Minecraft

Minecraft

AVERAGE FPS
212
excellent

This combination delivers exceptional performance with an average of 212 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 96 121 152
1440p QHD 114 183 231 291
1080p Full HD 181 290 365 461

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 152
3840x2160 Medium 121
3840x2160 High 96
3840x2160 Ultra 60
2560x1440 Low 291
2560x1440 Medium 231
2560x1440 High 183
2560x1440 Ultra 114
1920x1080 Low 461
1920x1080 Medium 365
1920x1080 High 290
1920x1080 Ultra 181

Minecraft with Intel Core Ultra X9 388H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis

Minecraft is a game where frame rates often scale dramatically with the hardware behind them, and the data for the Intel Core Ultra X9 388H paired with the NVIDIA GeForce RTX 4070 Mobile confirms this. The measured results show a system capable of triple-digit frame rates at nearly every setting, with the only exception being the most demanding configuration. This analysis breaks down the measured FPS data, contextualizes the CPU and GPU roles, and provides settings recommendations based strictly on the numbers in the provided fact pack.

Settings Recommendations

The measured FPS values across resolutions and settings paint a clear picture of which preset offers the best balance of visual quality and performance. For users prioritizing a high refresh rate experience at 1920x1080, the High preset is the optimal choice, delivering an average of 290 FPS. While the Low preset achieves a staggering 461 FPS average and Medium hits 365 FPS, the jump from Medium to High still keeps the average well above the 240Hz threshold that many competitive displays use. The Ultra preset at this resolution, while still playable at 181 FPS average, represents a significant 37.6% drop from High, making it less ideal for maximizing smoothness.

At 2560x1440, the High preset remains the standout performer. The data shows an average of 183 FPS, which is a 36.8% decrease from the 1080p High result but still exceptionally smooth for most gaming scenarios. The Medium preset at this resolution averages 231 FPS, offering a slight edge in speed for users who prefer higher frame rates over detail. However, the Ultra preset at 2560x1440 drops to an average of 114 FPS, which is the first configuration to fall below the 120 FPS mark. This suggests that Ultra settings at this resolution begin to stress the system, making High the recommended setting for a consistent, high-performance experience.

Moving to 3840x2160 (4K), the dynamics change considerably. The High preset averages 96 FPS, which is a solid result for 4K gaming. The Medium preset is also viable, with an average of 121 FPS and a minimum of 102 FPS, indicating a stable experience that stays above the 100 FPS threshold. The Low preset at 4K averages 152 FPS, but this comes with a significant reduction in visual quality. The Ultra preset at 4K is the only configuration that fails to maintain a playable frame rate, with an average of just 60 FPS. Therefore, for 4K, the Medium preset provides the best balance of visual fidelity and performance, as it is the only setting that achieves both a high average and a high minimum FPS.

The overall recommendation is to prioritize the High preset for resolutions up to 2560x1440, as it offers a robust visual upgrade over Medium with a relatively modest FPS penalty. For 4K, Medium is the clear winner, as it maintains a high frame rate without the stability issues seen in High or the visual compromises of Low. The Ultra preset is only recommended for users who prioritize maximum visual detail and can tolerate frame rates at or below 114 FPS.

FAQ

Q: What is the best resolution and settings combo for a high-refresh-rate monitor?

A: According to the data, the 1920x1080 High preset delivers an average of 290 FPS, which is ideal for monitors with refresh rates up to 240Hz. For 1440p, the High preset still offers a strong 183 FPS average, making it a viable option for 144Hz and even 165Hz displays.

Q: How does the system perform at 4K resolution?

A: The system can handle 4K gaming, but the settings must be managed carefully. The Medium preset at 3840x2160 has an average of 121 FPS and a minimum of 102 FPS, making it the most stable high-performance option. The High preset averages 96 FPS, while Ultra drops to 60 FPS.

Q: Is the Ultra preset ever a good choice?

A: The data suggests that the Ultra preset is only suitable for users who favor visual quality above all else. At 1920x1080, it averages 181 FPS, which is playable. However, at 2560x1440, it drops to 114 FPS, and at 4K, it falls to 60 FPS, which may be too low for fast-paced gameplay.

Q: What is the performance difference between the Low and High presets?

A: The FPS delta between Low and High is significant. At 1920x1080, the Low preset averages 461 FPS while High averages 290 FPS, a difference of 171 FPS. At 2560x1440, the gap is 108 FPS (291 vs 183), and at 4K, it is 56 FPS (152 vs 96).

Q: Why is the Medium preset at 4K faster than the High preset?

A: The measured data shows the Medium preset at 3840x2160 with an average of 121 FPS, while High averages 96 FPS. This is a 26% performance increase for the Medium preset, likely due to reduced computational load on the GPU, allowing it to render frames faster.

Q: Does the system maintain consistent frame times?

A: The data includes minimum and maximum FPS values for the Medium preset at all three resolutions. At 1920x1080, the range is 311 to 420 FPS (average 365). At 2560x1440, it is 196 to 265 FPS (average 231). At 4K, it is 102 to 139 FPS (average 121). These ranges suggest a stable performance profile without major stutters.

GPU Role

The NVIDIA GeForce RTX 4070 Mobile is the primary driver for rendering Minecraft's world, and its specifications indicate a strong capacity for high frame rates. The GPU has 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 256.0 GB/s. This memory configuration is sufficient for the texture and geometry data in Minecraft, which is often CPU-bound but becomes GPU-bound at higher resolutions and settings.

The GPU's clock speeds are a key factor in its performance. It has a base clock of 1395 MHz and a boost clock of 1695 MHz. These clocks, combined with 4608 shading units, allow for massive parallel processing of vertex and pixel data. The texture rate is 244.1 GTexel/s, and the pixel rate is 81.36 GPixel/s, which are directly related to the system's ability to render high-resolution textures and effects.

The GPU's performance in the measured FPS data shows a clear scaling pattern. At 1920x1080, the GPU can push frame rates well above 300 FPS on lower presets, suggesting it is not the limiting factor. However, at 3840x2160, the frame rates drop significantly, particularly on the Ultra preset (60 FPS) and High preset (96 FPS). This indicates that the GPU's fill rate and memory bandwidth become the bottleneck at 4K, especially with more demanding settings that increase the number of pixels and the shader complexity.

The GPU's benchmark scores support its strong gaming performance. It has a Passmark G3D score of 19587 and a Passmark G2D score of 763. In the Geekbench tests, it scores 109197 in OpenCL and 108367 in Vulkan. These numbers place it in the 73rd percentile of all GPUs, indicating it is a capable mobile part. Its nearest rival, the AMD Radeon RX 6700 XT, has an average score of 27425, which is nearly identical to the RTX 4070 Mobile's 27435, showing that the two are closely matched in raw compute power.

How This Combo Ranks

The combination of the Intel Core Ultra X9 388H and the NVIDIA GeForce RTX 4070 Mobile achieves a rank of 1989 out of 3710 tested combos in Minecraft. This places the system in the 53.6th percentile of all combinations, meaning it performs better than slightly more than half of the tested systems. This is a solid mid-pack ranking, indicating that while the components are powerful, there are many other configurations that achieve higher frame rates in this specific game.

This ranking is interesting because it suggests that the performance is not solely determined by the raw power of the CPU and GPU. The CPU has an average benchmark score of 44466, placing it in the 88th percentile of all CPUs. The GPU, with an average score of 27435, sits in the 73rd percentile. When combined, they perform in the 53.6th percentile, which is lower than either component's individual percentile. This implies that other factors, such as memory bandwidth or thermal constraints in the mobile form factor, may be limiting the maximum performance in Minecraft.

Comparing to the nearest rivals for the CPU, the Intel Core Ultra X9 388H is statistically tied with the AMD Ryzen 5 7500X3D (deltaPct -0.2%), the Intel Core i9-13950HX (deltaPct 0.3%), and the AMD Ryzen AI Max 385 (deltaPct 0.4%). This suggests the CPU is not the bottleneck. The GPU is also well-matched with its nearest rival, the AMD Radeon RX 6700 XT, with a deltaPct of 0.0%. This balance between the two components likely contributes to the mid-pack ranking, as the system is neither severely CPU-limited nor GPU-limited but rather operates in a balanced state that is common among many tested configurations.

Resolution Scaling

The measured FPS data reveals a predictable decline in performance as resolution increases, but the rate of decline varies significantly across settings. The most interesting observation is the scaling from 1920x1080 to 2560x1440. For the High preset, the average FPS drops from 290 to 183, a 36.9% decrease. For the Low preset, it drops from 461 to 291, a 36.9% decrease as well. This consistent percentage drop suggests that the system is scaling linearly with the number of pixels, which is typical for a GPU-bound scenario.

However, the scaling from 2560x1440 to 3840x2160 is more dramatic. For the High preset, the average FPS drops from 183 to 96, a 47.5% decrease. For the Low preset, it drops from 291 to 152, a 47.8% decrease. This steeper decline at 4K indicates that the system is becoming more heavily GPU-bound, as the pixel count nearly doubles, placing a much higher load on the GPU's memory bandwidth and shading units.

This scaling pattern tells us that the limiting component at lower resolutions is not the GPU. At 1080p, the frame rates are extremely high, and the CPU's single-thread performance (Cinebench R23 score of 2200.5) is likely sufficient to feed the GPU. As resolution increases, the GPU's workload grows, and it begins to become the limiting factor. The fact that the performance drop is more pronounced when moving to 4K suggests that the GPU is the primary constraint at that resolution, particularly on the higher presets like High and Ultra. The CPU's 16 cores and 16 threads (with a boost clock of 5.10 GHz) are likely not the bottleneck at any resolution, as even the most demanding 4K Ultra test only shows a 60 FPS average, which is a GPU-side limit.

Measured FPS Breakdown

The full set of measured FPS data provides a comprehensive look at the system's capabilities. At 1920x1080, the results are as follows:

  • Low: Average 461 FPS.
  • Medium: Average 365 FPS, with a minimum of 311 FPS and a maximum of 420 FPS.
  • High: Average 290 FPS.
  • Ultra: Average 181 FPS.

At 2560x1440, the results are:

  • Low: Average 291 FPS.
  • Medium: Average 231 FPS, with a minimum of 196 FPS and a maximum of 265 FPS.
  • High: Average 183 FPS.
  • Ultra: Average 114 FPS.

At 3840x2160, the results are:

  • Low: Average 152 FPS.
  • Medium: Average 121 FPS, with a minimum of 102 FPS and a maximum of 139 FPS.
  • High: Average 96 FPS.
  • Ultra: Average 60 FPS.

The data for the Medium preset at each resolution includes min and max values, which offer insight into frame time stability. The spread between min and max is roughly 30% of the average at 1080p (109 FPS spread), 30% at 1440p (69 FPS spread), and 30% at 4K (37 FPS spread). This consistent relative spread indicates that the system maintains a stable performance envelope, without major stutters or frame drops, across all resolutions. The Ultra preset at 4K is the only configuration that falls below the 60 FPS average, which may be a concern for users with 60Hz displays seeking maximum detail.

CPU Role

The Intel Core Ultra X9 388H is a 16-core, 16-thread processor based on the Panther Lake architecture with a 3 nm process. It has a base clock of 2.10 GHz and a boost clock of 5.10 GHz. This high boost clock is crucial for Minecraft, which is known to be heavily dependent on single-thread performance. The CPU's Cinebench R23 single-core score is 2200.5, which is a strong result, indicating it can handle the game's primary game logic and physics calculations efficiently.

The CPU's cache hierarchy is also important. It has 192 KB of L1 cache per core and 3 MB of L2 cache per core, with a shared 18 MB L3 cache. This large cache helps to reduce memory latency for frequently accessed data, which is beneficial for a game like Minecraft that often has complex world generation and block updates. The CPU's memory support is LPDDR5X with a dual-channel memory bus, providing a memory bandwidth of 153.6 GB/s. This bandwidth is sufficient to feed the GPU's 256.0 GB/s bandwidth without causing a significant bottleneck.

While the GPU is the primary renderer, the CPU's role is to prepare the frame data. The benchmark results show the CPU has a Passmark single-thread score of 4280 and a multithread score of 36811. The multithread score is high, but in Minecraft, the game often uses only a few threads for world generation and entity updates. The high boost clock of 5.10 GHz is the most critical asset, as it allows for faster processing of the game's main thread. The data suggests that the CPU is not a limiting factor in this configuration, as the frame rates scale primarily with resolution and settings, which are GPU-bound tasks. The CPU's percentile rank of 88 versus the GPU's 73 also confirms that the CPU is the stronger component relative to its peers, ensuring it can keep pace with the GPU's output.

Hardware Specifications

Intel Core Ultra X9 388H

Cores / Threads 16 / 16
Base Clock 2100 MHz
Boost Clock 5100 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 4070 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1695 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X9 388H + NVIDIA GeForce RTX 4070 Mobile in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 152.0
3840x2160 Medium 121.0
3840x2160 High 96.0
3840x2160 Ultra 60.0
2560x1440 Low 291.0
2560x1440 Medium 231.0
2560x1440 High 183.0
2560x1440 Ultra 114.0
1920x1080 Low 461.0
1920x1080 Medium 365.0
1920x1080 High 290.0
1920x1080 Ultra 181.0

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