Minimum

Minimum

AVERAGE FPS
183
excellent

This combination delivers exceptional performance with an average of 183 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 73 96 114 149
1440p QHD 136 178 212 244
1080p Full HD 210 241 257 283

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 149
3840x2160 Medium 114
3840x2160 High 96
3840x2160 Ultra 73
2560x1440 Low 244
2560x1440 Medium 212
2560x1440 High 178
2560x1440 Ultra 136
1920x1080 Low 283
1920x1080 Medium 257
1920x1080 High 241
1920x1080 Ultra 210

Minimum with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

FAQ

Q: What is the average FPS for this combo at 1080p with High settings in Minimum?

A: The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 5090 D delivers an average of 241 FPS at 1920x1080 with High settings.

Q: How does the RTX 5090 D compare to its nearest rival in average benchmark score?

A: The RTX 5090 D has an average benchmark score of 77712, which is 1.1% higher than the AMD Radeon RX 6650M XT (76904) and 1.6% lower than the AMD Radeon RX 6850M XT (78940).

Q: What is the boost clock of the CPU in this combo?

A: The AMD Ryzen 5 4600G has a boost clock of 4.20 GHz and a base clock of 3.70 GHz.

Q: How much VRAM does the GPU have, and what type is it?

A: The NVIDIA GeForce RTX 5090 D features 32 GB of GDDR7 memory on a 512-bit bus, providing a bandwidth of 1.79 TB/s.

Q: What is the best average FPS recorded for this combo at any resolution and settings?

A: The highest average FPS is 283, achieved at 1920x1080 with Low settings.

Q: How does the CPU's multi-threaded score compare to its nearest rival?

A: The Ryzen 5 4600G has a Cinebench R23 multi-core score of 13593. Its nearest rival by average benchmark score is the AMD Ryzen 3 PRO 5355GE, which is 0.1% higher in average score (17482 vs 17507).

GPU Role

The NVIDIA GeForce RTX 5090 D is built on the Blackwell 2.0 architecture with the GB202 chip, manufactured on a 5 nm process at TSMC. The GPU contains 92,200 million transistors across a 750 mm² die, which is a substantial amount of hardware dedicated to rendering tasks. Its base clock runs at 2017 MHz, boosting up to 2407 MHz, with memory clocked at 1750 MHz (28 Gbps effective).

The memory subsystem is a defining feature: 32 GB of GDDR7 on a 512-bit bus yields 1.79 TB/s of bandwidth. This is far more than a game like Minimum, released in 2014, would typically require, but the data shows the GPU's raw compute is the dominant factor in the measured results. The shading units number 21,760, with 680 texture mapping units and 176 raster operation units. Pixel rate is 423.6 GPixel/s, and texture rate is 1,636.8 GTexel/s. FP32 performance reaches 104.8 TFLOPS, which is identical to FP16 performance (1:1 ratio).

In Minimum, the GPU's role is evident from the FPS scaling. At 1080p Low, the combo reaches 283 FPS average, but at 4K Ultra, it drops to 73 FPS. This suggests that even with a massive GPU, the game's engine and the CPU's limits come into play at lower resolutions, while at higher resolutions, the GPU's rendering workload becomes the primary constraint. The GPU's 176 ROPs and high pixel rate are likely what enable 96 FPS at 4K High, which is a demanding resolution. The RTX 5090 D's percentile rank against all GPUs is 92, indicating it sits well above average in overall performance. Its nearest rivals in average benchmark score—the RX 6650M XT, RX 6850M XT, and Tesla P100 variants—are all within 2.4% of its score, showing that synthetic benchmarks place it in a tight competitive band, despite the large VRAM advantage.

The GPU's 170 ray tracing cores and 680 tensor cores are present, but Minimum, being a 2014 title, is unlikely to leverage these features. The DirectX 12 Ultimate (12_2) API support is available, but the game's age means older rendering paths are probably in use. The measured scores from PassMark show a G3D score of 44065 and a GPU compute score of 28396, which are strong numbers but not directly indicative of how the GPU handles this specific game's workload. The 3DMark Steel Nomad DX12 score of 14326 suggests modern API performance, but Minimum's engine predates that.

Resolution Scaling

The measured FPS data reveals a clear pattern of scaling from 1080p to 4K. Starting at 1920x1080 with High settings, the combo averages 241 FPS. Moving to 2560x1440 at the same settings drops the average to 178 FPS, a reduction of 63 FPS (about 26%). At 3840x2160 High, the average falls further to 96 FPS, another drop of 82 FPS (about 46% from 1440p). This shows that each resolution step is increasingly demanding on the GPU.

Looking at Low settings, the scaling is similar but with higher absolute numbers: 283 FPS at 1080p, 244 FPS at 1440p, and 149 FPS at 4K. The drop from 1080p to 1440p is 39 FPS (about 14%), and from 1440p to 4K is 95 FPS (about 39%). The 4K Low result of 149 FPS is still high, but the gap between 1440p and 4K widens, indicating that the GPU's fill rate and bandwidth become more critical at higher pixel counts.

The Medium settings rows include min and max FPS data, which adds context. At 4K Medium, the average is 114 FPS with a min of 97 and max of 131 FPS. At 1440p Medium, the average is 212 FPS with a min of 180 and max of 244. At 1080p Medium, the average is 257 FPS with a min of 218 and max of 295. The min-to-max spread is roughly 30-35 FPS at each resolution, suggesting consistent frame pacing without severe hitches.

The scaling pattern indicates that the limiting component shifts with resolution. At 1080p, the CPU (Ryzen 5 4600G with 6 cores and 12 threads) may be the bottleneck, as the GPU is capable of far more than 283 FPS if left unconstrained. At 4K, the GPU's rendering workload becomes the primary limit, as evidenced by the larger FPS drops. The fact that 4K Low (149 FPS) is still higher than 4K Ultra (73 FPS) shows that settings have a major impact at high resolution, but the resolution itself is the dominant factor in performance degradation.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest scores. Low settings produce an average of 283 FPS, Medium yields 257 FPS (min 218, max 295), High gives 241 FPS, and Ultra drops to 210 FPS. The gap from Low to Ultra is 73 FPS, approximately 26% lower. This suggests that even at the highest quality preset at 1080p, the system maintains well above 200 FPS, making it suitable for high-refresh-rate displays.

At 2560x1440, the averages are 244 FPS on Low, 212 FPS on Medium (min 180, max 244), 178 FPS on High, and 136 FPS on Ultra. The drop from Low to Ultra is 108 FPS, about 44% lower. The 1440p results still exceed 130 FPS on all settings, which is smooth for most gaming scenarios. The Medium preset's min of 180 FPS indicates that even in demanding scenes, the frame rate stays high.

At 3840x2160, the performance takes a more significant hit. Low averages 149 FPS, Medium averages 114 FPS (min 97, max 131), High averages 96 FPS, and Ultra averages 73 FPS. The spread from Low to Ultra is 76 FPS, about 51% lower. At 4K Ultra, the system dips below 60 FPS in the average, which is a notable threshold. The Medium preset's min of 97 FPS shows that even at 4K, the system can maintain near-100 FPS in most situations, but Ultra pushes it lower.

Comparing settings across resolutions, the relative ordering is consistent: Low > Medium > High > Ultra. The Medium preset consistently provides a balanced point, with the 4K Medium average (114 FPS) being only slightly below the 1440p Ultra average (136 FPS). This indicates that users prioritizing frame rate might prefer Medium at higher resolutions over High or Ultra at lower resolutions.

CPU Role

The AMD Ryzen 5 4600G is a 6-core, 12-thread processor from the 4000 series, based on the Zen 2 architecture with the Renoir codename. It operates at a base clock of 3.70 GHz and a boost clock of 4.20 GHz, with a 65W TDP. The CPU supports DDR4 memory in dual-channel configuration, providing 51.2 GB/s of bandwidth. It has 64 KB of L1 cache per core, 512 KB of L2 per core, and 8 MB of shared L3 cache. The process node is 7 nm at TSMC, with 9,800 million transistors on a 156 mm² die.

The CPU's benchmark scores show a mixed profile. Its Cinebench R23 multi-core score is 13593, and single-core is 1919. Geekbench multi-core is 6637, and single-core is 1460. PassMark multi-thread is 15992, with single-thread at 2653. The 3DMark scores range from 726 (single-thread) to 4889 (max threads). The percentile rank against all CPUs is 71, placing it above average. Its average benchmark score is 17507, with nearest rivals being the AMD Ryzen 3 PRO 5355GE (17482, 0.1% higher), Intel Core 7 150U (17395, 0.6% lower), AMD Ryzen 3 8300GE (17614, 0.6% lower), and Intel Core i3-14100T (17648, 0.8% lower). These deltas are all within 1%, indicating that the 4600G's synthetic performance is closely matched by several other processors.

In Minimum, the CPU's role becomes apparent when examining the FPS data. At 1080p Low, the combo hits 283 FPS average. Given the RTX 5090 D's massive compute capability, this is likely near the CPU's limit for the game's engine. The single-thread score of 726 in 3DMark and 1919 in Cinebench R23 suggest that the game's main thread may be a limiting factor at high frame rates. The 12 threads help with multi-threaded workloads, but Minimum, being a 2014 title, may not utilize all cores efficiently.

The CPU's memory bandwidth of 51.2 GB/s could also be a constraint at high FPS, as the game needs to feed data to the GPU quickly. The fact that 1080p Ultra (210 FPS) is lower than 1080p Low (283 FPS) shows that settings affect the CPU workload too, but the GPU is still the primary driver of differences between presets. The 4K results show that the CPU is not the bottleneck at high resolutions, as the GPU takes over as the limiting component.

Settings Recommendations

Based on the measured FPS data, the best experience depends on the user's display resolution and performance target. At 1920x1080, all settings provide playable frame rates, but Ultra at 210 FPS is still well above 60 FPS and offers the highest visual quality. For users with 144Hz displays, High at 241 FPS or Medium at 257 FPS would be ideal, as they exceed the refresh rate. Low at 283 FPS is the maximum, but the visual trade-off may not be worth the extra 42 FPS over Medium.

At 2560x1440, the Medium preset (212 FPS average, 180 FPS min) offers the best balance. It provides a high frame rate with better visual fidelity than Low (244 FPS) and is significantly faster than High (178 FPS) or Ultra (136 FPS). For 144Hz displays, Medium is the clear choice, as it stays well above the refresh rate even in the minimum frame rate. Ultra at 136 FPS is also viable for 120Hz displays, but the gap to Medium is substantial.

At 3840x2160, the choice is more nuanced. Low (149 FPS) is the only preset that consistently exceeds 144Hz, but it sacrifices visual quality. Medium (114 FPS average, 97 FPS min) is the best for 100Hz+ displays, as it stays above 97 FPS in the minimum. High (96 FPS) is suitable for 90Hz displays, while Ultra (73 FPS) is best for 60Hz displays. Given that the game is from 2014, the visual difference between Medium and High may be less pronounced than in modern titles, making Medium the recommended sweet spot for 4K.

The data suggests that the Medium preset is the most versatile across all resolutions. At 1080p, it delivers 257 FPS; at 1440p, 212 FPS; and at 4K, 114 FPS. This consistency makes it the default recommendation for users who want a smooth experience without micro-managing settings. For those prioritizing visual quality on a 60Hz display, Ultra at 4K (73 FPS) is acceptable, but the lower presets provide more headroom for frame rate fluctuations.

How This Combo Ranks

The AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5090 D combo is ranked 134th out of 2939 tested combos in Minimum. This places it in the top 5% of all configurations tested for this game. The rank of 134 is notable because the CPU is a mid-range processor from 2020, while the GPU is a top-tier card from 2025. The combination achieves high frame rates primarily due to the GPU's dominance, but the CPU's 6-core/12-thread design is sufficient to avoid major bottlenecks at lower resolutions.

Comparing to the GPU's nearest rivals, the RTX 5090 D is only 1.1% ahead of the RX 6650M XT and 1.6% behind the RX 6850M XT in average benchmark score. However, in Minimum, the 32 GB VRAM and 1.79 TB/s bandwidth may provide an advantage in certain rendering scenarios, even if synthetic scores are similar. The combo rank of 134 suggests that many other combinations (with faster CPUs) outperform this pairing, likely because at 1080p, the CPU limits the GPU's potential. The Ryzen 5 4600G's single-thread performance (726 in 3DMark single-thread) is modest compared to newer CPUs, which could explain why the combo doesn't rank higher.

The CPU's percentile rank of 71 against all CPUs, combined with the GPU's percentile rank of 92, creates an asymmetric pairing. In a game like Minimum, which was released in 2014, the CPU's age may not be as critical as in modern titles, but the data shows that 1080p frame rates cap around 283 FPS, which is likely a CPU or engine limitation. At 4K, the GPU is the clear bottleneck, and the combo performs well relative to others.

The rank of 134 out of 2939 indicates that this combo is above average but not elite. Users with higher-end CPUs (e.g., those with better single-thread scores) would likely achieve higher ranks, especially at 1080p. For 4K gaming, the combo's rank is more favorable, as the GPU's power is the primary driver. The measured data shows that the combo delivers strong performance across all resolutions, but the CPU is the weak link in the pairing, particularly at lower resolutions where high frame rates are achievable.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5090 D in Minimum

Resolution Settings Avg FPS
3840x2160 Low 149.0
3840x2160 Medium 114.0
3840x2160 High 96.0
3840x2160 Ultra 73.0
2560x1440 Low 244.0
2560x1440 Medium 212.0
2560x1440 High 178.0
2560x1440 Ultra 136.0
1920x1080 Low 283.0
1920x1080 Medium 257.0
1920x1080 High 241.0
1920x1080 Ultra 210.0

Minimum with Ryzen 5 4600G + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 5090 D + Other CPUs

See how Minimum performs with the same GPU but different processors.

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