Minimum
This combination provides smooth gameplay with an average of 112 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 52 | 62 | 81 |
| 1440p QHD | 73 | 96 | 115 | 150 |
| 1080p Full HD | 114 | 149 | 178 | 233 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5060 Ti 8 GB, In-Depth Analysis
The AMD Ryzen 5 5600 paired with the NVIDIA GeForce RTX 5060 Ti 8 GB lands at rank 1113 out of 2939 tested combos for Minimum, placing it in the upper-middle portion of the database. This is a functional pairing for a 2014 third-person shooter, but the ranking shows it is not an elite combination, and the benchmark data reveals a clear pattern: the GPU is the dominant factor at higher resolutions and settings, while the CPU provides ample headroom even at 1080p.
How This Combo Ranks
The combo’s rank of 1113 out of 2939 puts it in the 62nd percentile of all tested combinations for this game. That is a solid but unremarkable position. It means roughly 38% of tested combos perform better, while a majority of combinations are slower. For a game released in 2014, this pairing is more than adequate, but the ranking reflects that the RTX 5060 Ti 8 GB is not a high-end card by current standards. The CPU, however, is a strong contributor: the Ryzen 5 5600 holds a 74th percentile ranking among all CPUs in the database, which is notably higher than the GPU’s 29th percentile among all GPUs. That gap suggests the processor is the stronger half of this duo, and the measured FPS data supports that interpretation.
At 1080p with Low settings, the combo produces 233 FPS average, which is an extremely high frame rate for any game, let alone a title from 2014. The fact that this number drops to 114 FPS at Ultra settings at the same resolution indicates the GPU is doing most of the work when visual quality is maxed out. The CPU’s benchmarks reinforce this: the Ryzen 5 5600 scores 18,309 in Cinebench R23 multi-core and 2,584 in single-core, which are strong numbers for a six-core, twelve-thread processor. Its 3DMark max-threads score of 5,659 and single-thread score of 882 suggest it can handle the game’s CPU demands without becoming a bottleneck, especially at lower resolutions where frame rates are highest.
Comparisons to nearest rivals show the CPU is well-positioned. The Ryzen 5 5600’s average benchmark score of 20,468 is nearly identical to the Intel Core Ultra 7 258V, which scores 20,454 (0.1% slower), and the AMD Ryzen 5 8500G at 20,425 (0.2% slower). Even the AMD EPYC 9454P, a server chip, is only 0.2% behind at 20,422. This means the Ryzen 5 5600 is right in line with modern mid-range processors, and its performance in Minimum will not be the limiting factor in most scenarios.
GPU Role
The NVIDIA GeForce RTX 5060 Ti 8 GB is built on the Blackwell 2.0 architecture with a GB206 chip fabricated on a 5 nm process at TSMC. It has 4,608 shading units, 144 texture mapping units, and 48 raster output pipelines, along with 36 ray tracing cores and 144 tensor cores. The base clock is 2,407 MHz with a boost clock of 2,572 MHz. Memory consists of 8 GB of GDDR7 on a 128-bit bus, providing 448.0 GB/s of bandwidth. These specs are modest for a 2025 GPU, and the 8 GB VRAM capacity is a potential concern for modern titles, but for Minimum, which launched in 2014, it is more than sufficient.
The GPU’s benchmark scores tell a mixed story. Its PassMark G3D score is 21,981, and its 3DMark Steel Nomad DX12 score is 4,019. However, its percentile ranking is only 29th among all GPUs, and its nearest rivals are older, lower-end cards like the AMD FirePro W5130M (4,904 average score, 0.1% faster), the NVIDIA GeForce GTS 450 (4,893, 0.2% slower), and the AMD Radeon R7 M265 (4,929, 0.6% faster). This is a stark contrast to the CPU’s rival list, which includes modern processors. The GPU’s average benchmark score of 4,901 is low because the database includes older DirectX 9 and DirectX 10 tests where this card does not excel. Its PassMark DirectX 9 score is 228, DirectX 10 is 142, and DirectX 11 is 220, while DirectX 12 is only 82. These low legacy scores drag down the average, but the actual gaming performance in Minimum is far better, as the measured FPS data shows.
In Minimum, the GPU’s role is to push pixels at higher settings and resolutions. At 4K Ultra, the combo manages 40 FPS average, which is playable but not smooth. At 4K High, it reaches 52 FPS, and at 4K Medium, 62 FPS with a minimum of 53 FPS. The GPU is clearly the limiting factor at 4K, as the CPU has plenty of headroom. The 8 GB VRAM is not a problem at these settings because Minimum’s textures and effects are from 2014, so memory capacity is rarely a bottleneck. The 448.0 GB/s bandwidth and 128-bit bus are adequate for this game’s demands, and the boost clock of 2,572 MHz ensures consistent performance.
Resolution Scaling
The measured FPS data shows a clear and predictable scaling pattern from 1080p to 4K. At Low settings, the combo delivers 233 FPS at 1080p, 150 FPS at 1440p, and 81 FPS at 4K. That is a drop of 83 FPS (35.6%) from 1080p to 1440p, and another 69 FPS (46%) from 1440p to 4K. At High settings, the numbers are 149 FPS at 1080p, 96 FPS at 1440p, and 52 FPS at 4K. The drop from 1080p to 1440p is 53 FPS (35.6%), and from 1440p to 4K is 44 FPS (45.8%). At Medium settings, the average FPS goes from 178 at 1080p to 115 at 1440p and 62 at 4K, with minimum FPS of 151, 98, and 53 respectively. Ultra settings show 114 FPS at 1080p, 73 FPS at 1440p, and 40 FPS at 4K.
The pattern is consistent: moving from 1080p to 1440p reduces frame rates by roughly a third, and moving from 1440p to 4K reduces them by nearly another half. This is characteristic of a GPU-bound scenario. The CPU is not the limiting factor because the Ryzen 5 5600 can handle the game’s logic and draw calls at any of these resolutions. The GPU’s pixel throughput and memory bandwidth are what determine the final frame rate. At 1080p Low, the combo produces 233 FPS, which is so high that the CPU might start to become a factor, but the CPU’s single-thread score of 882 in 3DMark and 2,584 in Cinebench R23 single-core are strong enough to keep up.
The fact that 4K Low (81 FPS) is higher than 1080p Ultra (114 FPS) shows that settings have a greater impact than resolution in this game. Lowering settings from Ultra to Low at 1080p yields a 119 FPS improvement (from 114 to 233), while dropping from 1080p to 4K at Low only costs 152 FPS (from 233 to 81). This indicates the GPU is heavily taxed by visual effects like shadows, reflections, and post-processing that scale with the settings preset, rather than raw pixel count. For a 2014 game, the CPU can handle the workload easily, so the resolution scaling is almost entirely a GPU story.
Settings Recommendations
The best experience per the measured rows is the Medium preset. At 1080p, Medium produces 178 FPS average with a minimum of 151 FPS and a maximum of 205 FPS. That is well above the 144 Hz refresh rate of most gaming monitors, and the minimum FPS is high enough to avoid noticeable stutters. At 1440p, Medium delivers 115 FPS average with a minimum of 98 FPS, which is still very smooth and suitable for high-refresh displays. At 4K, Medium drops to 62 FPS with a minimum of 53 FPS, which is borderline but playable if you are willing to tolerate occasional dips below 60 FPS.
High settings are also viable. At 1080p, High yields 149 FPS average, which is excellent. At 1440p, it drops to 96 FPS, still smooth. At 4K, High averages 52 FPS, which is below the 60 FPS target but not terrible. Ultra settings, however, are only recommended for 1080p gaming, where the combo achieves 114 FPS average. At 1440p, Ultra falls to 73 FPS, and at 4K, it drops to 40 FPS, which is not ideal for a fast-paced third-person shooter. Low settings are unnecessary for this game because the CPU and GPU combination is strong enough to handle Medium or High at most resolutions, and Low sacrifices visual quality for frame rates that exceed what most displays can show (233 FPS at 1080p).
The data suggests that Medium is the sweet spot for this combo. It balances visual fidelity with performance, keeping the average FPS above 60 at all tested resolutions and maintaining a minimum FPS above 50 even at 4K. If you have a 1440p monitor, Medium is the clear choice. If you are on 1080p, High is a good alternative, but Medium offers the best margin for frame time consistency, as shown by the 151 FPS minimum at 1080p.
Measured FPS Breakdown
At 1920x1080, the combo produces its highest frame rates. Low settings yield an average of 233 FPS, with no minimum or maximum reported. Medium settings average 178 FPS, with a minimum of 151 FPS and a maximum of 205 FPS. High settings average 149 FPS, and Ultra settings average 114 FPS. The gap between Low and Ultra is 119 FPS, which is substantial and shows the GPU’s sensitivity to visual quality settings. The minimum FPS at Medium (151) is higher than the average FPS at Ultra (114), meaning even the worst frame times at Medium are better than the average at Ultra. This is a strong argument for not using Ultra at 1080p if you value smoothness over maximum settings.
At 2560x1440, the frame rates drop significantly but remain playable. Low settings average 150 FPS, Medium averages 115 FPS with a minimum of 98 FPS and a maximum of 132 FPS, High averages 96 FPS, and Ultra averages 73 FPS. The drop from 1080p to 1440p is consistent across settings: Low loses 83 FPS, Medium loses 63 FPS, High loses 53 FPS, and Ultra loses 41 FPS. This indicates that the GPU is becoming more stressed as resolution increases, but the CPU is not a bottleneck because the relative performance between settings remains similar.
At 3840x2160, the combo struggles to maintain high frame rates. Low settings average 81 FPS, Medium averages 62 FPS with a minimum of 53 FPS and a maximum of 71 FPS, High averages 52 FPS, and Ultra averages 40 FPS. The minimum FPS at Medium (53) is below the 60 FPS threshold, which could result in noticeable frame drops during intense action scenes. At 4K Ultra, 40 FPS average is playable for a slower-paced game, but for a third-person shooter with fast movement, it is not recommended. The data shows that 4K is only viable at Low or Medium settings, and even then, the frame rate is not consistently above 60 FPS.
CPU Role
The AMD Ryzen 5 5600 is a six-core, twelve-thread processor based on the Zen 3 architecture, codenamed Vermeer. It has a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. It supports DDR4 memory in dual-channel mode with a bandwidth of 51.2 GB/s and features 32 MB of shared L3 cache. The CPU is built on a 7 nm process at TSMC, with 4,150 million transistors on a 74 mm² die. Its socket is AMD Socket AM4, and it uses PCIe Gen 4 with 20 lanes. The launch MSRP was $199.
Benchmark results show this CPU is a capable performer. Its Cinebench R23 multi-core score of 18,309 and single-core score of 2,584 are strong for a six-core part. Geekbench scores are 9,158 multi-core and 1,936 single-core. PassMark multithread score is 21,541, and single-thread is 3,256. In 3DMark, the CPU scores 5,641 with 16 threads, 1,737 with 2 threads, 3,313 with 4 threads, 4,798 with 8 threads, 5,659 with max threads, and 882 with a single thread. These numbers indicate that the CPU has plenty of headroom for Minimum, which is a 2014 game that likely uses only a few threads. The single-thread score of 882 in 3DMark is particularly relevant because older games often rely heavily on single-core performance.
The CPU’s role in this combo is to feed the GPU with enough data to avoid bottlenecks. At 1080p Low, where the GPU is producing 233 FPS, the CPU’s single-thread performance is still sufficient, as evidenced by the high frame rate. At 4K Ultra, where the GPU is struggling to reach 40 FPS, the CPU is clearly not the limiting factor. The Ryzen 5 5600’s 74th percentile ranking among all CPUs, and its near-identical performance to the Intel Core Ultra 7 258V (0.1% slower) and AMD Ryzen 5 8500G (0.2% slower), confirm that it is a modern, capable processor. The CPU’s 12 threads and 32 MB L3 cache are more than enough for Minimum’s engine, which was designed for the hardware of 2014. In short, the CPU is not a concern in this pairing; the GPU is the component that determines playability at higher resolutions and settings.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 5060 Ti 8 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5060 Ti 8 GB in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 81.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 150.0 |
| 2560x1440 | Medium | 115.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 73.0 |
| 1920x1080 | Low | 233.0 |
| 1920x1080 | Medium | 178.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 114.0 |
Minimum with RTX 5060 Ti 8 GB + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RTX 5060 Ti 8 GB
Explore FPS benchmarks for other games using this same hardware combination.