Outriders
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 88 | 113 | 127 |
| 1440p QHD | 112 | 126 | 140 | 158 |
| 1080p Full HD | 130 | 147 | 163 | 184 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with Intel Core i5-11400F + NVIDIA GeForce RTX 5090, In-Depth Analysis
In Outriders, the Intel Core i5-11400F paired with the NVIDIA GeForce RTX 5090 delivers a potent combination: it ranks 934th of 3,710 tested configurations, placing it in the top 25% of all CPU‑GPU pairs. The measured performance shows that the Medium preset is the most balanced choice across all resolutions, providing frame rates above 100 at 1080p, 1440p, and even 4K, while avoiding the steep penalties of High and Ultra. The GPU clearly acts as the primary performance driver at higher resolutions, while the six‑core processor consistently keeps up without becoming a limiting factor. This analysis details the settings, component roles, ranking, and scaling behavior.
Settings Recommendations
The measured frames per second (FPS) table offers a clear view of how each preset affects performance. Across the three resolutions tested, the Medium preset consistently delivers the strongest overall balance. At 1080p, Medium averages 163 FPS, which is 21% higher than High’s 147 FPS, and 13% lower than the Low preset’s 184 FPS. Ultra trails at 130 FPS – a 25% drop relative to Medium. At 1440p, Medium yields 140 FPS, compared to High’s 126 FPS, Ultra’s 112 FPS, and Low’s 158 FPS. The gap between Medium and High widens at 4K: Medium runs at 113 FPS while High drops to 88 FPS, and Ultra only reaches 64 (a 43% reduction from Medium).
The Ultra preset is notably heavy: its 4K average of 64 FPS falls below the smoothness threshold typical for looter‑shooters, while Medium at 4K holds 113 FPS. Low is always the fastest, but using it would sacrifice detail that the other presets provide, and the data shows that Medium offers substantial headroom over High and Ultra without reaching the Local‑cost of Low. Given the game’s fast‑paced combat and need for crisp reactions, the Medium preset is the clear recommendation: at 1440p it provides 140 FPS, at 4K it stays at 113 FPS, and at 1080p it never dips below 100. The only scenario where Medium is not recommended is if the user’s display is 4K and wants an absolute maximum visual quality, but at that point they would have to accept the 64 FPS of Ultra. For the majority of setups, Medium yields the best balance of fluidity and visual load.
Additionally, the Medium preset has the only recorded frame‑time metrics: at 4K the minimum and maximum were 96 and 130 FPS, respectively, while at 1080p they were 139 and 188. That consistency suggests no severe stutter or hitching, which is critical for an online looter shooter. The Ultra preset, by contrast, only offers a single average without a minimum, indicating that it may only be playable at stiff frame costs. Using Medium is the go‑to preset for a combination where one wants a smooth, high‑frame‑rate experience without pushing the GPU to the edge.
GPU Role
The NVIDIA GeForce RTX 5090 sits at the heart of this performance story. With 32 GB of GDDR7 memory on a 512‑bit bus and a bandwidth of 1.79 TB/s, the GPU has no trouble storing and streaming Outriders’ textures, even at 4K. Its boost clock of 2407 MHz, 21,760 shading units, and 104.8 TFLOPS of FP32 performance allow the GPU to handle the heavy graphical load of this game. The shown FPS results reflect this: the RTX 5090 maintains triple‑digit frame averages at Medium for all resolutions, which is well above the requirements of a looter shooter.
The GPU’s role is especially evident in the resolution scaling. Moving from 1080p to 1440p at Medium drops the average from 163 to 140 FPS – a 23% reduction. Then from 1440p to 4K it drops again to 113 FPS, another 24%. This near‑proportional decline with pixel count indicates that the GPU is the primary constraint as resolution increases. The GPU’s 32 GB memory buffer ensures that memory capacity is never a limiting factor – even 4K Ultra does not, in the data, trigger frame drops beyond the expected GPU arithmetic load. The RTX 5090’s percentile rank among all GPUs is 92, meaning it outperforms the vast majority of video cards, and its nearest rivals (Tesla P100 variants, RX 6850M XT) all have lower average benchmark scores.
The benchmark metrics further contextualize its power: the passmark G3D score of 39,650 and the 3DMark Steel Nomad hit of 18,355 are consistent with a top‑tier graphics card. In Outriders, the GPU clearly does the heavy lifting – the FPS difference between presets (Low to Ultra) is small, which suggests that the GPU is well‑balanced and can push the CPU‑render the final frame.
How This Combo Ranks
Out of 3,710 tested CPU+GPU combinations, this i5‑11400F + RTX 5090 pairing logs in at rank 934. In percentile terms, that is the 25th percentile from the top, meaning the configuration outperforms roughly 75% of tested combos while a quarter are faster. This is a strong result for a platform that pairs a mid‑range six‑core processor with a flagship GPU. The CPU alone sits at percentile 71 of all CPUs, while the GPU sits at percentile 92. The CPU’s nearest rivals are the AMD EPYC 7H12, the Intel Core i5‑12450H, the AMD Ryzen 3 PRO 8300G, and the Intel Core Ultra 7 164U, all with avgBenchmarkScores within 0.6% of the i5‑11400F’s brave 17,177. The GPU’s nearest competitors are the Tesla P100s and the RX 6850M XT, all within 1.4% of its 79,842 average score.
The rank is further context‑to‑game. The fact that this combo places 934 of 3,710 means it is well above the median, but there the ~2,800 combos that are faster. Those likely involve CPUs with 8‑ or 16‑cores, or GPUs such as the RTX 5090 with a stronger partner. The pairing’s strong showing does not signal a weak point; rather, the GPU is running at its capability while the CPU has enough headroom to avoid bottlenecks. In practice this rank means Outriders can be played at high settings with high frame rates, though not every combo will hit the absolute 240 FPS cap (if one exists). The rank is an important benchmark for this database because it gives a percentile span for Outriders’ performance, and this combination is comfortably in the better half.
FAQ
Q: What is the best preset to choose for a stable, high frame rate?
A: Based on the measured data, the Medium preset is the best overall. At 1080p, it averages 163 FPS; at 1440p, 140 FPS; and at 4K, it still maintains 113 FPS. Ultra at 4K produces only 64 FPS, so Medium is clearly the most flexible.
Q: Does the 32 GB VRAM help in Outriders?
A: The RTX 5090’s 32 GB VRAM provides an ample amount for 4K textures. The measured results show no frame‑related memory pressure – all resolutions deliver stable performance. The VRAM capacity is more than needed for Outriders, which is an advantage when playing at 4K with medium‑high presets.
Q: How does this combo rank relative to other tested configurations?
A: It ranks 934th of 3,710 combinations in Outriders, placing it in the top 25% of all tested setups. That is a strong performance, given the mid‑range CPU and high‑end GPU.
Q: Is the CPU a bottleneck in this game?
A: No. Evidence from resolution scaling shows that FPS drops proportionally with resolution increase, which is typical of GPU‑bounded behavior — not a CPU limitation. At 1080p the average of 184 FPS in Low suggests the CPU can handle high input rates without throttling.
Q: What is the worst‑case frame rate for this combination?
A: The lowest average in any tested preset is 64 FPS, which occurs at 4K Ultra. The Minimum frame at Medium 4K is 96, while at 1080p Medium the minimum is 139, indicating that even the most demanding typical preset keeps above the sub‑60 territory.
Q: Can the RTX 5090 run Outriders at 4K with high settings?
A: Yes, at High preset 4K it averages 88 FPS, but that is lower than Medium’s 113. For a smoother experience, Medium at 4K is the better choice, as the difference in visual detail is diminished while frame rate stays higher.
Resolution Scaling
The resolution to investigate how the i5‑11400F+RTX 5090 handles resolution. For the Medium preset, the 1080p average is 163 FPS; at 1440p it is 140; a drop of 23 FPs (14.1%); then at 4K drops to 113, another 27 FPS (19.3%). The scaling is consistent with a GPU‑limited system: the performance degrades by roughly 30% when pixel count nearly quadruples (1080p has 2.07 million pixels, 1440p 3.68M, 4K 8.29M). The GPU’s bandwidth and compute are juggling the increasing pixel load, and the CPU maintains its pace, as evidenced by the nearly linear scaling between resolutions.
For the High preset, the trend is similar: 1080p High averages 147 FPS, 1440p drops to 126 (-14.4%), 4K has 88 (-30%). The Ultra setting shows even steeper scaling – from 130 at 1080p to 112 at 1440p (-15.4%) and then 64 at 4K (-42.8%). This steep 4K Ultra drop indicates the GPU is overwhelmed at that close, but Medium’s scaling is gentle enough to remain playable. The minimum‑FPS row for Medium further confirms this: the minimum falls from 139 at 1080p to 96 at 4K, which is equivalent to a 30% reduction consistent with the pixel-count increase.
The measured data therefore demonstrates that the limiting factor at 4K is the GPU. The 5090 is so powerful that even at 1440p it can push 126+ FPS, but at 4K the demands of the game become more intense. The CPU’s IPC and thread deployment are able to supply frames in time, as shown by the fact that the 1080p to 4K scaling tracks the GPU’s decline across all settings.
CPU Role
The Intel Core i5‑11400F is a 6‑core, 12‑thread processor built on Rocket Lake. Its base clock 2.60 GHz and boost 4.40 GHz, with a 65 W TDP, and employs 12 MB of L3 cache. The CPU’s synthetic benchmarks show it holds its own: its Cinebench R23 multi‑core score is 14,340, single‑core 2,024; Geekbench multi/mono are 7,737/1,777; and PassMark multithreaded 16,390, with single‑thread PassMark of 2,981. While not a flagship, it is well‑positioned as a mid‑range part, and its measured performance in Outriders confirms that.
In the game, the CPU’s role is to prepare frames quickly. The 1080p results reveal that even the Low preset reaches 184 FPS, indicating the CPU is never the throttle. As resolution scales upward, the FPS drops proportionally, which would not happen if the CPU were causing bottleneck (in a CPU‑limited case, FPS would stay at similar level irrespective of resolution). Since we see a continuous decline, the CPU is clearly ahead of the GPU’s binding.
The 6 cores and 12 threads are sufficient for Outriders’ engine, which generally scales beyond 6 threads but also uses high frequency well. The boost of 4.4 GHz helps maintain a strong single‑thread performance (Cinebench single‑core score 2,024), which is critical for the rendering heave and physics in a title like Outriders. The CPU’s memory bandwidth of 51.2 GB/s and dual‑channel DDR4 is ample for feeding the RXT 5090 (which has 1.79 TB/s internal bandwidth) and system memory pools.
The measured FPS at 1080p, 1440p, and 4K all show 100+ FPS, meaning the CPU keeps pace even with the high FPS at medium settings. The fact that the Ultra preset also yields 130 FPS at 1080p shows that even with a high load on the GPU, the CPU answers its duty. Therefore, the CPU is not a weakness in this pair; it provides a solid foundation that does not impede the GPU’s peak score.
The i5’s 6 cores is a compromise: many modern games benefit from more than 6 cores, but Outriders gives ample results with these 6. The highest average FPS at 1080p (184) demonstrates that the CPU can push above 180 FPS, which is frequency‑hypersensitive to the engine. The CPU’s 71‑percentile relative aggregate mirrors its role: it is not a top‑end chip, but for a 5090 system it is able to keep the boat afloat, and the 11‐8 ratio shows they match well in Outriders. If Overriders were CPU‑limited, we would see a flatter FPS curve across resolutions; instead we see a distinct slope, so the CPU could even be paired with a faster GPU without degrading lower resolutions.
In summary, the Intel Core i5-11400F, with its six cores, 12 threads, 4.4 GHz boost, and 12MB L3, does its assigned task. It feeds the RTX 5090 with frames fast enough to reach the shown the average metrics, and the benchmark scores confirm it is a mid‑range contender that pairs perfectly with NVIDIA’s flagship.
Hardware Specifications
Intel Core i5-11400F
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 5090 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 127.0 |
| 3840x2160 | Medium | 113.0 |
| 3840x2160 | High | 88.0 |
| 3840x2160 | Ultra | 64.0 |
| 2560x1440 | Low | 158.0 |
| 2560x1440 | Medium | 140.0 |
| 2560x1440 | High | 126.0 |
| 2560x1440 | Ultra | 112.0 |
| 1920x1080 | Low | 184.0 |
| 1920x1080 | Medium | 163.0 |
| 1920x1080 | High | 147.0 |
| 1920x1080 | Ultra | 130.0 |
Outriders with ii5-11400F + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5090 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with ii5-11400F + RTX 5090
Explore FPS benchmarks for other games using this same hardware combination.