Pc Building Simulator
This combination delivers exceptional performance with an average of 157 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 60 | 86 | 119 |
| 1440p QHD | 113 | 117 | 162 | 232 |
| 1080p Full HD | 173 | 182 | 258 | 326 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4070, In-Depth Analysis
# Resolution Scaling
Pc Building Simulator presents an unusual scaling pattern with the AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4070 combination. At 1080p Low, the system delivers 326 FPS, but dropping to 1440p Low reduces performance to 231.9 FPS, a 28.9% decline. The gap narrows further at 4K Low, where the average sits at 118.6 FPS, representing a 63.6% reduction from the 1080p figure. This aggressive scaling curve indicates that the simulation's rendering workload expands rapidly with pixel count, though the game remains highly playable even at the most demanding resolution tested.
The Ultra preset tells a similar story but with a compressed range. At 1080p Ultra, the system produces 173 FPS, falling to 112.7 FPS at 1440p and 57 FPS at 4K. The 4K Ultra result is exactly at the 60 FPS threshold, suggesting that this combination is borderline for maximum settings at native 4K. Notably, the delta between 1080p and 1440p at Ultra is 34.8%, while the delta between 1440p and 4K is 49.4%. This nonlinear scaling hints that the RTX 4070's 192-bit memory bus and 504.2 GB/s bandwidth become increasingly stressed as resolution climbs.
The data reveals that Pc Building Simulator is not purely GPU-bound at lower resolutions. At 1080p Low, the CPU's single-thread performance becomes a factor — the Ryzen 5 5600 scores 882 in 3dmark_single_thread and 3256 in passmark_single_thread, which are respectable but not elite figures. The 326 FPS ceiling at 1080p Low likely approaches the engine's simulation tick rate or the CPU's ability to feed the GPU. By contrast, the 4K Low result of 118.6 FPS confirms that the GPU takes over as the primary limiter once pixel throughput demands rise.
GPU Role
The NVIDIA GeForce RTX 4070 carries 12 GB of GDDR6X memory across a 192-bit bus, yielding 504.2 GB/s of bandwidth. In Pc Building Simulator, this memory configuration proves sufficient across all tested settings. The jump from 1080p Ultra (173 FPS) to 1440p Ultra (112.7 FPS) represents a 34.8% drop, while 4K Ultra (57 FPS) falls another 49.4% from the 1440p figure. These declines correlate with the growing memory bandwidth demands of higher resolutions, though the 12 GB capacity never appears to become a bottleneck — the game's simulation-focused rendering does not appear to exceed this allocation even at 4K Ultra.
The GPU's clock behavior aligns with its Ada Lovelace architecture. With a base clock of 1920 MHz and boost clock of 2475 MHz, the RTX 4070 operates at a 28.9% higher boost frequency than base. This headroom allows the card to sustain performance in less demanding scenes, which is relevant for a simulation game that may have variable frame pacing. The FP32 throughput of 29.15 TFLOPS and texture rate of 455.4 GTexel/s provide ample compute for the game's system monitoring and component visualization workloads, which involve rendering multiple 3D models of PC parts simultaneously.
The RTX 4070's 46 ray tracing cores and 184 tensor cores contribute to its DirectX 12 Ultimate support, though Pc Building Simulator's measured results do not isolate ray tracing effects. The GPU's 200 W TDP and dual-slot design suggest it operates efficiently under sustained load, which is beneficial for long simulation sessions. In the global GPU percentile ranking, this card sits at the 81st percentile, placing it above the majority of installed graphics hardware. Its nearest rival, the AMD Radeon RX Vega 56, scores 37507 in average benchmarks, a 0.6% advantage over the RTX 4070's 37283 — a margin so slim that real-world game performance will vary by title.
FAQ
Q: Can this system run Pc Building Simulator at 4K with high settings?
A: Yes, the measured 4K High average is 60.4 FPS, which meets the standard 60 FPS target. However, 4K Ultra drops to 57 FPS, falling just below that threshold.
Q: What is the best resolution for maintaining 144 FPS?
A: At 1440p High, the system averages 116.5 FPS, which is below 144 FPS. To exceed 144 FPS, you would need to use 1080p High (182.4 FPS) or 1440p Low (231.9 FPS).
Q: How does the CPU affect performance in this game?
A: The Ryzen 5 5600's 6-core, 12-thread configuration with a 4.40 GHz boost clock delivers strong single-thread performance (2584 in Cinebench R23 single-core). The data suggests CPU limitation at 1080p Low, where 326 FPS likely approaches the engine's simulation ceiling.
Q: Does the RTX 4070's 12 GB VRAM cause issues at 4K?
A: No measured results indicate VRAM capacity problems. The game runs at 4K Ultra with 57 FPS and 4K High with 60.4 FPS, showing that the memory subsystem handles the resolution without significant degradation beyond what pixel throughput dictates.
Q: What settings preset provides the smoothest experience at 4K?
A: The Low preset at 4K delivers 118.6 FPS, which is more than double the Ultra preset's 57 FPS. Medium at 4K offers 85.5 FPS, providing a balanced option for visual quality and smoothness.
Q: How does this combination rank among all tested systems?
A: The combo ranks 488th out of 1769 tested configurations, placing it in the 72nd percentile of all CPU-GPU combinations for this game.
Settings Recommendations
For 4K displays, the data shows a clear trade-off. The High preset delivers 60.4 FPS, which is just above the 60 FPS target, while Ultra drops to 57 FPS — a noticeable stutter risk on standard 60 Hz displays. The Medium preset at 85.5 FPS provides a substantial safety margin and likely represents the best balance of visual fidelity and frame rate consistency. For users with high-refresh 4K panels, the Low preset at 118.6 FPS is the only option that exceeds 100 FPS, though it sacrifices significant visual quality.
At 1440p, the situation is more forgiving. The High preset at 116.5 FPS is suitable for 120 Hz displays, while Medium at 162.2 FPS comfortably exceeds 144 Hz refresh rates. The Ultra preset at 112.7 FPS still clears 100 FPS, making it viable for most high-refresh monitors. For competitive play or maximum smoothness, Low at 231.9 FPS fully utilizes any 240 Hz panel's capabilities.
At 1080p, all settings deliver exceptional performance. The Ultra preset at 173 FPS is more than sufficient for 165 Hz monitors, while Medium at 258.2 FPS and Low at 326 FPS support even the fastest esports displays. Given the simulation genre's focus on UI readability and component inspection, the High preset at 182.4 FPS offers a strong recommendation — it provides visual detail without sacrificing the fluidity needed when rotating 3D models and navigating menus.
Measured FPS Breakdown
1920x1080 (1080p):
- Low: 326 FPS average — the highest measured result in this test suite
- Medium: 258.2 FPS average — a 20.8% reduction from Low
- High: 182.4 FPS average — a 44% reduction from Low
- Ultra: 173 FPS average — a 46.9% reduction from Low, with only a 5.4% gap from High
2560x1440 (1440p):
- Low: 231.9 FPS average — a 28.9% drop from the 1080p Low result
- Medium: 162.2 FPS average — a 30% reduction from 1440p Low
- High: 116.5 FPS average — a 49.8% reduction from 1440p Low
- Ultra: 112.7 FPS average — a 51.4% reduction from 1440p Low, just 3.4% below High
3840x2160 (4K):
- Low: 118.6 FPS average — a 48.9% drop from the 1440p Low result
- Medium: 85.5 FPS average — a 27.9% reduction from 4K Low
- High: 60.4 FPS average — a 49.1% reduction from 4K Low
- Ultra: 57 FPS average — a 51.9% reduction from 4K Low, with only a 5.6% difference from High
The pattern across resolutions shows that the gap between High and Ultra remains consistently narrow (5.4% at 1080p, 3.4% at 1440p, 5.6% at 4K), indicating that the Ultra preset adds minimal visual benefit over High while costing measurable performance. Conversely, the gap between Low and Medium widens with resolution: 20.8% at 1080p, 30% at 1440p, and 27.9% at 4K. This suggests that Medium settings engage rendering features that scale more aggressively with pixel count, making Low the most efficient fallback for high-resolution play.
The Ryzen 5 5600's 32 MB of shared L3 cache and 51.2 GB/s memory bandwidth support the CPU's role in maintaining high frame rates at lower resolutions. The system's benchmark percentile of 79 for the CPU and 81 for the GPU indicates balanced pairing, though the combination rank of 488 out of 1769 suggests that other configurations may extract more performance from this game's specific workload patterns.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 4070 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 118.6 |
| 3840x2160 | Medium | 85.5 |
| 3840x2160 | High | 60.4 |
| 3840x2160 | Ultra | 57.0 |
| 2560x1440 | Low | 231.9 |
| 2560x1440 | Medium | 162.2 |
| 2560x1440 | High | 116.5 |
| 2560x1440 | Ultra | 112.7 |
| 1920x1080 | Low | 326.0 |
| 1920x1080 | Medium | 258.2 |
| 1920x1080 | High | 182.4 |
| 1920x1080 | Ultra | 173.0 |
Pc Building Simulator with Ryzen 5 5600 + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 4070 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RTX 4070
Explore FPS benchmarks for other games using this same hardware combination.