Minimum
This combination provides smooth gameplay with an average of 97 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 45 | 54 | 70 |
| 1440p QHD | 64 | 84 | 100 | 130 |
| 1080p Full HD | 99 | 130 | 154 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis
Measured FPS data for Minimum, a Third-Person Shooter released 2014-06-25, is available for the Intel Core Ultra 5 235HX paired with the NVIDIA GeForce RTX 4070 Mobile. The dataset covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four presets (Low, Medium, High, Ultra), along with component benchmark scores and a game-specific combo rank.
Resolution Scaling
The FPS rows show a steep, consistent decline as resolution moves from 1080p to 4K. At Low settings, the average goes from 202 at 1920x1080 to 130 at 2560x1440 and finally to 70 at 3840x2160. Medium settings follow the same shape: 154 at 1080p, 100 at 1440p, and 54 at 4K. High settings drop from 130 to 84 to 45. Ultra settings drop from 99 to 64 to 34.
This pattern is important because it shows where the bottleneck sits. At 1080p Low, the combination can push 202 FPS, which suggests the CPU can feed a very high frame rate in this title. If the CPU were the primary limiter, resolution scaling would have a milder effect, because the CPU workload does not intrinsically multiply by pixel count. Instead, every preset loses more than half of its 1080p average by the time it reaches 4K. That behavior points to the GPU as the limiting component in Minimum, especially at the higher resolution rows.
The GPU side of the data supports this reading. The RTX 4070 Mobile has a pixel rate of 81.36 GPixel/s and a memory bandwidth of 256.0 GB/s. At 3840x2160, the rendered pixel volume is far larger than at 1920x1080, and the measured FPS falls accordingly. Even Low settings at 4K produce only 70 FPS, below every 1080p preset except Ultra, which reinforces that the pixel workload is the deciding factor.
The Medium preset is the only row set with min and max values in the dataset. At 1080p Medium, the measured range is 131 to 178. At 1440p Medium, it is 85 to 115. At 4K Medium, it is 46 to 62. These ranges move down with resolution in the same way as the averages, showing that the FPS decline is not an average-only artifact. The lower bounds also drop substantially as resolution increases, which again aligns with a GPU-limited rendering path rather than a CPU-limited one.
FAQ
Q: What average FPS does this combo deliver at 1080p Medium in Minimum?
A: The 1080p Medium row reports an average of 154 FPS, with a minimum of 131 and a maximum of 178. The other 1080p presets range from 202 on Low to 99 on Ultra.
Q: How does the combination behave at 4K?
A: At 3840x2160, Low averages 70 FPS, Medium averages 54, High averages 45, and Ultra averages 34. The Medium row at 4K has a minimum of 46 and a maximum of 62.
Q: Where does this combo rank in Minimum?
A: The combo ranks 2029 out of 3712 tested combinations. The CPU sits at the 91st percentile among all CPUs, and the GPU sits at the 73rd percentile among all GPUs.
Q: Is the CPU or GPU more likely to be the limiting component in the 4K results?
A: The resolution scaling pattern points to the GPU. The same CPU and GPU produce 202 FPS at 1080p Low but only 70 FPS at 4K Low. Since the only major change is the pixel workload, the GPU’s raster and memory resources are the likely limit.
Q: How close are the CPU’s nearest benchmark rivals?
A: The Intel Core Ultra 5 235HX has an average benchmark score of 52073. Its nearest rivals are the AMD EPYC 8124P at 52121 with a deltaPct of -0.1, the AMD Ryzen 9 5950X at 51947 with a deltaPct of 0.2, the Intel Core i7-14700 at 52301 with a deltaPct of -0.4, and the Intel Core i9-13900F at 51730 with a deltaPct of 0.7.
Q: Does 1440p High or 1080p Ultra produce more FPS in this dataset?
A: The 1080p Ultra row averages 99 FPS, while the 1440p High row averages 84 FPS. The higher resolution plus High preset is slower than 1080p Ultra despite the lower preset name.
Settings Recommendations
At 1920x1080, the data offers several usable options. Low reaches the highest average in the entire dataset at 202 FPS. Medium sits at 154 FPS with a stated minimum of 131 and maximum of 178, making it the highest preset with a recorded floor. High is close at 130 FPS, while Ultra remains at 99 FPS. For a balance of average frame rate and a published minimum, Medium is the strongest measured 1080p row. Players who want the fastest possible number can use Low, but the Medium row shows only a moderate cost compared to High while keeping FPS above the 1440p and 4K results.
At 2560x1440, Medium again appears as the preferred row. It averages 100 FPS, with a minimum of 85 and a maximum of 115. Low is faster at 130, but it is the lowest visual preset. High drops to 84, and Ultra falls to 64. The Medium row at 1440p has the best combination of a triple-digit average and a stated minimum above 85. The data does not include visual quality measurements, so this recommendation is based strictly on the measured FPS rows.
At 3840x2160, the situation is more constrained. Low is the only 4K row with an average of 70. Medium is 54, High is 45, and Ultra is 34. If frame rate is the priority, Low is the clear choice at 4K. Medium remains an option if a lower average is acceptable, and the Medium row’s minimum of 46 gives a sense of the worst-case frame pacing. Ultra at 4K is the slowest measured configuration in the entire dataset.
For users targeting high refresh rates at 1080p, the 1080p Medium or High rows are the most defensible measured settings. For 1440p, Medium gives the best published minimum while staying near 100 FPS. For 4K, Low is the only row that avoids sub-50 averages.
How This Combo Ranks
The game-specific combo rank for Minimum is 2029 out of 3712 tested combinations. That places the pairing just past the midpoint of the measured pool, with more combos ranked ahead than behind. The rank is listed alongside the component percentiles: the CPU is at the 91st percentile among all CPUs, and the GPU is at the 73rd percentile among all GPUs.
This creates an interesting contrast. The CPU and GPU both stand above average in their respective component databases, yet the in-game combo rank is close to the middle of the tested field. One possible reading is that Minimum’s workload does not favor this pairing as strongly as the synthetic component scores might suggest. Another is that the game’s resolution scaling places heavy demands on the GPU, and the 4K rows drag the combination down relative to combos that may have stronger graphics hardware.
No other combo ranks are included in the dataset, so the surrounding 2028 combos cannot be identified by name. The only concrete placement is rank 2029, with 3712 total combos measured. Since the FPS rows are marked as measured rather than estimated, this ranking is based on actual tested performance in Minimum rather than projected values.
CPU Role
The Intel Core Ultra 5 235HX is a mobile CPU from the Core Ultra Series 2. It has 14 cores and 14 threads, so core count and thread count are identical. The base clock is 2.90 GHz and the boost clock is 5.10 GHz. The architecture is Arrow Lake-HX, made on a 3 nm process at TSMC. The CPU package has 17,800 million transistors on a 243 mm² die, with a 24 MB shared L3 cache and an L1 cache of 192 KB per core plus an L2 cache of 3 MB per core. Memory support is DDR5 over a dual-channel interface with 102.4 GB/s of bandwidth. The CPU uses socket Intel BGA 2114, has a TDP of 55 W, and is listed in the mobile market segment. It also contains Arc Xe-LPG Graphics 48EU integrated graphics, but the measured FPS rows are for the discrete RTX 4070 Mobile pairing.
In synthetic benchmarks, the CPU scores 34731 in Cinebench R23 multi-core and 4903 in single-core. It also scores 14587 in Cinebench R20 multi-core and 2059 in single-core, plus 3500 in Cinebench R15 multi-core and 494 in single-core. PassMark results include 40849 for multithread and 4683 for single-thread. These scores place the CPU at the 91st percentile among all CPUs, with an average benchmark score of 52073.
The CPU’s nearest rivals by average benchmark score are all close. The AMD EPYC 8124P averages 52121 with a deltaPct of -0.1, the AMD Ryzen 9 5950X averages 51947 with a deltaPct of 0.2, the Intel Core i7-14700 averages 52301 with a deltaPct of -0.4, and the Intel Core i9-13900F averages 51730 with a deltaPct of 0.7. The small deltaPct values show that the Core Ultra 5 235HX sits in the same performance band as those parts in aggregate CPU benchmarks.
In Minimum, the CPU’s role is visible at the top of the measured FPS range. The 1080p Low result of 202 FPS is the highest average in the dataset, which indicates that the CPU can keep the frame pipeline fed when the GPU is not burdened by a high-resolution frame. The 1440p and 4K rows drop sharply, suggesting the game becomes more dependent on the GPU once pixel count increases. The data does not include per-core utilization in Minimum, so the exact number of cores used by the game cannot be confirmed. However, the high single-core Cinebench R23 score of 4903 and PassMark single-thread score of 4683 offer context for a title that likely depends heavily on strong single-thread frame submission.
Measured FPS Breakdown
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|---|---:|---:|---:|---:|
| 3840x2160 | High | 45 | | |
| 3840x2160 | Low | 70 | | |
| 3840x2160 | Medium | 54 | 46 | 62 |
| 3840x2160 | Ultra | 34 | | |
| 2560x1440 | High | 84 | | |
| 2560x1440 | Low | 130 | | |
| 2560x1440 | Medium | 100 | 85 | 115 |
| 2560x1440 | Ultra | 64 | | |
| 1920x1080 | High | 130 | | |
| 1920x1080 | Low | 202 | | |
| 1920x1080 | Medium | 154 | 131 | 178 |
| 1920x1080 | Ultra | 99 | | |
The top measured result is 202 FPS at 1080p Low. The bottom measured result is 34 FPS at 4K Ultra. The Medium preset is the only one with min and max values recorded at every resolution. At 1080p, the Medium range is 131 to 178. At 1440p, the Medium range is 85 to 115. At 4K, the Medium range is 46 to 62.
A notable crossover appears between 1080p High and 1440p Low: both average 130 FPS. This suggests that moving from 1080p to 1440p at Low can be roughly as costly as moving from Low to High at the same resolution. Similarly, 1080p Ultra at 99 FPS remains above 1440p High at 84 FPS, while 1440p Ultra at 64 FPS is above 4K Medium at 54 FPS. The ordering of these rows shows that resolution and preset quality trade off in a fairly linear way in Minimum’s measured data.
GPU Role
The NVIDIA GeForce RTX 4070 Mobile is built on the Ada Lovelace architecture with the AD106 chip, manufactured on a 5 nm process at TSMC. The die contains 22,900 million transistors and measures 188 mm². The GPU has 4608 shading units, 144 texture units, 48 ROPs, 36 RT cores, and 144 tensor cores. Its base clock is 1395 MHz and its boost clock is 1695 MHz. The memory clock is listed as 2000 MHz with 16 Gbps effective, using 8 GB of GDDR6 on a 128-bit bus, which yields 256.0 GB/s of memory bandwidth. The GPU’s pixel rate is 81.36 GPixel/s, texture rate is 244.1 GTexel/s, and FP32 compute is 15.62 TFLOPS with FP16 also at 15.62 TFLOPS (1:1). The TDP is 115 W, the slot width is listed as IGP, and the card uses no power connectors, consistent with a portable device implementation. The bus interface is PCIe 4.0 x8.
In synthetic benchmarks, the RTX 4070 Mobile scores 19587 in PassMark G3D, 109197 in Geekbench OpenCL, and 108367 in Geekbench Vulkan. Its average benchmark score is 27435, and it sits at the 73rd percentile among all GPUs. The nearest rivals by average score are the AMD Radeon RX 6700 XT at 27425 with a deltaPct of 0, the NVIDIA GeForce RTX 3090 at 27565 with a deltaPct of -0.5, the NVIDIA RTX PRO 4000 Blackwell at 27135 with a deltaPct of 1.1, and the AMD Radeon Pro Vega 20 at 27839 with a deltaPct of -1.5.
In Minimum, the GPU’s role is most visible in the 4K rows. The 3840x2160 results are the lowest in the dataset at every preset: 70 Low, 54 Medium, 45 High, and 34 Ultra. The drop from 1080p Low at 202 to 4K Low at 70 happens with the same CPU and the same preset, which isolates resolution as the primary change. The GPU’s memory bandwidth of 256.0 GB/s and pixel rate of 81.36 GPixel/s are the specifications most closely tied to that kind of pixel-bound scaling.
The 8 GB VRAM capacity is listed in the spec sheet, but the dataset does not report VRAM usage in Minimum, so no statement about whether 8 GB is exceeded at a given preset can be made from these numbers. What the measured rows do show is that 4K High and 4K Ultra fall to 45 and 34 FPS, respectively. The GPU’s nearest rivals in synthetic average score include the RTX 3090, yet the in-game combo rank remains 2029 out of 3712, indicating that component-level GPU standing does not automatically translate to a top-tier Minimum result.
Hardware Specifications
Intel Core Ultra 5 235HX
NVIDIA GeForce RTX 4070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 4070 Mobile in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 130.0 |
| 2560x1440 | Medium | 100.0 |
| 2560x1440 | High | 84.0 |
| 2560x1440 | Ultra | 64.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 154.0 |
| 1920x1080 | High | 130.0 |
| 1920x1080 | Ultra | 99.0 |
Minimum with iUltra 5 235HX + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Other Games with iUltra 5 235HX + RTX 4070 Mobile
Explore FPS benchmarks for other games using this same hardware combination.