Minecraft

Minecraft

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 39 49 62
1440p QHD 46 74 94 118
1080p Full HD 74 118 148 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 49
3840x2160 High 39
3840x2160 Ultra 24
2560x1440 Low 118
2560x1440 Medium 94
2560x1440 High 74
2560x1440 Ultra 46
1920x1080 Low 187
1920x1080 Medium 148
1920x1080 High 118
1920x1080 Ultra 74

Minecraft with Intel Core Ultra 7 265 + AMD Radeon RX 570, In-Depth Analysis

Settings Recommendations

For Minecraft running on the Intel Core Ultra 7 265 paired with the AMD Radeon RX 570, the measured data shows a clear trade-off between visual fidelity and frame rate. The Medium preset emerges as the most balanced option across all resolutions, offering the only rows in the dataset that include both minimum and maximum frame rates, indicating a stable performance envelope.

At 1920x1080, Medium delivers 148 average FPS with a minimum of 126 and maximum of 171. This represents a 26% reduction in average FPS compared to Low (187), but the visual upgrade is substantial. The High preset at 1080p produces 118 average FPS, which is 20% below Medium while offering diminishing returns in visual quality. Ultra at 1080p drops to 74 average FPS, which is exactly half of the Medium figure — a steep cost for the highest settings.

Moving to 2560x1440, the pattern repeats. Medium yields 94 average FPS with a minimum of 80 and maximum of 108. Low achieves 118 average FPS, High reaches 74, and Ultra falls to 46. The Medium preset at 1440p remains comfortably above 60 FPS, which is the threshold for smooth gameplay in most scenarios. High at 1440p (74 average) is still playable, but the margin above 60 FPS is thinner, and any demanding scene could push it lower.

At 3840x2160, the picture changes dramatically. Medium produces 49 average FPS with a minimum of 42 and maximum of 56. Low reaches 62 average FPS, while High manages only 39 and Ultra drops to 24. At 4K, no preset achieves a consistently smooth 60 FPS experience. Low is the only option that averages above 60, but it does so barely, and the visual compromises at Low settings on a 4K display are significant.

The data suggests that Medium is the optimal choice for most users. At 1080p and 1440p, it maintains frame rates well above 60 FPS while providing better visuals than Low. The minimum FPS figures for Medium (126 at 1080p, 80 at 1440p) indicate that even the worst-case dips remain playable. For 4K users, Low is the only viable preset for playable frame rates, though Medium's 49 average FPS may be acceptable for less action-intensive gameplay.

How This Combo Ranks

The Intel Core Ultra 7 265 with the AMD Radeon RX 570 combination ranks 1117 out of 1176 tested combos in Minecraft. This places the pairing in the bottom 5% of all tested configurations, which is a poor showing for a system featuring a high-end 2025 CPU. The ranking reflects the significant bottleneck imposed by the GPU, which was released in 2017 and is now end-of-life.

The CPU itself sits in the 93rd percentile against all processors, with an average benchmark score of 64,640. Its nearest rivals include the AMD EPYC 4464P (64,823 average score, 0.3% faster), the AMD EPYC 9124 (65,104 average score, 0.7% faster), the Intel Core Ultra 7 265F (64,438 average score, 0.3% slower), and the AMD EPYC 7343 (64,202 average score, 0.7% slower). These deltas are all within 1%, meaning the Core Ultra 7 265 is performance-competitive with a range of server-class processors in general compute tasks.

The GPU, by contrast, ranks in the 74th percentile against all GPUs with an average benchmark score of 28,766. Its nearest rivals are the AMD Radeon RX 6800M (28,874 average score, 0.4% faster), the AMD Radeon RX 470 (28,996 average score, 0.8% faster), the AMD Radeon R9 M295X (28,580 average score, 0.7% slower), and the NVIDIA Quadro RTX 8000 (28,421 average score, 1.2% slower). The RX 570 is essentially performance-equivalent to its closest competitors, with all deltas under 1.2%.

The discrepancy between the CPU's 93rd percentile ranking and the combo's bottom-5% game ranking highlights how severely the RX 570 limits performance in Minecraft. The CPU is capable of far higher frame rates, but the GPU cannot deliver them. This combination would benefit significantly from a GPU upgrade, as the CPU has substantial headroom that is currently untapped.

FAQ

Q: What is the best resolution for this combo in Minecraft?

A: The data shows 1920x1080 as the only resolution where all presets maintain playable frame rates. Low achieves 187 average FPS, Medium reaches 148, High hits 118, and even Ultra stays at 74. At 2560x1440, Ultra drops to 46 average FPS, and at 3840x2160, only Low exceeds 60 average FPS with 62.

Q: Is the Intel Core Ultra 7 265 or the AMD Radeon RX 570 the limiting factor?

A: The GPU is clearly the bottleneck. The CPU ranks in the 93rd percentile among all processors with an average score of 64,640, while the GPU ranks in the 74th percentile with an average score of 28,766. The combination ranks 1117 out of 1176 in Minecraft, indicating the GPU prevents the CPU from reaching its potential.

Q: How does the RX 570 compare to its closest GPU rivals?

A: The RX 570 has an average benchmark score of 28,766. Its nearest rival, the AMD Radeon RX 6800M, scores 28,874 (0.4% faster). The AMD Radeon RX 470 scores 28,996 (0.8% faster), the AMD Radeon R9 M295X scores 28,580 (0.7% slower), and the NVIDIA Quadro RTX 8000 scores 28,421 (1.2% slower).

Q: What frame rates can I expect at 1440p with Medium settings?

A: At 2560x1440 with Medium settings, the measured data shows an average of 94 FPS with a minimum of 80 and maximum of 108. This is the only 1440p preset with recorded minimum and maximum values, suggesting stable performance.

Q: Is 4K gaming feasible with this hardware?

A: Barely. At 3840x2160, Low settings produce 62 average FPS, Medium produces 49, High produces 39, and Ultra produces 24. Only Low averages above 60 FPS, and even then by a slim margin. Medium's minimum of 42 FPS indicates noticeable dips below smooth gameplay.

Q: How does the Core Ultra 7 265 compare to its closest CPU rivals?

A: The Core Ultra 7 265 has an average benchmark score of 64,640. The AMD EPYC 9124 is 0.7% faster at 65,104, the AMD EPYC 4464P is 0.3% faster at 64,823, the Intel Core Ultra 7 265F is 0.3% slower at 64,438, and the AMD EPYC 7343 is 0.7% slower at 64,202.

Measured FPS Breakdown

At 1920x1080, the full range of presets was measured. Low produces 187 average FPS, Medium produces 148 with a minimum of 126 and maximum of 171, High produces 118, and Ultra produces 74. The spread from Low to Ultra is 113 FPS, representing a 60% drop from the lowest settings to the highest. The Medium preset's minimum of 126 FPS is still higher than the High preset's average of 118, demonstrating that Medium offers better worst-case performance than High does on average.

At 2560x1440, the measured values show a similar pattern with reduced absolute numbers. Low produces 118 average FPS, Medium produces 94 with a minimum of 80 and maximum of 108, High produces 74, and Ultra produces 46. The step from Low to Medium is a 20% reduction, while the step from High to Ultra is a 38% reduction. The Medium preset maintains a minimum of 80 FPS, which remains above the 60 FPS threshold for smooth play.

At 3840x2160, the performance drops significantly across all presets. Low produces 62 average FPS, Medium produces 49 with a minimum of 42 and maximum of 56, High produces 39, and Ultra produces 24. The Medium preset at 4K has a minimum of 42 FPS, which is below the 60 FPS target but still playable in less demanding scenes. The gap between Low and Ultra at 4K is 38 FPS, representing a 61% reduction from the lowest to highest settings.

The data reveals that the Medium preset consistently provides the only complete frame time information across all three resolutions. This suggests that Medium is the settings level where the hardware combination produces stable enough performance for the benchmark to capture meaningful minimum and maximum values. At other presets, either the performance is too variable or too constrained to produce reliable ranges.

Resolution Scaling

The performance drop from 1080p to 4K reveals important information about the system's limiting components. At Medium settings, the average FPS goes from 148 at 1920x1080 to 94 at 2560x1440 to 49 at 3840x2160. This represents a 36% reduction from 1080p to 1440p and a 48% reduction from 1440p to 4K.

Comparing Low and High presets across resolutions shows a consistent pattern. For Low settings, the progression is 187 (1080p) to 118 (1440p) to 62 (4K). For High settings, it is 118 (1080p) to 74 (1440p) to 39 (4K). In both cases, the step from 1080p to 1440p costs roughly 37% of the frame rate, while the step from 1440p to 4K costs roughly 47%.

The scaling factor from 1080p to 4K is approximately 3.8x in pixel count (1920x1080 = 2.07 million pixels, 3840x2160 = 8.29 million pixels), yet the average FPS at Low settings drops from 187 to 62, which is a 3.0x reduction. This non-linear scaling indicates that the system is not purely pixel-bound. If the GPU were the sole limiting factor, the frame rate would scale more closely with pixel count.

The data suggests that at lower resolutions, the CPU is able to feed the GPU sufficiently, but the RX 570's raw rendering capacity becomes the constraint as resolution increases. At 1080p, the 187 FPS at Low settings indicates the CPU can push high frame rates, but the GPU cannot maintain proportional performance at higher resolutions. The 74th percentile GPU ranking combined with the 93rd percentile CPU ranking supports this interpretation: the CPU has substantial headroom that the GPU cannot exploit at higher pixel counts.

The Ultra preset shows the most severe scaling, dropping from 74 at 1080p to 46 at 1440p to 24 at 4K. This represents a 68% reduction from 1080p to 4K, indicating that Ultra settings place demands on the GPU that it cannot meet at higher resolutions. The RX 570's 4 GB of GDDR5 memory with 224.0 GB/s bandwidth likely contributes to this limitation at 4K Ultra.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on TSMC's 3 nm process. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. This is a desktop processor with a 65 W TDP, released in January 2025 with a launch MSRP of $394.

In Minecraft, the CPU's role is less about raw multi-core throughput and more about single-thread performance and consistent frame delivery. The Core Ultra 7 265 scores 5,960 in Cinebench R23 single-core, which is a strong result. Its multi-core score of 42,216 in the same test demonstrates substantial parallel capability, but Minecraft's engine historically relies more heavily on single-thread performance for the main game loop.

The PassMark results show a single-thread score of 4,689 and a multi-thread score of 49,682. The single-thread performance is what matters most for maintaining high minimum frame rates in Minecraft, particularly when loading new chunks or processing game logic. The 20 cores provide ample background processing capability for tasks like world generation, but the game's primary simulation thread benefits most from the 5.30 GHz boost clock.

The combination's poor ranking of 1117 out of 1176 in Minecraft is not due to CPU insufficiency. The CPU's 93rd percentile ranking against all processors indicates it is far more capable than the typical CPU in this game. Rather, the RX 570's 74th percentile GPU ranking, combined with its 2017 release date and end-of-life status, means the GPU cannot translate the CPU's capability into frame rate.

The CPU's nearest rivals in general benchmarks include server-class AMD EPYC processors, which highlights its compute strength. However, in Minecraft, the game's performance ceiling is set by the GPU at higher resolutions. At 1080p Low, the system achieves 187 average FPS, which is likely near the CPU's practical limit for this game. The fact that High settings at 1080p only drop to 118 average FPS suggests the CPU can handle the additional draw calls without major impact, pointing again to GPU-bound behavior at higher settings and resolutions.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 570 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 49.0
3840x2160 High 39.0
3840x2160 Ultra 24.0
2560x1440 Low 118.0
2560x1440 Medium 94.0
2560x1440 High 74.0
2560x1440 Ultra 46.0
1920x1080 Low 187.0
1920x1080 Medium 148.0
1920x1080 High 118.0
1920x1080 Ultra 74.0

Minecraft with iUltra 7 265 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 570 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 570

Explore FPS benchmarks for other games using this same hardware combination.