Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
177
excellent

This combination delivers exceptional performance with an average of 177 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 89 94 133 178
1440p QHD 168 171 194 221
1080p Full HD 196 199 227 258

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 178
3840x2160 Medium 133
3840x2160 High 94
3840x2160 Ultra 89
2560x1440 Low 221
2560x1440 Medium 194
2560x1440 High 171
2560x1440 Ultra 168
1920x1080 Low 258
1920x1080 Medium 227
1920x1080 High 199
1920x1080 Ultra 196

Pc Building Simulator with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

Resolution Scaling

The FPS drop from 1080p to 4K reveals a classic GPU-bound scenario at higher resolutions, but with an interesting twist at lower settings. At Ultra settings, the average frame rate falls from 196 FPS at 1920x1080 to 168 FPS at 2560x1440, then drops sharply to 89 FPS at 3840x2160. That is a 54.6% performance loss from 1440p to 4K, indicating the RTX 5090 D is being pushed hard by the pixel count at maximum quality. The scaling from 1080p to 1440p at Ultra is much gentler, with only a 14.3% reduction, suggesting the CPU can still feed the GPU adequately at the lower resolution, but the 4K jump overwhelms the rendering pipeline.

At Low settings, the pattern shifts dramatically. The average FPS goes from 258 at 1080p to 221 at 1440p, then to 178 at 4K. The percentage drops are 14.3% and 19.5% respectively, which are more consistent than the Ultra scaling. This consistency implies that at Low settings, the workload is more evenly distributed, and the limiting factor transitions from CPU-bound at 1080p to GPU-bound at 4K. The fact that 4K Low still delivers 178 FPS shows the sheer headroom of this GPU, but the scaling curve indicates that even a flagship card cannot escape the geometric cost of 4K resolution.

Medium settings tell a similar story with slightly different magnitudes. The 1080p result is 227 FPS, dropping to 194 FPS at 1440p (a 14.5% reduction) and then to 133 FPS at 4K (a 31.4% reduction from 1440p). The 4K Medium result also includes measured minimum and maximum values of 113 and 153 FPS respectively, giving a frame time variance that is absent from the other settings rows. This variance suggests that Medium at 4K is where the system starts to show occasional stutters, even though the average remains high.

High settings follow the Ultra pattern but with higher absolute numbers. At 1080p, High delivers 199 FPS, which drops to 171 FPS at 1440p (a 14.1% reduction) and then to 94 FPS at 4K (a 45.0% reduction from 1440p). The 4K High result is notably closer to the Ultra result at the same resolution (94 vs 89 FPS) than the 1440p results are (171 vs 168 FPS), indicating that at 4K, the additional quality settings in Ultra are nearly free in terms of performance cost.

The overall pattern reveals that this CPU-GPU combination is well-balanced at 1080p and 1440p, where the Ryzen 5 3600's six cores can keep up with the RTX 5090 D's output. However, at 4K, the GPU becomes the clear bottleneck, with the resolution scaling showing diminishing returns as settings increase. The data suggests that players targeting 4K should expect a roughly 50% performance penalty compared to 1440p, regardless of quality preset, which is a significant consideration for a simulation game that may not require ultra-high frame rates.

Settings Recommendations

For the best experience per the measured rows, Ultra settings at 1440p offer the sweet spot. The average FPS of 168 at 2560x1440 Ultra is only 14.3% lower than the 1080p Ultra result of 196 FPS, while providing 78% more pixels. This combination delivers high visual quality without sacrificing the frame rate benefits of a lower resolution. The 1440p Ultra result is also only 1.8% lower than the 1440p High result of 171 FPS, meaning the extra visual fidelity of Ultra is nearly free at this resolution.

At 4K, the choice is more nuanced. Ultra delivers 89 FPS, which is playable but close to the edge of comfortable gaming territory. High at 4K provides 94 FPS, a 5.6% improvement over Ultra, and this might be the better choice for players who want to maintain a 90 FPS baseline. Medium at 4K jumps to 133 FPS, a 41.5% improvement over Ultra, but the minimum FPS of 113 indicates occasional dips that could be noticeable in a simulation game where smoothness matters.

For 1080p, the data strongly favors Ultra settings. The 196 FPS result is nearly identical to the High result of 199 FPS (a mere 1.5% difference), and the quality jump from High to Ultra is generally more perceptible than the frame rate loss. Low settings at 1080p produce 258 FPS, which is excessive for almost any display, and the visual degradation is unlikely to be worth the extra 62 FPS over Ultra.

The Medium preset at each resolution shows the most balanced performance profile, with the only measured minimum and maximum values in the entire dataset. At 1080p Medium, the average is 227 FPS with a range of 193 to 261 FPS, giving a 68 FPS spread. At 1440p Medium, the average is 194 FPS with a range of 165 to 224 FPS. At 4K Medium, the average is 133 FPS with a range of 113 to 153 FPS. This consistency suggests that Medium is the most predictable preset, which could be valuable for a game like Pc Building Simulator where frame pacing can affect the simulation's responsiveness.

The recommendation hierarchy is clear: 1440p Ultra for the best balance, 1080p Ultra for maximum smoothness, 4K Medium for high resolution without sacrificing playability, and 4K High or Ultra only for players with the most demanding visual standards. The data does not support using Low settings at any resolution, as the performance gains over Medium are relatively modest compared to the visual quality loss.

GPU Role

The NVIDIA GeForce RTX 5090 D is the dominant component in this pairing, and its specifications explain the performance envelope observed. The GPU features 32 GB of GDDR7 memory on a 512-bit bus, providing 1.79 TB/s of bandwidth. This memory configuration is likely a major factor in the 4K performance, as the high bandwidth allows the GPU to feed its 21,760 shading units without starvation. The 176 ROPs and 680 TMUs contribute to the pixel and texture rates of 423.6 GPixel/s and 1,636.8 GTexel/s respectively, which translate directly to the high frame rates seen at all resolutions.

The clock speeds of 2017 MHz base and 2407 MHz boost are respectable for a flagship GPU, and the 104.8 TFLOPS of FP32 compute is the raw horsepower behind the 4K Ultra result of 89 FPS. The GPU's benchmark scores reinforce its position: a 3DMark Steel Nomad DX12 score of 14,326 and a PassMark G3D score of 44,065 place it in the 92nd percentile of all GPUs. The Geekbench Vulkan score of 376,915 is particularly impressive for a game that may rely on API-specific optimizations.

The nearest rivals in the benchmark database show an interesting context. The AMD Radeon RX 6650M XT has an average score of 76,904, which is 1.1% lower than the RTX 5090 D's 77,712 average. This is a surprisingly close margin for a GPU that is presumably much less powerful, but the benchmark average includes a wide range of tests. The NVIDIA Tesla P100 PCIe 16 GB is 2.4% higher at 79,605, which suggests that the 5090 D's architecture, while modern, does not dominate every workload.

The GPU's VRAM capacity of 32 GB is unlikely to be a limiting factor in Pc Building Simulator, which is a simulation game that typically does not require massive texture memory. The fact that the 4K Ultra result is only 89 FPS, despite this massive memory pool, indicates that raw compute throughput is the limiting factor at maximum settings, not memory capacity. The 1.79 TB/s bandwidth, however, ensures that the GPU never stalls waiting for data, which is why the frame rates remain high even when the GPU is fully loaded.

Measured FPS Breakdown

At 1920x1080, the RTX 5090 D delivers exceptionally high frame rates across all settings. Low produces an average of 258 FPS, Medium drops to 227 FPS with a measured range of 193 to 261 FPS, High comes in at 199 FPS, and Ultra delivers 196 FPS. The difference between High and Ultra at 1080p is only 3 FPS, or 1.5%, which is within the margin of measurement error. This suggests that the Ultra preset at 1080p is essentially free in performance terms, as the GPU has so much headroom at this resolution.

At 2560x1440, the frame rates remain high but begin to differentiate more between presets. Low averages 221 FPS, Medium averages 194 FPS with a range of 165 to 224 FPS, High averages 171 FPS, and Ultra averages 168 FPS. The gap between Low and Ultra is 53 FPS, or 24.0%, which is a more meaningful difference than at 1080p. The Medium preset at 1440p shows the widest measured range in the entire dataset, with a 59 FPS spread between minimum and maximum, indicating that this setting is particularly sensitive to scene complexity.

At 3840x2160, the performance drops become pronounced. Low averages 178 FPS, Medium averages 133 FPS with a range of 113 to 153 FPS, High averages 94 FPS, and Ultra averages 89 FPS. The transition from Low to Medium at 4K is a 25.3% reduction, while the transition from Medium to High is a 29.3% reduction, and from High to Ultra is a 5.3% reduction. This non-linear scaling suggests that the Medium preset at 4K is where the GPU starts to hit a compute wall, while the High to Ultra step is comparatively minor.

The only settings that have measured minimum and maximum values are Medium at all three resolutions. This is notable because it provides a frame time distribution that other presets lack. At 1080p Medium, the range is 193 to 261 FPS, giving a 35.4% spread around the average. At 1440p Medium, the range is 165 to 224 FPS, a 35.8% spread. At 4K Medium, the range is 113 to 153 FPS, a 35.4% spread. The consistency of this percentage across resolutions suggests that the Medium preset has a stable performance profile regardless of pixel count.

The overall dataset reveals that the RTX 5090 D has enough power to run Pc Building Simulator at playable frame rates even at 4K with Ultra settings, but the margins become thin. The 89 FPS at 4K Ultra is just above the 60 FPS threshold that many players consider minimum, but it leaves little headroom for demanding scenes. The 94 FPS at 4K High is more comfortable, and the 133 FPS at 4K Medium provides a significant buffer.

How This Combo Ranks

The AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5090 D combination ranks 432nd out of 3,002 tested combos in Pc Building Simulator, placing it in the top 14.4% of all configurations. This is a strong result, especially considering that the Ryzen 5 3600 is a mid-range CPU from 2019, while the RTX 5090 D is a flagship GPU from 2025. The ranking suggests that in this simulation game, the GPU is far more important than the CPU, as the 5090 D's raw power is able to compensate for the older processor's limitations.

The combo rank is particularly impressive when compared to the individual component percentiles. The Ryzen 5 3600 sits in the 71st percentile of all CPUs, while the RTX 5090 D is in the 92nd percentile of all GPUs. The combo ranking of 432 out of 3,002 (85.6th percentile) is closer to the GPU's percentile than the CPU's, which confirms that the game is heavily GPU-dependent. This makes sense for a simulation game that likely involves rendering complex PC components and case interiors, where GPU throughput matters more than CPU logic.

The nearest rival CPUs to the Ryzen 5 3600 provide context for the CPU's contribution. The Intel Core i7-1260P has an average benchmark score of 17,007, which is 0.2% lower than the Ryzen 5 3600's 17,035. The Intel Core i5-11400 is 0.2% higher at 17,067, and the AMD EPYC 7573X is also 0.2% higher at 17,070. These negligible differences suggest that the Ryzen 5 3600 is squarely in the middle of its performance class, and swapping it for any of these rivals would likely produce nearly identical results in this game.

For the GPU, the nearest rivals show more variance. The AMD Radeon RX 6650M XT has an average score of 76,904, which is 1.1% lower than the RTX 5090 D. The AMD Radeon RX 6850M XT is 1.6% higher at 78,940, and the NVIDIA Tesla P100 PCIe 12 GB is 2.1% higher at 79,396. These margins are larger than the CPU's rivals, but still relatively small in absolute terms. The fact that the 5090 D ranks 432nd overall, despite being in the 92nd GPU percentile, indicates that many combos with slightly different CPU-GPU pairings achieve similar results in this game.

The ranking data suggests that players looking to improve their Pc Building Simulator experience should prioritize GPU upgrades over CPU upgrades, as the combo rank is much more sensitive to GPU changes. The Ryzen 5 3600's 71st percentile ranking is sufficient for this game, and the bottleneck is clearly on the GPU side at higher resolutions.

CPU Role

The AMD Ryzen 5 3600 provides six cores and twelve threads based on the Zen 2 architecture, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. The CPU's 32 MB of shared L3 cache and 51.2 GB/s of dual-channel DDR4 memory bandwidth are modest by modern standards, but the benchmark data shows that this is not a limiting factor in Pc Building Simulator. The CPU's PassMark multithread score of 17,700 and single-thread score of 2,562 place it in the 71st percentile of all CPUs, which is adequate for a game that does not appear to be CPU-intensive.

The CPU's benchmark results across various tests show a balanced profile. The Cinebench R23 multicore score of 15,045 and single-core score of 2,124 indicate that the six cores can handle multithreaded workloads reasonably well, while the single-core performance is sufficient for the game's logic. The Geekbench multicore score of 7,372 and single-core score of 1,536 further confirm this balance. The 3DMark 16-thread score of 4,605 is particularly relevant, as it shows how the CPU performs under gaming-like threaded workloads.

The nearest rival CPUs highlight the Ryzen 5 3600's position. The Intel Core i7-1260P, which is a mobile processor with a different architecture, has an average score just 0.2% lower. The Intel Core i5-11400 and AMD EPYC 7573X are both 0.2% higher, and the AMD EPYC 7742 is 0.2% higher at 16,998. These minuscule deltas mean that, in the context of this game, the Ryzen 5 3600 is functionally equivalent to a range of other CPUs, and no CPU upgrade within this performance class would meaningfully change the frame rates.

The CPU's 65 W TDP and 7 nm process node contribute to its efficiency, but the more relevant factor is its six cores and twelve threads. Pc Building Simulator, being a simulation game, likely benefits from having multiple cores for handling game logic, physics, and AI, but the data shows that the GPU is the primary driver of performance. The fact that the 1080p Low setting achieves 258 FPS, which is far beyond any display's refresh rate, indicates that the CPU is not holding back the GPU at lower resolutions. Even at 1080p Ultra, the 196 FPS result suggests there is still CPU headroom.

The Ryzen 5 3600's release in 2019 and its production status as Active mean it is a mature platform with widespread compatibility. The AM4 socket and PCIe Gen 4 support allow it to work with the RTX 5090 D, which uses PCIe 5.0 but is backward compatible. The CPU's memory support for DDR4, while older than the DDR5 used in newer platforms, does not appear to be a bottleneck in this game, as the frame rates are consistently high across all settings and resolutions.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
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NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5090 D in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 178.0
3840x2160 Medium 133.0
3840x2160 High 94.0
3840x2160 Ultra 89.0
2560x1440 Low 221.0
2560x1440 Medium 194.0
2560x1440 High 171.0
2560x1440 Ultra 168.0
1920x1080 Low 258.0
1920x1080 Medium 227.0
1920x1080 High 199.0
1920x1080 Ultra 196.0

Pc Building Simulator with Ryzen 5 3600 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5090 D + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

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