Minimum
This combination offers playable performance with an average of 44 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 20 | 24 | 32 |
| 1440p QHD | 29 | 38 | 45 | 59 |
| 1080p Full HD | 45 | 58 | 70 | 91 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core i5-14600K + AMD Radeon RX 580, In-Depth Analysis
# Minimum with Intel Core i5-14600K + AMD Radeon RX 580
The data for Minimum with the Intel Core i5-14600K and AMD Radeon RX 580 reveals a classic bottleneck scenario, where the aging Polaris GPU struggles to keep pace with the modern Raptor Lake processor. This combination lands at rank 3383 out of 3712 tested combos, placing it in the lower 9% of all system pairings for this third-person shooter. The measured frame rates tell a consistent story: the RX 580, with its 8 GB of GDDR5 memory and 256-bit bus, becomes the decisive limiting factor as resolution climbs, while the 14-core, 20-thread CPU remains largely underutilized in a title that prioritizes GPU throughput.
Resolution Scaling
The frame rate trajectory from 1080p to 4K shows a steep, predictable decline that points squarely at the GPU as the bottleneck. At 1080p with Low settings, the system delivers 91 FPS, but dropping to 1440p Low cuts that to 59 FPS (a 35% reduction), and 4K Low further craters to 32 FPS (a 65% reduction from the 1080p baseline). This scaling pattern is characteristic of a GPU that is saturated; the RX 580’s 6.175 TFLOPS of FP32 compute and 256.0 GB/s of memory bandwidth are simply insufficient to feed the pixel pipeline at higher resolutions.
The gap between settings widens dramatically as resolution increases, which further confirms the GPU-limited nature of this pairing. At 1080p, the spread between Low (91 FPS) and Ultra (45 FPS) is 46 FPS, but at 4K that spread collapses to just 17 FPS (32 FPS Low vs. 15 FPS Ultra). When the GPU is already overwhelmed at 4K, additional graphical fidelity has diminishing returns because the renderer cannot keep up regardless of quality settings. The data suggests that at 4K, even the most aggressive Low preset cannot escape the memory bandwidth ceiling of the 8 GB GDDR5 buffer operating at 2000 MHz.
Interestingly, the 1440p results show a more moderate falloff, with Medium hitting 45 FPS and High at 38 FPS, indicating that 1440p is the practical ceiling for playable frame rates with this combo. The 1080p Medium row, with a minimum of 59 FPS and maximum of 80 FPS, reveals that the system can maintain a reasonably stable experience at lower resolutions, but the variance increases sharply at 4K where the Medium preset fluctuates between 21 and 28 FPS. This erratic behavior at 4K is a hallmark of a GPU operating at its thermal and architectural limits, struggling to manage memory paging and shader workloads simultaneously.
How This Combo Ranks
With a combo rank of 3383 out of 3712, this pairing sits in the bottom 8.9% of all tested configurations for Minimum. This is a surprisingly low placement given the CPU’s capabilities; the i5-14600K ranks in the 90th percentile among all CPUs, with an average benchmark score of 48618. The disconnect between the CPU’s strong synthetic performance and this game’s actual frame rates underscores that Minimum is not CPU-bound in any practical sense. The GPU, by contrast, sits at the 53rd percentile among all GPUs, with an average benchmark score of 12928, which is only slightly above the median.
The nearest rivals for the CPU illustrate its strength: the Intel Xeon Gold 5318H scores 48698 (0.2% higher), the AMD EPYC 4345P scores 48470 (0.3% lower), and the Intel Core Ultra 5 245HX scores 48287 (0.7% lower). These are all enterprise or high-end desktop parts, yet none of them would meaningfully change the outcome in Minimum because the RX 580 is the limiting factor. For the GPU, the closest competitors are the NVIDIA GeForce RTX 3050 Ti Mobile (12940, 0.1% higher), the NVIDIA GeForce GTX 1660 SUPER (12986, 0.4% higher), and the AMD Radeon 740M (12870, 0.5% lower). The RX 580’s position is essentially at parity with these parts, but none of them are modern high-end solutions, reinforcing that this combo is aimed at 1080p gaming at best.
The rank disparity between CPU and GPU percentiles (90th vs. 53rd) is the clearest indicator of the imbalance. In a game like Minimum, which was released in 2014 and does not demand high core counts, the i5-14600K’s 14 cores and 20 threads provide negligible advantage. The measured FPS data shows that even at 1080p Low, the system only reaches 91 FPS, which is far below what the CPU could theoretically support in a GPU-unlimited scenario. This suggests that upgrading the GPU alone would yield dramatic improvements, while upgrading the CPU would produce almost no measurable gain in this title.
FAQ
Q: Why does the 4K Ultra preset only achieve 15 FPS when the CPU is so powerful?
A: The bottleneck is entirely on the GPU side. The AMD Radeon RX 580 has 2304 shading units and a boost clock of 1340 MHz, but its 6.175 TFLOPS of FP32 performance is insufficient for 4K rendering in Minimum. The CPU’s 90th percentile ranking cannot compensate for the GPU’s 53rd percentile position when pixel throughput is the limiting factor.
Q: What is the best resolution for a playable experience with this combo?
A: Based on the measured data, 1080p Medium offers the best balance, with an average of 70 FPS and a minimum of 59 FPS. At 1440p, only the Low preset (59 FPS) approaches playable territory, while 4K is entirely impractical, with the highest preset (Low) only reaching 32 FPS.
Q: How does the RX 580 compare to its nearest rival in terms of benchmark scores?
A: The RX 580 has an average benchmark score of 12928, which is 0.4% lower than the NVIDIA GeForce GTX 1660 SUPER (12986) and 0.1% lower than the NVIDIA GeForce RTX 3050 Ti Mobile (12940). It is 0.5% higher than the AMD Radeon 740M (12870), placing it in a tightly contested mid-range cluster.
*Q: Does the i5-14600K’s 14-core configuration help in Minimum?*
A: No, the data shows no evidence of CPU bottlenecking. The game’s frame rates scale inversely with resolution in a way that only a GPU bottleneck can explain. The CPU’s 24 MB of shared L3 cache and 5.30 GHz boost clock are irrelevant when the GPU cannot deliver frames fast enough.
Q: What is the frame rate variance like at 1080p Medium?
A: The 1080p Medium preset records a minimum of 59 FPS and a maximum of 80 FPS, yielding an average of 70 FPS. This 21 FPS spread indicates moderate stability, better than the 4K Medium variance (21-28 FPS) but not as tight as a modern GPU would provide.
Q: Is this combo better suited for 1080p or 1440p gaming?
A: The measured data clearly favors 1080p. At 1080p, even the Ultra preset achieves 45 FPS, whereas at 1440p, only the Low preset reaches 59 FPS, and Ultra drops to 29 FPS. 1440p is only viable with reduced settings, making 1080p the practical choice for consistent performance.
Settings Recommendations
For this specific CPU-GPU pairing, the 1080p Medium preset provides the best experience, balancing visual fidelity with playable frame rates. The measured 70 FPS average with a 59 FPS minimum keeps the game smooth enough for a third-person shooter, where reaction time matters but not as critically as in competitive esports titles. The 1080p High preset (58 FPS) is also acceptable, but the 12 FPS drop from Medium may not justify the modest visual improvement, especially given that the minimum frame rate is not recorded for High, suggesting potential instability.
At 1440p, the only viable option is the Low preset at 59 FPS, but this sacrifices nearly all graphical quality. The 1440p Medium preset (45 FPS) is borderline, and the 38 FPS minimum for that preset suggests occasional stutter during intense scenes. For users who prioritize resolution over smoothness, 1440p Low is the sole recommendation, but the data indicates that 1080p is where this combo operates within its comfort zone.
The 4K resolution should be avoided entirely, as even the Low preset at 32 FPS fails to provide a consistently smooth experience, and the Ultra preset’s 15 FPS is unplayable by any standard. The 4K Medium preset, with its 21-28 FPS range, demonstrates that the GPU’s memory bandwidth (256.0 GB/s) and pixel rate (42.88 GPixel/s) are fundamentally inadequate for this resolution in Minimum. Users with 4K displays should either run the game at 1080p with display scaling or accept the Low preset as a last resort.
Given the RX 580’s 8 GB VRAM capacity, texture-heavy settings at 1080p are unlikely to exceed memory limits, but the GPU’s compute throughput remains the primary constraint. The data suggests that Medium settings at 1080p are the sweet spot, offering a 70 FPS average that is 24% higher than High and 55% higher than Ultra, while still providing better visuals than Low (91 FPS).
Measured FPS Breakdown
At 1920x1080, the system delivers a clear hierarchy of performance across the four settings presets. Low settings produce the highest average at 91 FPS, followed by Medium at 70 FPS (with a minimum of 59 FPS and maximum of 80 FPS), High at 58 FPS, and Ultra at 45 FPS. The step from Low to Medium costs 21 FPS (23% reduction), while Medium to High costs 12 FPS (17% reduction), and High to Ultra costs 13 FPS (22% reduction). This suggests that the settings presets in Minimum have roughly equal performance impacts per tier, with no single preset causing a disproportionate drop.
Moving up to 2560x1440, the frame rates compress significantly. Low settings achieve 59 FPS, Medium drops to 45 FPS (with a minimum of 38 FPS and maximum of 52 FPS), High falls to 38 FPS, and Ultra bottoms out at 29 FPS. The resolution increase from 1080p to 1440p reduces performance by 35% at Low (91 to 59 FPS), 36% at Medium (70 to 45 FPS), 34% at High (58 to 38 FPS), and 36% at Ultra (45 to 29 FPS). This consistent ~35% reduction across all settings confirms that the resolution scaling is uniform and GPU-bound, with no setting-specific anomalies.
At 3840x2160, the performance collapses as expected. Low settings yield only 32 FPS, Medium achieves 24 FPS (with a minimum of 21 FPS and maximum of 28 FPS), High drops to 20 FPS, and Ultra falls to 15 FPS. The drop from 1440p to 4K is severe: Low loses 46% (59 to 32 FPS), Medium loses 47% (45 to 24 FPS), High loses 47% (38 to 20 FPS), and Ultra loses 48% (29 to 15 FPS). The near-uniform 47% reduction across settings reinforces that the GPU is completely saturated at 4K, with no headroom for quality adjustments.
The 4K Medium preset is the only one with recorded minimum and maximum values (21-28 FPS), indicating a tight but low range that oscillates around the 24 FPS average. This suggests that even at 4K, the frame pacing is relatively consistent, but the absolute performance is too low for smooth gameplay. The lack of min/max data for other presets may indicate that the benchmark tool only captured averages for those configurations, or that the variance was too small to record separately.
CPU Role
The Intel Core i5-14600K is a 14-core, 20-thread processor based on the Raptor Lake architecture, manufactured on Intel’s 10 nm process. It runs at a base clock of 3.50 GHz and boosts up to 5.30 GHz, with a 125 W TDP. The CPU’s cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache, providing ample fast memory for game logic and physics calculations. Its integrated UHD Graphics 770 is irrelevant here since the system uses a discrete GPU, but the CPU’s PCIe Gen 5 support (16 lanes) ensures no bandwidth bottleneck for the RX 580, which runs on PCIe 3.0 x16.
In the context of Minimum, the CPU’s role is minimal. The game, released in 2014, was designed for the multi-core CPUs of that era, and even a modest quad-core processor would likely suffice. The i5-14600K’s benchmark scores are exceptional—Cinebench R23 multicore at 24491 and singlecore at 2064, Geekbench multicore at 16673 and singlecore at 2491—but these numbers translate to no measurable FPS advantage in this title. The data shows that the frame rates are entirely dictated by GPU load, as evidenced by the uniform FPS drops across resolution changes.
The CPU’s 90th percentile ranking among all processors, with an average benchmark score of 48618, places it well above the Xeon Gold 5318H (48698, -0.2%) and EPYC 4345P (48470, +0.3%). However, this raw compute power is wasted in Minimum, where the GPU cannot produce frames fast enough to utilize even a fraction of the CPU’s capacity. The Passmark multithread score of 38682 and single-thread score of 4270 further illustrate the CPU’s capability, but none of this translates to higher FPS when the RX 580 is the bottleneck.
For users considering this combo, the CPU is effectively overkill for Minimum. The data suggests that a significantly weaker CPU paired with the same GPU would produce nearly identical frame rates, as the game is not CPU-limited at any resolution tested. The only scenario where the CPU might matter is if the game had heavy physics or AI simulation, but the measured FPS pattern shows no such dependency.
GPU Role
The AMD Radeon RX 580 is the dominant factor in this combo’s performance. Based on the Polaris 20 chip and GCN 4.0 architecture, this GPU was released in 2017 and is now end-of-life, but it remains a capable 1080p card. It features 2304 shading units, 144 TMUs, and 32 ROPs, with base and boost clocks of 1257 MHz and 1340 MHz respectively. The 8 GB of GDDR5 memory runs at 2000 MHz (8 Gbps effective) across a 256-bit bus, delivering 256.0 GB/s of bandwidth. The GPU’s compute capabilities include 6.175 TFLOPS of FP32 and FP16 (1:1), with pixel and texture rates of 42.88 GPixel/s and 193.0 GTexel/s.
In Minimum, the RX 580’s 53rd percentile ranking (average score 12928) is the primary limiter. The GPU’s nearest rivals—the RTX 3050 Ti Mobile (12940, -0.1%), GTX 1660 SUPER (12986, -0.4%), and Radeon 740M (12870, +0.5%)—are all similarly positioned, meaning the RX 580 is not anomalously weak but rather representative of mid-range 2017-2020 hardware. The measured FPS data confirms that this GPU can handle 1080p gaming with ease (91 FPS at Low) but struggles at higher resolutions due to memory bandwidth and shading throughput limitations.
The GPU’s 8 GB VRAM is never likely to be exhausted in Minimum, as the game’s 2014-era textures are modest by modern standards. However, the memory bandwidth of 256.0 GB/s becomes the critical constraint at 1440p and 4K, where the framebuffer demands exceed what the GDDR5 can provide. The 4K Medium preset’s 21-28 FPS range suggests that the GPU is thrashing between memory and compute, unable to sustain a consistent frame rate.
The RX 580’s 185 W TDP and 450 W suggested PSU indicate that it draws significant power for its performance class, but this is not a factor in the measured results. The GPU’s DirectX 12 (12_0) support means it can run Minimum with modern APIs, but the game likely uses DX11, where the GPU’s Passmark DirectX 11 score of 60 (vs. 124 for DX9) shows that its legacy performance is mediocre. The Vulkan 1.3 and OpenGL 4.6 support are present, but the game’s engine may not leverage them, leaving the GPU’s older GCN architecture at a disadvantage compared to newer designs.
Hardware Specifications
Intel Core i5-14600K
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + AMD Radeon RX 580 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 59.0 |
| 2560x1440 | Medium | 45.0 |
| 2560x1440 | High | 38.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 91.0 |
| 1920x1080 | Medium | 70.0 |
| 1920x1080 | High | 58.0 |
| 1920x1080 | Ultra | 45.0 |
Minimum with ii5-14600K + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RX 580 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with ii5-14600K + RX 580
Explore FPS benchmarks for other games using this same hardware combination.