobile parts can be faster in some cases. The GPU's 12 GB VRAM capacity appears sufficient for this game at 4K, as the 4K Ultra result of 59.8 FPS shows no signs of memory-related performance degradation. The memory clock of 1313 MHz with 21 Gbps effective speed, combined with the 504.2 GB/s bandwidth, provides ample data throughput for the game's texture and geometry loads.
Hardware Specifications
AMD Ryzen 7 7700X
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700X + NVIDIA GeForce RTX 4070 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 118.7 |
| 3840x2160 | Medium | 88.6 |
| 3840x2160 | High | 60.4 |
| 3840x2160 | Ultra | 59.8 |
| 2560x1440 | Low | 232.4 |
| 2560x1440 | Medium | 164.4 |
| 2560x1440 | High | 115.4 |
| 2560x1440 | Ultra | 112.5 |
| 1920x1080 | Low | 365.8 |
| 1920x1080 | Medium | 258.1 |
| 1920x1080 | High | 182.7 |
| 1920x1080 | Ultra | 174.1 |
Pc Building Simulator with Ryzen 7 7700X + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 4070 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
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