Minimum

Minimum

AVERAGE FPS
80
good

This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 44 58
1440p QHD 53 69 82 108
1080p Full HD 82 107 128 167

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 44
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 108
2560x1440 Medium 82
2560x1440 High 69
2560x1440 Ultra 53
1920x1080 Low 167
1920x1080 Medium 128
1920x1080 High 107
1920x1080 Ultra 82

Minimum with Intel Core Ultra 5 235HX + AMD Radeon 8050S, In-Depth Analysis

The Intel Core Ultra 5 235HX paired with the AMD Radeon 8050S delivers a playable, though not exceptional, experience in Minimum, a 2014 third-person shooter. Benchmark data from the measured FPS table shows a system that scales predictably with resolution and settings, with the GPU acting as the primary constraint at higher loads. The combo ranks in the 73rd percentile among 2,939 tested combinations, indicating a solid mid-tier position for this title.

Resolution Scaling

The frame rate progression from 1920x1080 to 3840x2160 reveals a classic GPU-bound scenario at higher resolutions. At High settings, the average FPS drops from 107 at 1080p to 69 at 1440p, a reduction of 35.5%, and then further to 37 at 4K, which is a 65.4% drop from the 1080p baseline. This steep decline indicates that the Radeon 8050S’s rendering throughput is the limiting factor as pixel count increases.

The scaling pattern is consistent across all settings presets. At Low settings, the average FPS falls from 167 at 1080p to 108 at 1440p and 58 at 4K. The 4K Low result is nearly half the 1080p Low figure, underscoring that even with reduced graphical load, the GPU cannot maintain high frame rates at UHD resolution. Medium settings show a similar trend: 128 FPS at 1080p, 82 at 1440p, and 44 at 4K.

The data suggests that the 14-core CPU is not the bottleneck in this progression. At 1080p Low, the system reaches 167 FPS, which is sufficiently high to indicate that the processor can feed the GPU adequately at lower resolutions. The consistent FPS erosion as resolution climbs points directly to the GPU's fill rate and shading capacity. The Radeon 8050S, with its 64 ROPs and 11.47 TFLOPS FP32 performance, simply runs out of pixel-processing headroom at 4K.

How This Combo Ranks

The Intel Core Ultra 5 235HX and AMD Radeon 8050S combination holds a comboRankInGame of 2,152 out of 2,939 tested combos. This places it in the 73rd percentile, meaning it outperforms roughly three-quarters of all tested systems in Minimum. The rank is respectable but not top-tier, reflecting a balance where the GPU’s mid-range standing limits overall performance.

The GPU’s individual percentileVsAllGpus is 89, which is higher than the combo rank suggests. This discrepancy indicates that while the Radeon 8050S is a capable part, the pairing with the Ultra 5 235HX does not boost it to the upper echelon of results for this game. The CPU’s percentileVsAllCpus is 91, also strong individually, yet the combined rank shows that other bottlenecks, likely thermal or power delivery within the mobile platform, cap the realized performance.

Compared to the nearest rival GPUs, the Radeon 8050S shows a deltaPct of 0.3% against the AMD Radeon Pro W6600M, meaning it is essentially tied in raw benchmark score. It trails the AMD Radeon Pro Vega 56 by 2.5% and the AMD Radeon RX 7600M by 2.6%. These small deltas suggest that in Minimum, the 8050S will perform within a narrow band of similarly positioned mobile GPUs, and the combo rank is likely representative of this group rather than an outlier.

GPU Role

The AMD Radeon 8050S is built on the RDNA 3.5 architecture and features 2,048 shading units, 128 texture mapping units, and 64 ROPs. Its clock speeds are notable: a base of 1295 MHz and a boost of 2800 MHz, which allows for substantial dynamic scaling under load. The GPU’s memory configuration is "System Shared," meaning it relies on the host system’s DDR5 memory rather than dedicated VRAM, with bandwidth described as "System Dependent."

This shared memory setup has direct implications for Minimum. At 4K Ultra, the average FPS drops to 28, which is below the threshold for smooth gameplay. The lack of dedicated video memory means the GPU competes with the CPU for memory bandwidth, which can exacerbate performance dips at high resolutions where texture data demands are higher. The measured data supports this: the 4K Medium result shows a min FPS of 38 and max of 51, indicating frame time variance that is typical of memory bandwidth contention.

The GPU’s pixel rate of 179.2 GPixel/s and texture rate of 358.4 GTexel/s are modest figures for a 2025 mobile part. In a 2014 title like Minimum, these specifications are more than sufficient for 1080p and even 1440p, but they fall short at 4K Ultra. The FP32 performance of 11.47 TFLOPS, while strong for integrated-class graphics, is the ceiling that limits the 4K High result to 37 FPS.

Measured FPS Breakdown

At 1920x1080, the system delivers its best results. Low settings produce an average of 167 FPS, which is well above the refresh rate of most monitors. Medium settings average 128 FPS, with a min of 109 and max of 147, showing stable frame pacing. High settings average 107 FPS, still smooth for competitive play. Ultra settings drop to 82 FPS, which remains playable but indicates the GPU is starting to feel the load of higher-quality effects.

Moving to 2560x1440, the averages decline noticeably. Low settings yield 108 FPS, a 35% reduction from 1080p. Medium settings average 82 FPS, with a min of 70 and max of 95, which is acceptable for most players. High settings average 69 FPS, dipping slightly below the 72 FPS threshold often considered ideal for fast-paced shooters. Ultra settings fall to 53 FPS, which may cause noticeable judder during intense firefights.

At 3840x2160, the system struggles to maintain fluidity. Low settings average 58 FPS, which is borderline playable but not ideal. Medium settings average 44 FPS, with a min of 38 and max of 51, indicating inconsistent frame delivery. High settings average 37 FPS, and Ultra settings drop to 28 FPS, both of which are below the 30 FPS minimum for a responsive experience. The 4K results clearly show that this combo is not suited for UHD gaming in Minimum beyond low preset.

FAQ

*Q: What is the best resolution for this combo in Minimum?*

A: The data shows that 1920x1080 provides the highest average FPS across all settings, with Low reaching 167 FPS and Ultra still hitting 82 FPS. At 2560x1440, only Low and Medium presets exceed 80 FPS, while 4K results fall below 60 FPS even at Low.

*Q: Can this system handle 4K gaming in Minimum?*

A: Yes, but only at Low settings, which yields an average of 58 FPS. Medium settings drop to 44 FPS, and High and Ultra fall to 37 and 28 FPS respectively, making them less suitable for smooth gameplay.

Q: How does the Radeon 8050S compare to its nearest rivals?

A: The GPU’s benchmark score is 0.3% higher than the AMD Radeon Pro W6600M, but 2.5% lower than the AMD Radeon Pro Vega 56 and 2.6% lower than the AMD Radeon RX 7600M. These deltas indicate near-parity with its closest competitors.

Q: What is the CPU’s role in limiting performance?

A: The Intel Core Ultra 5 235HX has 14 cores and 14 threads, with a boost clock of 5.10 GHz. The data suggests it is not the primary bottleneck in Minimum, as the FPS drops are more aligned with GPU load at higher resolutions.

Q: Is the 8050S’s shared memory a problem for this game?

A: The "System Shared" memory configuration can cause frame time variance, as seen in the 4K Medium result with a min of 38 and max of 51 FPS. The lack of dedicated VRAM likely contributes to the steep performance drop at 4K Ultra.

Q: What is the worst performance scenario in the measured data?

A: The 3840x2160 Ultra preset yields the lowest average at 28 FPS. This is the most demanding configuration tested and results in a largely unplayable experience.

Settings Recommendations

For a balanced experience, the 1920x1080 High preset offers the best combination of visual quality and performance, averaging 107 FPS. This is more than sufficient for a third-person shooter, providing smooth camera movement and responsive aiming. If a higher frame rate is preferred for competitive play, the 1080p Medium preset at 128 FPS is a strong choice, sacrificing some visual fidelity for a noticeable speed boost.

At 2560x1440, the Medium preset is the recommended starting point, with an average of 82 FPS and a minimum of 70 FPS. This keeps the action fluid while maintaining decent image quality. The High preset at 1440p averages 69 FPS, which is playable but may show minor stutter during rapid scene changes. The Ultra preset at 53 FPS is best avoided unless the player prioritizes visuals over smoothness.

For 4K, only the Low preset is viable, averaging 58 FPS. This still provides a playable experience, though the reduced graphical settings will be noticeable. The Medium preset at 44 FPS is borderline, and the High and Ultra presets at 37 and 28 FPS respectively are not recommended for regular play. The data indicates that 4K should be reserved for less action-heavy moments or for players who tolerate lower frame rates.

CPU Role

The Intel Core Ultra 5 235HX is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process. It has a base clock of 2.90 GHz and a boost clock of 5.10 GHz, with a TDP of 55 W. Its cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3. The CPU’s benchmark scores are strong, with a Cinebench R23 multi-core score of 34,731 and a single-core score of 4,903.

In Minimum, the CPU’s role is to feed the GPU with draw calls and game logic. The fact that the 1080p Low preset reaches 167 FPS suggests that the Ultra 5 235HX is not a limiting factor at lower resolutions. The processor’s PassMark single-thread score of 4,683 and multi-thread score of 40,849 indicate it can handle the game’s single-threaded and multi-threaded workloads without issue.

The CPU’s nearest rivals include the AMD EPYC 8124P (0.1% lower score), AMD Ryzen 9 5950X (0.2% higher), Intel Core i7-14700 (0.4% lower), and Intel Core i9-13900F (0.7% higher). These small deltas show that the Ultra 5 235HX is well within the performance envelope of these desktop-class parts, which is ample for a 2014 title. The bottleneck in this system is clearly the GPU, as evidenced by the FPS scaling with resolution rather than with CPU-intensive settings.

Hardware Specifications

Intel Core Ultra 5 235HX

Cores / Threads 14 / 14
Base Clock 2900 MHz
Boost Clock 5100 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

AMD Radeon 8050S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2800 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235HX + AMD Radeon 8050S in Minimum

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 44.0
3840x2160 High 37.0
3840x2160 Ultra 28.0
2560x1440 Low 108.0
2560x1440 Medium 82.0
2560x1440 High 69.0
2560x1440 Ultra 53.0
1920x1080 Low 167.0
1920x1080 Medium 128.0
1920x1080 High 107.0
1920x1080 Ultra 82.0

Minimum with iUltra 5 235HX + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Other Games with iUltra 5 235HX + 8050S

Explore FPS benchmarks for other games using this same hardware combination.